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xavier zor
G.L.O.R.Y Dark Taboo
53
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Posted - 2014.10.03 08:08:00 -
[31] - Quote
Here is the way i see most people using scout suits:
Amarr: **** amarr is horrid, i aint seen no one use it yet Minmitar: Usually dampened....some hackers Gallante: Dampened all the time, with precision if for eWar or shield tanking. Caldari: I am a caldari, so this is experience; shield tanked, dampened 9 times out of 10. Other time i stack precision mods and armor tank.
I feel the gallante and caldari scouts reign supreme, and the caldari should get precision bonuses instead of scan profile bonuses.
scout ck.0 here!
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jace silencerww
Inner.Hell
53
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Posted - 2014.10.03 09:02:00 -
[32] - Quote
xavier zor wrote:Here is the way i see most people using scout suits:
Amarr: **** amarr is horrid, i aint seen no one use it yet Minmitar: Usually dampened....some hackers Gallante: Dampened all the time, with precision if for eWar or shield tanking. Caldari: I am a caldari, so this is experience; shield tanked, dampened 9 times out of 10. Other time i stack precision mods and armor tank.
I feel the gallante and caldari scouts reign supreme, and the caldari should get precision bonuses instead of scan profile bonuses. they did but ccp saw players were using it with 1-2 precisions and then 2-3 shields while armor tanking. this let cald scout to see 85-90% of the scouts but being dual tanked while the amarr can only armor tank. most Minnie are forced to damp vs speed tank due to the gal scout. that and being forced to choose ewar or shield and some speed or try shield and armor tanking with zero ewar. question would you give up your damping or range bonus for the precision bonus?
Sclompton Face-Smasher as for against damping the best way is a proto gall logi with the duv focused scanner 2 of them is best if not use the amarr proto with 2 complex precisions, 2 dampners, ferro & reactive plates and a proto cloak. with the amarr you have tons of stamina and regen use it by sprinting a lot. |
Zindorak
G0DS AM0NG MEN General Tso's Alliance
1011
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Posted - 2014.10.03 11:21:00 -
[33] - Quote
I say Cal is the best. That tankability and Broken Hitbox makes it superior to the Gal scout. But Gal has a pretty good bonus
Pokemon master!
Death to all Swarm scrubs
CCP please buff AScR and normal AR :(
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jace silencerww
Inner.Hell
54
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Posted - 2014.10.03 22:47:00 -
[34] - Quote
Zindorak wrote:I say Cal is the best. That tankability and Broken Hitbox makes it superior to the Gal scout. But Gal has a pretty good bonus the hit box is the only really good thing about the cald however with scr rifles and the bolt pistol kills the cld when it hits. look at the bonuses and tel me what scout has ewar, tank, and can do it all well losing very little in the rest of its stats? |
Magnus Amadeuss
Bragian Order Amarr Empire
1119
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Posted - 2014.10.03 23:07:00 -
[35] - Quote
Inter-balance between the scouts I really can't speak on, as I only have the amarr scout. I can say that the amarr scout is way better than it was at their release, but still seems to lag a little behind the cal and gal (this could be a case of grass is greener though).
I will say though that scouts are just too good in general. Too many of their stats are too far outside of the range of the other suits. I will make a post in the future about this flaw.
Fixing swarms
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jace silencerww
Inner.Hell
54
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Posted - 2014.10.05 09:19:00 -
[36] - Quote
Magnus Amadeuss wrote:Inter-balance between the scouts I really can't speak on, as I only have the amarr scout. I can say that the amarr scout is way better than it was at their release, but still seems to lag a little behind the cal and gal (this could be a case of grass is greener though).
