Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Banned From Forums
Shining Flame Amarr Empire
4
|
Posted - 2013.05.18 02:41:00 -
[1] - Quote
PC is designed in such a way that it favours the defender. CCP has tried to balance it out so that the attacker has to attack multiple times but there is a serious flaw in this;- smaller corps will not be able to put up the dough for this.
On an average a player may put in 1-2 hours of gameplay everyday. If he/she is really good and doesn't die a single time they will net a max of 2 million in 2 hours. Consider a small 50 man corp having all active members that do this. They will net enough money to fight a battle on day 1. They can do so day 2 and win the district. However a large corporation;- say STB can put 10 times that money up in the same time. This leaves the smaller corp at a serious disadvantage. So essentially STB has enough ISK to attack the smaller guy 11 times in the same time the smaller guy can attack someone else.
Financially speaking this will be a nightmare for the smaller.
If we want this game to succeed you need to think about making it competitive. Having small corps compete with big corps/alliances on an uneven playing field will not make the game fun. The cost of the clones should be proportional to the corp size. Setting a base price for the clones and multiplying that with the member count or having some sort of algorithm to do that would help the smaller corps a lot.
Option 2 would be to make the returns from FW higher. If the ISK returns got from FW were higher it would be an incentive for smaller corps to do more FW and earn ISK faster.
If CCP truly wants balance they should figure out a way such that districts that are not under attack for a period of say 3 days should give more bonuses for attacks.
There are many pros and cons over here but the way PC is headed it looks like its going to the same issue CCP has with the Goons in space. |
Paper Cutter
Sinq Laison Gendarmes Gallente Federation
9
|
Posted - 2013.05.18 02:44:00 -
[2] - Quote
From what I've gathered, parts of this game aren't supposed to be fair. Hence the HTFU and whatnot. |
Vin Vicious
Sinq Laison Gendarmes Gallente Federation
78
|
Posted - 2013.05.18 02:50:00 -
[3] - Quote
Posting in an imp alt thread |
Specter RND
Ahrendee Mercenaries
91
|
Posted - 2013.05.18 02:51:00 -
[4] - Quote
I don't think people have grasped the concept of a RPG.
Played for a while = High SP ISK and Skill in general = Higher end gear
You shouldn't expect hitting a lot as a new player. In RPG terms, you can't just fly into the final battle expecting to beat that boss as a first starter. RPGs dont play that way
Inb4 Rocket Propelled Grenade
|
Banned From Forums
Shining Flame Amarr Empire
5
|
Posted - 2013.05.18 02:58:00 -
[5] - Quote
Specter RND wrote:I don't think people have grasped the concept of a RPG.
Played for a while = High SP ISK and Skill in general = Higher end gear
You shouldn't expect hitting a lot as a new player. In RPG terms, you can't just fly into the final battle expecting to beat that boss as a first starter. RPGs dont play that way
Inb4 Rocket Propelled Grenade
Im not talking about RPG mechanics. I am talking about balance. I have over 14 million SP. It has nothing to do with what I am talking about.
I am talking about smaller corps vs larger corps.
PS: How long do you think it will before Uncliamed or Cronos or RofL or EoN takes your districts? |
Banned From Forums
Shining Flame Amarr Empire
5
|
Posted - 2013.05.18 03:03:00 -
[6] - Quote
Paper Cutter wrote:From what I've gathered, parts of this game aren't supposed to be fair. Hence the HTFU and whatnot.
FPS gamers are not capsulers. They wont stay if either they are constantly pub stomped or their is no content to the game.
Right now PC is the only content this game has to offer. FW would have but the rewards are sub par at best. If PC cant keep people of this game;- nothing can. |
Banned From Forums
Shining Flame Amarr Empire
5
|
Posted - 2013.05.18 03:05:00 -
[7] - Quote
Vin Vicious wrote:Posting in an imp alt thread
Sorry. Wrong number. |
Val'herik Dorn
SyNergy Gaming EoN.
558
|
Posted - 2013.05.18 03:06:00 -
[8] - Quote
That's the thing... in life eve any time where something is at stake the larger horde will win...
