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61. [Bug/Video] Texture Glitch on Null Cannon - in Technical Support/Bugs [original thread]
http://youtu.be/0a-dnJbhh8U Not only did it look like it was shredded through a blender but there was an issue in that I couldn't fire through it but my squad-mate could.
- by Aeon Amadi - at 2014.01.20 22:40:00
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62. [Bug] Can't shoot through other tanks - in Technical Support/Bugs [original thread]
Okay, I know this sounds odd but - yeah. Totally found this out on accident. Maybe. I was kinda being a **** here. http://youtu.be/kPtgEsDzjHA?t=3m28s
- by Aeon Amadi - at 2014.01.20 21:48:00
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63. Aiming opens up the map - in Technical Support/Bugs [original thread]
Leezir wrote: As the topic says could you provide more detail please?
- by Aeon Amadi - at 2014.01.20 19:11:00
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64. [Bug Video] Mercenary Quarters Movement - in Technical Support/Bugs [original thread]
http://www.youtube.com/watch?v=L2nXYizboXo&feature=youtu.be Doesn't work with the DS3 but if you move forward (with keyboard) and then open up the neocom while moving you can continue moving around while the neocom is open. Not sure how thi...
- by Aeon Amadi - at 2014.01.20 19:10:00
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65. [Video] Rubber Banding Lag Fest - in Technical Support/Bugs [original thread]
CCP Delamorui Eddy wrote: Hi, thank you for your video. I have passed this issue to programmers. I want to confirm though that this issue occurred just after the deployment for GǣEquipment SpamGǥ fix? Thank you. To my knowledge it was w...
- by Aeon Amadi - at 2014.01.20 11:40:00
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66. [Video] Rubber Banding Lag Fest - in Technical Support/Bugs [original thread]
Occurred at 05:00 Eve Time - 1/18/2014 Regular Skirmish Pub match http://www.youtube.com/watch?v=K9PB1MevzmQ Not sure if it's any useful information but Singularity server went down almost -exactly- at the same time that this occurred.
- by Aeon Amadi - at 2014.01.19 05:26:00
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67. 10x my PS3 has froze in 2 hrs - in Technical Support/Bugs [original thread]
Generally never want to go above five. Try deleting some channels and see if it helps.
- by Aeon Amadi - at 2014.01.16 19:13:00
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68. I am so ****** sick of getting thrown in to a match that is almost over. - in Technical Support/Bugs [original thread]
Roofer Madness wrote: Four tries in a row sent me to matches where my team or the other team were down to half armor or less. This problem is so common and every single time it makes me want to punch a baby. Please fix your game. I only have an...
- by Aeon Amadi - at 2014.01.16 19:10:00
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69. [Bug] Weird invisible wall - in Technical Support/Bugs [original thread]
CCP Delamorui Eddy wrote: Hi, thank you for contacting us. You helped us pinpoint the problem of tank turret damage not splashing. We made a bug report for this. Videos: http://www.youtube.com/watch?v=VwwAC6znbtY&feature=youtu.be http...
- by Aeon Amadi - at 2014.01.16 17:25:00
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70. [Bug?] Passive Scanning vs Tanks - in Technical Support/Bugs [original thread]
http://www.youtube.com/watch?v=OH4fXPkWpRQ&feature=youtu.be They show up pretty reliably but only from the center of the tank. A 10m Passive scan range won't detect them unless you're closer to the center of the tank itself, resulting in th...
- by Aeon Amadi - at 2014.01.15 12:57:00
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71. [Bug] Platform lacks collision - in Technical Support/Bugs [original thread]
http://www.youtube.com/watch?v=p4JqXte8VJI&feature=youtu.be Ashland - Domination, platform right over the null-cannon. Can't shoot through it but you can certainly fall through it !
- by Aeon Amadi - at 2014.01.15 11:39:00
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72. [Bug] Psuedo-Random Invincibility - in Technical Support/Bugs [original thread]
Known issue. There was a thread regarding this but I can't seem to find it. It's the result of a lag spike server-side. Here's a video I made: http://www.youtube.com/watch?v=ojHlaSHN1nc Edit: Note the ammo counter.
- by Aeon Amadi - at 2014.01.15 11:26:00
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73. [Bug] High-pitch buzzing noise in Merc Quarters - in Technical Support/Bugs [original thread]
McFurious wrote: Occasionally after a match, the same high-pitch buzzing noise that you hear when the end of round screen is calculating your kills etc. will be playing continuously once I'm back in the merc quarters and the only way to stop it...
- by Aeon Amadi - at 2014.01.15 11:21:00
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74. Vehicles do NOT show up on passive scans - in Technical Support/Bugs [original thread]
The-Errorist wrote: Enemy vehicles such as LAVs, dropships, and tanks that are within your scan radius do NOT show up on passive scans. I even tried putting on precision and range amps on my gal scout to see if that would help and was still not...
- by Aeon Amadi - at 2014.01.15 10:23:00
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75. Meta Level ? - in Technical Support/Bugs [original thread]
Meta isn't really useful besides giving some vague representation of the items power when compared to others. It's a small bug but yes, the meta level for all of the ISK variants of the Flaylock Pistols is set at 1.
- by Aeon Amadi - at 2014.01.15 09:35:00
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76. [Bug] Weird invisible wall - in Technical Support/Bugs [original thread]
http://youtu.be/LeS4B_b49Bs Located at the F/G-13 line of Impact Ridge on Domination.
- by Aeon Amadi - at 2014.01.15 09:30:00
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77. [Game mechanic being abused] This breaks Planetary Conquest - in Technical Support/Bugs [original thread]
Roofer Madness wrote: You even said yourself how it was during a 3x sp cap week and everyone was mostly doing it to fill that ridiculous grind. Isn't that enough without having to make everyone but YOU look bad. Then you even post a picture nam...
- by Aeon Amadi - at 2014.01.08 04:57:00
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78. [BUG] turret that you can operate behind wall. - in Technical Support/Bugs [original thread]
Jack Boost wrote: At this OMS map (I played it in FW mode) https://forums.dust514.com/default.aspx?g=posts&t=107485&find=unread at D4-D5 is turret that you can use behind wall (it is to close). Medium structure here was with CRU near...
- by Aeon Amadi - at 2014.01.07 13:05:00
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79. [BUG] FW SP at edge of level - hard to level up - in Technical Support/Bugs [original thread]
Jack Boost wrote: I have dificulty to change (level up) levels in FW for same faction. Even if I win match and change levels form lev 4 to 5... LP showed at match is from lev4. (anyway game shows 3xxx SP to the next level) ok... playing next ma...
- by Aeon Amadi - at 2014.01.07 13:03:00
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80. [BUG] LP refresh in FW store - in Technical Support/Bugs [original thread]
Jack Boost wrote: LP counter (top right at screen) refresh before next buy or after leaving shop. (only visual thing... shop counting well) What's wrong with it, exactly? Is it not updating correctly?
- by Aeon Amadi - at 2014.01.07 13:02:00
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