Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 |
361. [Request] Passive Shield Resistance Amplifiers Apply to All Shields - in Feedback/Requests [original thread]
ladwar wrote: im going to take a wild guess he didn't hit the same spot every time Well, your wild guess is wildly wrong... lol edit: <[]_Try_Harder> i need more tests to fully do it, but i wasted plenty of isk already :P <[]_Tr...
- by 0 Try Harder - at 2013.04.08 07:09:00
|
362. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
prlly should check all of the turrets. The Large Missile Installations can hit targets at ranges of over 217 meters. (Just check the LMT on the 4 point map- south spawn LMT can hit the supply depot)
- by 0 Try Harder - at 2013.04.08 06:33:00
|
363. [Request] Passive Shield Resistance Amplifiers Apply to All Shields - in Feedback/Requests [original thread]
Hi! So I heard that passive shield resist mods (increase damage resistance of the vehicle's shields) only work on the hull of the tank, and not any extra shield. A Sica's base HP is 2,000. If I put 1,000 of shield extenders on the sica, a 10% dmg ...
- by 0 Try Harder - at 2013.04.08 05:53:00
|
364. Returning player but have some questions - in Rookie Training Grounds [original thread]
You make the most $ by killing players/vehicles in PROTO lvl gear and mods. Before reset, people sometimes made over 1mil isk/match, the highest I have heard of is in the 900k range (again, killing all PROTO geared players in pubs) The highest I'...
- by 0 Try Harder - at 2013.04.08 04:07:00
|
365. How to you earn a lot of ISK and Skill Points after a battle? - in Rookie Training Grounds [original thread]
Most ISK I've gotten since open beta was between 720,000 and 750,000. My corp mate got over 900k. You earn more for killing/destroying players and vehicles with good gear. It seems like you get isk for everything (like hacking). The big bucks come...
- by 0 Try Harder - at 2013.04.08 03:56:00
|
366. Ill Omens Snipe FAILED! - in The War Room [original thread]
Mithridates VI wrote: znignflo72 wrote: You're trying way to hard If you're going to fall back on silly assertions like that, I'm going to lose all hope in this conversation getting less boring. Might as well quit, you shouldn't have e...
- by 0 Try Harder - at 2013.04.07 23:59:00
|
367. Ill Omens Snipe FAILED! - in The War Room [original thread]
Mithridates VI wrote: znignflo72 wrote: Because this is an alt and you make more post on the forum? This is Tryhard514, pretty much everyone has seen or heard of me... You, I have never heard of until today, and I'm pretty sure that goes for...
- by 0 Try Harder - at 2013.04.07 23:45:00
|
368. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
ladwar wrote: ST missiles all kinds. Accelerated, cycled, fragmented, standard. and i stand corrected it was at 188m. i am going to try higher level missiles but i do not think it will change anything. Sweet ^^ I have one more question too...
- by 0 Try Harder - at 2013.04.07 23:00:00
|
369. [Proposal] Turret type changes. - in Feedback/Requests [original thread]
Cerebral Wolf Jr wrote: large blaster range is too far. They can be used against anything really... idk o.o I thought so too when I was running infantry, but: 80GJ Scattered Ion Cannon Max Range: 199m Optimal Range: 1 - 85m Meta Level: 9 '...
- by 0 Try Harder - at 2013.04.07 22:56:00
|
370. [Feedback] Kicking Players out of Vehicles: Not a Great Idea - in Feedback/Requests [original thread]
Logi Bro wrote: you are an as*hole. Thank you. edit: put up the edited version instead. You can look for the "uncensored" on youtube if you're cool and want the real song.
- by 0 Try Harder - at 2013.04.07 22:00:00
|
371. [Proposal] Turret type changes. - in Feedback/Requests [original thread]
I think all installations should be nerfed, but player skills should affect them. The range bit seems iffy to me. Blaster turrets can already tear up the infantry I have seen in pub matches, and railgun installations can damage tanks. I think they...
- by 0 Try Harder - at 2013.04.07 21:52:00
|
372. Corporation Tax - in Feedback/Requests [original thread]
Why do so many people want the EVE tax to be the same as the dust tax, and not let CEOs decide? IMO CCP should wait until ISK can be transferred between EVE and DUST before they make the tax the same. If they do not, I'm going to bet that a few c...
- by 0 Try Harder - at 2013.04.07 21:13:00
|
373. Are Nova Knives Affected by Hand to Hand Combat and Myfobril Stims? - in Rookie Training Grounds [original thread]
hydraSlav's wrote: 0 Try Harder wrote: lol ty ^_^ The odd thing is that it has to be an enemy supply depot. Nova knives do not seem to hit neutral Supply Depots or CRUs. Can we test direct AV nade damage the same way? Let me rephrase th...
- by 0 Try Harder - at 2013.04.07 20:20:00
|
374. Announcement:Community Spotlight - Kain Spero's Tournaments - in Announcement and Events [original thread]
Awesome guy getting some sweet and well deserved recognition. All of the work you put into the tournaments has made them a success.
- by 0 Try Harder - at 2013.04.07 20:00:00
|
375. Are Nova Knives Affected by Hand to Hand Combat and Myfobril Stims? - in Rookie Training Grounds [original thread]
lol ty ^_^ The odd thing is that it has to be an enemy supply depot. Nova knives do not seem to hit neutral Supply Depots or CRUs.
- by 0 Try Harder - at 2013.04.07 19:41:00
|
376. SI vs PFBHz: 200 mil ISK, DATE TBA - in The War Room [original thread]
Come see the biggest contract since PFBHz and PRO put 600mil ISK into play! RULES Each side puts up 100 mil ISK. SI MUST BRING AT LEAST TWO SNIPERS. PFBHz MAY NOT BRING ANY SNIPERS. http://puu.sh/2vI3S
- by 0 Try Harder - at 2013.04.07 17:35:00
|
377. Simply what is the average two farthest point on a Skirmish map, sniper needs to... - in Rookie Training Grounds [original thread]
oh, I can get a shot easily lol. I was trying to say that on my screen I can see targets with arms and legs and heads at over seven hundred meters. It's just that my camera isn't that good. http://puu.sh/2vCh6 http://puu.sh/2vCiJ http://puu...
- by 0 Try Harder - at 2013.04.07 14:38:00
|
378. Shotgun Scout Militia fit guide - in Rookie Training Grounds [original thread]
pegasis prime wrote: One of my favourite fits to run pub machesis the dragonfly suit with a burst and a breech scrambler pistol I petty much use the followung fits for a laugh and they are quite effective and cheep so you can profit from any ga...
- by 0 Try Harder - at 2013.04.07 14:09:00
|
379. Need help finding a good starting build - in Rookie Training Grounds [original thread]
Matakage wrote: Is there a way to progress further in this game without having to endure the tedious and frustrating task of actually playing it? xD If you haven't noticed yet, there are a number of AFK farmers inside the MCC...
- by 0 Try Harder - at 2013.04.07 06:08:00
|
380. Need help finding a good starting build - in Rookie Training Grounds [original thread]
Alright Best starting class is arbiter. This game is also known as "Shield514" Arbiter class gives you the best boost to your shield skills. > get complex shield extenders > type-II assault > get a GEK > upgrade light weapon sharpsho...
- by 0 Try Harder - at 2013.04.07 06:04:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 |
First page | Previous page | Next page | Last page |