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1. One Pro and One Con of Chromosome - in Feedback/Requests [original thread]
Pros: From the few matches I played this morning the game is smoother, handles better, framerate seems increased, less lag. Cons: Grenade throws like a baseball pitch, I can't seem to aim the lob. I'll have more time to spend later tonight or to...
- by Abner Kalen - at 2012.12.19 02:53:00
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2. Please give me this AR sight - in Feedback/Requests [original thread]
Corban Lahnder wrote: In build one they had ADS for the basic variant of the assault rifle. Then they took it out completely in build two and the current one. Maybe they'll bring it back in codex who knows. I would like to see some ADS for the...
- by Abner Kalen - at 2012.10.01 21:45:00
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3. Please give me this AR sight - in Feedback/Requests [original thread]
ADS?
- by Abner Kalen - at 2012.09.22 19:39:00
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4. can we get a free for all game mode? - in Feedback/Requests [original thread]
STB Vermaak Doe wrote: Zekain Kade wrote: You people want more game modes, but when an idea for a game mode comes up that's not team related, you all scoff at it. In the full game, it can just be something used as a practice set up for in ...
- by Abner Kalen - at 2012.09.22 17:20:00
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5. can we get a free for all game mode? - in Feedback/Requests [original thread]
DayZ.
- by Abner Kalen - at 2012.09.22 17:20:00
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6. The 'Unofficial' official DS3 layout ideas thread @CCP Wolfman - in Feedback/Requests [original thread]
How about support for XCM Cross Battle Adapter ? Can one of the devs pick one up and test this game out with a superior controller? Please Test This XCM Cross Battle Adapter NAOW!!!
- by Abner Kalen - at 2012.09.22 04:36:00
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7. [REQUEST] Controller Mapping and More! - in Feedback/Requests [original thread]
How about support for XCM Cross Battle Adapter? Can one of the devs pick one up and test this game out with a superior controller? Please Test This XCM Cross Battle Adapter NAOW!!!
- by Abner Kalen - at 2012.09.21 17:18:00
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8. [Request} Going Prone (please???) - in Feedback/Requests [original thread]
If everyone remembers why CoD has become such a huge game, it's because of Call of Duty II. The WWII single player game that honestly made me feel like I was literally in battle the first time I played it. I could hear the bullets whizz by my head...
- by Abner Kalen - at 2012.09.20 18:53:00
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9. [Request} Going Prone (please???) - in Feedback/Requests [original thread]
+1 I'm NOT a sniper and I still approve of this. It just adds to more realism. Heavy weapons should automatically get shouldered when prone though.
- by Abner Kalen - at 2012.09.20 01:06:00
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10. REQUEST: weapon hit fatigue - in Feedback/Requests [original thread]
I'm curious why / how it's possible to get headshots when your shields are still 100%. I've shot someone and immediately they die if I get a lucky headshot. The same has happened to me. It doesn't seem right if we're in these expensive dropsuits t...
- by Abner Kalen - at 2012.09.19 21:53:00
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11. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
Malfearion wrote: One map we need is a gun range .... ok so it is not a player vrs player map but there should be a default map that you can use to test stuff, it could even be available to all members of your corp so you can practice strategie...
- by Abner Kalen - at 2012.09.12 00:04:00
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12. [Effects] Orbital Bombardment - in Feedback/Requests [original thread]
So I was looking at some great concept artwork over at Kotaku this morning and saw this particular interesting painting: Orbital Strike Notice how the air around the blast is distorted? It would be cool if the effects from an orbital assault w...
- by Abner Kalen - at 2012.09.07 14:55:00
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13. Gamescom gameplay - in Feedback/Requests [original thread]
hupi testi wrote: BestNameEva wrote: RolyatDerTeufel wrote: They said drones will be for launch. Can we get some NPC battles at sometime during beta? they were humanoid bots though, any mention of that? Maybe they were Sansha's i...
- by Abner Kalen - at 2012.09.06 06:57:00
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14. Gamescom gameplay - in Feedback/Requests [original thread]
BestNameEva wrote: RolyatDerTeufel wrote: They said drones will be for launch. Can we get some NPC battles at sometime during beta? they were humanoid bots though, any mention of that? I'd love to see that vid actually, I was lookin...
- by Abner Kalen - at 2012.09.06 06:29:00
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15. [REQUEST] Controller layout with flipped R1,R2 / L1,L2 Buttons - in Feedback/Requests [original thread]
Just like the title says, I really wish you could give us a controller layout that has the R1,R2 / L1, L2 buttons flipped, but everything else exactly the same. Or give us a way to remap the controller ourselves. That would be ideal. Thanks.
- by Abner Kalen - at 2012.09.01 03:40:00
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16. Salvage feature. - in Feedback/Requests [original thread]
Shiro Mokuzan wrote: We don't need a mechanic where people salvage in battle. You salvage afterward, which is handled fine as an automatic thing. Having everyone run over to a tank and loot it in the middle of battle would be silly and is not a...
- by Abner Kalen - at 2012.08.27 01:20:00
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17. Feedback - Squad overlay color - in Feedback/Requests [original thread]
BlaZ1n LyCuO wrote: Make the squad mate overlay color more contrast with the other players on your team. when I'm in a squad I can't tell who is in my squad when looking at the map or the other players names on the battlefield Yeah, I have ...
- by Abner Kalen - at 2012.08.22 04:12:00
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18. weapon pointer - in Feedback/Requests [original thread]
This post made my afternoon. LOLZ XD
- by Abner Kalen - at 2012.08.21 00:25:00
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19. Controller sensitivity - in Feedback/Requests [original thread]
I've been trying to find a good sensitivity for my PS3 controller (my ability to use my Xbox 360 controller should be arriving any day now). But back to controller sensitivity. It's not about movement speed, but rather if I'm aiming at someone, b...
- by Abner Kalen - at 2012.08.19 18:25:00
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20. Turn Speed - in Feedback/Requests [original thread]
Ten-Sidhe wrote: yea, heavies turn slower then other suits, weapon choice and if zoomed or charging weapon also affect turn. Fast suits are ment to be able to circle to stay in slow suits blindspot, at close range, the longer the range the fast...
- by Abner Kalen - at 2012.08.19 17:49:00
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