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921. [Request]Tweak Squad Order Lock-on - in Feedback/Requests [original thread]
Fire of Prometheus wrote: You would not believe how many times I've put the defend on a random blueberry cause they happen to run imbetween myself and a squadmate!!!!! All your problems will be solved if you buy my idea! A $20 value for; not...
- by ALPHA DECRIPTER - at 2013.08.25 02:11:00
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922. IF ccp introduces a shield based heavy should i skill into it? - in Feedback/Requests [original thread]
lol I like the first one better `Sigh. Just another fun game of DUST .
- by ALPHA DECRIPTER - at 2013.08.24 22:42:00
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923. [Request]Tweak Squad Order Lock-on - in Feedback/Requests [original thread]
Give command orders priority lock-on. I'm tired of trying to put a defend order on a squad member or an attack order on an enemy just as they side step. This causes me to spend more time trying to repeat the same action over and over as apposed to...
- by ALPHA DECRIPTER - at 2013.08.24 22:39:00
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924. Huge nanite injector - in Feedback/Requests [original thread]
Mobius Kaethis wrote: Of all the things to request a change for. The nanite injector model is just fine. Fix other stuff first. Chill, it's just a cosmetic change. Not like it's gonna slow the progression of other fixes in any way. Such a ch...
- by ALPHA DECRIPTER - at 2013.08.24 21:02:00
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925. [Request] Events that directly affect gameplay - in Feedback/Requests [original thread]
Gives players that "Oh dam" feeling when going into a match lol. This is a good way to keep interests high. `Sigh. Just another fun game of DUST .
- by ALPHA DECRIPTER - at 2013.08.24 20:55:00
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926. Explosive Module to counter Mass Driver and other explosive weapons - in Feedback/Requests [original thread]
Mobius Wyvern wrote: jlpgaming2752 wrote: Since everyone is grudgingly saying the Mass Driver isn't OP, and explosives have always been bothersome to deal with, I suggest that a anti-explosive module for dropsuits should be available. What d...
- by ALPHA DECRIPTER - at 2013.08.24 20:52:00
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927. What do we want plasma cannons to be like? - in General Discussions [original thread]
AI?....AV?... It's kinda poor at both Why not give it alt variants that spec to one or the other. Assault Plasma Cannon: Less base damage Larger blast range 2 > 3 > 4 rounds based on tier(1.0 sec delay between shots). Faster reload. Lowe...
- by ALPHA DECRIPTER - at 2013.08.24 20:33:00
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928. the ar is op (short post ccp please reply) - in Feedback/Requests [original thread]
Mobius Kaethis wrote: If he means have militia weapons of every gun in the game then I'm all for it. I fail to see how this changes the AR though. It wouldn't but players would be able to try out other things. This would cause fewer players ...
- by ALPHA DECRIPTER - at 2013.08.24 09:23:00
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929. diversity in a wonderful game is dying. how can we fix it? - in Feedback/Requests [original thread]
TheEnd762 wrote: HMG - Increase spread AR - Increase spread, recoil/muzzle jump, add sway (all of these more so with standing/moving/running) Mass Driver - Fine. Maybe give it an arming distance. Flaylock - Slight buff to splash radius, RoF,...
- by ALPHA DECRIPTER - at 2013.08.24 09:19:00
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930. What do we want plasma cannons to be like? - in General Discussions [original thread]
The Plasma Cannon is a fun skill weapon but I feel it's damage is too low when comparing the tiers. The changes I would like to see are; Increase projectile speed OR increase projectile arc. This would make hitting LAVs and Dropships... well......
- by ALPHA DECRIPTER - at 2013.08.24 09:00:00
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931. the ar is op (short post ccp please reply) - in Feedback/Requests [original thread]
By "release" you mean to allow MLT versions for all other weapons or do you mean to lock MLT versions for AR? `Sigh. Just another fun game of DUST .
- by ALPHA DECRIPTER - at 2013.08.24 08:20:00
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932. diversity in a wonderful game is dying. how can we fix it? - in Feedback/Requests [original thread]
Buff MD? No! Do more work on hit detection and that should be all the buff it needs. Anything more is just OP (Don't nuf this weapon anymore either). Buff F-Pistol? I admit that the nurf was a bit much (I hate explosives in general but still...) ...
- by ALPHA DECRIPTER - at 2013.08.24 08:17:00
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933. God(CCP) Heed My Prayer - in Feedback/Requests [original thread]
Vitharr Foebane wrote: I'm drunk and bored an AWSOME!!!!! combination Fixed `Sigh. Just another fun game of DUST .
- by ALPHA DECRIPTER - at 2013.08.24 08:01:00
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934. [Request] Change Kinetic Catalyzers to High Slots. - in Feedback/Requests [original thread]
True... but at least they don't have to be the last one's to the fight anymore O.o Sure they could just call in a LAV but if all armor tankers do that then it's "NERF MURDER TAXIS" all over again (this issue has come up ALOT less since the free LA...
- by ALPHA DECRIPTER - at 2013.08.24 08:00:00
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935. God(CCP) Heed My Prayer - in Feedback/Requests [original thread]
A bit offensive but hey! I applaud you for staying in character lol. I too am anxious for the new weaponry. `Sigh. Just another fun game of DUST .
- by ALPHA DECRIPTER - at 2013.08.24 07:56:00
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936. the reason why i think ppl hate mass drivers... - in Feedback/Requests [original thread]
Nice job OP lol you make a single observation (not a request, suggestion, rant, or even a complaint) and spark a mass riot! Props lol `Sigh. Just another fun game of DUST .
- by ALPHA DECRIPTER - at 2013.08.24 07:52:00
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937. [Request] Change Kinetic Catalyzers to High Slots. - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Shotgun still requires a lot of precision with the shot because the cone is so small, so I don't think it'll ever really be that much of an issue. Exactly as you said, though, putting them in the High slots gives Armor ano...
- by ALPHA DECRIPTER - at 2013.08.24 07:46:00
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938. CPU / PG moduals - in Feedback/Requests [original thread]
I like both of these ideas lol `Sigh. Just another fun game of DUST .
- by ALPHA DECRIPTER - at 2013.08.24 07:35:00
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939. [Request] Change Kinetic Catalyzers to High Slots. - in Feedback/Requests [original thread]
I'm a G-Scout and I currently use shield extenders in my highs 'cause I, frankly, don't see the need for anything else in that slot (so why not? right?) Placing Kincats in the highs would definently give me a bigger tactical advantage as well as a...
- by ALPHA DECRIPTER - at 2013.08.24 07:31:00
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940. [Suggestion] Changes that SHOULD be made to swarm launchers - in Feedback/Requests [original thread]
Alena Ventrallis wrote: I am a vehicle pilot, but ill leave the QQ out of here as much as possible. Definitely agree with separating lock on and firing. The way it is now makes no sense, and would definitely help with target acquisition. This ...
- by ALPHA DECRIPTER - at 2013.08.23 20:01:00
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