I will say though that scouts are just too good in general. Too many of their stats are too far outside of the range of the other suits. I will make a post in the future about this flaw.
no your right as I see the scouts now best to worst (remember I have 3 of the 4 proto working on the 4th now)
first is Gall- great cpu/pg, bonuses give it great ewar (2%precision & 3% damping per level) plus armor tanking and their natural armor regen. Con is when you are using for all speed tanking but you have a 15% damping-from bonus, plus 10%-cloaks and 10%-core dropsuit profile damping so your profile is 21.42db so beside that they can pretty much do it all at once with little to give up.
second is Cald- good cpu/pg, bonuses help with low slots ewar (3% damping & 10% passive scan range per level). very balanced as far as ewar, ehp tanking and speed. you have to give something up to ewar, shield and/or armor tank. Cons the hit box detection needs fixing.
third is Amarr- good cpu/pg. bonuses helps with the lack of high slots for ewar. (5% precision, stamina regen & max stamina per level) a strong defense or assault scout who can pick up most other scouts who are trying to sneak attack or stealth defend a point. they stamina makes up for the slight slower speed by sprinting longer and jumping around with armor tanking to defend a point. a good balanced fighter scout you have to give something up to stealth ewar, speed or tank. con is a slight better base stats of shield and armor maybe 10-15 ehp higher.
last is Minnie. fair at best cpu/pg, bonuses are good if you knowhow to use them. (5% to hacking speed & nova damage) poorly balanced (looks good on paper) good for quick hacking even better with a complex codebreaker. the fastest of the scouts with 11.12 (barely by 0.01, gall scout top sprint is 11.11) fast stamina regen helps to sprinting in hacking, nova knife or throw remotes and get out quickly. Cons is you must choose what you want to do due to not real balance like the other scouts. hacking fast use codebreakers but give up your damping, armor and speed. choose damping but give up speed, armor, and codebreakers. plus you can not shield tank and use speed mods not enough pg even on proto. so want to ewar to see and hide from the gal or amarr scout great but having low ehp and speed. shield it up some and you can not see others scouts. speed tank and some shield you can not hide from other scouts. this is a truly hard scout to run.
personally that is why I think the gall damping and Minnie hacking should switch. however the Minnie would get 2% damping at most while the gall get 5% to hacking. with 4 low slots they can easily run dampners with codebreakers to stealth hack and with they precision it would let them see others coming for them while letting them choose like the others scouts do now. if gall don't want the hacking how about 5% to scan range per level that adds 5 meters to their 20 meters now plus if you have core range ap maxed that is 35 meters total while the caldari is 40 meters. |
Cpt McReady
Amarr Templars Amarr Empire
95
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Posted - 2014.10.05 09:27:00 -
[37] - Quote
switch the bonus to modules. normalize the bonus of dampeners and precision enhancers to be equal in strength normalize the base precision and siganture of scouts to be equal in strength
solved. |
jace silencerww
Inner.Hell
54
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Posted - 2014.10.05 09:37:00 -
[38] - Quote
Cpt McReady wrote:switch the bonus to modules. normalize the bonus of dampeners and precision enhancers to be equal in strength normalize the base precision and siganture of scouts to be equal in strength
solved.
switching the bonuses to modules sounds like a great idea and I agree to that.
but I can not agree to leveling the dampners and percisions. due to the changes in logi bonuses like the gall logi then could scan all scouts if you bring the damping up to precision levels and if you take the precision to dampner levels then amarr or caldari could passive scan all scouts
HOWEVER if the bonuses were to modules then it would work with the logi bonuses but the bonuses % would need to be adjusted to match present ewar levels.
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jace silencerww
Inner.Hell
54
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Posted - 2014.10.05 09:38:00 -
[39] - Quote
jace silencerww wrote:Cpt McReady wrote:switch the bonus to modules. normalize the bonus of dampeners and precision enhancers to be equal in strength normalize the base precision and siganture of scouts to be equal in strength
solved. switching the bonuses to modules sounds like a great idea and I agree to that. but I can not agree to leveling the dampners and percisions. due to the changes in logi bonuses like the gall logi then could scan all scouts if you bring the damping up to precision levels and if you take the precision to dampner levels then amarr or caldari could passive scan all scouts HOWEVER if the bonuses were to modules then it would work with the logi bonuses but the bonuses % would need to be adjusted to match present ewar levels.
