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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Baal Omniscient
L.O.T.I.S.
656
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Posted - 2013.10.05 07:58:00 -
[31] - Quote
Jadek Menaheim wrote:Leovarian L Lavitz wrote:Awesome! Here's another wp idea: Warpoints based on suit disparity means that you get the current +50 when you are fighting a suit of the same tier as yours. If you kill a suit one tier higher, you get +15 warpoints per tier in addition to the +50, so a militia suit killing a proto would get + 95 warpoints*. If you kill a suit a tier lower, you get -15 warpoints per tier, so a proto suit killing a militia suit would get 5 warpoints**.
I feel that this would contribute greatly to balancing public matches while still rewarding both old and new players. I do not recommend this for faction warfare or planetary conquest.
*[+50 base +15 standard +15 adv +15 proto = +95 warpoints] **[+50 base +(-15)ADV +(-15)Standard +(-15)militia = +5 warpoints] While this could create some balance, the differences in tiers feels too extreme. I would only recommend a 5pt increase per level if anything. Additionally, and this is a big point, WP based on suit disparity would highly encourage more players to choose the role of the sniper. Simply theorycrafting here, a high proficiency Std. Minmatar Assault can fit a Charge Sniper 2x Complex Dmg Mods, 1x Enh Dmg Mod, Complex CPU, and 1x X-3 Quantum Nanohive. This highly economized suit can output over 450 dmg per shot from over 400 meters with 30 additional rounds to spare before resupply. Again these figures are calculated on a high SP character. A). It would have to be based on meta level disparity, not tier disparity. That's the only way to fix the issue Sir Jadek here brings up. The total meta level of the suit you run compared to the total meta level of your enemies suit would have to gauge your WP income per kill.
B). It would be a long and drawn out fight to see this implemented.
C). It's about time that the meta levels that the game lists go towards doing something as they have been in game this whole time and effect nothing directly.
For those of you who don't know, the meta level of your suit is the combined meta level of every item you equip plus the meta level of the suit itself. The meta level of individual modules/weapons/etc can be found by pressing triangle while an item is highlighted while viewing your market place, assets or fitting screen and looking in the tabs that are brought up.
As for SHOULD it be implemented? I wouldn't mind it, but I don't see it happening any time soon. It's been suggested LOOOONG ago (back in the pre-Codex days I believe) and it's not even an active discussion these days, but if you push it long enough it might just happen. It would certainly cut down on OB's unless all the good players suddenly all switch to militia gear, in which case they are giving up the advantage of superior gear. And I don't see the better players in our game sacrificing their precious K/D for that.
Of course this would also go a ways towards balancing tanks and their access to OB's as well since decent tank fits run high in meta level anyway. I wonder what a tankers reaction would be if their tanks became balanced but 90% of the people they killed only gave them 5-15 WP a piece. |
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
805
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Posted - 2013.10.05 09:00:00 -
[32] - Quote
Good changes |
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iceyburnz
Crux Special Tasks Group Gallente Federation
1024
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Posted - 2013.10.05 10:21:00 -
[33] - Quote
Still don't understand what warpoints are actually for.
Seems like a lot of trouble to see if we can drop orbital strikes or not. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3271
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Posted - 2013.10.05 11:43:00 -
[34] - Quote
iceyburnz wrote:Still don't understand what warpoints are actually for.
Seems like a lot of trouble to see if we can drop orbital strikes or not.
Basically it's a measure of how well you did on the field outside of just murder and mayhem. It's a way for teams to gauge how their players are doing, so a Logistics player getting top of the list with 2000 or so WarPoints can be considered a more efficient team-member to have than the guy who got 250 War Points from kills. |
Flint Beastgood III
GunFall Mobilization Covert Intervention
194
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Posted - 2013.10.05 12:27:00 -
[35] - Quote
I like the new WP Rewards and think CCP have done a good job there. If the Transport Assist via objective hacking (after the delay) isn't implemented it'll be a shame, but well done all the same.
