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141. Announcement:W.A.R. Kits - Killer Collections, Coming Soon to the PlayStation® Store - in Announcement and Events [original thread]
Few Questions: - Will these suits be available for individual sale for those of us who just want to set it as 'Favorite' for War Barge display? - Do the Proto suits require normal Aurum skill requirements..?
- by Aeon Amadi - at 2013.10.11 01:53:00
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142. Sticky:DUST 514 Squad Cup: Rules - in Announcement and Events [original thread]
CCP Logibro wrote: DJINN Marauder wrote: Every member would get different officer weapons if they chose so correct? Also with regards to the Balacs Scrambler Pistol, did you mean Wolfmans? Yes, everyone gets their own choice. But each m...
- by Aeon Amadi - at 2013.10.09 21:36:00
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143. Announcement:Dev Blog: A Message from the Executive Producer - in Announcement and Events [original thread]
I'm actually somewhat worried about this... The guy worked on Battlefield Play4Free and Need for Speed World. We just got rid of murder taxi's, for one, and Battlefield Play4Free was a travesty. Hell, just look at the metacritic score (or better y...
- by Aeon Amadi - at 2013.10.08 21:09:00
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144. Announcement:Dev Blog: New War Point Rewards in Uprising 1.5 - in Announcement and Events [original thread]
iceyburnz wrote: Still don't understand what warpoints are actually for. Seems like a lot of trouble to see if we can drop orbital strikes or not. Basically it's a measure of how well you did on the field outside of just murder and mayhem. ...
- by Aeon Amadi - at 2013.10.05 11:43:00
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145. Announcement:Dev Blog: New War Point Rewards in Uprising 1.5 - in Announcement and Events [original thread]
Maffia- Thug wrote: ryo sayo mio wrote: So now squads will be getting 7-9 orbitals a game thats fun for everyone u need to raise the wp for orbitals asap I disagree sir. I think we should have more orbitals in games. Orbitals can really...
- by Aeon Amadi - at 2013.10.05 07:43:00
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146. Announcement:[Dev Blog] The New Player Experience in Uprising 1.5 - in Announcement and Events [original thread]
True Adamance wrote: Shotty GoBang wrote: +1 for removing SP cap (up to X million) +1 for extending Academy period +1 for newcomer active/passive boosters It'd be neat if 1.5's Squad-Finder and future Matchmaking worked together. Maybe asse...
- by Aeon Amadi - at 2013.10.04 05:04:00
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147. Announcement:[Dev Blog] The New Player Experience in Uprising 1.5 - in Announcement and Events [original thread]
Questions: Do new players have a choice of what militia gear they receive after completing an objective? Any thoughts on giving new players an Omega Booster instead as to give them a bigger boost before throwing them into the fray? Increased W...
- by Aeon Amadi - at 2013.10.03 15:25:00
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148. Announcement:[Dev Blog] The New Player Experience in Uprising 1.5 - in Announcement and Events [original thread]
http://dust514.com/news/blog/2013/10/npe-in-uprising-1.5/
- by Aeon Amadi - at 2013.10.03 15:17:00
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149. Announcement:Dev Blog: New in Uprising 1.5: THe Squad Finder - in Announcement and Events [original thread]
CCP FoxFour wrote: When we next touch squads I would like to see the option in squads along the lines of "applications must be approved" and then the squad leader can accept or reject applications to join the squad. Eh, might be over-comp...
- by Aeon Amadi - at 2013.09.27 14:59:00
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150. Announcement:Dev Blog: New in Uprising 1.5: THe Squad Finder - in Announcement and Events [original thread]
Wonder what that big word "Mercenaries" in the background of the third picture correlates to.
- by Aeon Amadi - at 2013.09.26 18:16:00
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151. Announcement:Dev Blog: Delegating Duties: Corporation Roles in Uprising 1.5 - in Announcement and Events [original thread]
EXCELLENT work True Grit =D Went above and beyond just corporation roles and knocked out that ridiculous wait time when trying to search for people in the members list (I wonder if this optimization would help contacts list?). Kept the corporati...
