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41. ANZAC News [TSOLE] The Southern Legion - Traitor takes 200+ Mil and kicks 200+ m... - in General Discussions [original thread]
first1NFANTRY wrote: Sad to hear BUT still can't shake the feeling that this is a scam. Although i've invested a couple million ISK's into the corp, i think this is where we part ways. How something like this could happen is beyond me. I a...
- by 5Y5T3M 3RR0R - at 2013.04.12 04:36:00
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42. ANZAC News [TSOLE] The Southern Legion - Traitor takes 200+ Mil and kicks 200+ m... - in General Discussions [original thread]
Just as a general information post [TSOLE] The Southern Legion has been hit by the treason bug this season. 200+ Mil Stolen. 200+ Members Kicked. As is to be expected IM-JUST TOO-PRO aka Broad Boy is now blacklisted. Due to this unfortunate eve...
- by 5Y5T3M 3RR0R - at 2013.04.12 00:12:00
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43. Minimitar scout suit picture!! - in General Discussions [original thread]
I'm not sure if anyone has noticed but what I can only assume is the Minimitar Scout suit has been leaked in images supplied with the new human endurance event!!! http://dust514.com/beta/human-endurance/ Look at the infantry unit standing to t...
- by 5Y5T3M 3RR0R - at 2013.04.07 07:47:00
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44. Did ISK per battle get a ninja nerf? Ambush - in General Discussions [original thread]
There is no nerf but many of the large corps have just entered an arms race to be the corp with the biggest wallet as of Planetary Conquest. Hence most corp players just shifted to cheaper fits in order to increase profitability. ...Cheaper fits...
- by 5Y5T3M 3RR0R - at 2013.04.07 07:27:00
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45. [Proposal] Changes to PC timers. - in Feedback/Requests [original thread]
Okay here's another possibility (including RP): Make it like the SP timer and make it so you must choose 7 seperate hour time slots during the week. Assumptions: 1. Each time slot functions like the standard daily timer already detailed. I.e. ...
- by 5Y5T3M 3RR0R - at 2013.04.07 07:17:00
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46. [Proposal] Changes to PC timers. - in Feedback/Requests [original thread]
Honestly, I don't see the larger timer window as a good situation because larger corps with a 24/7 presence could just use it to hold off fights and manipulate it to gain a strategic advantage without any balancing drawback. In this situation for...
- by 5Y5T3M 3RR0R - at 2013.04.07 06:27:00
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47. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
Hey CCP FoxFour! Thanks for listening, I personally think you have come up with a really good solution! I have two major questions though: 1. You mention zone is now locked when conquered, how long is this lock? 2. Will we be able to reset the...
- by 5Y5T3M 3RR0R - at 2013.04.05 23:04:00
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48. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
steadyhand amarr wrote: Unless corp A districts are also attacked and offlined making friends is a big part of EvE so corp B can be small but has a few friends to harass corp A. Also a corp can only store so many clones so simpley offline the ...
- by 5Y5T3M 3RR0R - at 2013.04.05 11:58:00
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49. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Maximus Stryker wrote: Goric Rumis wrote: I see your point. Say Corp A is a major corp with lots of districts, and Corp B is a small corp with only one district but great players. Corp A fights Corp B, loses but ...
- by 5Y5T3M 3RR0R - at 2013.04.05 11:12:00
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50. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
CCP FoxFour wrote: 5Y5T3M 3RR0R wrote: How about this for an idea ? Ditch the whole minimum 150 clone loss and instead have something similar to the following: Attacker wins by MCC Attacker gets upto 50 clones (lore, the MCC takes the CRUs...
- by 5Y5T3M 3RR0R - at 2013.04.02 20:40:00
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51. PC Reinforcement Increments Question - in General Discussions [original thread]
Oh ****.... If you expand this model what will quickly happen is the largest corps will quickly expand until they bump up against another large corp and then change direction to consume other small corps through sheer weight of numbers until even...
- by 5Y5T3M 3RR0R - at 2013.03.31 00:06:00
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52. PC Reinforcement Increments Question - in General Discussions [original thread]
gbghg wrote: 5Y5T3M 3RR0R wrote: Smaller corps will never be able to win territory off larger corps and ill demonstrate why. Corp A has three territories, Corp B have 10 territories. Corp A launches an attack from A1, is good and beats Cor...
- by 5Y5T3M 3RR0R - at 2013.03.30 23:37:00
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53. PC Reinforcement Increments Question - in General Discussions [original thread]
Smaller corps will never be able to win territory off larger corps and ill demonstrate why. Corp A has three territories, Corp B have 10 territories. Corp A launches an attack from A1, is good and beats Corp B in one match over territory B1. Co...
- by 5Y5T3M 3RR0R - at 2013.03.30 22:21:00
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54. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
How about this for an idea ? Ditch the whole minimum 150 clone loss and instead have something similar to the following: Attacker puts up 50 clones to the NPC Corp for CRU stock deployed to the field. Attacker wins by MCC Attacker gets 50 clone...
- by 5Y5T3M 3RR0R - at 2013.03.29 10:36:00
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55. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
Bendtner92 wrote: 5Y5T3M 3RR0R wrote: This is a terrible idea!! This system so far gives a massive advantage to the attacker and also encourages them to attack with the minimum number of clones because then they know their enemy won't get a...
- by 5Y5T3M 3RR0R - at 2013.03.29 08:57:00
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56. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
This is a terrible idea!! This system so far gives a massive advantage to the attacker and also encourages them to attack with the minimum number of clones because then they know their enemy won't get anything! This will also get worse in long di...
- by 5Y5T3M 3RR0R - at 2013.03.29 08:19:00
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57. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
The Black Jackal wrote: 5Y5T3M 3RR0R wrote: Maken Tosch wrote: 5Y5T3M 3RR0R wrote: Okay this is a really important question to me about the current conquest system. Who really wants to sell your conflict resource (clones) for a profit...
- by 5Y5T3M 3RR0R - at 2013.03.19 09:49:00
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58. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Maken Tosch wrote: 5Y5T3M 3RR0R wrote: Okay this is a really important question to me about the current conquest system. Who really wants to sell your conflict resource (clones) for a profit in a conflict game? Ships, moon resources, c...
- by 5Y5T3M 3RR0R - at 2013.03.19 05:30:00
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59. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Okay this is a really important question to me about the current conquest system. Who really wants to sell your conflict resource (clones) for a profit in a conflict game? We need to encourage the players to spend their clones in conflict and re...
- by 5Y5T3M 3RR0R - at 2013.03.19 01:48:00
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60. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Mr Gloo Gloo wrote: Possible scenario : Corp A with 100 members split and make 100 corp. They put in the same alliance. Each corp take a distric. Then, they all going back to the 1st corp --> they own 100 district the first day. I know t...
- by 5Y5T3M 3RR0R - at 2013.03.15 11:33:00
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