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8041. Kinetic Cats in the highslots - in Feedback/Requests [original thread]
Dislike. Further shafts the MinScout. Maybe Codebreakers, but not KinCats.
- by Adipem Nothi - at 2014.06.10 14:45:00
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8042. [Feedback] Rifles and Variants - in Feedback/Requests [original thread]
Beren Hurin wrote: Sorry, my point is more that they've been the ones not acknowledging anything about optimals yet. Roger that, and thanks for the clarification. o7 It stands to reason that if effective ranges are normalized, optimal range...
- by Adipem Nothi - at 2014.06.10 14:39:00
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8043. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
Fox Gaden wrote: Hobo on Fire wrote: but the low end swarm launchers need a little buff. I'm thinking a reduction to the base lock on time (with balanced reduction to the operation lock-on bonus) to give entry level swarms a better DPS, whi...
- by Adipem Nothi - at 2014.06.10 14:35:00
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8044. Scout Registry / Killboard - in General Discussions [original thread]
Rattati's including a tweak for Heavy PG/CPU. Maybe we can get the Minmatar PG buff we need as well. Please weigh in here with examples, affirmations, etc (just in case he isn't aware of the problem). Let's keep this one simple to maximize odd...
- by Adipem Nothi - at 2014.06.10 14:20:00
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8045. Bravo Feedback: Tweak Minmatar Scout - in Feedback/Requests [original thread]
Several factors presently make the life of Minmatar Scout difficult. One of those factors we can easily tweak ... Kindly consider boosting the Minmatar Scout's PG output. Thank you. o7
- by Adipem Nothi - at 2014.06.10 14:13:00
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8046. Bravo Feedback: RE Counter Proposal - in Feedback/Requests [original thread]
Strongly opposed to the proposed RE nerfs. * When we said "delaying activation time" would prevent frisbees, we meant +~0.5 seconds (not 2x). * REs are infantry's best AV option; damage reduction will interfere greatly with this function. * REs a...
- by Adipem Nothi - at 2014.06.10 14:05:00
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8047. [Feedback] Rifles and Variants - in Feedback/Requests [original thread]
Beren Hurin wrote: No. This is where there is miscommunication starts. He has shown effective ranges not optimals. And he is using base optimal damage so it isn't as straightforward as you show. We don't know what they are doing with optimals....
- by Adipem Nothi - at 2014.06.10 13:56:00
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8048. [Feedback] Rifles and Variants - in Feedback/Requests [original thread]
New Numbers (The Buffs, ranked) Tactical Assault Rifles (All) +27% to RoF, +15% DMG, +7% Range
Burst Assault Rifles (Adv) +17% to RoF, +15% DMG
Burst Assault Rifles (Pro) +6% to RoF, +18% DMG
Breach Assault Rifles (All) +7% to RoF, ...
- by Adipem Nothi - at 2014.06.10 13:47:00
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8049. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
@ Logibro All of that looks good. If something ends up too weak/strong, we can tweak it after-the-fact in a hurry, right? @ Mad Science \o/ webifier! Would be very cool if possible.
- by Adipem Nothi - at 2014.06.10 12:59:00
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8050. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
Judge Rhadamanthus wrote: We seem to be limiting our thoughts to too small an area. Vehicle balance has a major problem. One that might not even be surmountable. The variables we have to tweak are limited. Perhaps too limited to actualy reach a...
- by Adipem Nothi - at 2014.06.10 12:44:00
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8051. Scout Registry / Killboard - in General Discussions [original thread]
Spademan wrote: Some numbers for you, includes reducing Standard Remote explosives to 1000, Advanced to 1250 and Prototype to 1500. Discussions here , I guess. Counter Proposal Thoughts?
- by Adipem Nothi - at 2014.06.10 12:34:00
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8052. [CCP] Caldari Basic Heavy Dropsuits CPU/PG - in General Discussions [original thread]
Strongly opposed to RE nerfs.
- by Adipem Nothi - at 2014.06.10 12:04:00
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8053. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
@ Judge You've said "Swarms need work" but you've yet to specify what work you'd find agreeable. If you were calling the shots ... 1) How would you buff Swarms? 2) What changes -- if any -- would you make to Python / Incubus? Thank you.
- by Adipem Nothi - at 2014.06.10 03:28:00
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8054. Scout Registry / Killboard - in General Discussions [original thread]
Bastard Poll: For or Against Shared Passive Scans?
- by Adipem Nothi - at 2014.06.10 02:34:00
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8055. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
Sir Dukey wrote: "Python needs buff toward resistance toward AV." "Swarms are too effective toward a python." "The python has to run away with max two swarms." @ Sir Dukey Here's the part where I hope you're proto trolling. If you are not...
- by Adipem Nothi - at 2014.06.10 02:28:00
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8056. Caldari scout scan ability is still too strong - in Feedback/Requests [original thread]
Round One Problem: HP-tanked Scouts Solution: Nerf Scout eWar Round Two Problem: CalScout eWar > Scout eWar Solution: Nerf CalScout eWar [ Meanwhile ... Heavies remain OP; Scout TTK takes a hit; Assaults get buffed ] Round Three Proble...
- by Adipem Nothi - at 2014.06.10 02:19:00
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8057. [Feedback] Rifles and Variants - in Feedback/Requests [original thread]
The Black Jackal wrote: We need more data. Everything we can get from recoil, and dispersion, to rate of fire, and rate at switch dispersion increases / decreases based on length of fire. Analyze all that data? Not my job, bro. How 'bout we...
- by Adipem Nothi - at 2014.06.10 02:04:00
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8058. Scout Registry / Killboard - in General Discussions [original thread]
Gavr1Io Pr1nc1p wrote: Feedback, guys ? Like Llast said, we have a few irons in the fire. We've yet to fully settle into the first round of Scout changes. New patterns are still forming. At this transitional stage, anything other than a PG ...
- by Adipem Nothi - at 2014.06.10 01:34:00
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8059. Scout Registry / Killboard - in General Discussions [original thread]
Llast 326 wrote: You overcomplicated it I don't think we can pitch big changes, Gav. They won't bite. Better off iterating through a series of smaller changes.
- by Adipem Nothi - at 2014.06.10 00:51:00
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8060. Scout Registry / Killboard - in General Discussions [original thread]
One Eyed King wrote: Ironically, brick tanking is still a problem Alpha Debate, Moody wrote: You want to discourage brick-tank Scouts ... so you're going to nerf ewar and cloak? If Scouts can't hide, more of them will bricktank. Srsly,...
- by Adipem Nothi - at 2014.06.09 23:41:00
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