It is not a bad thing really. I wish people would realize that they need to group up. More people means more funds means more attacks. Dust isn't aboug the little guy ***** smacking the big guy. Its about finding 100 people the big guy has alienated and recruiting them into your corp/alliance and bdcoming the big guy. You need others you aren't master chief you are the faceless marines who gets given the plasma pistol with 2 shots left while mc runs off with your bfg... |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
309
|
Posted - 2013.05.18 03:07:00 -
[9] - Quote
Banned From Forums wrote:PC is designed in such a way that it favours the defender. CCP has tried to balance it out so that the attacker has to attack multiple times but there is a serious flaw in this;- smaller corps will not be able to put up the dough for this.
On an average a player may put in 1-2 hours of gameplay everyday. If he/she is really good and doesn't die a single time they will net a max of 2 million in 2 hours. Consider a small 50 man corp having all active members that do this. They will net enough money to fight a battle on day 1. They can do so day 2 and win the district. However a large corporation;- say STB can put 10 times that money up in the same time. This leaves the smaller corp at a serious disadvantage. So essentially STB has enough ISK to attack the smaller guy 11 times in the same time the smaller guy can attack someone else.
Financially speaking this will be a nightmare for the smaller.
If we want this game to succeed you need to think about making it competitive. Having small corps compete with big corps/alliances on an uneven playing field will not make the game fun. The cost of the clones should be proportional to the corp size. Setting a base price for the clones and multiplying that with the member count or having some sort of algorithm to do that would help the smaller corps a lot.
Option 2 would be to make the returns from FW higher. If the ISK returns got from FW were higher it would be an incentive for smaller corps to do more FW and earn ISK faster.
If CCP truly wants balance they should figure out a way such that districts that are not under attack for a period of say 3 days should give more bonuses for attacks.
There are many pros and cons over here but the way PC is headed it looks like its going to the same issue CCP has with the Goons in space.
Stop acting like you care about the smaller corps. IF you really gave a damn about complete player balance and small corps a complete WIPE would be best NEVER should BETA testers get advantage over brand new players. That just makes absolutely no sense when a game is released officially 5-14 makes no sense. Smaller corps can still play pubs and get isk if they keep dieing and losing ISK in matches nobody ever said this was a new player friendly game. |
Banned From Forums
Shining Flame Amarr Empire
5
|
Posted - 2013.05.18 03:12:00 -
[10] - Quote
Val'herik Dorn wrote:That's the thing... in life eve any time where something is at stake the larger horde will win...
It is not a bad thing really. I wish people would realize that they need to group up. More people means more funds means more attacks. Dust isn't aboug the little guy ***** smacking the big guy. Its about finding 100 people the big guy has alienated and recruiting them into your corp/alliance and bdcoming the big guy. You need others you aren't master chief you are the faceless marines who gets given the plasma pistol with 2 shots left while mc runs off with your bfg...
True dat. Its just that I want this game to succeed. However pushing the Eve mentality is a bit premature.
For example;- in Eve even though corps may dislike each other they say GF in the end. You don't see much smack talking. However is Dust its the other way round. More smack talking and less action.
If Dust becomes like Eve where the Zerg mentality wins and its more about throwing thousands of clones with no skill against a smaller corp with better skill, you will see people leaving.
Day 1: Throw 100 clones;- deplete 10. District cannot produce more clones Day 2: Repeat day1 Day 3: Repeat day 2 ....
By day 10 the defender is out of clones.
Unless I got it all wrong there is a serious flaw here. |
|
Coleman Gray
GunFall Mobilization Covert Intervention
275
|
Posted - 2013.05.18 03:14:00 -
[11] - Quote
I don''t get why people think that because their corp aint huge or successful they feel they should be spoon fed. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
175
|
Posted - 2013.05.18 03:15:00 -
[12] - Quote
Banned From Forums wrote: If we want this game to succeed you need to think about making it competitive. Having small corps compete with big corps/alliances on an uneven playing field will not make the game fun. The cost of the clones should be proportional to the corp size. Setting a base price for the clones and multiplying that with the member count or having some sort of algorithm to do that would help the smaller corps a lot.
Option 2 would be to make the returns from FW higher. If the ISK returns got from FW were higher it would be an incentive for smaller corps to do more FW and earn ISK faster.
Fair/Unfair aside, this just makes sense if you ask me, though the number of clones provided should also be proportional. You need a lot of biomass to make enough clones for a 400 merc corp, 10x as much as you do for a 40 merc corp.
