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5961. Scout Registry / Killboard - in General Discussions [original thread]
mollerz wrote: Adipem Nothi wrote: What else is on the wish list? Better FPS (as in frames per second), better hit detection, more maps, the ability to spend time in a war barge and set up a squad per the old days (pre 1.6ish?), terr...
- by Adipem Nothi - at 2014.10.07 02:15:00
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5962. Scout Registry / Killboard - in General Discussions [original thread]
One Eyed King wrote: Alder King wrote: If only passives were personal. And the hall logi bonus wasn't to precision, medium grants could use dampeners again Shared passives are a thorn in my side. But I think that is a client side update,...
- by Adipem Nothi - at 2014.10.07 01:45:00
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5963. Scout Registry / Killboard - in General Discussions [original thread]
Cross Atu wrote: 1. Interesting, I will have to see if I can get a reiteration from CCP, I thought from what I had been told that passives could show from the team but perhaps I misunderstood that dev convo as it was another one of those "X...
- by Adipem Nothi - at 2014.10.07 01:09:00
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5964. Scout Registry / Killboard - in General Discussions [original thread]
Cross Atu wrote: ::snip:: Active Scans - This racial could be modified to effect other traits as well, such as cooldown, to improve its overall utility so there is some room to grow. That being said the active scanner use case is likely to ...
- by Adipem Nothi - at 2014.10.06 22:54:00
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5965. Is shotgun operation useless? - in General Discussions [original thread]
o/ Hodor Noticeable difference between Op III and IV. If you like the tightened spread, go with it. Proficiency, in my opinion, is not a good investment beyond II or III.
- by Adipem Nothi - at 2014.10.06 21:52:00
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5966. CCP scout balance - in General Discussions [original thread]
Leadfoot10 wrote: The biggest problem with gal scout is he can evade all scans and has too many eHP after the 2 damps. This effect is the same with cal scout, only less so. The above is why the gal/cal scout are superior to the other scouts, ...
- by Adipem Nothi - at 2014.10.06 19:14:00
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5967. CCP scout balance - in General Discussions [original thread]
These types of conversations would be much more productive if we had specific problems to solve. * Are Scouts overperforming? * If so, which races are responsible for the overperformance? * Of those, do the overperformers share common traits, su...
- by Adipem Nothi - at 2014.10.06 19:00:00
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5968. Scout Registry / Killboard - in General Discussions [original thread]
Llast 326 wrote: Adipem Nothi wrote: Haerr wrote: But back on the topic of aim assist vs controls and core mechanics (hit detection, latency compensation...). I'd assumed HD mechanics to be beyond the scope of server-side tweak. PS: ...
- by Adipem Nothi - at 2014.10.06 18:25:00
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5969. CCP scout balance - in General Discussions [original thread]
jace silencerww wrote: oh btw that is 3 of the scouts but where is the Minnie? The MinScout excels in areas other than ewar. His maximum ewar values are follows: Scan Range - 76m Scan Precision - 21 dB Scan Profile - 16 dB FYI: At 2 cmp d...
- by Adipem Nothi - at 2014.10.06 18:22:00
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5970. CCP scout balance - in General Discussions [original thread]
jace silencerww wrote: Adipem Nothi wrote: jace silencerww wrote: [GalScout] ... why does it need BOTH precision and damping? Rattati sought to normalize ewar potentials among each of the three ewar-oriented scouts. One is frontrunner...
- by Adipem Nothi - at 2014.10.06 18:10:00
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5971. CCP scout balance - in General Discussions [original thread]
jace silencerww wrote: Gal ... why does it need BOTH precision and damping? Rattati sought to normalize ewar potentials among each of the three ewar-oriented scouts. One is frontrunner in each ewar capacity, but can achieve competency in th...
- by Adipem Nothi - at 2014.10.06 17:36:00
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5972. Scout Registry / Killboard - in General Discussions [original thread]
Haerr wrote: But back on the topic of aim assist vs controls and core mechanics (hit detection, latency compensation...). I'd assumed HD mechanics to be beyond the scope of server-side tweak.
- by Adipem Nothi - at 2014.10.06 16:15:00
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5973. Damage should disrupt the cloak! (add cooldown too) - in General Discussions [original thread]
Atiim wrote: Flux Grenades should completely drain their capacitor. This; though I suspect it'd require a client-side update. In the interim, increasing the duration and/or intensity of shimmer-when-hit wouldn't be a bad stopgap.
- by Adipem Nothi - at 2014.10.06 15:57:00
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5974. Scotty is trolling me. :-( - in General Discussions [original thread]
@ Haerr Just happened again. Waited 2-3 minutes. Returned to MQ.
- by Adipem Nothi - at 2014.10.06 15:37:00
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5975. scrambler rifle got nerfed to hard. - in Feedback/Requests [original thread]
I haven't noticed much change at all with mine. (Prof IV. DS3. No turbo.)
- by Adipem Nothi - at 2014.10.06 15:32:00
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5976. Scout Registry / Killboard - in General Discussions [original thread]
Haerr wrote: Adipem Nothi wrote: Haerr wrote: Adipem Nothi wrote: Appia Nappia wrote: aim assist is a crutch for poor hit detection. If you're right, then wouldn't turning it off do more harm than good? ... taking the decision o...
- by Adipem Nothi - at 2014.10.06 14:02:00
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5977. Snipers do 1500k damage a shot. - in General Discussions [original thread]
THEAMAZING POTHEAD wrote: Apparently nobody on this thread actually plays dust, because if they did they'd be WELL famililar with the fact that virtually no sniper headshots do less than 1400 damage. A headshot from the Tac will not deliver ...
- by Adipem Nothi - at 2014.10.06 13:02:00
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5978. Scout Registry / Killboard - in General Discussions [original thread]
Haerr wrote: Adipem Nothi wrote: Appia Nappia wrote: aim assist is a crutch for poor hit detection. If you're right, then wouldn't turning it off do more harm than good? ... taking the decision of making a band-aid fix available only ...
- by Adipem Nothi - at 2014.10.06 12:52:00
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5979. Scout Registry / Killboard - in General Discussions [original thread]
Appia Nappia wrote: aim assist is a crutch for poor hit detection. If you're right, then wouldn't turning it off do more harm than good?
- by Adipem Nothi - at 2014.10.06 03:17:00
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5980. Snipers do 1500k damage a shot. - in General Discussions [original thread]
Charge SR headshot should put you down. Nothing easy about sniping moving targets in the face.
- by Adipem Nothi - at 2014.10.06 03:14:00
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