I have responded to the DEV Blog's "What's next for War Points?" with >this thread< suggesting some possible WP Rewards for future implementation. More suggestions welcome. |
Thor Odinson42
Molon Labe. RISE of LEGION
1508
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Posted - 2013.10.05 14:35:00 -
[36] - Quote
Good stuff! |
Kayla Michael
Bhaalgorn Industries
2
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Posted - 2013.10.05 17:30:00 -
[37] - Quote
Okay.. going solo is just a suicide mission. I'm suprised we still hace that choice... then revenge kills? Oh god.. have* |
Jadek Menaheim
WarRavens League of Infamy
124
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Posted - 2013.10.05 17:43:00 -
[38] - Quote
Baal Omniscient wrote:Jadek Menaheim wrote:Leovarian L Lavitz wrote:Awesome! Here's another wp idea: Warpoints based on suit disparity means that you get the current +50 when you are fighting a suit of the same tier as yours. If you kill a suit one tier higher, you get +15 warpoints per tier in addition to the +50, so a militia suit killing a proto would get + 95 warpoints*. If you kill a suit a tier lower, you get -15 warpoints per tier, so a proto suit killing a militia suit would get 5 warpoints**.
I feel that this would contribute greatly to balancing public matches while still rewarding both old and new players. I do not recommend this for faction warfare or planetary conquest.
*[+50 base +15 standard +15 adv +15 proto = +95 warpoints] **[+50 base +(-15)ADV +(-15)Standard +(-15)militia = +5 warpoints] While this could create some balance, the differences in tiers feels too extreme. I would only recommend a 5pt increase per level if anything. Additionally, and this is a big point, WP based on suit disparity would highly encourage more players to choose the role of the sniper. Simply theorycrafting here, a high proficiency Std. Minmatar Assault can fit a Charge Sniper 2x Complex Dmg Mods, 1x Enh Dmg Mod, Complex CPU, and 1x X-3 Quantum Nanohive. This highly economized suit can output over 450 dmg per shot from over 400 meters with 30 additional rounds to spare before resupply. Again these figures are calculated on a high SP character. A). It would have to be based on meta level disparity, not tier disparity. That's the only way to fix the issue Sir Jadek here brings up. The total meta level of the suit you run compared to the total meta level of your enemies suit would have to gauge your WP income per kill. B). It would be a long and drawn out fight to see this implemented. C). It's about time that the meta levels that the game lists go towards doing something as they have been in game this whole time and effect nothing directly. For those of you who don't know, the meta level of your suit is the combined meta level of every item you equip plus the meta level of the suit itself. The meta level of individual modules/weapons/etc can be found by pressing triangle while an item is highlighted while viewing your market place, assets or fitting screen and looking in the tabs that are brought up. As for SHOULD it be implemented? I wouldn't mind it, but I don't see it happening any time soon. It's been suggested LOOOONG ago (back in the pre-Codex days I believe) and it's not even an active discussion these days, but if you push it long enough it might just happen. It would certainly cut down on OB's unless all the good players suddenly all switch to militia gear, in which case they are giving up the advantage of superior gear. And I don't see the better players in our game sacrificing their precious K/D for that. Of course this would also go a ways towards balancing tanks and their access to OB's as well since decent tank fits run high in meta level anyway. I wonder what a tankers reaction would be if their tanks became balanced but 90% of the people they killed only gave them 5-15 WP a piece.
