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21. The Fall of the Scout, Followup - in Feedback/Requests [original thread]
Scan results from scout suits should propagate to the entire team.
- by Absolute Idiom II - at 2013.09.26 15:51:00
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22. Was the reward system tweeked? - in Feedback/Requests [original thread]
Whilst AFKing I've noticed the payouts are really really low, low 12k. I surmise that the participation payout is nerfed a lot. Payout is also based upon isk value of what is destroyed. So presumably you're not in matches with top tier equipment ...
- by Absolute Idiom II - at 2013.09.26 15:50:00
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23. [Request] 360° Mercenary Quarter Camera Pan - in Feedback/Requests [original thread]
How will you turn your character if the only option is to pan the camera?
- by Absolute Idiom II - at 2013.09.26 11:14:00
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24. to help new players to stay - in Feedback/Requests [original thread]
Jathniel wrote: smartlayer wrote: Starting in the game and staying for more, need big mind resistance, staying after a few match having a kill / death ratio very negative, with the feeling that "i can't catch up people who started the game b...
- by Absolute Idiom II - at 2013.09.16 12:43:00
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25. The AR - A neutral look - Mathematics included - in Feedback/Requests [original thread]
A good thread.
- by Absolute Idiom II - at 2013.09.16 12:41:00
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26. [Suggestion] - If scanners will be earning WP soon.. - in Feedback/Requests [original thread]
Do you get WP if someone shoots at you and misses? No. It's obvious why: you already benefit. Same goes for not being scanned.
- by Absolute Idiom II - at 2013.09.16 12:26:00
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27. [request] aim assist cuts off outside optimal range - in Feedback/Requests [original thread]
+1 on this please
- by Absolute Idiom II - at 2013.09.14 21:58:00
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28. Sticky:The Community Team wants your feedback and ideas on events! - in Feedback/Requests [original thread]
CCP Cmdr Wang wrote: However, from a business model perspective this will hurt us if we started to give out a lot of skill boosters. We do have a long term development goal to get a system implemented where players can chose their own rewards, ...
- by Absolute Idiom II - at 2013.09.12 13:05:00
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29. Sticky:FW stats discussion - in Feedback/Requests [original thread]
Parson Atreides wrote: I'd rather have you guys working on some reason to play FW other than lore. The way the OP is written, and from previous discussions about FW, I read it as they already have ideas in development - they are just askin...
- by Absolute Idiom II - at 2013.09.11 22:22:00
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30. Sticky:FW stats discussion - in Feedback/Requests [original thread]
I love data and stats. I'm a firm believer that if you track or measure something correctly you'll get a corresponding POSITIVE change in behaviour. FW WAR stats *number of Dust battles won/lost, by faction in last 24 hrs / week *districts won/l...
- by Absolute Idiom II - at 2013.09.11 21:59:00
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31. Sticky:FW stats discussion - in Feedback/Requests [original thread]
steadyhand amarr wrote: Ranks would help so when I spam squad invites people know I'm not just some blue dot Ranks for performance in FW battles? Ranks that can go down as well as up? YES PLEASE!
- by Absolute Idiom II - at 2013.09.11 21:56:00
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32. Sticky:The Community Team wants your feedback and ideas on events! - in Feedback/Requests [original thread]
Caldari Prime - high impact, high visibility, high RP stakes. More like this, now that we can actually choose which side to fight for. Templar Event - invisible event to me, appeared underwhelming to participants. Was random whether you'd even ge...
- by Absolute Idiom II - at 2013.09.10 12:09:00
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33. New Active SP reward system - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: +1 Big fan of option D...might need some thin between C and D though. The thing that caught my eye was your comment on incentivizing actually winning the match... I am a HUGE proponent of this. As long as losing teams ...
- by Absolute Idiom II - at 2013.09.03 13:21:00
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34. "active" SP boosters useless Don't buy them - in Feedback/Requests [original thread]
This thread still doesn't have enough attention, for my money. As the game improves and players come back, they'll play the **** out of the game to get all the SP they've accrued!
- by Absolute Idiom II - at 2013.09.02 11:50:00
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35. New Active SP reward system - in Feedback/Requests [original thread]
Killar-12 wrote: could the OP look at either ZDub's, My, or the Logarithmic idea and add it to the OP? I'll take some time later today to do this.
- by Absolute Idiom II - at 2013.08.23 07:14:00
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36. [request] skill respec - in Feedback/Requests [original thread]
I can't think of a reason that you'd request: a) MULTIPLE respecs b) respecs based on version releases and not when certain criteria are met. I can only see a justification for a full optional respec once ALL suits and weapon lines are fully rel...
- by Absolute Idiom II - at 2013.08.22 18:14:00
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37. 1.4 Daily Bonus Feedback - in Feedback/Requests [original thread]
It's not actually clear that it's reset to step one if you miss a day, unless I failed to read the devblog carefully. Personally I'm not impressed very much by the whole concept of rewards to being able to log in daily. But they rewards are so ti...
- by Absolute Idiom II - at 2013.08.22 18:11:00
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38. New Active SP reward system - in Feedback/Requests [original thread]
So I featured in this week's highlights: https://forums.dust514.com/default.aspx?g=posts&m=1207154#post1207154 Come on guys, let's get some real momentum behind getting the Active SP system updated. Post your comments and like the relevant ...
- by Absolute Idiom II - at 2013.08.22 17:46:00
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39. CCP can you tell us when you'll bring back E3 version of restocking? - in Feedback/Requests [original thread]
I did prefer the old method, but a choice between them would be good too.
- by Absolute Idiom II - at 2013.08.22 17:01:00
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40. Sticky:We are increasing Clone Pack Amounts - in Feedback/Requests [original thread]
Zeylon Rho wrote: CCP FoxFour wrote: This change will be going out with tomorrows, Tuesday August 19th, deployment. CCP FoxFour wrote: Increase clone pack size from 100 clones to 120 clones.
Increase clone pack cost from 30m ISK t...
- by Absolute Idiom II - at 2013.08.19 15:59:00
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