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41. [Feedback]Mass Driver, informational post for community. - in Feedback/Requests [original thread]
Oh I agree: the plural of anecdote is not evidence.
- by Absolute Idiom II - at 2013.08.16 17:13:00
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42. [Request] CCP's priorities (Pt.6) - in Feedback/Requests [original thread]
Quote: This is based on my opinion, I do not know what CCP is working on or where their priorities lie Could you even be bothered to do a modicum of research and read the dev posts where they spell out the current and upcoming future priorit...
- by Absolute Idiom II - at 2013.08.16 15:19:00
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43. [Request] CCP's priorities (Pt.2) - in Feedback/Requests [original thread]
Priority #2: Grouping and deployment of 16+ players into public matches. This is already being worked on by team True Grit. FoxFour has specifically posted about it many times. Likely to appear in 1.4 or 1.5.
- by Absolute Idiom II - at 2013.08.16 15:15:00
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44. [Request] CCP's priorities (Pt.1) - in Feedback/Requests [original thread]
Need better thread titles mate.
- by Absolute Idiom II - at 2013.08.16 15:14:00
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45. [Sugestion] Auto-Restock - in Feedback/Requests [original thread]
You get a minute or 2 in the warbarge before each match where you can restock up to a minimum of 10. This is what I do. Is there a reason you don't do it then?
- by Absolute Idiom II - at 2013.08.16 15:13:00
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46. [Feedback]Mass Driver, informational post for community. - in Feedback/Requests [original thread]
SirManBoy wrote: Heinrich Jagerblitzen wrote: You have no idea how much of a relief it is to see a post about Mass Drivers by someone who understands their design. It's amazing how quickly the "DURR DURR DURR MASS DRIVERS USE NO SKILL LEA...
- by Absolute Idiom II - at 2013.08.16 15:11:00
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47. [Feedback]Mass Driver, informational post for community. - in Feedback/Requests [original thread]
FLAYLOCK Steve wrote: Absolute Idiom II wrote: Ever since TF2, the grenade launcher-esque weapon has always been my favourite. I love learning the skill it requires to hit people at odd angles when they are above you on slopes. I waited to s...
- by Absolute Idiom II - at 2013.08.16 15:10:00
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48. [Feedback]Mass Driver, informational post for community. - in Feedback/Requests [original thread]
Ever since TF2, the grenade launcher-esque weapon has always been my favourite. I love learning the skill it requires to hit people at odd angles when they are above you on slopes. I waited to skill into the mass driver until the de-sync issues we...
- by Absolute Idiom II - at 2013.08.16 14:51:00
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49. Equipment Balancing. - in Feedback/Requests [original thread]
Sana Rayya wrote: I am a Logi and I use everything that BL4CKST4R mentioned with the exception of active scanners (no WP). I regularly make 2000-3000 WP per game if not more (dominations), with probably 60-70% from equipment alone. So yes, this...
- by Absolute Idiom II - at 2013.08.16 14:40:00
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50. [forums request] dev/gm tracker - in Feedback/Requests [original thread]
This has been asked before and the reply was they all thread get read by at least one dev / community team / gm
- by Absolute Idiom II - at 2013.08.16 14:36:00
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51. [SUGGESTION] Nanohives - in Feedback/Requests [original thread]
OP name relevant. I don't see how any of these ideas are improvements and don't just nerf nanohives into an almost useless niche? Also, btw you can replenish your nanohives at a supply depot by taking the 2 or 3 seconds to refit your current suit.
- by Absolute Idiom II - at 2013.08.16 14:35:00
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52. [One change] Fix MCC camping, redline sniping, help new players - in Feedback/Requests [original thread]
Cross Atu wrote: Return gains of Active SP for time spent in match to their prior 1 second = 5 SP level
This is exactly as it is right now. What is being changed here?
- by Absolute Idiom II - at 2013.08.16 11:49:00
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53. New Active SP reward system - in Feedback/Requests [original thread]
SponkSponkSponk wrote: I endorse this idea, because quite frankly, the grinding last week was suicide-inducing. Although (to be fair) I was away at a festival from Thurs-Mon - last week was the first time I never didn't hit cap. 40k SP short.
- by Absolute Idiom II - at 2013.08.14 14:12:00
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54. New Active SP reward system - in Feedback/Requests [original thread]
It's worth pointing out that even if you are given the exact averages for length of match and WP earned, there is going to be a wide variety around that average and so choosing some examples based upon reasonable assumptions is perfectly reasonabl...
- by Absolute Idiom II - at 2013.08.14 09:50:00
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55. New Active SP reward system - in Feedback/Requests [original thread]
Make some reasonable assumptions and suggest something? Then say how you'd vary it dependent on what the actuals are?
- by Absolute Idiom II - at 2013.08.14 09:21:00
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56. New Active SP reward system - in Feedback/Requests [original thread]
I'm still interested in opinions on this proposal. Perhaps with enough momentum we can encourage CCP to make a change in this area?
- by Absolute Idiom II - at 2013.08.14 08:48:00
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57. [Feedback / Request] Oh God! A Plasma Cannon Thread! - in Feedback/Requests [original thread]
It's explosive weapons that are anti armor and laser-type weapons that are anti-shield. That's just how the paradigm works.
- by Absolute Idiom II - at 2013.08.07 17:57:00
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58. IT'S BACK! - in Feedback/Requests [original thread]
Time of battle, map, batle type etc, to help them locate it in your character history...?
- by Absolute Idiom II - at 2013.08.07 13:47:00
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59. IT'S BACK! - in Feedback/Requests [original thread]
I think you mean doubled, not tripled. But regardless; I think you may find that you have to wait until at least 1 downtime has passed to be sure that you receive zero rewards for that battle. Obviously this is fairly impractical to ask you not t...
- by Absolute Idiom II - at 2013.08.07 13:18:00
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60. [Feedback / Request] Oh God! A Plasma Cannon Thread! - in Feedback/Requests [original thread]
I think a flatter or faster trajectory would make up for the small clip size and lack of ammo.
- by Absolute Idiom II - at 2013.08.07 13:15:00
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