Agreed, meta level balance systems are the way to go. |
Stevez Lau
Royal Uhlans Amarr Empire
14
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Posted - 2013.10.06 00:27:00 -
[39] - Quote
Fun but, to be fair, what to WP even do? Should you not be working on bringing our the items missing from the market ect? Unless WP is going to do something in the future? |
Blake Kingston
Sinq Laison Gendarmes Gallente Federation
109
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Posted - 2013.10.06 11:06:00 -
[40] - Quote
Aero Yassavi wrote:Everything sounds great, but in regards to transport points what if you use a mobile CRU on your dropship? You are still transporting them, so to speak, but they technically haven't travelled 100 m. Most mobile CRU I see are driving around anyway. |
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cranium79
ZionTCD
69
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Posted - 2013.10.06 13:48:00 -
[41] - Quote
will we be getting any WP for hacking enemy vehicles? if you hack an enemy tank, dropship, or LAV, you should get WP as well. say 50 WP... like hacking an installation. after all, the enemy does lose it. |
Jadek Menaheim
WarRavens League of Infamy
125
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Posted - 2013.10.06 14:01:00 -
[42] - Quote
cranium79 wrote:will we be getting any WP for hacking enemy vehicles? if you hack an enemy tank, dropship, or LAV, you should get WP as well. say 50 WP... like hacking an installation. after all, the enemy does lose it.
Agreed, would like to see this introduced at some point. I remember in a topic discussion several month back where people considered the idea of being able to hack enemy equipment for 10-15wp. |
Gorra Snell
The Unholy Legion Of DarkStar DARKSTAR ARMY
162
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Posted - 2013.10.06 16:16:00 -
[43] - Quote
I really like these additions, but the ideas listed in the last paragraph seem pretty superflous...I'd rather no development time were devoted to them until pretty much everything mentioned at Fanfest is in the game.
On the other hand, as mentioned by a number of others already, mCRU spawns need WP starting yesterday. Also, repping vehicles...I understand this existed at some point, but was removed due to exploiting? I'd much rather see this reimplemented with safeguards against exploits than 'revenge' and squad-oriented combat bonuses.
Also, +1 to the WP bonus/penalty idea for suits at varying meta levels above/below you. I'd tend toward a smaller bonus, but I think it's a cool idea. |
Skipper Jones
KNIGHTZ OF THE ROUND Public Disorder.
836
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Posted - 2013.10.06 18:27:00 -
[44] - Quote
My link is broken
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Blake Kingston
Sinq Laison Gendarmes Gallente Federation
109
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Posted - 2013.10.07 02:12:00 -
[45] - Quote
The hint of revenge points seems broken to me - too many enemy players hide behind the skirt of their own team. You see them time and time again nip in after one of their guys dies or is being hammered, and take the kill. This just rewards people who hide behind skirts. Instead of revenge, it will actually make things worse for those guys who do the front fighting, rather than the ones who gutlessly hide behind others then take the kill.
Also the revival WP needs to have a ten or five second patient survival time before being granted.
Also the big one - give some WP (10?) for even hitting their foe* - it's is NOT gameplay when someone cannot kill the other so the result is set in stone. That's not gameplay and if you think it is, you are...not wise.
* Up to once per minute you can get this WP, reset the cooldown to TWO minutes if they make a kill - such points are for people who are not getting kills. This would hardly be a big gain and would not affect the regular killers at all. |
Alpha 443-6732
PEN 15 CLUB
97
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Posted - 2013.10.07 05:20:00 -
[46] - Quote
KAGEHOSHI Horned Wolf wrote:Kill assists should be proportional to the percent of total HP damage dealt, not a flat number; should range from 1-49 WP. The more damage you did to an enemy with your assist, the more your helped your teammate get the kill, and rewards should be based on how helpful you were to your team. Right now doing 10% of damage to the total HP of the enemy is rewarded just as much as doing 90% of the damage to the enemy's total HP.
Headshots are their own reward; they get you a kill faster, extra WP are not needed. WP should be used to incentivize being helpful to the team, not for rewarding 1337 skills (which already get rewarded anyway since skills get you more kills). Headshot or not, a kill is just a kill, a headshot doesn't help your team in a way a regular kill couldn't (as far as I know). This sets a precedent in which various different types of kills could give different amounts of WP, like melee kills getting more WP, or explosive kills getting less WP, etc. I don't like this, because no matter how you do it, a kill is still a kill. Giving WP for saving a teammate makes sense because it rewards helping your team, but seriously you guys plan on adding extra WP for "revenge" kills? *sighs*
Other than that, good stuff. I would increase the dropship WP percentage, increase the time window to 2 minutes, or give a 15 base WP for the transport.