Option two needs to happen regardless of what happens in PC or pubs, payouts should be better; LP should be an earnable currency. FW standards from Eve should carry over to FW in Dust. |
Banned From Forums
Shining Flame Amarr Empire
5
|
Posted - 2013.05.18 03:16:00 -
[13] - Quote
XeroTheBigBoss wrote:
Stop acting like you care about the smaller corps. IF you really gave a damn about complete player balance and small corps a complete WIPE would be best NEVER should BETA testers get advantage over brand new players. That just makes absolutely no sense when a game is released officially 5-14 makes no sense. Smaller corps can still play pubs and get isk if they keep dieing and losing ISK in matches nobody ever said this was a new player friendly game.
I guess you have a readin disability so I will spell it out to you;- I have mentioned in my OP that there should be an alternate way to grind ISK and I recommend FW for that.
As far as a reset is concerned I dont care about it. But its not a part of the discussion now. We can discuss that in another topic. Would you mind creating one for it and I really don't care about resets?
I guess ZeroTheBigLoss should have been your name.
Anywho;- I am talking about smaller corps being able to grind ISK faster or have the clone pack cost proportional to the strength of the corp. There may be other ideas too.
The while post is too bring out discrepancies in PC. |
Banned From Forums
Shining Flame Amarr Empire
5
|
Posted - 2013.05.18 03:17:00 -
[14] - Quote
Coleman Gray wrote:I don''t get why people think that because their corp aint huge or successful they feel they should be spoon fed.
Not about spoonfeeding. Its about balance. |
slypie11
Planetary Response Organisation
282
|
Posted - 2013.05.18 03:18:00 -
[15] - Quote
Banned From Forums wrote:PC is designed in such a way that it favours the defender. CCP has tried to balance it out so that the attacker has to attack multiple times but there is a serious flaw in this;- smaller corps will not be able to put up the dough for this.
On an average a player may put in 1-2 hours of gameplay everyday. If he/she is really good and doesn't die a single time they will net a max of 2 million in 2 hours. Consider a small 50 man corp having all active members that do this. They will net enough money to fight a battle on day 1. They can do so day 2 and win the district. However a large corporation;- say STB can put 10 times that money up in the same time. This leaves the smaller corp at a serious disadvantage. So essentially STB has enough ISK to attack the smaller guy 11 times in the same time the smaller guy can attack someone else.
Financially speaking this will be a nightmare for the smaller.
If we want this game to succeed you need to think about making it competitive. Having small corps compete with big corps/alliances on an uneven playing field will not make the game fun. The cost of the clones should be proportional to the corp size. Setting a base price for the clones and multiplying that with the member count or having some sort of algorithm to do that would help the smaller corps a lot.
Option 2 would be to make the returns from FW higher. If the ISK returns got from FW were higher it would be an incentive for smaller corps to do more FW and earn ISK faster.
If CCP truly wants balance they should figure out a way such that districts that are not under attack for a period of say 3 days should give more bonuses for attacks.
There are many pros and cons over here but the way PC is headed it looks like its going to the same issue CCP has with the Goons in space. What you have to realize is that many of the big corps got big by recruiting noobs. So while they may have a lot of money, they don't have a lot of skill. Take PRO for example. |
Paper Cutter
Sinq Laison Gendarmes Gallente Federation
11
|
Posted - 2013.05.18 03:20:00 -
[16] - Quote
Banned From Forums wrote:Paper Cutter wrote:From what I've gathered, parts of this game aren't supposed to be fair. Hence the HTFU and whatnot. FPS gamers are not capsulers. They wont stay if either they are constantly pub stomped or their is no content to the game. Right now PC is the only content this game has to offer. FW would have but the rewards are sub par at best. If PC cant keep people of this game;- nothing can. I mostly agree with you. From a tactical standpoint though, defensive positions are usually advantageous and have the upper hand. Although it is expensive for smaller corps to participate in, it gives a reason for said corps to join an alliance. FW benefits are a nonfactor Dust side right now (unfortunately). Maybe a "steamroll" bonus for the attackers- something to the effect of winning your first attack gives you bonuses of some sort (tbd), 25% off your next clone pack would be helpful but that would benefit the large corps too. This will be a tricky thing for them to balance properly , there will be QQ, how much is the question. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
309
|
Posted - 2013.05.18 03:21:00 -
[17] - Quote
Banned From Forums wrote:XeroTheBigBoss wrote:
Stop acting like you care about the smaller corps. IF you really gave a damn about complete player balance and small corps a complete WIPE would be best NEVER should BETA testers get advantage over brand new players. That just makes absolutely no sense when a game is released officially 5-14 makes no sense. Smaller corps can still play pubs and get isk if they keep dieing and losing ISK in matches nobody ever said this was a new player friendly game.
