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3981. Vehicle Quotas - Ambush higher than Skirmish - in General Discussions [original thread]
Most of these parts are sped up because no-one wants to watch me call in vehicle after vehicle one at a time for ten minutes. The first segment is a domination match, the second is a skirmish (four LAVs plus vehicles on field) and the third being ...
- by Aeon Amadi - at 2014.01.16 10:34:00
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3982. Hilarious bug - in General Discussions [original thread]
CCP Delamorui Eddy wrote: SteelDark Knight wrote: I was the flying tanker shown Just to add a bit more detail for the QA team: I was traveling through the red "C" socket and across its center platform which is similar in appearance to a ...
- by Aeon Amadi - at 2014.01.16 09:46:00
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3983. [Screenshots from Singularity] I just chanced on the mother lode. - in General Discussions [original thread]
Sgt Kirk wrote: Roy Ventus wrote: SOOOOOOOOOOOO CLOSE YET SO FAR AWAY It's so devastating that it can easily overheat. And what's more? The gun can actually be charged. That's perfect for the AR combo. Spray with the AR and precision ...
- by Aeon Amadi - at 2014.01.16 04:42:00
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3984. Passive Scanning Discussion: "Screen" Scanning - in General Discussions [original thread]
Cat Merc wrote: So let me get this straight, if I put on a couple of precision enhancers, I get an active scanner with 75m range on to whatever I'm looking in the direction of? Even through walls? O_O Guy above me pretty much nailed it. I w...
- by Aeon Amadi - at 2014.01.15 18:39:00
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3985. Passive Scanning Discussion: "Screen" Scanning - in General Discussions [original thread]
Cyrius Li-Moody wrote: Welcome to the plight of the scouts where LOS is ridiculous and your passive scans are unreliable. LOS is so over powered it's easy to spin around and look at your tacnet for blips to check for enemies rather than actuall...
- by Aeon Amadi - at 2014.01.15 14:43:00
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3986. Passive Scanning Discussion: "Screen" Scanning - in General Discussions [original thread]
I'm curious as to how this is going to affect cloaking, really. If they're cloaked and it will still show their chevron/icon on the minimap just by having them on your screen within 75m, could be a major factor.
- by Aeon Amadi - at 2014.01.15 12:12:00
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3987. Passive Scanning Discussion: "Screen" Scanning - in General Discussions [original thread]
Grit Breather wrote: Aeon Amadi wrote: Grit Breather wrote: Just to put this into some more technical terms for CCP. Suits have 2 scan capabilities. Passive 360 scan and passive forward cone scan. The former works to 10m on most suits (1...
- by Aeon Amadi - at 2014.01.15 11:53:00
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3988. Passive Scanning Discussion: "Screen" Scanning - in General Discussions [original thread]
Grit Breather wrote: Just to put this into some more technical terms for CCP. Suits have 2 scan capabilities. Passive 360 scan and passive forward cone scan. The former works to 10m on most suits (16m on scouts) and gives you almost everything...
- by Aeon Amadi - at 2014.01.15 11:29:00
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3989. So CCP has no way to internally test anything - in General Discussions [original thread]
Ghosts Chance wrote: CCP Saberwing wrote: What is more tricky to do is to replicate the precise conditions that causes specific issues to occur THATS the purpose of a Q/A department.... they are paid for it because they have the abili...
- by Aeon Amadi - at 2014.01.15 11:11:00
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3990. Passive Scanning Discussion: "Screen" Scanning - in General Discussions [original thread]
Alright, I've brought this up two or three times but I have re-done my testing videos to provide a more clear demonstration of what I'm getting at. I'd like to bring this up for discussion and see what the rest of you think about this, whether it ...
- by Aeon Amadi - at 2014.01.15 11:05:00
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3991. Hilarious bug - in General Discussions [original thread]
CCP Saberwing wrote: Haha - thanks! Am passing this on to QA. :) No idea how to reproduce it but good luck
- by Aeon Amadi - at 2014.01.15 09:30:00
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3992. Hilarious bug - in General Discussions [original thread]
Jadek Menaheim wrote: Kerbal Tank Space program?! I just lost a tank I laughed so hard xD
- by Aeon Amadi - at 2014.01.15 09:26:00
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3993. Hilarious bug - in General Discussions [original thread]
Happened to two separate tanks, I believe. Only saw the one though. http://www.youtube.com/watch?v=xSCfsRrlszk&feature=youtu.be Edit: Whoops. Wrong channel.
- by Aeon Amadi - at 2014.01.15 09:22:00
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3994. CCP Remnant, please dont... - in General Discussions [original thread]
John Demonsbane wrote: Aeon Amadi wrote: John Demonsbane wrote: I still say you either make 2 races have the type 2s, and 2 have "regular" scouts, or have both for every race. I don't see a reason for it. Just adding more suits that ne...
- by Aeon Amadi - at 2014.01.15 05:46:00
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3995. just letting you guys know, pulling out works - in General Discussions [original thread]
Appia Vibbia wrote: Pulling out works 100% of the time, or at least in DUST. I want everyone to know what the option to leave battle will always save your suit. Even if you are lying on the ground and your clone has yet to be terminated you ca...
- by Aeon Amadi - at 2014.01.15 04:43:00
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3996. CCP Remnant, please dont... - in General Discussions [original thread]
John Demonsbane wrote: I still say you either make 2 races have the type 2s, and 2 have "regular" scouts, or have both for every race. I don't see a reason for it. Just adding more suits that need to be balanced out. Would give us 32 scouts ...
- by Aeon Amadi - at 2014.01.15 03:44:00
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3997. CCP Remnant, please dont... - in General Discussions [original thread]
CCP Saberwing wrote: knight guard fury wrote: remove the sidearm slot from scouts. i heard from some people that you said you were "thinking about it" The CPM held a discussion with both Remnant and Wolfman yesterday -- there's still a lo...
- by Aeon Amadi - at 2014.01.15 03:33:00
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3998. To all scouts out there unsatisfied with the new bonuses... - in General Discussions [original thread]
TheD1CK wrote: The most appropriate way to implement this is to create variants.... Where all 4 races can choose between a 'regular scout' and a 'cloaked scout' (w/2eqp, no sidearm) I seem to be the only one suggesting this and that surprises m...
- by Aeon Amadi - at 2014.01.14 16:40:00
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3999. To all scouts out there unsatisfied with the new bonuses... - in General Discussions [original thread]
Maken Tosch wrote: Well, if we're going to lose a side arm but gaining an extra equipment slot, wouldn't that mean our CPU/PG should get buffed? Surely more equipment would require more CPU and PG, right? It would make sense if we get buff to t...
- by Aeon Amadi - at 2014.01.14 15:59:00
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4000. To all scouts out there unsatisfied with the new bonuses... - in General Discussions [original thread]
Hypothetical situations and past experiences aren't good examples for future balancing for either argument. I, and many others in my circle, all agree that removing Sidearms from scouts to any degree is a bad move. There is no reason to automatica...
- by Aeon Amadi - at 2014.01.14 12:33:00
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