Pages: 1 [2] 3 4 |
21. Duplicate post please delete - in Feedback/Requests [original thread]
Duplicate please delete.
- by Abner Kalen - at 2012.08.19 06:12:00
|
22. Non-combat controls - in Feedback/Requests [original thread]
It feels like I'm walking through mud. Any chance we can make things a bit more responsive? Also adding ability to pan the camera wherever I like and to jog. Perhaps pressing R1 enables free camera, and another button will cause you to jog based o...
- by Abner Kalen - at 2012.08.19 06:11:00
|
23. Grass, shrubs, trees - in Feedback/Requests [original thread]
Raynor Ragna wrote: they definitely need this, but it can wait. Other issues needs ironing out like infinite loading and hardcrashes. Yep, I completely agree. Ground sprites and other small things are ancillary but I thought I'd suggest the...
- by Abner Kalen - at 2012.08.19 05:11:00
|
24. Grass, shrubs, trees - in Feedback/Requests [original thread]
I love the updated landscapes! I was able to play the map with the cool jutting rocks. One thing that I hope is added in future builds are grass, shrubs, trees, various junk and debris, etc. Right now things look a bit bare. Even burnt out grass o...
- by Abner Kalen - at 2012.08.19 03:17:00
|
25. dropsuit/vehicle tethers - in Feedback/Requests [original thread]
Yeah, it would be nice to shoot people through the dropship but I'd think it would have to be after the shields were knocked out. Would be cool if there was a way to quickly do this
- by Abner Kalen - at 2012.08.17 20:35:00
|
26. explosions shift aim point... - in Feedback/Requests [original thread]
Seran Jinkar wrote: In the end it's still an explosion. What are the alternatives to jumping target reticules? Maybe black or white flashes, tingling or knockdown. In the end it's either this, the jumping reticule or a decreased accuracy. Right...
- by Abner Kalen - at 2012.08.17 20:31:00
|
27. [Request] More Obstacles On Terrain - in Feedback/Requests [original thread]
Or grass and trees. Even a wartorn planet should have trees, or what is left of trees. Shrubs. Grass. Birds. Bugs. Give me some LIFE!! Even if it's tan/grey things that once had life - at least it would look more realistic than just flat textured ...
- by Abner Kalen - at 2012.08.17 18:15:00
|
28. explosions shift aim point... - in Feedback/Requests [original thread]
Rohnan Senkusha wrote: Terram Nenokal wrote: Ignatius Crumwald wrote: my head is not attached to the tip of my weapon so they shouldn't move in unison to begin with Welcome to first person shooters. and apparently, we're in a univ...
- by Abner Kalen - at 2012.08.17 00:18:00
|
29. Salvage - in Feedback/Requests [original thread]
I got 5 dropships for salvage in one battle tonight. Does anyone else find that odd? I don't remember dropships being used in that specific game. Are they in brand new condition?? I'd expect to pick up some nice weapons, but an entire dropship unt...
- by Abner Kalen - at 2012.08.16 07:17:00
|
30. Request: Ability to go Prone - in Feedback/Requests [original thread]
I really think prone would be good. And yes there are advantages and disadvantages to prone. You are immobile for a short period of time when you get up (however dropping to prone should be quicker). 1 second to drop to prone, and 5 seconds to get...
- by Abner Kalen - at 2012.08.16 07:09:00
|
31. REQUEST: Anti-tank in a light dropsuit - in Feedback/Requests [original thread]
Arramakaian Eka wrote: At the moment it's only possible to equip anti-tank weapons as a heavy AFAICT. This is unacceptable. Anti-tank role is all about movement, never bleeding twice in the same place, moving unseen, and dodging in and out of c...
- by Abner Kalen - at 2012.08.14 23:43:00
|
32. Mouse turn too slow. - in Feedback/Requests [original thread]
I actually think this is a good thing. This type of gameplay is already in 3rd person games like Gears of War and Mass Effect 3 Multiplayer. Can you imagine a Heavy twirling about like a ballet dancer?
- by Abner Kalen - at 2012.08.14 23:35:00
|
33. Make this game bloody - in Feedback/Requests [original thread]
Alixenus wrote: Well maybe not blow their head off, but a bit more Claret being thrown around wouldn't hurt. And the Shotguns fire plasma, so his head would melt. Yeah, I was playing some Borderlands the other day running around with a shotg...
- by Abner Kalen - at 2012.08.14 21:35:00
|
34. Make this game bloody - in Feedback/Requests [original thread]
No need to make it super bloody like Gears of War or cartoon bloody like Borderlands, but when you shotgun someone in the face and it kills them, it would be cool to actually see that you blew their head off. It's the little things...
- by Abner Kalen - at 2012.08.14 20:38:00
|
35. Semi-Destructable Envrionments the less memory intensive option. - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Abner Kalen wrote: Iron Wolf Saber wrote: Aijul wrote: Dynamic per pixel shadows might be too much. We'll all be playing at 10FPS with everything else going on, the horror! I think if destructive environments ...
- by Abner Kalen - at 2012.08.10 07:36:00
|
36. climbing skills/gear - in Feedback/Requests [original thread]
Velvet Overkill wrote: Duke Ikalla wrote: If it helps with getting rid of tower campers, I support the idea! There will probably have around the same number of tower campers because you won't need a DS to get up a tower. Giving us a lon...
- by Abner Kalen - at 2012.08.10 06:03:00
|
37. Semi-Destructable Envrionments the less memory intensive option. - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Aijul wrote: Dynamic per pixel shadows might be too much. We'll all be playing at 10FPS with everything else going on, the horror! I think if destructive environments are too resource intensive, certain structures w...
- by Abner Kalen - at 2012.08.10 05:56:00
|
38. Semi-Destructable Envrionments the less memory intensive option. - in Feedback/Requests [original thread]
Kitt 514 wrote: something that everyone should keep in mind is the server load, and client loads. destructible environments have trade-offs, and its not something that i think dust really needs at the moment. perhaps when the PS4, and the UNR...
- by Abner Kalen - at 2012.08.10 04:23:00
|
39. Semi-Destructable Envrionments the less memory intensive option. - in Feedback/Requests [original thread]
I really hope their ultimate goal for launch includes depth of field blur, damage to concrete blocks & other minimal cosmetic damage (that can be kept track of on the PS3 client, not on the server) dynamic per-pixel shadows, and also including...
- by Abner Kalen - at 2012.08.10 02:44:00
|
40. Terrian planet and weather effect plus day and night cycles - in Feedback/Requests [original thread]
Avenger 245 wrote: Correct me if im wrong does this mention envirment effects? https://forums.dust514.com/default.aspx?g=warning&l=http%3a%2f%2fblog.us.playstation.com%2f2012%2f08%2f09%2fdust-514-update-adds-eve-online-integration-keyboard...
- by Abner Kalen - at 2012.08.09 22:13:00
|
Pages: 1 [2] 3 4 |
First page | Previous page | Next page | Last page |