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1281. Salavage Hoarders - in General Discussions [original thread]
You only get advanced and proto gear as salvage. Why do you get 2 grenades but 5 dropships at a time? I think I have 30 Eryx's and 25 Prometheus' plus a few tanks, LAVs and a whole bunch of adv and proto dropsuits of all types. They are all in m...
- by A'Real Fury - at 2013.03.03 22:03:00
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1282. FW Economic Model Concerns -CCP Nothin- - in General Discussions [original thread]
Guess we are running out of steam here. While it was enjoyable putting our views across we will need more info from CCP before we can progress.
- by A'Real Fury - at 2013.03.03 21:33:00
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1283. Active Booster question - in General Discussions [original thread]
WyrmHero1945 wrote: Buying the merc pack will save you 28,000 AUR on 4 active boosters that you could rather use on 4 passive boosters for even more weekly SP and extra AUR for equipment!!! Yes given a choice go with the merc pack as it is t...
- by A'Real Fury - at 2013.03.03 20:46:00
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1284. Active Booster question - in General Discussions [original thread]
Currently the active weekly cap is 190400 and then you go to the soft cap which is WP = SP upto a max of 1000 SP per battle. The active booster boosts all games by 50%. Therefore you gain an extra 95200 extra SP reaching the active cap I.e if you ...
- by A'Real Fury - at 2013.03.03 19:27:00
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1285. Elite players question for you - in General Discussions [original thread]
Panther Alpha wrote: The Black Art wrote: DS3 Panther Alpha wrote: Good luck having any " Elites " telling you their little secrets........ I been trying that for years. There aren't any secrets. Rofl.... right... if you say so. I...
- by A'Real Fury - at 2013.03.03 10:50:00
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1286. Elite players question for you - in General Discussions [original thread]
Yay Adski wrote: Neither. I just look at people and they die instantly. I look at people and I die instantly
- by A'Real Fury - at 2013.03.03 10:45:00
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1287. Power disparity and new players - in General Discussions [original thread]
I think it would be a good idea to limit new players from the higher SP players. I have been playing for about a month and I only started to have a chance of a decent game over the last couple/three weeks. Certainly in that first week I was absolu...
- by A'Real Fury - at 2013.03.02 23:26:00
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1288. A Good Day - in General Discussions [original thread]
Hey :-) Trust me when you usually get 4-6 0 clone crashes every day and then suddenly get none you get a little euphoric.
- by A'Real Fury - at 2013.03.02 20:58:00
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1289. a possible solution to the medic problem - in General Discussions [original thread]
I like the idea of it not counting as a death as it gives me more chance of reviving players. As I have discovered after I got my mic very few people have them. Glad I didn't spend too much on it :-).
- by A'Real Fury - at 2013.03.02 20:33:00
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1290. A Good Day - in General Discussions [original thread]
I believe, or at least really hope, that the recent hotfix has improved the stability issues particularly where the 0 clones crash is concerned. Today for the 1st time I had No 0 clone crashes at all. I only joined games at the start I.e from the ...
- by A'Real Fury - at 2013.03.02 20:23:00
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1291. What is "loot"? - in General Discussions [original thread]
That looks like an image from the closed beta. I wonder if CCP introduced it then, removed the function, in open beta and will reactivate it at later date. Or if it just legacy stuff that they have not got around to removing.
- by A'Real Fury - at 2013.03.01 14:29:00
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1292. Slay, Dust - in General Discussions [original thread]
When you log back onto Dust you should be able to assign it to your character once you have entered the redeem code into ps store.
- by A'Real Fury - at 2013.03.01 14:24:00
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1293. FW Economic Model Concerns -CCP Nothin- - in General Discussions [original thread]
CCP FoxFour wrote: The same goes DUST. If someone is online and leaves the station (joins a battle) they are fair game. You should not however be able to take someones district if they are not online. This would be no fun for either side and i...
- by A'Real Fury - at 2013.03.01 14:19:00
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1294. Sticky:Improved ambush spawn mechanics and new spawn locations feedback - in Feedback/Requests [original thread]
I agree after the initial spawn a certain amount of randomness would be nice. It would be highly useful if the spawn software were to monitor the death rate at a given spawn point I.e if people are dying at a given spawn point within 2-3 seconds a...
- by A'Real Fury - at 2013.03.01 12:04:00
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1295. What is "loot"? - in General Discussions [original thread]
Yes it will be interesting to see what happens with Loot. It is on the right hand side and grouped with the Isk sub-totals. So far it has never changed from 0 Isk. Salvage is on the left handside and is represented by pictures of the item found.
- by A'Real Fury - at 2013.03.01 11:31:00
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1296. Final straw - Tanks in ambush. - in General Discussions [original thread]
I do not think that tanks are OP but perhaps the battle finder needs more refinement. The problem is that you have fairly to very high SP players playing against new players with relatively low sp. This will eventually even out as people choose sp...
- by A'Real Fury - at 2013.03.01 11:17:00
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1297. Survival mode with drones - in General Discussions [original thread]
Have them patrol the redzone with random incursions into the actual combat zone :-)
- by A'Real Fury - at 2013.02.28 18:56:00
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1298. FW Economic Model Concerns -CCP Nothin- - in General Discussions [original thread]
Ran out of room in my previous post. In addition to allowing the dust and eve corps greater scope to interact it will also allow new ways of playing the game e.g. with the dust corp stopping supplies to the Eve corps and the Eve corp stopping or ...
- by A'Real Fury - at 2013.02.28 13:44:00
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1299. FW Economic Model Concerns -CCP Nothin- - in General Discussions [original thread]
A few more thoughts. Some of this has been said before. So to the mechanics of sovereignty. A lot has been mentioned about times and attacking districts when the owners are asleep and loyalty points. I think that all of these factors should be in...
- by A'Real Fury - at 2013.02.28 13:21:00
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1300. FW Economic Model Concerns -CCP Nothin- - in General Discussions [original thread]
A few quicks thoughts. Sorry if it has been mentioned before as this is a pretty long thread. Outside of ideological reasons I think a lot of wars are fought over resources i.e you lack something you need or want something somebody else has. No...
- by A'Real Fury - at 2013.02.27 17:15:00
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