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61. [Feedback] Criticism of philosophy behind passive skills. - in Feedback/Requests [original thread]
Tiel Syysch wrote: Pre-emptive: Just because something is done a certain way in EVE does not mean it's the right way to do things. Thanks for that ^.^ I don't understand why so many want this to be the same game -.-
- by 0 Try Harder - at 2013.04.26 05:26:00
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62. Balancing the Massdriver (MD / Noob-tube / whatever) - in Feedback/Requests [original thread]
The MD is balanced. Kushmir Nadian wrote: Step #1 is losing the silly firing arc and making it a weapon that fires in a straight line. This will reward accuracy, allow it to work in medium range (right now it can't) but will also have the effe...
- by 0 Try Harder - at 2013.04.25 15:14:00
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63. (Request) 3 Team skirmish? - in Feedback/Requests [original thread]
I love your idea. Three team skirmish would be fun.
- by 0 Try Harder - at 2013.04.22 18:03:00
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64. [REQUEST] Bunny Hopping - in Feedback/Requests [original thread]
I think the last game I did this in is RTCW:ET :)
- by 0 Try Harder - at 2013.04.21 23:21:00
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65. [REQUEST] Bunny Hopping - in Feedback/Requests [original thread]
+1 It's the future, why the **** can't I jump as much as I want? BTW they'll never do this - there were so many people crying that the game is too fast. Plus it actually takes some skill. People don't seem to like weapons that take a little bit...
- by 0 Try Harder - at 2013.04.21 23:09:00
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66. Strafe Jumping - in Feedback/Requests [original thread]
Am I the first to give the OP a like? REMNANCY 1 wrote: it is an exploit allowed by a combination of the broken kinetic catalyser modules increasing how quickly you do everything and the horribly unbalanced input types umm...
- by 0 Try Harder - at 2013.04.21 19:28:00
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67. [Request] Making HAVs more tactical & squad-oriented - in Feedback/Requests [original thread]
Aythadis Smith wrote: To 0 Try Harder, I am kinda mental. Maybe insane. I might sacrifice a few tanks to you. Even if it is to become a better driver. Sounds good ^.^ Sadly, I'm definitely not anywhere near as good as some other players. I d...
- by 0 Try Harder - at 2013.04.21 01:51:00
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68. [Request] Making HAVs more tactical & squad-oriented - in Feedback/Requests [original thread]
BulletSnitcheZ wrote: Don't reply to this thread if you don't have anything constructive to add to the conversation. I am being constructive. Now stop dodging. 0 Try Harder wrote: BulletSnitcheZ wrote: I know EXACTLY what i'm talking ...
- by 0 Try Harder - at 2013.04.19 22:44:00
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69. [Request] Making HAVs more tactical & squad-oriented - in Feedback/Requests [original thread]
BulletSnitcheZ wrote: So you'd rather tanks remain exactly as they are now? if CCP doesn't make tanks more "multi crew oriented", they would seriously limit the tactical potential of these vehicles. Again, they are "multi crew oriented" alr...
- by 0 Try Harder - at 2013.04.19 20:39:00
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70. [Request] Making HAVs more tactical & squad-oriented - in Feedback/Requests [original thread]
Skihids wrote: It's not a nerf, it's a balancing. Done properly, a multi-crew tank would be far more powerful and harder to kill than today's tanks. It would require more enemy coordination to neutralize or destroy, yet it would still be balan...
- by 0 Try Harder - at 2013.04.19 19:14:00
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71. [Request] Making HAVs more tactical & squad-oriented - in Feedback/Requests [original thread]
BulletSnitcheZ wrote: I know EXACTLY what i'm talking about & i don't have to waste millions of ISK on your stupid challenge to prove you wrong either. If you're that confident and are right about the 50/50 chance, I'll pay you for the ta...
- by 0 Try Harder - at 2013.04.19 19:11:00
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72. [Request] Making HAVs more tactical & squad-oriented - in Feedback/Requests [original thread]
I like HAVs, and I feel like they have been gimped enough. They are fun to drive, and still effective if you use it as a team operated vehicle. You can do anything solo, but it does not make whatever you are doing good. To be honest, I and many o...
- by 0 Try Harder - at 2013.04.19 17:46:00
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73. [Request] Making HAVs more tactical & squad-oriented - in Feedback/Requests [original thread]
KalOfTheRathi wrote: 0, if you need a Gunner. Send me email. LOL I don't think anyone is taking bulletsnit as anything more than a disgruntled n00b. We all know he is 100% wrong, and he clearly does not want to put his money where is fingers ...
- by 0 Try Harder - at 2013.04.19 17:24:00
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74. [Request] New AUR (and Not P2W) Items - in Feedback/Requests [original thread]
Random Officer Loot: Since officer gear is randomly awarded as salvage from pub matches, I believe CCP can make an item (like a box) which contains one random stack of officer loot. Players will still have the option to grind out their officer...
- by 0 Try Harder - at 2013.04.19 17:13:00
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75. [Suggestion] A Possible Way CCP Can Make More Money - in Feedback/Requests [original thread]
I have heard different things about the next build. I would love it if a corp battle system similar to the current is in the next build. There are many contracts posted and battles that do not take place, so perhaps 100mil ISK or more must be wage...
- by 0 Try Harder - at 2013.04.19 17:12:00
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76. [Request] Change ISK Payout (or maybe explain :3) - in Feedback/Requests [original thread]
ok... I blow up installations and RDVs with the defender mark on. Usually if I'm not top of WP, it's because I was doing something terribly wrong. And I was in some guy's Surya and saw him take out a RDV with his blaster before it could even fini...
- by 0 Try Harder - at 2013.04.13 18:11:00
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77. [Request] Change ISK Payout (or maybe explain :3) - in Feedback/Requests [original thread]
I don't expect a full explanation, but it would be nice to know if you get more $ by putting better gear on the field, or more $ if you kill better geared players. ty ^.^
- by 0 Try Harder - at 2013.04.13 17:34:00
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78. [Request] Change ISK Payout (or maybe explain :3) - in Feedback/Requests [original thread]
The cost/meta lvl of gear that the killer used does not seem to be as big of a factor. One individual in my corp earned over 900k ISK killing many, many, many full PROTO players, and he ran almost 100% STD and ADV. (Mods like shield extenders were...
- by 0 Try Harder - at 2013.04.13 17:28:00
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79. [Request] Change ISK Payout (or maybe explain :3) - in Feedback/Requests [original thread]
So I noticed that I make more money from killing a few infantry in my tank than I do from blowing up HAVs. It seems like ISK payouts are based around meta level, and not around how much the items cost. > Match with enemy Sagaris and Surya (ene...
- by 0 Try Harder - at 2013.04.13 17:25:00
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80. [Request] Making HAVs more tactical & squad-oriented - in Feedback/Requests [original thread]
BulletSnitcheZ wrote: Quote: How about this. We do a 1v3 battle. You get a solo tank, I get two gunners. They will not use AV or anything like it on your HAV to keep it lol fair. It wouldn't matter at all actually, especially if both of us...
- by 0 Try Harder - at 2013.04.11 22:08:00
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