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4501. Battle Servers Lagging like Crazy - in General Discussions [original thread]
Knight Soiaire wrote: There was one moment where I was 'Stuck' in one area for about 20-30secs, anytime I tried to move, I'd be dragged back, then when it stopped. "Nub (Railgun Installation) Knight Soiaire" I then couldn't spawn in, I waited...
- by Aeon Amadi - at 2013.11.03 19:05:00
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4502. Battle Servers Lagging like Crazy - in General Discussions [original thread]
MassiveNine wrote: steadyhand amarr wrote: comms are dieing for the powerrangers and battle servers have been awful all day "Here at CCP, we don't care; And you know it. SoonTM" I honestly don't think it's their fault being as the voi...
- by Aeon Amadi - at 2013.11.03 19:03:00
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4503. Battle Servers Lagging like Crazy - in General Discussions [original thread]
Seriously, only game I have that does this and it's always the pub matches. Never faction warfare, oh no - PC is just framerate lag this is legitimate network lag. I wish I had video of it but here's one occasion (out of many) I get on a roof to...
- by Aeon Amadi - at 2013.11.03 18:52:00
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4504. For the First Time (Faction Warfare) - in General Discussions [original thread]
CCP Nullarbor wrote: We're also giving them killmails and LP. Is that going live with the Faction Warfare changes or later on?
- by Aeon Amadi - at 2013.11.01 20:13:00
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4505. Daylight Savings Time and Eve Time - in General Discussions [original thread]
Kam Elto wrote: I'm confused. if GMT changes then how does it stay the same? Typo.
- by Aeon Amadi - at 2013.11.01 16:53:00
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4506. Daylight Savings Time and Eve Time - in General Discussions [original thread]
So before everyone starts going batshit over the PC timers, dropping a bit of advice: Eve time = GMT. GMT does change with daylight savings time. It remains the same. What this DOES mean, however, is the conversion between your time zone and t...
- by Aeon Amadi - at 2013.11.01 16:42:00
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4507. Announcement:Dev Blog: Battlefield Creation of DUST 514 - in General Discussions [original thread]
CCP Stiffneck wrote: SILVERBACK 02 wrote: IN B4 ANYONE ELSE! water!!!!! OCEAN!! HIT THE BEACH ;) We MIGHT have WATER in the future but we currently don't have mechanics to support this feature. So relax~~ Precursor note: I know all of t...
- by Aeon Amadi - at 2013.11.01 13:56:00
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4508. For the First Time (Faction Warfare) - in General Discussions [original thread]
Titus Stryker wrote: I have been playing Dust since early closed Beta (June 2012). Tonight I had one of the most unique experiences so far in this game, and it was awesome. Last night I decided to run some Caldari FW, did well, got invited to ...
- by Aeon Amadi - at 2013.11.01 13:40:00
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4509. I'm seeing a lot of Burst ARs lately.... - in General Discussions [original thread]
CCP Rattati wrote: M McManus wrote: CCP Rattati wrote: Patrick57 wrote: CCP Rattati wrote: I use it to train my aim and mental discipline , one day I hope to be able to use a fully automatic rifle with my own controlled bursting.......
- by Aeon Amadi - at 2013.11.01 13:25:00
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4510. Combat needs to change - in General Discussions [original thread]
Xerics wrote: Back when flaylock pistols first came out everyone used them. They were the go to weapon. Some people even ran suits with dual flaylocks. Now there is a new tactic of choice. Rooftop forgeguns. They need to go. rooftops period ne...
- by Aeon Amadi - at 2013.11.01 12:55:00
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4511. Announcement:Dev Blog: Battlefield Creation of DUST 514 - in General Discussions [original thread]
CCP LogicLoop wrote: Aeon Amadi wrote: Excellent blog. Loved the more 'hand-drawn' feel to the map pathing to show the common viewer how the process works. One thing I would like to say though is that there are still instances where sniper...
- by Aeon Amadi - at 2013.11.01 02:07:00
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4512. Announcement:Dev Blog: Battlefield Creation of DUST 514 - in General Discussions [original thread]
Excellent blog. Loved the more 'hand-drawn' feel to the map pathing to show the common viewer how the process works. One thing I would like to say though is that there are still instances where snipers can make continual headshots or have signif...
- by Aeon Amadi - at 2013.11.01 01:46:00
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4513. I'm seeing a lot of Burst ARs lately.... - in General Discussions [original thread]
CCP Rattati wrote: I use it to train my aim and mental discipline , one day I hope to be able to use a fully automatic rifle with my own controlled bursting.... Pulling out an Allotek with 3 dmg mods can definitely be surprisingly deadly and...
- by Aeon Amadi - at 2013.11.01 00:17:00
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4514. Animals.... in Dust 514? - in General Discussions [original thread]
Xender17 wrote: Doc Noah wrote: Sinboto Simmons wrote: Yes there are animals in new eden, without them what would we eat? Are you familiar with soylent green?.. OH GOD Makes sense, all that biomass and all. But in all seriousness,...
- by Aeon Amadi - at 2013.10.30 20:20:00
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4515. [Request] Game mode: Scan & Destroy - in General Discussions [original thread]
I like it. Will the cloaked bits be able to be scanned? Maybe by a Prototype Focused Active Scanner?
- by Aeon Amadi - at 2013.10.30 16:25:00
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4516. First World Dust Problems - in General Discussions [original thread]
Almost happened to me just now.
- by Aeon Amadi - at 2013.10.30 14:38:00
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4517. WTF Reduced kill points!!!??? - in General Discussions [original thread]
CCP Greyscale wrote: Rasatsu wrote: Why isn't orbital strike events used as an input to the WP capping algorithm, raising the ceiling for that player? This seems a much better solution than increasing the cap so much as to make it profitabl...
- by Aeon Amadi - at 2013.10.30 14:18:00
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4518. WTF Reduced kill points!!!??? - in General Discussions [original thread]
CCP Greyscale wrote: As a side-effect of the above, the system is more likely to start clipping scores if you score large amounts of WP in the first minute or two; this isn't optimal, but in the course of a normal battle (ie starting from th...
- by Aeon Amadi - at 2013.10.30 14:16:00
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4519. Sticky:Uprising 1.6 Patch Notes - in General Discussions [original thread]
So want to play Heavies again but.... Gallente Heavy... One day, my love... One day...
- by Aeon Amadi - at 2013.10.30 01:38:00
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4520. A Call to Boycott The Heavy Class - Time for Action - in General Discussions [original thread]
Assert Dominance wrote: I pubstomp hard on my heavy alt, except ambush where its strictly long range combat, but thats just bad map design. Not so much bad map design as intelligent map design - forcing it so that you're not always going to ...
- by Aeon Amadi - at 2013.10.29 22:50:00
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