- by Aeon Amadi - at 2013.09.24 17:14:00
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152. Announcement:Dev blog: No Fighting in the Lab Room: New Outpost Coming in Uprising 1.4 - in Announcement and Events [original thread]
Looks GORGEOUS - nice job Team Knee you've really outdone yourselves from the looks of it. Now we're starting to see multiple tiers of combat vertically rather than just on a flat plane. Really excited to see this map first hand =D Edit: Really ...
- by Aeon Amadi - at 2013.08.31 21:18:00
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153. Announcement:Dev Blog: Cleaning up the Static: Performance Improvements in Uprising 1.3 - in Announcement and Events [original thread]
Luke Vetri wrote: WOW just WOW, Hardly a single nice word to say from anyone, just more whining and complaints, and you guys wonder why the Devs don't talk to you much??? Name me any other game developer that communicates with its community t...
- by Aeon Amadi - at 2013.07.31 23:39:00
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154. Announcement:Dev Blog: Explosive Dampening: Weapon Rebalancing in Uprising 1.3 - in Announcement and Events [original thread]
Interestingly enough I dont see anyone complaining about ARs in other games. Battlefield? Its the staple, everyone knows that. Call of Duty? Yeah, its glorious as long as youre not doing Hardcore, then the SMG is the only option. Team Fortress 2...
- by Aeon Amadi - at 2013.07.24 17:58:00
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155. Announcement:Dev Blog: Explosive Dampening: Weapon Rebalancing in Uprising 1.3 - in Announcement and Events [original thread]
Scottie MaCallan wrote: I was under the impression AoE and direct damage could not be applied to the same target? They dont but when you have 90% of the direct damage being splash then theres a lot of room for error.
- by Aeon Amadi - at 2013.07.23 17:19:00
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156. Announcement:Dev Blog: Explosive Dampening: Weapon Rebalancing in Uprising 1.3 - in Announcement and Events [original thread]
Knight Soiaire wrote: You shouldn't of touched Direct Damage, you should've just reduced Splash so players are more inclined to do the skilful thing and actually hit their target for once. (Risk/Reward) The Contact Nade nerf wasn't what I expe...
- by Aeon Amadi - at 2013.07.23 16:49:00
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157. Announcement:Dev Blog: Explosive Dampening: Weapon Rebalancing in Uprising 1.3 - in Announcement and Events [original thread]
Scottie MaCallan wrote: looks solid, looking forward to maybe seeing the changes to contact nades in 1.4 or later? and glad to see flaylock looks mostly solid still, ADV. flaylock felt much more balanced than the core so changing the core to be...
- by Aeon Amadi - at 2013.07.23 16:24:00
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158. Announcement:Dev Blog: Explosive Dampening: Weapon Rebalancing in Uprising 1.3 - in Announcement and Events [original thread]
ZDub 303 wrote: Changes to explosives look good... now if only you had followed that same logic before you took the nerf hammer 9000 to the cal logi suit Awhh, cant fit all complex shield extenders with a full rack of proto equipment to go...
- by Aeon Amadi - at 2013.07.23 16:22:00
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159. Announcement:Dev Blog: Explosive Dampening: Weapon Rebalancing in Uprising 1.3 - in Announcement and Events [original thread]
Reaper Skordeman wrote: Wow... I feel the change in Direct Damage is just too much. It fires rockets for gods sake it's meant to be powerful. The blast radius needed to be changed, but that and the Direct Damage, you've near crippled this weap...
- by Aeon Amadi - at 2013.07.23 16:18:00
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160. Announcement:Dev Blog: Explosive Dampening: Weapon Rebalancing in Uprising 1.3 - in Announcement and Events [original thread]
No mention at all of an ISK variant........ Soooooo when does this stop being a pay-only option????
- by Aeon Amadi - at 2013.07.23 16:14:00
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