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Zer0 Ko0l
Subdreddit Test Alliance Please Ignore
0
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Posted - 2013.02.04 16:06:00 -
[1] - Quote
I must be doing something wrong. My tank doesn't last as long as other tanks I have come across. It may be just me or my fit is horrible.
Low: 2x Energized Plating 180mm Nanofibre Armor 60mm Nanofibre Armor Heavy IG-L Armor Repairer
High: Shield Regenerator
Turrets: ST-201 Missile Launcher 2x AT-1 Missile Launcher.
Stats: CPU - 233/241 PG - 2890/2958 Shield - 900 Armor - 6462 Recharge - 8.80 Repair - 0 (?) Speed - 24.00 m/s
Any advice is welcome. |
pegasis prime
The Shadow Cavalry Mercenaries
81
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Posted - 2013.02.04 16:58:00 -
[2] - Quote
Try replacing the nano fiber for Steal and Swap at Least One of your energised Plating for More armour try to supplement the 180 Mm With an additional 120 or 60 mm |
pegasis prime
The Shadow Cavalry Mercenaries
81
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Posted - 2013.02.04 17:00:00 -
[3] - Quote
OH and dont be afraid of Pulling Back While your repcycle is running or recharging |
Zer0 Ko0l
Subdreddit Test Alliance Please Ignore
0
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Posted - 2013.02.04 17:36:00 -
[4] - Quote
I feel like I don't have enough damage reduction honestly. Would you use armor hardeners? |
Tac Com
Sand Mercenary Corps Inc.
41
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Posted - 2013.02.04 17:40:00 -
[5] - Quote
A few point which will be covered in my guide to be finished soon, but I'll start with defensively.
While it's easier to manage with energized plating, hardeners are superior. With their 60 sec on-time and 15 sec off-time, a pair of hardeners can alternate to run non stop. If you start one when the other is halfway then you will always have one on and sometimes both. And the weakest hardener is 20% resistance. After that remove the nanofiber plates and put in a single 180mm steel plate and a torque mod. This is a basic and balanced tank fit defensively. There are stronger fits but I would recommend them only to experienced tankers.
Offensively, what is it you want to do? Currently missiles are woeful and handle combat poorly compared to hybrids. At long range use railguns and at short range use blasters. If you want infantry sweeping blasters usually do better and railguns usually do better vs armour and installations.
I'll expand more on that in the guide but hope that helps. |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
114
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Posted - 2013.02.04 18:10:00 -
[6] - Quote
Zer0 Ko0l wrote: ST-201 Missile Launcher
That's probably your biggest problem. Believe it or not, but you're probably better off getting out of your tank and using an Exile assault rifle than you are using those PoS turrets. CCP decided missile turrets should be almost useless.
Zer0 Ko0l wrote: ST-201 Missile Launcher
CCP also decided that small missile turrets would be useless. This is for two reasons:
1) they straight up suck 2) to fit nice small turrets, you usually have to sacrifice tank. If you have no problem tanking, and no problems with pg and cpu, fit better turrets, otherwise just use them for fitting purposes. If CCP let us not use any small turrets at all, we'd be much more effective on the field. You have to understand that small turrets have crap range, and they can only fire from the same place as your main gun (your tank :p). Why anyone would sit there taking swarms/forges instead of infantry getting out of the tank and killing them while you move back and provide them anti infantry cover is beyond me.
I suggest that you get rid of the large missile turret and get a blaster. Armor tanks are best at anti infantry. Blaster turrets are PG heavy, and the armor tanks have more PG than shield. Shield tanks go for the CPU.
Use small turrets for fitting. Use a standard missile turret if you have CPU to spare and need PG, or use a standard blaster turret if you need CPU but have PG.
Zer0 Ko0l wrote: 2x Energized Plating
So many people don't know this, but the hardeners only give their bonuses to the hull of the tank, and not any plates or extenders. That's why many tankers use active hardeners instead of passive. Armor tanks have more hp than shield, so passive might be fine. I don't know, you might have to play around with it or ask another good armor tank. The Madrugar with level 5 field mechanics (+25% to armor) has 3,625 hp. The passive hardener (15%) is like an extra 543.75 hp.