lol you edited it after I wrote that response lol |
Cpt McReady
Amarr Templars Amarr Empire
96
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Posted - 2014.10.05 09:39:00 -
[40] - Quote
jace silencerww wrote:
but I can not agree to leveling the dampners and percisions. due to the changes in logi bonuses like the gall logi then could scan all scouts if you bring the damping up to precision levels and if you take the precision to dampner levels then amarr or caldari could passive scan all scouts
I suggest you do to some math because you are wrong
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jace silencerww
Inner.Hell
54
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Posted - 2014.10.05 09:43:00 -
[41] - Quote
not counting in the bonus to mods change due to I would have to see what % to each mod would do but you are right you still would be able to hide from the gal logi using a duvolle foused active scanner with at least 3 dampners and a cloak if you take dampners to precision levels. |
Cpt McReady
Amarr Templars Amarr Empire
97
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Posted - 2014.10.05 09:49:00 -
[42] - Quote
first of all 2 damps and your gal logi cant do ****, just like now.
and what is the problem that you would have to use damps to be actually invisible? that is the point, to have drawbacks. so if a caldari scouts wishes to see all stuff except a full damped gal scout in exchange for having zero hp than so it be. atleast he cannot participate in combat unlike now where the scout can still see almost everything but having enough hp together with a small hitbox. |
jace silencerww
Inner.Hell
54
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Posted - 2014.10.05 09:55:00 -
[43] - Quote
Cpt McReady wrote:first of all 2 damps and your gal logi cant do ****, just like now.
and what is the problem that you would have to use damps to be actually invisible? that is the point, to have drawbacks. so if a caldari scouts wishes to see all stuff except a full damped gal scout in exchange for having zero hp than so it be. atleast he cannot participate in combat unlike now where the scout can still see almost everything but having enough hp together with a small hitbox. that is great thinking I like that. so it would bring scouts into balance. oh as of right now with the gall logi and gal scout bonuses you need 2 dampners and an adv cloak to hide but only when cloaked. with just the 2 and maxed skills your scan profile is 15.72db and the gal logi can scan down to 15db. |
jace silencerww
Inner.Hell
54
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Posted - 2014.10.05 21:47:00 -
[44] - Quote
anyone has an idea about balancing scouts?
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jace silencerww
Inner.Hell
55
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Posted - 2014.10.06 16:29:00 -
[45] - Quote
Cpt McReady wrote:switch the bonus to modules. normalize the bonus of dampeners and precision enhancers to be equal in strength normalize the base precision and siganture of scouts to be equal in strength
you can still hide from everything but you have atleast some drawbacks. solved.
this is a great answer however the % bonuses on the scouts suits would need adjusting. anyone else have a better idea or a fix to balance the scouts? |
CamClarke
0uter.Heaven
159
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Posted - 2014.10.06 16:33:00 -
[46] - Quote
I'd like to see Scouts removed from the game. Either that or give back teamvision like it was in open beta.
No, I'm not trolling.
I hate Scouts and I hate that I'm forced to use a Scout just so I don't get a Shotgun shoved up my ass every 5 seconds. |
jace silencerww
Inner.Hell
55
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Posted - 2014.10.06 16:56:00 -
[47] - Quote
that is understandable CamClarke. we do have squad vision still (unless CCP takes that away) but I do miss team vision. but if you look and think about Cpt McReady answer we would solve problems with scouts and see the true scouts again. here is how
first - change the bonuses to % increases on modules instead of on the suit. it works on all bonuses but the nova damage so scouts would have to get good bonuses IF they run the modules for them.
second - equal strength in the precision and dampners. you run gal with 3 damps I run caldari with 4 precision so you run 4 and I run 4 we are stale mate right with you still seeing me in my 4 damp gal scout lol nope I get bonuses to my modules and still hide plus you have to remember adv & proto cloaks give damping so you can still hide.
thrid-bring the scout scouts scan profile up to 40db from 35db, this way it forces you to really choose what you want to do, ie ewar, tanking or recon as a scout. (what the scout was design to do) |
jace silencerww
Inner.Hell
55
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Posted - 2014.10.06 17:24:00 -
[48] - Quote
up to keep the ideas there from CMP, DEV, & CCP to see |
CamClarke
0uter.Heaven
159
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Posted - 2014.10.06 17:33:00 -
[49] - Quote
As nice as it sounds on paper, jace, very little will change. All of those things would just shuffle around the Scout internal balance, which is actually pretty fine right now with the exception of the Gallente Scout being able to be way tougher while still unscannable.
Caldari Scouts are obnoxious too, but they'd be fine if it weren't for the awful hit detection against them. That's a problem with the game though, not their numbers.
