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81. Flux Grenade suicides - in Feedback/Requests [original thread]
My flux grenades are more and more frequently taking out some or all of my armor, and killing me. Is anyone else having this issue? I'm finding it hard to work out why this happens and the recreation steps.
- by Absolute Idiom II - at 2013.07.16 23:00:00
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82. DUST 514 Forums: Optimization feedback - in Feedback/Requests [original thread]
How come when I click on a notification of a reply to a thread - it takes me to post #1 and not the first unread post?
- by Absolute Idiom II - at 2013.07.08 11:52:00
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83. [FW battles] Takes too long to find an FW battle - in Feedback/Requests [original thread]
edit: here is the quote from the devblog at the time: https://forums.dust514.com/default.aspx?g=posts&m=739305#post739305 CCP FoxFour wrote: Dynamically created battles FW battles will no longer be created by corporations selecting ...
- by Absolute Idiom II - at 2013.07.08 11:41:00
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84. [FW battles] Takes too long to find an FW battle - in Feedback/Requests [original thread]
Aikuchi Tomaru wrote: You're missing the point where Eve Players have to PLEX to create FW battles to begin with. The more they PLEX the more battles. Just creating more and more battles because they are instantly full would break the Eve Onlin...
- by Absolute Idiom II - at 2013.07.08 11:37:00
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85. ASSETS - in Feedback/Requests [original thread]
Why would you create a thread asking for a secondary player market, but give it the title of 'ASSETS'?
- by Absolute Idiom II - at 2013.07.08 10:18:00
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86. [FW battles] Takes too long to find an FW battle - in Feedback/Requests [original thread]
As a player who likes to engage in FW battles I've noticed several issues: * New battles not created fast enough -- FW battles fill up fast. Very fast. Clearly they are popular! But it takes too long for a new battle to be created. I can oft...
- by Absolute Idiom II - at 2013.07.08 09:57:00
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87. psn code scammer. - in Feedback/Requests [original thread]
Raise a petition to security mate, action will be taken faster.
- by Absolute Idiom II - at 2013.07.08 09:55:00
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88. [Feedback & Complaint] Stealth nerf to sniper rifles. - in Feedback/Requests [original thread]
madd greazy wrote: and if you wanna go as far as to say i can't handle bullet drop give me your PSN I.D. and let's hop on BF3 and snipe it up like big boys... >big boys >sniping pick one
- by Absolute Idiom II - at 2013.07.05 13:53:00
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89. Head Shot Sound - in Feedback/Requests [original thread]
CCP Earworm wrote: When we first introduced the "sound vacuum" sound there was a lot of noise on the forums about not liking it or being really confused by it. I'm seeing now that we've added the headshot sound that a lot of people really grew ...
- by Absolute Idiom II - at 2013.07.05 09:06:00
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90. [Feedback & Complaint] Stealth nerf to sniper rifles. - in Feedback/Requests [original thread]
>doesn't pay attention to public devblogs >complains about 'stealth nerfs' >is moron >is OP
- by Absolute Idiom II - at 2013.07.04 09:01:00
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91. Uprising 1.2 audio improvements - in Feedback/Requests [original thread]
The headshot sound appears to work unintuitively - it occres when you MAKE a headshot, instead of when you suffer from one? Surely your head should only ring when you've been shot in the head, not when you've just headshot another.
- by Absolute Idiom II - at 2013.07.03 11:46:00
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92. [Fittings] Allow use to fit any suit we own (not just suits we have skills for) - in Feedback/Requests [original thread]
I can't make a fitting with a SUIT that I don't have skills for - it's won't let me. E.G. Proto Minmatar Logi suit. If you are able to do this, please let me know the method that you are using.
- by Absolute Idiom II - at 2013.06.28 15:08:00
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93. [Fittings] Allow use to fit any suit we own (not just suits we have skills for) - in Feedback/Requests [original thread]
I really like that I can make suit and vehicle fittings with modules that I don't have the skills to use yet. It lets me plan ahead for the SP that I want to buy and allows me to test in advance if I have have enough CPU/PG etc for the intended fi...
- by Absolute Idiom II - at 2013.06.28 14:00:00
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94. [Feedback] Why Skirmish is Bad (objective spawning) - in Feedback/Requests [original thread]
+1. I too would like to see skirmish control point spawning removed. This is one thing that Domination mode does right!
- by Absolute Idiom II - at 2013.06.27 15:37:00
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95. DUST 514 Forums: Optimization feedback - in Feedback/Requests [original thread]
Cosgar wrote: Out of curiosity, can we get Tapatalk enabled and possibly thread merging? These forums are a battery killer on mobile and merging threads about the same relevant topic can be way more productive than choosing one and locking the ...
- by Absolute Idiom II - at 2013.06.12 15:53:00
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96. DUST 514 Forums: Optimization feedback - in Feedback/Requests [original thread]
More application of carrot and stick moderation and dev posting would assist with forum optimization. More moderation on unacceptable posting would be appreciated (the stick) and then encouragement for devs to respond to the kinds of posts they w...
- by Absolute Idiom II - at 2013.06.12 15:46:00
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97. Gathering your feedback, planetary conquest - in Feedback/Requests [original thread]
I like that stepping on peoples toes is the entire point of PC. There shouldn't be room for everyone to have a district; if there was there woudn't be much of a reason to attack. And so the current number of districts is probably about right. OTO...
- by Absolute Idiom II - at 2013.06.12 13:21:00
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98. Sticky:[Dev post] Corporation Roles - in Feedback/Requests [original thread]
Platoons, yes please. I'd love to be able to join a squad and (queue up to) join the battle that they are in. Related - why do we have to return to the MQ after each battle? Why can't we just stay in a battle type, like other FPS games (CoD, BF3,...
- by Absolute Idiom II - at 2013.06.07 11:55:00
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99. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
Personally, I don't see why there are 'instant battles' and FW battles that you have to opt into. I'd like to see the instant battles transformed into something where all protogear is banned from use by concord. If you want to use protogear, go t...
- by Absolute Idiom II - at 2013.06.07 11:36:00
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100. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
How about optional tutorials that give you significant isk, item and SP rewards (only available on first completion). The tutorials ask you to use a specific starter suit to complete tasks, such as: Hack an objective Deploy a nanohive, then use ...
- by Absolute Idiom II - at 2013.06.07 11:33:00
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