Couldn't agree more. Anything more than headshot bonuses is pushing it into COD territory. A kill is a kill, and we don't want this game to turn killing into some sort of joke. On top of that, fighting is fast paced in this game, so half the time you won't even know or care if random redberry merc was attacking your friend, on a killstreak, etc.
I'd like the other roles' warpoint systems to be fleshed out instead of the implied CODlike rewards. AV desperately needs it so they don't cry every time they can't kill a tank (though I understand their pain). |
Alpha 443-6732
PEN 15 CLUB
97
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Posted - 2013.10.07 05:23:00 -
[47] - Quote
cranium79 wrote:will we be getting any WP for hacking enemy vehicles? if you hack an enemy tank, dropship, or LAV, you should get WP as well. say 50 WP... like hacking an installation. after all, the enemy does lose it.
They should let you keep the equipment permanently, but give you less WP than a regular hack. Possibly 20 or 15 WP instead.
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Alpha Secta
Sanctuary For Old Souls
0
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Posted - 2013.10.09 02:33:00 -
[48] - Quote
cranium79 wrote:will we be getting any WP for hacking enemy vehicles? if you hack an enemy tank, dropship, or LAV, you should get WP as well. say 50 WP... like hacking an installation. after all, the enemy does lose it.
You already do get 50 WP for hacking an enemy vehicle. |
Alpha Secta
Sanctuary For Old Souls
0
|
Posted - 2013.10.09 02:37:00 -
[49] - Quote
KAGEHOSHI Horned Wolf wrote:Kill assists should be proportional to the percent of total HP damage dealt, not a flat number; should range from 1-49 WP. The more damage you did to an enemy with your assist, the more your helped your teammate get the kill, and rewards should be based on how helpful you were to your team. Right now doing 10% of damage to the total HP of the enemy is rewarded just as much as doing 90% of the damage to the enemy's total HP.
Headshots are their own reward; they get you a kill faster, extra WP are not needed. WP should be used to incentivize being helpful to the team, not for rewarding 1337 skills (which already get rewarded anyway since skills get you more kills). Headshot or not, a kill is just a kill, a headshot doesn't help your team in a way a regular kill couldn't (as far as I know). This sets a precedent in which various different types of kills could give different amounts of WP, like melee kills getting more WP, or explosive kills getting less WP, etc. I don't like this, because no matter how you do it, a kill is still a kill. Giving WP for saving a teammate makes sense because it rewards helping your team, but seriously you guys plan on adding extra WP for "revenge" kills? *sighs*
Other than that, good stuff. I would increase the dropship WP percentage, increase the time window to 2 minutes, or give a 15 base WP for the transport.
Headshots do help in the fact that an enemy that has been shot in the head can not be revived as they do not enter the "bleedout" phase.
and fully agreed on the dropships. |
843 nerfnut96
BurgezzE.T.F Public Disorder.
70
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Posted - 2013.10.09 19:30:00 -
[50] - Quote
I would like to personally say.... THANK YOU LOGIBRO!!! I've increased my average WPs per match by 500 - 750 WP, this was an awesome improvement to Logi gameplay. |
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Hellsatano
Academy Inferno CRONOS.
165
|
Posted - 2013.10.28 00:25:00 -
[51] - Quote
i see new WP rewards - they are awemose.
BUT
when im placing droplinks, nanohives, have alot of kils etc. then placing an OB it gives me: 50 -1 st kill 36-2nd kill -27 FOR SOMA KILL (WTF???) and ZERO for other 7 kills.
i say NO
make OB guarantee WP. i cannot earn more than 3k for ambush match PFFF. if it will give me standart for kill\support WP ill have 5-7k WP per ambush |
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