Scout internal balance doesn't need shuffling, it's eWar in general. Either dampening needs to be nerfed so hard that unscannable isn't a thing anymore or precision/re-adding teamvision/active scanners get buffed so hard for non-Scouts that almost everyone can see almost everyone. |
Xocoyol Zaraoul
Superior Genetics
2531
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Posted - 2014.10.06 17:35:00 -
[50] - Quote
I'd like nothing fancy changed, just removal of one equipment slot for all scouts, and for Assaults to be a bit buffed Regenerative Wise (So Passive Reps and Shield Regen increases as appropriate).
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Adipem Nothi
Nos Nothi
5519
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Posted - 2014.10.06 17:36:00 -
[51] - Quote
jace silencerww wrote:Gal ... why does it need BOTH precision and damping?
Rattati sought to normalize ewar potentials among each of the three ewar-oriented scouts. One is frontrunner in each ewar capacity, but can achieve competency in the other ewar capacities, assuming he is fit to do so:
CA - Competent Dampening (16 dB), Competent Precision (20 dB), Strongest Scan Range (91m) GA - Strongest Dampening (13 dB), Competent Precision (21 dB), Competent Scan Range (86m) AM - Competent Dampening (15 dB), Strongest Precision (18 dB), Competent Scan Range (86m)
This is the "why" behind some of the counter-intuitive racial bonuses you see. We presume that the purpose behind ewar normalization was (1) to encourage build diversity and (2) to incentivize the use of ewar modules over HP tank.
Shoot scout with yes.
- Ripley Riley
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jace silencerww
Inner.Hell
55
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Posted - 2014.10.06 17:47:00 -
[52] - Quote
Adipem Nothi wrote:jace silencerww wrote:[GalScout] ... why does it need BOTH precision and damping? Rattati sought to normalize ewar potentials among each of the three ewar-oriented scouts. One is frontrunner in each ewar capacity, but can achieve competency in the other ewar capacities, assuming he is fit to do so: CA - Competent Dampening (16 dB), Competent Precision (20 dB), Strongest Scan Range (91m) GA - Strongest Dampening (13 dB), Competent Precision (21 dB), Competent Scan Range (86m) AM - Competent Dampening (15 dB), Strongest Precision (18 dB), Competent Scan Range (86m) This is the "why" behind some of the counter-intuitive racial bonuses you see. We presume that the purpose behind ewar normalization was (1) to encourage build diversity and (2) to incentivize the use of ewar modules over HP tank.
that was a good idea but it backfired big time. back when we had the 360 spin scanners a gall scout had to run 3-4 dampners to hide but now he needs 2 complexs and an adv cloak and a proto gal logi with a dovulle focused scanner can not see him. that mean nothing can see him on radar period unless you are looking at him when he is not cloaked. here is why run a proto gal scout with 2 complex precisions, 2 complex dampners, & a proto cloak you are full ewar ready. oh wait! you still have 2 low slots to armor or speed tank with any adv to proto light weapon and sidearm plus remotes or hives. |
Adipem Nothi
Nos Nothi
5519
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Posted - 2014.10.06 18:10:00 -
[53] - Quote
jace silencerww wrote:Adipem Nothi wrote:jace silencerww wrote:[GalScout] ... why does it need BOTH precision and damping? Rattati sought to normalize ewar potentials among each of the three ewar-oriented scouts. One is frontrunner in each ewar capacity, but can achieve competency in the other ewar capacities, assuming he is fit to do so: CA - Competent Dampening (16 dB), Competent Precision (20 dB), Strongest Scan Range (91m) GA - Strongest Dampening (13 dB), Competent Precision (21 dB), Competent Scan Range (86m) AM - Competent Dampening (15 dB), Strongest Precision (18 dB), Competent Scan Range (86m) This is the "why" behind some of the counter-intuitive racial bonuses you see. We presume that the purpose behind ewar normalization was (1) to encourage build diversity and (2) to incentivize the use of ewar modules over HP tank. 1. that was a good idea but it backfired big time. 2. back when we had the 360 spin scanners a gall scout had to run 3-4 dampners to hide ... 3. ... but now he needs 2 complexs and an adv cloak and a proto gal logi with a dovulle focused scanner can not see him. that mean nothing can see him on radar period unless you are looking at him when he is not cloaked. here is why run a proto gal scout with 2 complex precisions, 2 complex dampners, & a proto cloak you are full ewar ready. oh wait! you still have 2 low slots to armor or speed tank with any adv to proto light weapon and sidearm plus remotes or hives.
