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861. [Feedback] Equipment Nerf - in Feedback/Requests [original thread]
low genius wrote: that's only part of the story. the new bonuses to suits will make the equipment far better than now. essentially it will just bring it back upto what it was before 1.8 equipment changes and only for the equip your suit is b...
- by ADAM-OF-EVE - at 2014.01.22 20:11:00
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862. what to spec into after the changes - in General Discussions [original thread]
if only i could use a rep tool while cloaked... i'd be all over the scout lol
- by ADAM-OF-EVE - at 2014.01.22 17:50:00
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863. what to spec into after the changes - in General Discussions [original thread]
any suggestions logi is going downhill fast with all these changes and with less logi's likely to be about then less reps for heavies so they are out of the question too. any suggestions
- by ADAM-OF-EVE - at 2014.01.22 17:31:00
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864. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
Cooldown times on scanners increased. Scanner functionality has been improved to do GǣsnapshotGǥ scans in order to stop 360 degree spins. Range on repair tools reduced. Nanohive nanite supply reduced. thats me out of my logi role then. when do...
- by ADAM-OF-EVE - at 2014.01.22 17:17:00
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865. Racial equipment imbalance. - in General Discussions [original thread]
amarr LAZOR trip wires. place it on a doorway and it acts like the lasers out of resident evil and slices you up, gallente shield wall - you hold this in your hand and once activated nanites swarm the user creating a temperary armor based coatin...
- by ADAM-OF-EVE - at 2014.01.22 17:07:00
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866. [Feedback] Equipment Nerf - in Feedback/Requests [original thread]
logisuits with equipment will be the equivalent of av balance to tanks after all these changes. still as expensive but ultimately less effective in every way that they used to be
- by ADAM-OF-EVE - at 2014.01.22 16:50:00
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867. [Feedback] Equipment Nerf - in Feedback/Requests [original thread]
WTF... show me where this is mentioned. **** is going to hit the fan big time if my equipment gets nerfed along with my suit and skills.
- by ADAM-OF-EVE - at 2014.01.22 13:54:00
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868. Tanks Kill Mercs +5 WP - in Feedback/Requests [original thread]
10 for a kill..... 20 extra for each crew member in the vehicle at the time
- by ADAM-OF-EVE - at 2014.01.21 22:33:00
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869. new player experience - in Feedback/Requests [original thread]
Maken Tosch wrote: For the record, Eve Online has improved its NPE vastly over the years. There are even a few star systems that are considered safe zones for fresh new players who are just learning the ropes. These zones are off limits to norm...
- by ADAM-OF-EVE - at 2014.01.21 20:11:00
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870. Why CCP are you taking my Logi reps Why - in Feedback/Requests [original thread]
Drapedup Drippedout wrote: Arkena Wyrnspire wrote: ADAM-OF-EVE wrote: [quote=Arkena Wyrnspire]If you need the self-repairs, fit a local armour rep. Simple. sure we will just give up 200ehp to fit one, thats perfect balance against ever...
- by ADAM-OF-EVE - at 2014.01.21 19:46:00
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871. new player experience - in Feedback/Requests [original thread]
i know many people with dust installed on their PS3 with millions of stored up passive sp yet they won't play because they don't know how to use that sp. me telling them to put it here or there does not in anyway allow them to learn and adapt to t...
- by ADAM-OF-EVE - at 2014.01.21 19:31:00
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872. new player experience - in Feedback/Requests [original thread]
MINA Longstrike wrote: 2 million skillpoints will for most players be two months in the academy. Maybe one if they cap every week, bad idea there. sure it will take time but its time spent against players of a similar level as you so wp and ...
- by ADAM-OF-EVE - at 2014.01.21 17:04:00
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873. new player experience - in Feedback/Requests [original thread]
the game doesn't do enough to guide players down a single path as their first step into the real dust. as such new players have sp scattered all over the place leaving them weak to stomping by everyone not only proto gear. my suggestion is this. ...
- by ADAM-OF-EVE - at 2014.01.21 07:46:00
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874. new heavy weapon variants of current heavy weapons - in Feedback/Requests [original thread]
what about MLRS this fits on the heavies back as missile pods on either shoulder. the heavy with this fit carries a targeting device in his hand which sends targeting data to the missile pods. these missiles when fired shoot up into the air and...
- by ADAM-OF-EVE - at 2014.01.21 00:26:00
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875. i worry for the new logi - in General Discussions [original thread]
KING CHECKMATE wrote: ADAM-OF-EVE wrote: Lv2spd2 wrote: ADAM-OF-EVE wrote: but im a logibro, im here to repair and supply people. i dont want to be forced into spamming just to compete because thats the only effective way to use my su...
- by ADAM-OF-EVE - at 2014.01.21 00:03:00
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876. Why CCP are you taking my Logi reps Why - in Feedback/Requests [original thread]
Ghostt Shadoww wrote: Hey eve whats up bud.....exactly bro giving up armor for a rep hummm...maybe in gall logi since they have 5 low slots yes well thats the only logi im not proto in so i will have to see about specing into it or just giv...
- by ADAM-OF-EVE - at 2014.01.20 21:12:00
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877. Why CCP are you taking my Logi reps Why - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: If you need the self-repairs, fit a local armour rep. Simple. sure we will just give up 200ehp to fit one, thats perfect balance against every combat class thats getting both an ehp buff and a dps buff
- by ADAM-OF-EVE - at 2014.01.20 21:02:00
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878. i worry for the new logi - in General Discussions [original thread]
Lv2spd2 wrote: ADAM-OF-EVE wrote: but im a logibro, im here to repair and supply people. i dont want to be forced into spamming just to compete because thats the only effective way to use my suit Why would it be? Your repairing, resurre...
- by ADAM-OF-EVE - at 2014.01.20 20:45:00
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879. new heavy weapon variants of current heavy weapons - in Feedback/Requests [original thread]
Hecarim Van Hohen wrote: ADAM-OF-EVE wrote: 2) high caliber machine gun (HCMG) fires high caliber explosive rounds which detonate on impact with heavy armor (vehicles). this weapon has a large rate of fire but with a large spread, this sho...
- by ADAM-OF-EVE - at 2014.01.20 18:51:00
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880. new heavy weapon variants of current heavy weapons - in Feedback/Requests [original thread]
1) rapid assault forge gun, fires rounds in rapid succession. pull the trigger and expend the clip slowly over time. these rounds charge and fire at 1 sec intervals for about 1200 damage over 6 secs and a clip size of 15-20 (maybe more). it would...
- by ADAM-OF-EVE - at 2014.01.20 18:43:00
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