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381. [REQUEST] Dropships shouldn't just fall when HP reaches zero - in Feedback/Requests [original thread]
CELESTA AUNGM wrote: [quote=Evolution-7]When dropships reach zero HP, I would like to see it have 30 seconds of more flying time in which the pilot has to safely land and repair, but it is not as easy as it sounds. At 0 HP the dropship has con...
- by 501st Headstrong - at 2014.01.01 03:02:00
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382. [feedback] - in Feedback/Requests [original thread]
I still don't see why you can't get a squad of tanks and drop ships along with FGs and SLers and kill these tanks yourself. if you aren't willing to pay to right these guys off, then they are allowed to win
- by 501st Headstrong - at 2014.01.01 02:51:00
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383. SKILL PIONTS, HALF RESPC & FULL REPEC -DIY- - in Feedback/Requests [original thread]
Obviously I have been off the forums too long! There's unlimited SP, earn it. They'll most likely give us a respecs when all raciap gear is released. Until then, please have a great New Year and not **** me off with this stupid posts
- by 501st Headstrong - at 2014.01.01 02:47:00
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384. The Resolutions of 2014 Dust 514 - in Feedback/Requests [original thread]
Dust is in my mind, a great game. No one game is perfect, and if you haven't found a niche for yourself in 2014, I ask you try. For this is the year Dust will either begin to become the shooter of our dreams, or the resounding failure of the indus...
- by 501st Headstrong - at 2014.01.01 02:28:00
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385. [Feedback] We need a barrier of entry for Tanks - in Feedback/Requests [original thread]
Well let's see. Tanks get out tanks to kill infantry. Infantry then get in tanks. Once hostile tankers either have no more ISK to keep calling in tanks, or they get upset at constantly being blown up, Infantry gun game resumes and they try to hack...
- by 501st Headstrong - at 2013.12.23 20:34:00
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386. Weapon installations too weak - in Feedback/Requests [original thread]
Perhaps, but that still doesn't stop you from using the railgun to then destroy them, or get out another tank. I've killed turrets at 300 meters.
- by 501st Headstrong - at 2013.12.23 20:32:00
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387. remove all mlt items - in Feedback/Requests [original thread]
I fear no PC game. And honestly just no. I wouldn't mind automatically get the Combat Rifle with my militia suit, but I honestly run militia and go 20-2. No need to remove them...
- by 501st Headstrong - at 2013.12.23 20:30:00
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388. CCP, please get AV V HAV sorted - in Feedback/Requests [original thread]
Krom Ganesh wrote: *sigh* I'm starting to sound like a broken record. ) I know what you mean. I've been typing get out another tank for days now...
- by 501st Headstrong - at 2013.12.23 20:27:00
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389. CCP, please get AV V HAV sorted - in Feedback/Requests [original thread]
Very good assessment. Honestly I would be fine with that. Until then though, I would just say keep your Proto AV for when I get on or you have other friends. Then we shall take out tanks together. If you are alone however, use an HAV
- by 501st Headstrong - at 2013.12.23 20:26:00
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390. Weapon installations too weak - in Feedback/Requests [original thread]
I don't run around in a tank, I only use it to combat other tanks. And the trap was referring to blaster tanks. As for the Railgun tanks, well the way I see it get out a railgun and kill them, or seek cover my friend.
- by 501st Headstrong - at 2013.12.23 20:22:00
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391. [Feedback] We need a barrier of entry for Tanks - in Feedback/Requests [original thread]
This is a battlefield, not a playground where everything is controlled. Get out a tank and hunt down the squads of tanks if it is becoming such an issue. Stop whining about how one person should be able to drive off something with 7000 armor and s...
- by 501st Headstrong - at 2013.12.23 20:20:00
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392. Weapon installations too weak - in Feedback/Requests [original thread]
Adapt for the love of god. Use the Installations as traps. If a tank comes by to blow up an installation, have a friendly Sica hone in and destroy that tank. Our, have Avers at the HAV as it destroys the installation. The difference between an ins...
- by 501st Headstrong - at 2013.12.23 20:14:00
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393. CCP, please get AV V HAV sorted - in Feedback/Requests [original thread]
Because you can easily buy another tank. Your entire argument is predicated on how you need another HAV to beat said tank, why the hell just not get an HAV and kill him? If you have AVers and one HAV, I don't care what they run. You should either ...
- by 501st Headstrong - at 2013.12.23 20:08:00
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394. Request to the Community - in Feedback/Requests [original thread]
Lol true. What do you think of tanks at this point?
- by 501st Headstrong - at 2013.12.23 20:03:00
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395. Request to the Community - in Feedback/Requests [original thread]
I want to have civilized debate about tanks right now. Please stop spamming your pleas for OP and nonsense that I am forced to read. And no, I will not leave. I just wosh to know what is stopping you from getting a tank out if you are being "spamm...
- by 501st Headstrong - at 2013.12.23 18:36:00
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396. Request: Remove scanners from HAVs and LAVs - in Feedback/Requests [original thread]
Grt a tank if you are sick of people scanning you. Stop QQ about it already.
- by 501st Headstrong - at 2013.12.22 18:40:00
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397. Improving Scouts. Roles, Bonuses, And Abilities. - in Feedback/Requests [original thread]
I have played in a Militia Scout and get many kills with my ZN-28 Nova Knives. I prefer Assault though, but anyway I'd love to give you a video. Care to send me 300 dollars so I can buy the External Video Capture Equipment?
- by 501st Headstrong - at 2013.12.21 19:31:00
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398. Improving Scouts. Roles, Bonuses, And Abilities. - in Feedback/Requests [original thread]
Already have been. We aren't getting charge while Sprinting. Deal with it. Just drop kill from the tops of buildings like I do
- by 501st Headstrong - at 2013.12.21 18:36:00
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399. [Request] Unlimited Sprint - in Feedback/Requests [original thread]
Knives have already been improved. Don't expect to kill someone by running straight at them. I normally look for high ground and then drop kill, AC style
- by 501st Headstrong - at 2013.12.21 18:33:00
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400. The Next Expansion... - in Feedback/Requests [original thread]
Since Release Uprising has given us: Flaylock Pistols Plasma Cannons Rail Rilfe Combat Rifle Commando Suit HMG Fixes AR hit detection fixes New Maps Revamped Factional Warfare with Friendly Fire Loyalty Points Store( You can count that as Faction...
- by 501st Headstrong - at 2013.12.21 18:29:00
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