1. I disagree. These racial bonus changes were implemented alongside Assault improvements with clearly defined goals in mind. Prior to these changes, the CA Scout was too effective in its recon capacity; many Scouts ran HP since they were going to be scanned regardless of whether or not they ran Damps. MN and AM Scouts were unhealthy in both comparative performance and in usage rates. HP-tanked GA and CA "Assault Lite Scouts" outnumbered actual Assaults. In a word, Scouts were a mess. Today, Assault usage is up and "Assault Lite" usage is down (per Rattati) ... I'm willing to bet that ewar module usage has also increased among each of the four Scouts, and I'm willing to bet that usage rates are leveling out among each of the four Scouts.
2. It almost seems as though you're speaking fondly of a time when 75% of mercs were slayer logis, 75% of weapons used were Rifles, and 75% of every battlefield was permascanned by active scanner. If this is your idea of healthy balance, then you and I aren't going to see eye-to-eye on anything.
3. So what? If he doesn't run HP in those two lows, he'll have 1/3 the HP of the nearest Assault; if he does, he'll have 1/2. He will not likely out-slay Assaults on the frontline. And because of ewar normalization, if he runs one Precision Enhancer, he'll paint to TacNet all hostile Scouts who fail to dampen (which is pretty cool).
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
5519
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Posted - 2014.10.06 18:22:00 -
[54] - Quote
jace silencerww wrote: oh btw that is 3 of the scouts but where is the Minnie?
The MinScout excels in areas other than ewar. His maximum ewar values are follows:
Scan Range - 76m Scan Precision - 21 dB Scan Profile - 16 dB
FYI: At 2 cmp damps, the MinScout can still be scanned by a AM Scout. At 3, he will beat everything except GA Logi + Focused. At 3 + Proto Cloak (on), he will dodge GA Logi + Focused.
Shoot scout with yes.
- Ripley Riley
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jace silencerww
Inner.Hell
55
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Posted - 2014.10.06 18:26:00 -
[55] - Quote
Adipem Nothi wrote:jace silencerww wrote:Adipem Nothi wrote:jace silencerww wrote:[GalScout] ... why does it need BOTH precision and damping? Rattati sought to normalize ewar potentials among each of the three ewar-oriented scouts. One is frontrunner in each ewar capacity, but can achieve competency in the other ewar capacities, assuming he is fit to do so: CA - Competent Dampening (16 dB), Competent Precision (20 dB), Strongest Scan Range (91m) GA - Strongest Dampening (13 dB), Competent Precision (21 dB), Competent Scan Range (86m) AM - Competent Dampening (15 dB), Strongest Precision (18 dB), Competent Scan Range (86m) This is the "why" behind some of the counter-intuitive racial bonuses you see. We presume that the purpose behind ewar normalization was (1) to encourage build diversity and (2) to incentivize the use of ewar modules over HP tank. 1. that was a good idea but it backfired big time. 2. back when we had the 360 spin scanners a gall scout had to run 3-4 dampners to hide ... 3. ... but now he needs 2 complexs and an adv cloak and a proto gal logi with a dovulle focused scanner can not see him. that mean nothing can see him on radar period unless you are looking at him when he is not cloaked. here is why run a proto gal scout with 2 complex precisions, 2 complex dampners, & a proto cloak you are full ewar ready. oh wait! you still have 2 low slots to armor or speed tank with any adv to proto light weapon and sidearm plus remotes or hives. 1. I disagree. These racial bonus changes were implemented alongside Assault improvements with clearly defined goals in mind. Prior to these changes, the CA Scout was too effective in its recon capacity; many Scouts ran HP since they were going to be scanned regardless of whether or not they ran Damps. MN and AM Scouts were unhealthy in both comparative performance and in usage rates. HP-tanked GA and CA "Assault Lite Scouts" outnumbered actual Assaults. In a word, Scouts were a mess. Today, Assault usage is up and "Assault Lite" usage is down (per Rattati) ... I'm willing to bet that ewar module usage has also increased among each of the four Scouts, and I'm willing to bet that usage rates are leveling out among each of the four Scouts. 2. It almost seems as though you're speaking fondly of a time when 75% of mercs were slayer logis, 75% of weapons used were Rifles, and 75% of every battlefield was permascanned by active scanner. If this is your idea of healthy balance, then you and I aren't going to see eye-to-eye on anything. 3. So what? If he doesn't run HP in those two lows, he'll have 1/3 HP of the nearest Assault and 1/4 the HP of the nearest Heavy. If he does run HP, he'll have 1/2 the HP of the nearest Assault and 1/3 the HP of the nearest Heavy. And if he runs one Precision Enhancer, he'll pick up all hostile Scouts who fail to dampen.
