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341. [Request] Passive Shield Resistance Amplifiers Apply to All Shields - in Feedback/Requests [original thread]
Chances Ghost wrote: 0 Try Harder wrote: Right now we need more data. We can get it from testing or from CCP, but like I said earlier it is all speculation at this point. we have EVE, its a carbon copy. and how i stated is how damage is ...
- by 0 Try Harder - at 2013.04.08 21:54:00
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342. [Request] Passive Shield Resistance Amplifiers Apply to All Shields - in Feedback/Requests [original thread]
I don't expect CCP to tell us exactly how everything is done, but it would be nice to know if the passive shield resistance mods work on the entire shield or just the hull :P It would also be nice to know how the damage is calculated when it goes...
- by 0 Try Harder - at 2013.04.08 21:52:00
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343. [Request] Passive Shield Resistance Amplifiers Apply to All Shields - in Feedback/Requests [original thread]
Right now we need more data. We can get it from testing or from CCP, but like I said earlier it is all speculation at this point.
- by 0 Try Harder - at 2013.04.08 21:48:00
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344. [Request] Passive Shield Resistance Amplifiers Apply to All Shields - in Feedback/Requests [original thread]
Anyways chance, you seem to be missing one key thing. From the testing, it appears as though the resistances might be different between shield extenders and no shield extenders. When I had high shield extenders, I took more damage. No/low shield ...
- by 0 Try Harder - at 2013.04.08 21:44:00
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345. [Request] Passive Shield Resistance Amplifiers Apply to All Shields - in Feedback/Requests [original thread]
Chances Ghost wrote: the game at no point calculates your tanks EHP thats just math we as players do yah sorry, wrong term, I meant HP lol will edit.
- by 0 Try Harder - at 2013.04.08 21:40:00
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346. [Request] Passive Shield Resistance Amplifiers Apply to All Shields - in Feedback/Requests [original thread]
ah, chance posted before i did ^_^ Anyways, yes, there are a crazy # of calculations. It would have some big implications on armor too. We can test what damage is done when the shot goes into armor, and what resistances (if any) are applied to it.
- by 0 Try Harder - at 2013.04.08 21:38:00
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347. [Request] Passive Shield Resistance Amplifiers Apply to All Shields - in Feedback/Requests [original thread]
Ya, I can test stuff with you later tonight (Eastern Standard Time) if you are on. I have all the small turrets, prof 2 in them, and all the large hybrid with pro 5. I thought it was just check for shield, if shield then... but if armor then... ...
- by 0 Try Harder - at 2013.04.08 21:36:00
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348. [Request] Passive Shield Resistance Amplifiers Apply to All Shields - in Feedback/Requests [original thread]
Shields and armor have different resistances. A possibility could be that the shield extenders are considered a shield outside of the shield on the vehicle itself. We know there are some differences already because shield control works on the base...
- by 0 Try Harder - at 2013.04.08 20:00:00
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349. Gunnlogi 1 Fitting - in Rookie Training Grounds [original thread]
You might find it helpful to look at the fittings posted in other HAV threads.
- by 0 Try Harder - at 2013.04.08 19:29:00
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350. Is this a good Demolitions Fit? - in Rookie Training Grounds [original thread]
Replace precision enhancer with a shield extender. Replace armor plates with something else. You can ditch the injector for another set of explosives. You can carry Remote Explosive + F/45 RE and it'll let you get the full number of both on the fi...
- by 0 Try Harder - at 2013.04.08 19:28:00
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351. [BUGS] Vehicle mods and turrets - in Technical Support/Bugs [original thread]
So I have noticed a few things, and I am not sure if they are bugs or not. 1) Low Throughput Field Stabilizer II description reads, "10% bonus to hybrid turret damage" (for small hybrid turrets). However, the attributes state "Damage Bonus 12%". ...
- by 0 Try Harder - at 2013.04.08 19:06:00
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352. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
wtf.... so I am always curious about all turrets, so I started playing around with the LMT installation turret. I saw a sniper @ 412m out, and it said 0% and did not give me a red target. I shot a volley at him, and I got hit markers and he took d...
- by 0 Try Harder - at 2013.04.08 18:51:00
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353. Simply what is the average two farthest point on a Skirmish map, sniper needs to... - in Rookie Training Grounds [original thread]
Just don't snipe me too many times if I am on foot because then I'll pull out my proto tank and we can play one of my favorite games, MY RAILGUN IS BIGGER THAN YOURS . :P Yah, I was surprised you didn't move up sooner, but then I was like wel...
- by 0 Try Harder - at 2013.04.08 17:55:00
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354. CCP...Imps still have not had the Dev game they were promised. - in General Discussions [original thread]
WELL AT LEAST YOU GUYS GOT BLACK OPS LAVS or did you? ^_<
- by 0 Try Harder - at 2013.04.08 17:27:00
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355. REQUEST: Any chance for Mechs ala Starhawk to stomp on tanks and LAV? - in Feedback/Requests [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: Oh, so you're the guy who still has trouble with HAVs? If this is put in i will raaaaaaaaaaaage
- by 0 Try Harder - at 2013.04.08 17:03:00
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356. Simply what is the average two farthest point on a Skirmish map, sniper needs to... - in Rookie Training Grounds [original thread]
But some of my favorite snipers multi-taskers. They can run with infantry and switch to scopes when needed, either using a secondary weapon as a primary (ie pistol), the sniper rifle itself to hit close to medium range targets, but still have the ...
- by 0 Try Harder - at 2013.04.08 16:13:00
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357. Simply what is the average two farthest point on a Skirmish map, sniper needs to... - in Rookie Training Grounds [original thread]
Poison Prey wrote: I know other factors are involved, such as the ability to spot the enemy, but I tend to manage. I suggest skilling up your SMG (or perhaps pistol) skills so that you can engage in some CQC. Also, sitting in the same pla...
- by 0 Try Harder - at 2013.04.08 16:09:00
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358. Is this a good shield HAV fit? - in Rookie Training Grounds [original thread]
ladwar wrote: there fixed it for ya lol thx ^_^ I really do need to do more tests to get a definite answer, but hopefully a dev can just give me one xD
- by 0 Try Harder - at 2013.04.08 16:00:00
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359. [Request] Passive Shield Resistance Amplifiers Apply to All Shields - in Feedback/Requests [original thread]
post numbers... lol if you want to test, go test!
- by 0 Try Harder - at 2013.04.08 07:17:00
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360. Is this a good shield HAV fit? - in Rookie Training Grounds [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=677158 Trying to get a CCP Dev to explain how it works, but as of right now I would not count on the passive resist mod working on the entire shield.
- by 0 Try Harder - at 2013.04.08 07:12:00
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