I guess you have a readin disability so I will spell it out to you;- I have mentioned in my OP that there should be an alternate way to grind ISK and I recommend FW for that. As far as a reset is concerned I dont care about it. But its not a part of the discussion now. We can discuss that in another topic. Would you mind creating one for it and I really don't care about resets? I guess ZeroTheBigLoss should have been your name. Anywho;- I am talking about smaller corps being able to grind ISK faster or have the clone pack cost proportional to the strength of the corp. There may be other ideas too. The while post is too bring out discrepancies in PC.
Ya Dust is not gonna spoon feed you. Adapt or die. |
Banned From Forums
Shining Flame Amarr Empire
7
|
Posted - 2013.05.18 03:21:00 -
[18] - Quote
slypie11 wrote:What you have to realize is that many of the big corps got big by recruiting noobs. So while they may have a lot of money, they don't have a lot of skill. Take PRO for example.
Yep but think about it. Is every member in PRO donates 1 million ISK a day, that takes the PRO wallet to 1 billion a day. What is to stop the better PRO players from spamming tanks in every battle? Even though you may beat them;- odds are they will deplete a lot of your clones ebfore you do that. |
WOLF T
The Exemplars Gentlemen's Agreement
6
|
Posted - 2013.05.18 03:22:00 -
[19] - Quote
its the same in eve with smaller corps not being able to fund owning space and the pos equipment and sov units and upgrades and all that like the big corps and alliances. there is just certain parts of both eve and dust that are not a viable option for smaller corps and that is just the way it is. as far as it goes its just a fact of life the the little guys dont get the chances and opportunities that the big guys get, yeah its not fair but that again is just the way it is |
Banned From Forums
Shining Flame Amarr Empire
7
|
Posted - 2013.05.18 03:23:00 -
[20] - Quote
XeroTheBigBoss wrote:
Ya Dust is not gonna spoon feed you. Adapt or die.
OK ZeroTheBigLoss! Point noted. But my mentality is not Adapt or Die;- Its Adapt and Kill.
Remember this when I teabag that big 0 which is your face! |
|
Vyzion Eyri
The Southern Legion RISE of LEGION
679
|
Posted - 2013.05.18 03:25:00 -
[21] - Quote
Once other regions open up for PC business, small corps will be able to establish their little cribs far from Molden Heath, where I assume the big corps and alliances will be battling it out. As large as a corporation is, it can't hold everything. Currently, there's only enough room for the big fish. If even one or two more regions become enabled for PC, bigger alliances will refrain from expanding too rapidly just to end up expending resources on districts they can't protect (not to mention creating ridiculously high clone transfer costs as the number of jumps increase), and will stick to what they have a slowly consolidate, leaving the fringes open for the small peeps to fight each other.
If battles weren't favoured towards the defender, we'd simply see districts being flipped left and right, with no one actually getting any benefits from the EVE-side PI bonuses and clone sales. |
Aisha Ctarl
The Unholy Legion Of DarkStar DARKSTAR ARMY
67
|
Posted - 2013.05.18 03:25:00 -
[22] - Quote
Alliances
/thread |
Banned From Forums
Shining Flame Amarr Empire
7
|
Posted - 2013.05.18 03:27:00 -
[23] - Quote
WOLF T wrote:its the same in eve with smaller corps not being able to fund owning space and the pos equipment and sov units and upgrades and all that like the big corps and alliances. there is just certain parts of both eve and dust that are not a viable option for smaller corps and that is just the way it is. as far as it goes its just a fact of life the the little guys dont get the chances and opportunities that the big guys get, yeah its not fair but that again is just the way it is
CCP has already made this mistake with Eve and letting Goons ran rampant. Now no one wants to live in 0.0
Now don't get me wrong;- mittens did most things right. But Dust was supposed to be the counter to people like the Goons. Dust mercs were supposed to be able to attack 0.0 territory and steal it from capsulers. How is that possible without adequate funding? All I am saying is there should be a way for Dusters to fund themselves independently.