lol I have 3 of the 4 scouts. but I am talking about balancing the scouts. yes ewar has were up (some) but again the gal scout can do it all at once and the 360 spin scanners were meant to show you in order to hide you had to use most of your low slots not 2 plus cloak and poof your off of radar nothing can see me. but curious what good will your heavy do against a cloaked shotgun 460 armor tanking scout with at a point or assaulting a point. my point is to make every scout truly give something for ewar and tanking. the Minnie scouts can do ewar but give up a lot things just to ewar and keep up with the others
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jace silencerww
Inner.Hell
55
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Posted - 2014.10.06 18:34:00 -
[56] - Quote
Adipem Nothi wrote:jace silencerww wrote: oh btw that is 3 of the scouts but where is the Minnie?
The MinScout excels in areas other than ewar. His maximum ewar values are follows: Scan Range - 76m Scan Precision - 21 dB Scan Profile - 16 dB FYI: At 2 cmp damps, the MinScout can still be scanned by a AM Scout. At 3, he will beat everything except GA Logi + Focused. At 3 + Proto Cloak (on), he will dodge GA Logi + Focused.
here is a tip count the number of scouts you see after this sidearm event. bet it is 45-50% gal, 35-40% caldari, 10-20% armarr and about 5% for minnies
I see the scouts now best to worst (remember I have 3 of the 4 proto working on the 4th now)
first is Gall- great cpu/pg, bonuses give it great ewar (2%precision & 3% damping per level) plus armor tanking and their natural armor regen. Con is when you are using for all speed tanking but you have a 15% damping-from gal scout bonus, plus 10%-cloaks and 10%-core dropsuit profile damping so your profile is 21.42db so beside that they can pretty much do it all at once with little to give up.
second is Cald- good cpu/pg, bonuses help with low slots ewar (3% damping & 10% passive scan range per level). very balanced as far as ewar, ehp tanking and speed. you have to give something up to ewar, shield and/or armor tank. Cons the hit box detection needs fixing.
third is Amarr- good cpu/pg. bonuses helps with the lack of high slots for ewar. (5% precision, stamina regen & max stamina per level) a strong defense or assault scout who can pick up most other scouts who are trying to sneak attack or stealth defend a point. they stamina makes up for the slight slower speed by sprinting longer and jumping around with armor tanking to defend a point. a good balanced fighter scout you have to give something up to stealth ewar, speed or tank. con is a slight buff better base stats of shield and armor maybe 10-15 ehp higher.
last is Minnie. fair at best cpu/pg, bonuses are good if you knowhow to use them. (5% to hacking speed & nova damage) poorly balanced (looks good on paper) good for quick hacking even better with a complex codebreaker. the fastest of the scouts with 11.12 (barely by 0.01, gall scout top sprint is 11.11) fast stamina regen helps to sprinting in hacking, nova knife or throw remotes and get out quickly. Cons is you must choose what you want to do due to not real balance like the other scouts. hacking fast use codebreakers but give up your damping, armor and speed. choose damping but give up speed, armor, and codebreakers. plus you can not shield tank and use speed mods not enough pg even on proto. so want to ewar to see and hide from the gal or amarr scout great but having low ehp and speed. shield it up some and you can not see others scouts. speed tank and some shield you can not hide from other scouts. this is a truly hard scout to run.
