Pages: 1 2 3 4 5 6 7 8 9 [10] |
181. [Bug] Can't remove small turrets from Aurum/Faction HAVs - in Technical Support/Bugs [original thread]
Pretty much what the title says. They come standard with small turrets embedded into the fit that can only be replaced.
- by Aeon Amadi - at 2013.12.11 02:37:00
|
182. Banned from FW for using REs on hostile CRU - in Technical Support/Bugs [original thread]
wade23 wrote: Hi, took me awhile to figure this out !Happened to me and my alt, both were REs on neutral or red turrets. Please reverse for bwd23 and wade23, both booted for 24 hours, 0 team kills! I was banned two hours after deployment and...
- by Aeon Amadi - at 2013.12.11 02:34:00
|
183. Swarm Launcher Bug vs Gunnlogi - in Technical Support/Bugs [original thread]
Yoma Carrim wrote: Being a tanker myself I just had to run my particle cannon fit gunnlogi around as soon as possible. However I have discovered a bug. Coming across multiple swarm launchers I discovered that they did not reset my shield recha...
- by Aeon Amadi - at 2013.12.10 17:18:00
|
184. Banned from FW for using REs on hostile CRU - in Technical Support/Bugs [original thread]
CCP FoxFour wrote: This is looking to be true, and they do a lot of damage, and even though the REs only have a small amount of health it seems to be counting it all. :( Still investigating though. http://www.youtube.com/watch?v=WeLf0rO_0...
- by Aeon Amadi - at 2013.12.10 17:16:00
|
185. [Bug/intended design?] Rail Rifle does not get benefit from Gal Assault bonus - in Technical Support/Bugs [original thread]
CCP Logibro wrote: Just tried fitting an advanced Rail Rifle to an Assault gk.0 suit, bonus worked as written. What suit and what gun (exact names please) did you find the issue with? On the standard Gallente Assault (I have the skill at le...
- by Aeon Amadi - at 2013.12.10 16:23:00
|
186. [Bug/intended design?] Rail Rifle does not get benefit from Gal Assault bonus - in Technical Support/Bugs [original thread]
Gallente Assault Bonus states that it gets a 5% reduction in PG/CPU cost of hybrid weaponry per level. This effect does not apply to any tier or variant of the Rail Rifle. Edit: For the record, Sniper Rifles -do- receive this benefit.
- by Aeon Amadi - at 2013.12.10 16:02:00
|
187. Banned from FW for using REs on hostile CRU - in Technical Support/Bugs [original thread]
CCP FoxFour wrote: Aeon Amadi wrote: CCP FoxFour wrote: Aeon Amadi wrote: http://www.youtube.com/watch?v=EO3cF2KJrkE&feature=youtu.be Actually, looking at this - I wonder if it's possible that someone hacked it just as I hit the b...
- by Aeon Amadi - at 2013.12.10 15:31:00
|
188. Banned from FW for using REs on hostile CRU - in Technical Support/Bugs [original thread]
CCP FoxFour wrote: Aeon Amadi wrote: http://www.youtube.com/watch?v=EO3cF2KJrkE&feature=youtu.be Actually, looking at this - I wonder if it's possible that someone hacked it just as I hit the button??? It should ignore damage to frie...
- by Aeon Amadi - at 2013.12.10 15:26:00
|
189. [Bug] ISK accrual sound won't stop playing - in Technical Support/Bugs [original thread]
Can confirm that it continues to play after merc quarters even after going into another match.
- by Aeon Amadi - at 2013.12.10 15:18:00
|
190. Banned from FW for using REs on hostile CRU - in Technical Support/Bugs [original thread]
http://www.youtube.com/watch?v=EO3cF2KJrkE&feature=youtu.be Actually, looking at this - I wonder if it's possible that someone hacked it just as I hit the button???
- by Aeon Amadi - at 2013.12.10 15:17:00
|
191. Banned from FW for using REs on hostile CRU - in Technical Support/Bugs [original thread]
CCP FoxFour wrote: We have not been able to reproduce this internally. We captured a CRU and then with someone on the other team placed 1 remote explosive and detonated it. Nothing happened. We did it several more times nothing happening. Final...
- by Aeon Amadi - at 2013.12.10 15:08:00
|
192. [Bug] ISK accrual sound won't stop playing - in Technical Support/Bugs [original thread]
The sound of the ISK counter going up at the end of match screen played continuously in my merc quarters until I qued up for another match.
- by Aeon Amadi - at 2013.12.10 15:06:00
|
193. Banned from FW for using REs on hostile CRU - in Technical Support/Bugs [original thread]
Had three of them set on a hostile CRU just now, hit the button - boom. Merc quarters, -450 standings (all that I've gotten today) and a 24 hour ban. Can I have this reversed please?
- by Aeon Amadi - at 2013.12.10 14:11:00
|
194. RDV Artifact Bug - in Technical Support/Bugs [original thread]
CCP Delamorui Eddy wrote: Hi, thank you for contacting us. I can pinpoint the battle you entered but I canGÇÖt pinpoint the location you called the vehicle. Could you take a picture of the location and/or what the sky looks like when the bug h...
- by Aeon Amadi - at 2013.12.06 08:05:00
|
195. RDV Artifact Bug - in Technical Support/Bugs [original thread]
Tried to get a picture but the enemy team was more hell bent on getting easy kills while I was doing so - very frustrated that I never got a picture on the three different opportunities this occurred but blame the tower snipers on Line Harvest in ...
- by Aeon Amadi - at 2013.12.06 04:29:00
|
196. Figured Out What Is Causing The Lag In PC Matches! - in Technical Support/Bugs [original thread]
Robert JD Niewiadomski wrote: You CAN disable sound in DUST client. There is such an option in system setings for dust client. Separately for SFX and background music. Then you can test if this will disable sound events handling routines in D...
- by Aeon Amadi - at 2013.12.05 12:19:00
|
197. So when are Active Scanners going to be fixed? - in Technical Support/Bugs [original thread]
Cass Caul wrote: Hey CCP, if you didn't notice already, everyone that uses an active scanner twirls around in a circle getting a perfect 360-¦ scan. When is this going to be fixed? Considering each of them has a different scan duration, I'...
- by Aeon Amadi - at 2013.12.05 08:53:00
|
198. Figured Out What Is Causing The Lag In PC Matches! - in Technical Support/Bugs [original thread]
CCP Delamorui Eddy wrote: SponkSponkSponk wrote: How bout this? http://www.youtube.com/watch?v=Yz2h-VfDJy4 Hi, thank you for the video. We are already aware of this specific issue shown there. Do you perhaps have a video that demonstr...
- by Aeon Amadi - at 2013.12.05 08:51:00
|
199. Hit Detection nightmare - in Technical Support/Bugs [original thread]
http://i.imgur.com/LULnKQI.jpg This particular area of the Gallente Research Facility there was a Heavy with an HMG, standing next to the railing. I fired at least two magazines, got hit indicators and watched his shields flash and he received ...
- by Aeon Amadi - at 2013.12.04 03:26:00
|
200. [BUG] Omniscient Intallations & Level Design - in Technical Support/Bugs [original thread]
CCP LogicLoop wrote: I'll be sure to mention the suggestion of scan precision this morning in the meeting just to make sure it's in the idea box for them. While you're at it, perhaps throw out the idea of having Active Scanners operate on a ...
- by Aeon Amadi - at 2013.11.18 00:54:00
|
Pages: 1 2 3 4 5 6 7 8 9 [10] |
First page | Previous page | Next page | Last page |