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501. [Request] Improving in-game information display - in Feedback/Requests [original thread]
Ok I just read through every post on this thread, and I can honestly say that every single idea here needs to be implemented. Further more, Squad mates on the minimap should not be green, it blends in too easily with a whole lot of blue friendlies...
- by 501st Headstrong - at 2013.09.05 23:10:00
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502. Dear CCP, 30 FPS are not optional! - in Feedback/Requests [original thread]
Should we start a petition or something?
- by 501st Headstrong - at 2013.09.05 18:09:00
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503. [New Feedback] After Trying Out the AR - in Feedback/Requests [original thread]
[quote=At this point, it's become more of a battle of who has the better gun and better armor rather than just a battle of wits.[/quote] You don't have to have the aim-assist on. I don't, and as a result I have very high pitched battles with my Du...
- by 501st Headstrong - at 2013.09.05 18:00:00
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504. Nova Knives Now The Only 'Broken' Weapon it Seems - in Feedback/Requests [original thread]
Yun Hee Ryeon wrote: Nova knives work fine for striking unwitting targets dead where they stand. They're troublesome for an actual fight, but you're maybe better off with a gun for that, anyway...? No, Nova Knives need a major upgrade. I sto...
- by 501st Headstrong - at 2013.09.05 17:54:00
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505. Sticky:The Community Team wants your feedback and ideas on events! - in Feedback/Requests [original thread]
IgniteableAura wrote: I think its important the rewards are more usable or unique. Its actually quite nice to give players a couple AUR weapons that don't require SP. However, these weapons usually aren't very effective when the user tries them...
- by 501st Headstrong - at 2013.09.05 17:43:00
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506. Sticky:The Community Team wants your feedback and ideas on events! - in Feedback/Requests [original thread]
Robert JD Niewiadomski wrote: Events are fine addition of diversity to the daily grind. Thanx I would like to see some vehicles involving events. Like LAV, HAV, DS death races. You could invent some "checkpoint" system for maps to define rac...
- by 501st Headstrong - at 2013.09.05 17:37:00
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507. [Request] Heavy weapon: Amarr plasma flamethrower - in Feedback/Requests [original thread]
[b wrote: [Attributes][/b] Standard Plasma Flamethrower Damage: 420 (estimate) per second (more than AR, less than HMG) Persistent burning damage: 30 per second Persistent burning duration on shielded/armored objects: 5 seconds Persistent burni...
- by 501st Headstrong - at 2013.09.05 05:35:00
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508. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
excillon wrote: CCP Wolfman wrote: Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? God no...The MD's need to be nerfed already, people are s...
- by 501st Headstrong - at 2013.09.05 05:29:00
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509. CCP are you even reading the AR nerf threads? - in Feedback/Requests [original thread]
a militia AR has the potential to kill a heavy in less than 3 seconds. that is utter bs[/quote] I second that notion. I have killed too many heavies with that gun. 12 rounds and you've knocked down their shields. 750 rpm= 12.5 rounds PER SECOND. ...
- by 501st Headstrong - at 2013.09.05 05:21:00
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510. Uprising 1.5 - in Feedback/Requests [original thread]
Instead of adding new weaponry and/or vehicles to the game as rumor has it( I'm trying to not believe in them), upgrade, or make use of the features already in the game. My prime concern is the WarBarge's map. This map has been in the game since R...
- by 501st Headstrong - at 2013.09.05 05:12:00
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511. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
CCP LogicLoop wrote: I would appreciate if we keep the requests out of this thread. We are trying to collect specific information. If you would like to make a request, feel free to start a new thread for it. Thank you. My apologies.
- by 501st Headstrong - at 2013.09.05 05:05:00
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512. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
Vrain Matari wrote: 501st Headstrong wrote: Well, it would greatly help me if you identified the maps that we play on. I'm not angered, I just cannot identify the maps that you are referring to. However, in terms of the Underground A map con...
- by 501st Headstrong - at 2013.09.05 05:00:00
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513. [Feedback] Dual Tank - in Feedback/Requests [original thread]
What does Dual-tank refer to? Pardon me, I'm not familiar with the term.
- by 501st Headstrong - at 2013.09.05 04:55:00
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514. [Feedback] Dual Tank - in Feedback/Requests [original thread]
Wait is this thread on tanks such as the Gunnlogi, or "tanks" as in people with high armor and shields on their dropsuits. The terminology is a little confusing, and the thread title sounded like an idea for dual tank that could be piloted for two...
- by 501st Headstrong - at 2013.09.05 04:47:00
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515. DUST 514 Forums: Optimization feedback - in Feedback/Requests [original thread]
While I will be good in 2 days, is it possible to allow new accounts to post more frequently. Just today, I ran into numerous threads and wanted to get in my 2 cents, but I have to wait 5 minutes before every post?! I know this is to stop spammers...
- by 501st Headstrong - at 2013.09.05 04:40:00
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516. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
Well, it would greatly help me if you identified the maps that we play on. I'm not angered, I just cannot identify the maps that you are referring to. However, in terms of the Underground A map connected by the long corridor, that map is my overal...
- by 501st Headstrong - at 2013.09.05 04:22:00
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