personally that is why I think the gall damping and Minnie hacking should switch. however the Minnie would get 2% damping at most while the gall get 5% to hacking. with 4 low slots they can easily run dampners with codebreakers to stealth hack and with they precision it would let them see others coming for them while letting them choose like the others scouts do now. if gall don't want the hacking how about 5% to scan range per level that adds 5 meters (at proto) to their 20 meters now plus if you have core range ap maxed that is 35 meters total while the caldari is 40 meters.
however Cpt McReady wrote: switch the bonus to modules. normalize the bonus of dampeners and precision enhancers to be equal in strength normalize the base precision and siganture of scouts to be equal in strength solved.
first of all 2 damps and your gal logi cant do ****, just like now. and what is the problem that you would have to use damps to be actually invisible? that is the point, to have drawbacks. so if a caldari scouts wishes to see all stuff except a full damped gal scout in exchange for having zero hp than so it be. atleast he cannot participate in combat unlike now where the scout can still see almost everything but having enough hp together with a small hitbox.
I agree with Cpt McReady
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Adipem Nothi
Nos Nothi
5519
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Posted - 2014.10.06 19:00:00 -
[57] - Quote
These types of conversations would be much more productive if we had specific problems to solve.
* Are Scouts overperforming? * If so, which races are responsible for the overperformance? * Of those, do the overperformers share common traits, such as particular loadouts or gear?
^ These are questions that you and I can ponder and debate but only Rattati can accurately answer. Once these questions are answered, then we'll have specific problems to solve.
It is good that you're thinking ahead in a general sense, but to debate finer points with you would be a waste of time, as such a debate would be based in speculation and anecdote.
Shoot scout with yes.
- Ripley Riley
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Leadfoot10
Molon Labe. General Tso's Alliance
1628
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Posted - 2014.10.06 19:05:00 -
[58] - Quote
The biggest problem with gal scout is he can evade all scans and has too many eHP after the 2 damps. This effect is the same with cal scout, only less so.
The above is why the gal/cal scout are superior to the other scouts, IMO -- they simply can have too many HP and still be unscannable.
Making shield/armor become a % of base HP instead of a fixed number of HP is one way to solve this. A second method could be adding a negative bonus to scan profile for shield and armor modules. |
Adipem Nothi
Nos Nothi
5519
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Posted - 2014.10.06 19:14:00 -
[59] - Quote
Leadfoot10 wrote:The biggest problem with gal scout is he can evade all scans and has too many eHP after the 2 damps. This effect is the same with cal scout, only less so.
The above is why the gal/cal scout are superior to the other scouts, IMO -- they simply can have too many HP and still be unscannable.
^ This is specific. An excellent example. Thank you :-)
If Rattati tells us that heavily armored Scouts are overperforming, then we should introduce changes which specifically target heavily armored Scouts. Greater movement penalties for armor plates on Scouts, for example.
If Rattati tells us that heavily shielded Scouts are overperforming, then we should introduce changes which specifically target heavily shield Scouts. Greater recharge/delay penalties for extenders on Scouts, for example.
Shoot scout with yes.
- Ripley Riley
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jace silencerww
Inner.Hell
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Posted - 2014.10.07 03:50:00 -
[60] - Quote
Adipem Nothi wrote:Leadfoot10 wrote:The biggest problem with gal scout is he can evade all scans and has too many eHP after the 2 damps. This effect is the same with cal scout, only less so.
The above is why the gal/cal scout are superior to the other scouts, IMO -- they simply can have too many HP and still be unscannable. ^ This is specific. An excellent example. Thank you :-) If Rattati tells us that heavily armored Scouts are overperforming, then we should introduce changes which specifically target heavily armored Scouts. Greater movement penalties for armor plates on Scouts, for example. If Rattati tells us that heavily shielded Scouts are overperforming, then we should introduce changes which specifically target heavily shielded Scouts. Greater recharge/delay penalties for extenders on Scouts, for example.
agree to a point. the gal scout is out doing the other by a good ways how ever the caldari scout just needs it hit box fixed. you can shoot at them if they are strafing you might get 1 out of 10 hip fired shots with any of the ar style rifles. I have seen a bacis caldari dance 15 meters in front of a assault suit with an assault rail rifle in open ground and not even take 1/3 of the scouts shield. if memory is right CCP did talk about that but choose against due to heavies getting buffed but that is a great idea so scouts would not over tank armor or shield. |
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