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161. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
FATPrincess - XOXO wrote: There was no reason to give the bonus to the Caldari assault. By this you've created a new OP suit that it's way better than the other 3 races. And you totally forgot about Gallente, no bonus to armor why???? What is t...
- by Aeon Amadi - at 2013.07.18 15:05:00
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162. Announcement:Extended server downtime - 7/18/13 [LAV CHANGES] - in Announcement and Events [original thread]
Harpyja wrote: Once again CCP doesn't listen to us. Now, we no longer have free transportation on big maps, like seriously, WTF? You're going to have to make us run our slow asses everywhere? All that should've been done was the removal of t...
- by Aeon Amadi - at 2013.07.18 10:09:00
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163. Announcement:Extended server downtime - 7/18/13 [LAV CHANGES] - in Announcement and Events [original thread]
ladwar wrote: and an LAV you buy now has a higher regen then a shield HAV... good job CCP. The more I see you post the more Im convinced you cant be pleased
- by Aeon Amadi - at 2013.07.18 08:39:00
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164. Announcement:Extended server downtime - 7/18/13 [LAV CHANGES] - in Announcement and Events [original thread]
....and the masses rejoiced, crying out in glee as their savior answered their prayer.
- by Aeon Amadi - at 2013.07.18 08:34:00
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165. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
CCP Nullarbor wrote: Calroon DeVil wrote: All I can hear is "wahh wahh wahh, our job is so hard". Good for you. Other people also have complicated jobs and you don't see them explaining themself. Get things in order, better and faster. No o...
- by Aeon Amadi - at 2013.07.11 13:38:00
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166. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
Thor Odinson42 wrote: Aeon Amadi wrote: Thor Odinson42 wrote: Aeon Amadi wrote: Thor Odinson42 wrote: I love it, although I think that you should be able to attack again even after a loss immediately. There are going to be a ton mo...
- by Aeon Amadi - at 2013.07.09 18:12:00
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167. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
Thor Odinson42 wrote: We were just talking about in our corp chat. I don't think you should lose the minimum 150 clones if the MCC is lost with these new dynamics. To avoid the redline hiding, maybe lower it to 100. Might be sleep deprivat...
- by Aeon Amadi - at 2013.07.09 18:10:00
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168. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
Thor Odinson42 wrote: Aeon Amadi wrote: Thor Odinson42 wrote: I love it, although I think that you should be able to attack again even after a loss immediately. There are going to be a ton more fights from this, but I think the only down...
- by Aeon Amadi - at 2013.07.09 18:01:00
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169. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
Thor Odinson42 wrote: 2-Ton Twenty-One wrote: Just finished chewing thorough the whole thing and I support the changes. +1 I think it will breathe some much needed life into PC and do wonders for immersion and add tempo so you feel like you...
- by Aeon Amadi - at 2013.07.09 17:57:00
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170. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
Thor Odinson42 wrote: I love it, although I think that you should be able to attack again even after a loss immediately. There are going to be a ton more fights from this, but I think the only downtime should be after a district trades hands. ...
- by Aeon Amadi - at 2013.07.09 17:54:00
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171. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
I like that attackers can potentially take a district overnight, awesome step in the right direction by making battles more visceral and tense, as well as meaningful. However, I personally think you guys killed attrition rates and took a lot of t...
- by Aeon Amadi - at 2013.07.09 17:45:00
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172. Announcement:Dev Blog: Weapon Ranges and Profiles in Uprising 1.2 and beyond - in Announcement and Events [original thread]
ladwar wrote: can we put back explosives back -30% +30% because that was ok and armor has 4-5x the repair ability of shield that have(vehicles) and you know it ccp that or lower the effectiveness of armor repairers or buff shield boosters. T...
- by Aeon Amadi - at 2013.07.05 02:21:00
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173. Announcement:Dev Blog: Weapon Ranges and Profiles in Uprising 1.2 and beyond - in Announcement and Events [original thread]
Why are there three weapon categories that do more damage to armor? CCP wth, why do you hate armor so much? Strafe speed increase only increased the disparity between shields and armor, modules mopped up any chance and theweapons apparently are t...
- by Aeon Amadi - at 2013.07.03 20:35:00
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174. Announcement:Dev Blog: The Commando: Uprising 1.2 brings new dropsuit role - in Announcement and Events [original thread]
490 shields and 469 armor with twi complex shield extenders and a complex armorplate... Yeah, the survivability is not lacking at all and considering it can almost move as fast as a Logistics id imagine this is going to be the new flavor ofthe ...
- by Aeon Amadi - at 2013.06.27 23:18:00
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175. Announcement:Dev Blog: Uprising 2 and Beyond - in Announcement and Events [original thread]
CCP Eterne wrote: crazy space 1 wrote: Also if you release this patch with no numbers ahead of time for us to feedback on , I'm gone. Back to eve forever where I get treated like a real customer. We're aiming to provide numbers on the Com...
- by Aeon Amadi - at 2013.06.25 19:12:00
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176. Announcement:Dev Blog: Developing Game Mode Variations - in Announcement and Events [original thread]
Soooooo whats the ETA on bringing Skirmish 1.0 back? Way more dynamic than an even fight with even conditions. Also, what happened to the Bunker style large turrets?
- by Aeon Amadi - at 2013.06.21 17:29:00
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177. Announcement:Dev Blog: Creating Outposts - Level Design in DUST - in Announcement and Events [original thread]
CCP LogicLoop wrote: Aeon Amadi wrote: CCP LogicLoop wrote: Aeon Amadi wrote: Looks like a very interesting map, ripe for abuse for rooftop TAC-users/Snipers. Beyond that, I honestly would love to see more 'fortress' style sockets li...
- by Aeon Amadi - at 2013.05.31 21:45:00
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178. Announcement:Dev Blog: Creating Outposts - Level Design in DUST - in Announcement and Events [original thread]
CCP LogicLoop wrote: Aeon Amadi wrote: Looks like a very interesting map, ripe for abuse for rooftop TAC-users/Snipers. Beyond that, I honestly would love to see more 'fortress' style sockets like the large square building that was recentl...
- by Aeon Amadi - at 2013.05.31 04:07:00
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179. Announcement:Dev Blog: Creating Outposts - Level Design in DUST - in Announcement and Events [original thread]
Looks like a very interesting map, ripe for abuse for rooftop TAC-users/Snipers. Beyond that, I honestly would love to see more 'fortress' style sockets like the large square building that was recently implemented (one with the objective inside ...
- by Aeon Amadi - at 2013.05.31 00:54:00
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180. Announcing the Templar Manhunt event - in Announcement and Events [original thread]
I wish to hunt, or become the hunted.
- by Aeon Amadi - at 2013.05.25 07:28:00
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