Pages: 1 2 3 4 [5] 6 7 8 9 10 20 |
81. AV feedback - in Feedback/Requests [original thread]
As AV goes Assault Swarm Launcher (Longer Lock-on range, Shorter Lock-on Time, Far Less Damage) Swarm Launcher (75 Meter Lock On Range (Might aid in Rendering if they have to get closer), 3 second Lock On time, Slightly less damage. 1000 damage ...
- by 501st Headstrong - at 2015.01.24 20:44:00
|
82. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Mima Sebiestor wrote: I have not read every page here. I apologize for any duplication in my request. Please add a requirement so that PC/raiding battles can only be entered by the corporations involved. This would effectively remove ringers...
- by 501st Headstrong - at 2015.01.24 20:15:00
|
83. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
I have to disagree Roman. If anything, not being able to bring help will stunt Raiding. MULA, despite what ppl say, is a strong corp. 8 of you could definitely beat 8 FWA if this ever happened. So being able to ring out, these new corps that will ...
- by 501st Headstrong - at 2015.01.24 20:01:00
|
84. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Kain Spero wrote: Roman837 wrote: All very interesting suggestions. My theory. To make raids much more attainable on both side...woukd be to make raids only be 8 attackers and 8 defenders. Make the map always a 4 point map. Reasons why. R...
- by 501st Headstrong - at 2015.01.24 14:13:00
|
85. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Pokey Dravon wrote: 501st Headstrong wrote: Ljke you said Pokey, you reap what you sow. You should not be able to steal, hide, and then be safe. A corp with relatively little to do after a war should be able to save up CP, get a twam, and s...
- by 501st Headstrong - at 2015.01.24 04:02:00
|
86. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
My reasoning for such was it takes such a high amount of CP that it cant be spammed, and it is for those grudge matches. It makesense in that ptiates tore their CP and Loot somewhere. That is it. You do not know where this is however, what map. If...
- by 501st Headstrong - at 2015.01.24 03:49:00
|
87. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Travis Stanush wrote: 501st Headstrong wrote: ****Raiding***** Corporations with no districts should be able to be raided however for substantial LP, with a No-show stealing a large amount of the corps CP (Not enough for a recoup however....
- by 501st Headstrong - at 2015.01.23 22:22:00
|
88. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Is the coding for the old guns like Compressed Particle Cannons and Fragmented Blasted gone, or can that be brought back, because there was a wealth of content there
- by 501st Headstrong - at 2015.01.23 22:21:00
|
89. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
Fox Gaden wrote: Multistage Approach to taking Districts in PC I would like to propose a Planetary Conquest winning condition revamp to make Clones a secondary wining condition rather than the primary winning condition as they are in PC no...
- by 501st Headstrong - at 2015.01.23 22:18:00
|
90. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Ok so I'm just going to try and compile with some ideas and workarounds Command Points: Earnable by every corporation member via near Corporation Missions. Must be used to in corp functions Upgrades to them: Reduces CP usage Generates CP Fa...
- by 501st Headstrong - at 2015.01.23 21:59:00
|
91. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Kevall Longstride wrote: How long do you think you and your 20-25 fiends will hold out against a corp of several hundred, well motivated players? I can see the elites holding out just fine. 'Several hundred playe...
- by 501st Headstrong - at 2015.01.23 12:06:00
|
92. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Kain Spero wrote: If CP aren't tied to district ownership then it seems you can raid all you want within you CP wallet without owning land. Thats the dream though
- by 501st Headstrong - at 2015.01.23 11:36:00
|
93. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Kevall Longstride wrote: Pagl1u M wrote: Kevall Longstride wrote: We want PC corps to recruit more players and grow the PC playerbase, which as a percentage of the total player base is stupidly low. This is why CP is based on player num...
- by 501st Headstrong - at 2015.01.23 11:31:00
|
94. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Kevall Longstride wrote: CP cost values for corp actions are not finalised and can be tweaked. There are likely ways to increase a corps CP pool based on numbers but I'd want a modifier to slightly increase CP action cost to prevent super large...
- by 501st Headstrong - at 2015.01.23 11:30:00
|
95. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Radar R4D-47 wrote: Incoming wall of text but I must get on my laptop. My phone won't cut it lol I'll read it General
- by 501st Headstrong - at 2015.01.23 11:28:00
|
96. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Breakin Stuff wrote: Raiding: 20 minute raid delay. Attacking force drops to map regardless of whether or not the defenders (who get an immediate muster email) are on-site. I love. If all hack points are taken and held for three minutes t...
- by 501st Headstrong - at 2015.01.23 11:27:00
|
97. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Kain Spero wrote: Something to consider in regard to timers and the CP cost of district attacks (would like to see this replaced with Warbarge mechanics in the long run). I would make attacks that vary from your own districts timer have an incr...
- by 501st Headstrong - at 2015.01.23 11:21:00
|
98. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Kevall Longstride wrote: We want PC corps to recruit more players and grow the PC playerbase, which as a percentage of the total player base is stupidly low. This is why CP is based on player numbersin corp and not districts owned. There are ...
- by 501st Headstrong - at 2015.01.23 11:04:00
|
99. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
I really like this. Are you guys looking for number speculations and more Corporation Modules or just our feedback on this atm? If just feedback, then my only concern is as previously stated- Large Corporations will fill up uber-quickly, however I...
- by 501st Headstrong - at 2015.01.23 10:50:00
|
100. Amarr Vehicle Names /Appreciation - in Feedback/Requests [original thread]
Tesfa Alem wrote: 501st Headstrong wrote: Amarrian Std - Crusader Adv- Exocrist Pro- SinRider DHAV- Oblivion UHAV-Purgatory I'll think of more How about SinEater instead of SinRider? I could dig that just as well :)
- by 501st Headstrong - at 2015.01.22 20:59:00
|
Pages: 1 2 3 4 [5] 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |