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121. {Request} Please look into Shield Tanks - in Feedback/Requests [original thread]
The dark cloud wrote: have a speed fit which goes allmost as fast like a LAV That's not true at all if you're talking about shield tanks. The Sagaris only has three low slots, and the nanofibers don't bring you close to the speed of a LAV. ...
- by 0 Try Harder - at 2013.04.01 03:10:00
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122. {Request} Please look into Shield Tanks - in Feedback/Requests [original thread]
Joseph Ridgeson wrote: The nail in the coffin is that Armor Hardeners are infinitely better than Shield Hardeners. The 'Surge' Shield Reinforcement reduces damage by 30% with a 10 second active time and a 30 second cooldown. It is the best Shi...
- by 0 Try Harder - at 2013.04.01 03:03:00
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123. Assault Forge Guns - in Feedback/Requests [original thread]
Honestly, I'm ok right now with a good forge gunner being able to solo a proto shield tanked sagaris. (If you say this is bad tanker/not possible, you are just doing it wrong.) I'd like it if the cost of a proto forge gun was higher. To solo the ...
- by 0 Try Harder - at 2013.04.01 00:34:00
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124. [Request] Troll, Raid and Pillage Corps in Planetary Conquest - in Feedback/Requests [original thread]
I guess something more than just stealing clones, but something less than taking it over. Idk, just might be fun.
- by 0 Try Harder - at 2013.04.01 00:23:00
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125. [Request] Troll, Raid and Pillage Corps in Planetary Conquest - in Feedback/Requests [original thread]
Basically, I want a way to lock down an enemy district. Make it so that another corp has to spend resources or something on it, but cannot use it. It might be that let's say I attack another corp's district, beat all of their clones, but I don't ...
- by 0 Try Harder - at 2013.04.01 00:21:00
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126. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
Also, if we have to wait multiple days to deplete a corp's clone reserves, do we have the option to lock it down for ourselves for that entire time? I just don't want to make it so that some alt corp can safeguard the location after an assault ha...
- by 0 Try Harder - at 2013.03.28 23:09:00
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127. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
CCP FoxFour wrote: Because I won, and because you had a production facility, I take 50 extra clones back with me. Half of what would have been generated. I don't touch your clone reserves. So do you think a way to make it so more clones ca...
- by 0 Try Harder - at 2013.03.28 23:06:00
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128. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
CCP FoxFour wrote: Defender has 300 clones and a production facility (PF generates 100 clones a day). Attacker attacks. Attacker wins. Attacker has 100 clones at the end of the battle. Defender does not get 100 clones on their next reinforcemen...
- by 0 Try Harder - at 2013.03.28 21:58:00
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129. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
=] thx for giving us the opportunity! I'll post lots in a bit (gtg for now >.<)
- by 0 Try Harder - at 2013.03.28 21:55:00
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130. [Request] In-game Patch message - in Feedback/Requests [original thread]
I actually LOVE how they are doing it. It allows them to test things live, and people give feedback about whether or not stuff is OP without a bias. For instance, if CCP makes a post about reducing (something) about the GEK, but actually doe...
- by 0 Try Harder - at 2013.03.16 18:25:00
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131. Dropship collision dmg is absolute kitten. - in Feedback/Requests [original thread]
(Posting this here because I probably don't need to start another thread about this.) Collision damage for ALL vehicles is now too high. I know it was reduced, (probably too much... I spent entire matches ramming into objects and walls at full sp...
- by 0 Try Harder - at 2013.03.16 17:37:00
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132. [Feedback] Barrel "Bounce" - in Feedback/Requests [original thread]
Before the small patch, a HAV's main gun used to bounce just after you stopped moving. This made it so you had to either come to a complete stop to fire a shot, or fire while you're moving. I liked this mechanic a lot, even though I have missed a ...
- by 0 Try Harder - at 2013.03.16 17:30:00
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133. [FEEDBACK][BUGS] Rail test and info returned. - in Feedback/Requests [original thread]
Gusk Hevv wrote: Just a quick reminder; the best armor hardener is only as good as the worst shield hardener. edit: if you'd like to see the full comparasion, you should look at Caeli's other post here. It'll give you a full explanation w...
- by 0 Try Harder - at 2013.03.11 01:11:00
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134. [FEEDBACK][BUGS] Rail test and info returned. - in Feedback/Requests [original thread]
The Sagaris makes up for its bad HP and bad Repair with high damage. It's a glass cannon. The Surya is able to do slightly less damage at long range, but can tank and tear everything up at close (kind of like a fat suit with a logi -___-). curren...
- by 0 Try Harder - at 2013.03.10 20:17:00
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135. [FEEDBACK][BUGS] Rail test and info returned. - in Feedback/Requests [original thread]
Free Beers wrote: Having them in High slots gives shields tanks bonus to alpha damage but weaka cqc infantry/tanks. I think both armor and shield need to be viable to run every turret and mod. Though each tank fit can and should have different ...
- by 0 Try Harder - at 2013.03.10 20:16:00
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136. [FEEDBACK] If rails are fixed[CCP should read] - in Feedback/Requests [original thread]
And thanks for info and research I really enjoy shield tanking. I'd be sad if CCP made Caldari tanks go the way the missiles went ;( I have started to prepare for it too. Fortunately many of the skills required for shield tanking are also requ...
- by 0 Try Harder - at 2013.03.10 00:56:00
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137. [FEEDBACK] If rails are fixed[CCP should read] - in Feedback/Requests [original thread]
Just curious, but if CCP switches the racial skill on Caldari tanks to a 4% bonus per point in marauder from missiles to railguns, would that help after the damage mod change? Surya is the clear winner for blaster builds, but I'm curious if the sh...
- by 0 Try Harder - at 2013.03.10 00:44:00
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138. [Feedback] Fixing Tanks Part 1: Broken Damage Mods combined with Rail Turrets - in Feedback/Requests [original thread]
Mavado V Noriega wrote: Rail tanker isnt that good if he cant snipe infantry Head glitch, no turret depression, and poor turret elevation. :P I hope CCP has logs tho lol.
- by 0 Try Harder - at 2013.03.10 00:30:00
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139. [Feedback] Fixing Tanks Part 1: Broken Damage Mods combined with Rail Turrets - in Feedback/Requests [original thread]
Mavado, shield tanks with a railgun are a counter to armor tanks. Infantry AV can't deal with armor tanks because they are able to use hardeners 24/7 and repair any damage done to them. The high alpha of the rail is what makes it so that armor rep...
- by 0 Try Harder - at 2013.03.09 22:17:00
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140. [Feedback] Fixing Tanks Part 1: Broken Damage Mods combined with Rail Turrets - in Feedback/Requests [original thread]
Idk, I'm still undecided lol. I really like being the best at one thing, and then figuring out how to use that advantage against others in multiple different situations, but I also like being as effective as I can be in multiple different situatio...
- by 0 Try Harder - at 2013.03.09 22:17:00
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