I know some armor tanks use mods that increase their speed. I don't know how effective they are, so you might want to play around with that.
What will help your survivability with a blaster is keeping close to your targets. Don't engage a railgun tank at range. I have no idea why they do it, but I've seen many blaster tanks call in another blaster tank after I've blown their first one up. I don't mind the free points, but whatever. |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
114
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Posted - 2013.02.04 18:16:00 -
[7] - Quote
Ah, I just read what tac com wrote, and that's good advice too. Armor hardeners are 25% reduction for 15s and a 60s cooldown. Shields are 25% reduction for 10s and a 30s cooldown. I want to add that for some reason the weakest armor hardeners have the same pg/cpu requirements as the strongest, so there's no reason to use anything but the strongest.
Edit: Sorry for the bad info, thanks Tac Com for correcting in the post below ^_^. |
Tac Com
Sand Mercenary Corps Inc.
41
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Posted - 2013.02.04 18:31:00 -
[8] - Quote
0 Try Harder wrote:Ah, I just read what tac com wrote, and that's good advice too. Armor hardeners are 25% reduction for 15s and a 60s cooldown. Shields are 25% reduction for 10s and a 30s cooldown. I want to add that for some reason the weakest armor hardeners have the same pg/cpu requirements as the strongest, so there's no reason to use anything but the strongest.
-- You usually take damage in burst while you get to cover. Once you're in cover, you shouldn't be taking too much damage for a bit. Your infantry should also be engaging enemy AV at this time. Swarm launchers and a pistol at range vs. an AR... =]
Just to correct you here, you got shield hardeners right but armour hardeners are 60 seconds active and 15 seconds cooldown.
Also resistance works on all of your armour including your plates. But armour resist does not help shields obviously.
EDIT: Also, a reason to use the lower tier hardeners? Cost. If I'm fitting a cheap Soma for early game to test the waters I don't want over 100k in hardeners. I save those for the good stuff :D But even the cheapest hardener is better then 2 energized plating due to stacking penalties. |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
114
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Posted - 2013.02.04 18:59:00 -
[9] - Quote
Tac Com wrote:Just to correct you here, you got shield hardeners right but armour hardeners are 60 seconds active and 15 seconds cooldown.
Also resistance works on all of your armour including your plates. But armour resist does not help shields obviously.
lol thx, shows how much I know about armor tanking!
But really, resistance works on plates too? Why can't they make that for shields! The shield hardeners only work on the hull and not the extenders =(
For armor, does the armor skill field mechanics work on plates too? The shield skill doesn't work on the extenders.
edit: thanks for the correction... hate to give ppl bad advice >.< |
Tac Com
Sand Mercenary Corps Inc.
41
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Posted - 2013.02.04 19:21:00 -
[10] - Quote
0 Try Harder wrote:Tac Com wrote:Just to correct you here, you got shield hardeners right but armour hardeners are 60 seconds active and 15 seconds cooldown.
Also resistance works on all of your armour including your plates. But armour resist does not help shields obviously. lol thx, shows how much I know about armor tanking! But really, resistance works on plates too? Why can't they make that for shields! The shield hardeners only work on the hull and not the extenders =( For armor, does the armor skill field mechanics work on plates too? The shield skill doesn't work on the extenders. edit: thanks for the correction... hate to give ppl bad advice >.<
For plates, no, mechanics only works on base value. But hey, free HP :D And it helps dropsuits too so no reason not to get it right?
And as for shield resistance I'll have to test but I'm assuming they are using the same formula from EVE with regards to how resistance is applied. Normally resistance is applied to your entire value including extenders but some weapons do more damage to shields then others. But I'll confirm that before writing my guide.
Regarding speed though, armour plates slow your acceleration so powerplants help offset that penalty. It's something shield tanks usually don't have to worry about.
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