With FW you can now see that change. Amarr miltia help only 3 systems. Now over 20 systems are being contested. Dust is already making an impact in FW which is good.
It needs to do the same with PC too. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
309
|
Posted - 2013.05.18 03:27:00 -
[24] - Quote
Banned From Forums wrote:XeroTheBigBoss wrote:
Ya Dust is not gonna spoon feed you. Adapt or die.
OK ZeroTheBigLoss! Point noted. But my mentality is not Adapt or Die;- Its Adapt and Kill. Remember this when I teabag that big 0 which is your face!
Now that it's noted you won't get spoon fed this thread can be closed. GM let's get a lock on this. |
Sloth9230
Reaper Galactic ROFL BROS
1376
|
Posted - 2013.05.18 03:30:00 -
[25] - Quote
Banned From Forums wrote: I guess ZeroTheBigLoss should have been your name.
Regardless of my thoughts on your ideas, that deserves as many likes as possible. |
Banned From Forums
Shining Flame Amarr Empire
31
|
Posted - 2013.05.18 03:30:00 -
[26] - Quote
Vyzion Eyri wrote:Once other regions open up for PC business, small corps will be able to establish their little cribs far from Molden Heath, where I assume the big corps and alliances will be battling it out. As large as a corporation is, it can't hold everything. Currently, there's only enough room for the big fish. If even one or two more regions become enabled for PC, bigger alliances will refrain from expanding too rapidly just to end up expending resources on districts they can't protect (not to mention creating ridiculously high clone transfer costs as the number of jumps increase), and will stick to what they have a slowly consolidate, leaving the fringes open for the small peeps to fight each other.
If battles weren't favoured towards the defender, we'd simply see districts being flipped left and right, with no one actually getting any benefits from the EVE-side PI bonuses and clone sales.
Agreed. More districts and planets would be great. But if you seen what happened with the PC fiasco everybody that got in immediately after the downtime got districts. Those that logged in 5 minutes late didn't get anything.
Now that in my opinion was just bad planning. How is CCP going to avoid the same mistake it did this time? How is CCP going to ensure that a smaller corp can atleast get a district for them to defend. |
ALM1GHTY B44L R00
Subdreddit Test Alliance Please Ignore
88
|
Posted - 2013.05.18 03:31:00 -
[27] - Quote
Once a district is being attacked, it doesn't matter how many other districts a corp owns, how much ISK they have, or how many players they have. A district being attacked is "locked" and can't be reinforced. A small corp with enough cash to attack 3 or 4 times can and will take the district if they win their battles. After that, you own the district and the aforementioned advantage is yours.
If you think larger corps/alliances give an advantage, then either join one, or make one. |
Banned From Forums
Shining Flame Amarr Empire
31
|
Posted - 2013.05.18 03:32:00 -
[28] - Quote
Aisha Ctarl wrote:Alliances
/thread
Lol. No offense but your alliance is a joke. How long do you think it will before someone like EoN or Cronos or STB or LOI or Orion Empire take over your territory? |
Banned From Forums
Shining Flame Amarr Empire
31
|
Posted - 2013.05.18 03:33:00 -
[29] - Quote
XeroTheBigBoss wrote:Banned From Forums wrote:XeroTheBigBoss wrote:
Ya Dust is not gonna spoon feed you. Adapt or die.
OK ZeroTheBigLoss! Point noted. But my mentality is not Adapt or Die;- Its Adapt and Kill. Remember this when I teabag that big 0 which is your face! Now that it's noted you won't get spoon fed this thread can be closed. GM let's get a lock on this.
All I hear is wah wah wah from ZeroTheBigLoss! |
Banned From Forums
Shining Flame Amarr Empire
31
|
Posted - 2013.05.18 03:34:00 -
[30] - Quote
ALM1GHTY B44L R00 wrote:Once a district is being attacked, it doesn't matter how many other districts a corp owns, how much ISK they have, or how many players they have. A district being attacked is "locked" and can't be reinforced. A small corp with enough cash to attack 3 or 4 times can and will take the district if they win their battles. After that, you own the district and the aforementioned advantage is yours.
If you think larger corps/alliances give an advantage, then either join one, or make one.
So this is now a disadvantage for the defender. A bigger corp can keep attacking the same district over and over again till the clones deplete. How is this balanced again? |
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |