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821. DropSuit Command Skill & Dampeners - in Rookie Training Grounds [original thread]
Rynx Sinfar wrote: I disagree as I've seen scouts (actually I think PFBHs) who seemed to wait behind cover for me to turn, then suddenly shotgun to the head. Yah, but he's even better with the AR :P You don't need profile dampeners to hide ...
- by 0 Try Harder - at 2013.02.04 20:43:00
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822. Is there a tank guide somewhere? - in Rookie Training Grounds [original thread]
OMI43221 wrote: There still might be a place on the battlefield for LAVs other than chariots for heavy suits. I really haven't messed around with it much but putting a CRU and a scanner in one and bascially staying out of the fight might be wor...
- by 0 Try Harder - at 2013.02.04 19:50:00
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823. Is the SMG affected by both light weapon and sidearm weapon upgrades?? - in Rookie Training Grounds [original thread]
Ebola Kills wrote: BTW shotguns and pistols are also classified as a light weapon. No, pistols are also classified as a sidearm. Shotguns are a light weapon. Like Jotun said, you can put sidearms in the light weapon slot. If you try it on a...
- by 0 Try Harder - at 2013.02.04 19:49:00
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824. Need some advice on a Madrugar fit - in Rookie Training Grounds [original thread]
Tac Com wrote: Just to correct you here, you got shield hardeners right but armour hardeners are 60 seconds active and 15 seconds cooldown. Also resistance works on all of your armour including your plates. But armour resist does not help shie...
- by 0 Try Harder - at 2013.02.04 18:59:00
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825. DropSuit Command Skill & Dampeners - in Rookie Training Grounds [original thread]
LT apparition wrote: Real Question is How useful is it to use dampeners.....? It apparently works well against randumbs in pubs, but dampeners are almost completely useless to use in corp battles. Usually people don't run around like a chic...
- by 0 Try Harder - at 2013.02.04 18:28:00
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826. Is there a tank guide somewhere? - in Rookie Training Grounds [original thread]
I like what OMI said, and I want to add that LAVs require slightly different skills than HAVs, like turrets and such.
- by 0 Try Harder - at 2013.02.04 18:19:00
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827. Need some advice on a Madrugar fit - in Rookie Training Grounds [original thread]
Ah, I just read what tac com wrote, and that's good advice too. Armor hardeners are 25% reduction for 15s and a 60s cooldown. Shields are 25% reduction for 10s and a 30s cooldown. I want to add that for some reason the weakest armor hardeners hav...
- by 0 Try Harder - at 2013.02.04 18:16:00
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828. Need some advice on a Madrugar fit - in Rookie Training Grounds [original thread]
Zer0 Ko0l wrote: ST-201 Missile Launcher That's probably your biggest problem. Believe it or not, but you're probably better off getting out of your tank and using an Exile assault rifle than you are using those PoS turrets. CCP decided mi...
- by 0 Try Harder - at 2013.02.04 18:10:00
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829. Is the SMG affected by both light weapon and sidearm weapon upgrades?? - in Rookie Training Grounds [original thread]
oh, no light weapon skills do not affect sidearms. It is a different class of weapon.
- by 0 Try Harder - at 2013.02.04 05:31:00
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830. Do headshots matter? - in Rookie Training Grounds [original thread]
Warchild Zek wrote: I heard headshots make you unable to be revived also. yep
- by 0 Try Harder - at 2013.02.04 05:30:00
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831. Is the SMG affected by both light weapon and sidearm weapon upgrades?? - in Rookie Training Grounds [original thread]
Bojo The Mighty wrote: Sidearm skill. If it can be equipped as a Sidearm, then the sidearm skills effect it. yup! The only exception is a nova knife. They get skill ups from melee damage. I'm not sure if they get an increase from sidearm s...
- by 0 Try Harder - at 2013.02.04 01:43:00
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832. Do headshots matter? - in Rookie Training Grounds [original thread]
Scrambler pistol to armor (head) = 350% Scrambler pistol to shield (head) = 450%
- by 0 Try Harder - at 2013.02.04 00:49:00
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833. RTS Law: Rush, Boom, Defense - in Rookie Training Grounds [original thread]
Gemini Cuspid wrote: then it's straight to the depot to hack it and swap to an anti~armor build. DEATH TO ALL SUPPLY DEPOTS! edit: i h8 all you blue dots who hack them so I can't move my tank up. If you want tank support, don't hack the tu...
- by 0 Try Harder - at 2013.02.03 17:36:00
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834. Is one shield point the same HP as one armor point? - in Rookie Training Grounds [original thread]
Vyzion Eyri wrote: Lasers deal more to shields than armour. Explosives deal more to armour than shields. Hybrid weapons (I think these are blasters and rail guns) deal equal damage to both. Projectiles deal slightly more to armour than shields....
- by 0 Try Harder - at 2013.02.03 17:32:00
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835. Heavy HMG lifetime expectancy? - in Rookie Training Grounds [original thread]
Iam Krogan wrote: I've been playing with a HMG lately. It's kind of fun, but somehow this combination seems to make me everyone's favorite target. Red dots coming in from front, back and sides, all wanting to kill me. I get swarmed playing the ...
- by 0 Try Harder - at 2013.02.03 17:20:00
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836. Faster SP: Ambush or Skirmish? - in Rookie Training Grounds [original thread]
Johnny Starscream wrote: Which way is faster to get SP: Ambush or Skirmish? Or is is basically balanced out? Unfortunately it's not balanced at all, and it'll be even more IMBA once the SP change is implemented. You get more SP in ambush be...
- by 0 Try Harder - at 2013.02.03 17:16:00
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837. Going about it the right way. - in Rookie Training Grounds [original thread]
I'd make many alt psns (for passive sp) and many alt accounts. That way you can start to specialize into everything on all your guys, and figure out what you like most. It'll also mean you won't waste any points because you have a character for ev...
- by 0 Try Harder - at 2013.02.03 17:10:00
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838. Is there a tank guide somewhere? - in Rookie Training Grounds [original thread]
Nope. There's bits of advice about tanking here and there, but none of the good tankers have made a guide and posted it on public forums. Tanking has lots of strategies and details that aren't that obvious, and tanks are important to corp battles...
- by 0 Try Harder - at 2013.02.03 11:42:00
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839. Radar detection question - in Rookie Training Grounds [original thread]
Arramakaian Eka wrote: As long as I approach the enemy out of their line-of-sight and ensure they are facing the other direction, I get a jump on them 99% of the time. But that's my point. If you have to approach an enemy from behind for it ...
- by 0 Try Harder - at 2013.02.03 11:33:00
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840. [Request] Please nerf the new AV, and buff my HAV. - in Feedback/Requests [original thread]
Jackof All-Trades wrote: But seriously guys, as much as this rocked, Shouldn't this thread be on the locker room, I don't want this locked. I don't know what you mean, If this thread is sent to the latrine, That would be unforeseen. It would...
- by 0 Try Harder - at 2013.02.03 02:43:00
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