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161. Holy Wepond - in Technical Support/Bugs [original thread]
Somethin' like this? http://youtu.be/vRZW2cAq7Js?t=56s
- by Aeon Amadi - at 2013.12.24 14:01:00
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162. Dropship switch seats during piloting - in Technical Support/Bugs [original thread]
Calico Kitten wrote: So my friend is flying his Dropship and out of no where he just switches seats but he touches nothing and something happens to where he switches seats during midpiolit. Idk what this issue is. Any ideas how to fixit he's be...
- by Aeon Amadi - at 2013.12.24 09:43:00
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163. Glitch; please help - in Technical Support/Bugs [original thread]
Raitus Fire wrote: I only just downloaded the game last night, but in the few matches I've played I have this reoccurring glitch where the player list screen will pop up even though I didn't press the button to bring it up. I've had several cas...
- by Aeon Amadi - at 2013.12.24 09:38:00
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164. Held down while jumping - in Technical Support/Bugs [original thread]
Wonder if this has anything to do with the half-sprint...
- by Aeon Amadi - at 2013.12.24 04:54:00
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165. No weapon/equipment in hand, unable to sprint or switch to weapon or equipment - in Technical Support/Bugs [original thread]
Mieli Sydan wrote: https://www.youtube.com/watch?v=CxEWQgOp1jw Video starting right before I realized that I was no longer able to sprint. Shortly afterwards, I lay down a remote and then my hands disappear. I'm unable to switch to a weapon ...
- by Aeon Amadi - at 2013.12.23 11:30:00
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166. [Bug] Hacking Objectives causes extreme contrast change - in Technical Support/Bugs [original thread]
Video: http://www.youtube.com/watch?v=gTWzrMDcoCE&feature=youtube_gdata
- by Aeon Amadi - at 2013.12.23 04:59:00
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167. Fix FW Friendly Fire - in Technical Support/Bugs [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=1619377#post1619377 Do it or I'll spam **** all over the forums.
- by Aeon Amadi - at 2013.12.16 19:42:00
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168. [Bug] Rail Rifles are not tagged as hybrids - in Technical Support/Bugs [original thread]
SHANN da MAN wrote: Grit Breather wrote: Aeon Amadi wrote: CCP FoxFour wrote: Did you also test this in the client by any chance? Just to see if maybe it's a misunderstanding of the SDE data or my failure to included required informati...
- by Aeon Amadi - at 2013.12.16 16:25:00
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169. [Bug] Rail Rifle can be fired after death - in Technical Support/Bugs [original thread]
With infinite ammo. Killed an enemy with several shots after I had gotten to the killscreen. Simply hold the trigger down as you're falling to the ground and it's going to fire a continuous hail of rounds for as long as you hold the trigger.
- by Aeon Amadi - at 2013.12.16 04:10:00
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170. Announcement:Uprising 1.7 Known Issues - in Technical Support/Bugs [original thread]
CCP Logibro wrote: We have some fixes for Friendly Fire damage in FW matches coming next week. This should hopefully solve a lot of issues people are having that cause them to get kicked for "inflicting too much damage to friendlies" Any wo...
- by Aeon Amadi - at 2013.12.13 17:52:00
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171. Possible Cause for the Voice Comms Bug - in Technical Support/Bugs [original thread]
http://cdn.memegenerator.net/instances/500x/43828342.jpg
- by Aeon Amadi - at 2013.12.13 14:31:00
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172. [Bug] Can't remove small turrets from Aurum/Faction HAVs - in Technical Support/Bugs [original thread]
G Torq wrote: Aeon Amadi wrote: dogmanpig wrote: not a bug... just feedback, works the same way with drop suits. That doesn't necessarily mean that vehicles have to be a direct copy of drop-suits. We were told that we could remove the...
- by Aeon Amadi - at 2013.12.13 14:17:00
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173. [Bug - Eve side] PC Timer not showing - in Technical Support/Bugs [original thread]
Orbital Timer for the satellites over PC Districts does not show a timer - requires a stop watch to be effective.
- by Aeon Amadi - at 2013.12.13 02:37:00
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174. [Voice] Can we please stop using Vivox? - in Technical Support/Bugs [original thread]
For real, I'd like to have reliable voice comms. I haven't been able to actually hear anyone/speak since before 1.7 came out.
- by Aeon Amadi - at 2013.12.13 01:55:00
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175. [Bug] Rail Rifles are not tagged as hybrids - in Technical Support/Bugs [original thread]
CCP FoxFour wrote: Did you also test this in the client by any chance? Just to see if maybe it's a misunderstanding of the SDE data or my failure to included required information. I had a post about this on day one where a few others confirm...
- by Aeon Amadi - at 2013.12.12 16:11:00
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176. [Bug/intended design?] Rail Rifle does not get benefit from Gal Assault bonus - in Technical Support/Bugs [original thread]
ResistanceGTA wrote: Hmmm, Logibro has gone quiet... I was wondering why this wasn't working, even though it is Hybrid... I dunno. Hasn't been added to the Known Issues list. Guess they just haven't checked back or just assumed that it's wor...
- by Aeon Amadi - at 2013.12.11 22:35:00
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177. [Bug/intended design?] Rail Rifle does not get benefit from Gal Assault bonus - in Technical Support/Bugs [original thread]
Jakobi Wan wrote: CCP Logibro wrote: Just tried fitting an advanced Rail Rifle to an Assault gk.0 suit, bonus worked as written. What suit and what gun (exact names please) did you find the issue with? same here, i'm so releaved that i'm ...
- by Aeon Amadi - at 2013.12.11 20:22:00
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178. [Bug/intended design?] Rail Rifle does not get benefit from Gal Assault bonus - in Technical Support/Bugs [original thread]
CUSE TOWN333 wrote: Zekain K wrote: We need 1080p pictures, and 1 hour long documentaries to explain this bug to ccp. Someone get on it!!!! yes easy to do just take a Gallente Assault suit don't put any fittings on it only the rail rifl...
- by Aeon Amadi - at 2013.12.11 18:08:00
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179. [Bug/intended design?] Rail Rifle does not get benefit from Gal Assault bonus - in Technical Support/Bugs [original thread]
Ku Shala wrote: Gallantes should not use Caldari weaponry Well if you'd like to grind out the SP it takes to get Proto Caldari Assault, I'll gladly use it on that.
- by Aeon Amadi - at 2013.12.11 17:42:00
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180. [Bug] Can't remove small turrets from Aurum/Faction HAVs - in Technical Support/Bugs [original thread]
dogmanpig wrote: not a bug... just feedback, works the same way with drop suits. That doesn't necessarily mean that vehicles have to be a direct copy of drop-suits. We were told that we could remove the small turret at the price of having r...
- by Aeon Amadi - at 2013.12.11 11:05:00
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