Pages: [1] 2 :: one page |
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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Himiko Kuronaga
SyNergy Gaming EoN.
1097
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Posted - 2013.08.05 00:16:00 -
[1] - Quote
Why does the vehicle active scanner sound like the malfunctioning horn of a Japanese clown car?
Such a strange choice... |
mollerz
Minja Scouts
803
|
Posted - 2013.08.05 00:23:00 -
[2] - Quote
Why does the charged sniper rifle sound like a cheap hotel hair dryer? |
Government CheeseBurger
Molon Labe. League of Infamy
524
|
Posted - 2013.08.05 00:53:00 -
[3] - Quote
Whats with the head shot sound. Don't get me wrong I like it, but whats the lore or reality of it. How does it function? Now that I think about. CCP you could sell Head shot "ring tones" for aurum. 400 AUR for an old fashioned ARUUUGAAAA car horn head shot sound. LOL |
cedz636
Brutor Vanguard Minmatar Republic
82
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Posted - 2013.08.05 00:54:00 -
[4] - Quote
why does the AR sound like a paintball gun? |
Michael Arck
sephiroth clones D.E.F.I.A.N.C.E
453
|
Posted - 2013.08.05 00:56:00 -
[5] - Quote
Government CheeseBurger wrote:Whats with the head shot sound.
It's the equivalent of Homer's "Doh!" |
Delta 749
Kestrel Reconnaissance
1585
|
Posted - 2013.08.05 00:57:00 -
[6] - Quote
cedz636 wrote:why does the AR sound like a typewriter?
Fixed |
Tupni
Capital Acquisitions LLC
33
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Posted - 2013.08.05 01:14:00 -
[7] - Quote
I miss the deep cello notes that played whenever you killed someone. :( |
TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
845
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Posted - 2013.08.05 01:15:00 -
[8] - Quote
jameson irish whiskey or gtfo |
Sete Clifton
PSU GHOST SYNDICATE DARKSTAR ARMY
285
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Posted - 2013.08.05 01:17:00 -
[9] - Quote
Why do regenerating shields sound like a knockoff of the TARDIS materializing...while it has a bad cold? |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
73
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Posted - 2013.08.05 01:31:00 -
[10] - Quote
cedz636 wrote:why does the AR sound like a paintball gun? Lmfao so darn true lol. |
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Nemo Bluntz
TeamPlayers EoN.
237
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Posted - 2013.08.05 01:39:00 -
[11] - Quote
Government CheeseBurger wrote:Whats with the head shot sound. Don't get me wrong I like it, but whats the lore or reality of it. The reality is that they picked a sound, from what I can gather, at total random.
A sound I like to imitate for my squad mates whenever I get it. SHBARRNNGG |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
115
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Posted - 2013.08.05 02:04:00 -
[12] - Quote
TEBOW BAGGINS wrote:jameson irish whiskey or gtfo Guinness, thanks |
Assert Dominance
Ahrendee Mercenaries EoN.
138
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Posted - 2013.08.05 02:10:00 -
[13] - Quote
Why do hmgs have silencers? |
SponkSponkSponk
The Southern Legion
141
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Posted - 2013.08.05 02:11:00 -
[14] - Quote
Tupni wrote:I miss the deep cello notes that played whenever you killed someone. :(
I liked how the tones rose as you kept head shotting people. |
BARDAS
DUST University Ivy League
269
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Posted - 2013.08.05 02:12:00 -
[15] - Quote
Shotguns sound like deflated basketballs slammed against concrete lol... |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1786
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Posted - 2013.08.05 02:18:00 -
[16] - Quote
Why is the Forgegun the only weapon that sounds menacing? |
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CCP Earworm
C C P C C P Alliance
164
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Posted - 2013.08.08 06:12:00 -
[17] - Quote
Himiko Kuronaga wrote:Why does the vehicle active scanner sound like the malfunctioning horn of a Japanese clown car?
Such a strange choice...
Haha, well... it's true, we did record that onsite at the circus
Going through each of these sounds in the list:
- Vehicle active scanner: Totally agree, that sound is terrible. A lot of the vehicle modules I'm supremely unhappy with
- Sniper Rifle Charge: Agree, needs some work
- Headshot sound: Totally Agree, it was a bad idea (you can find other threads like this). I don't think we'll go back to the cello hits, since it doesn't match the music, but we'll change this
- LAR: Sorry, don't agree :) Fits the lore of the weapon. It's a love it or hate it sound, we went through more than 15 different "finalized" sounds before this one. If you were in the open beta you may remember it changing every release. I like this one, it's the bread and butter of the weapons
- Jameson Irish Whiskey: I'm more of single malt guy myself, but I never turn down a drink
- Regenerating Shields: Halfway agree, it's not perfect but its close. I wish I could actually use the tardis sound....
- Shotguns: Also disagree, I mean - it does sound a bit like a basketball, but that's the air compressing inside the weapon. The only reason I hate this sound is too often someone comes up behind me and kills me with one shot...
The bad news: We're taking the sound a little slower right now, since I'm helping out with control issues, voice chat issues and some UI stuff. Basically I'm sacrificing big advances on the sound to help some areas in the game that directly impact gameplay. The other sound guys are working on environments and other stuff that may not be available until the future. Some of these poor sounds will not see an improvement right away. Headshot and vehicle modules are the first on the list, and that won't be in until 1.5.
We are watching the forums a lot for what sounds just annoy people, even if we don't respond to everything. The thing is that what sounds cool the first time may not sound great after 100 times so the input here helps a lot. |
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Piercing Serenity
PFB Pink Fluffy Bunnies
390
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Posted - 2013.08.08 06:26:00 -
[18] - Quote
CCP Earworm wrote:Himiko Kuronaga wrote:Why does the vehicle active scanner sound like the malfunctioning horn of a Japanese clown car?
Such a strange choice... Haha, well... it's true, we did record that onsite at the circus Going through each of these sounds in the list:
- Vehicle active scanner: Totally agree, that sound is terrible. A lot of the vehicle modules I'm supremely unhappy with
- Sniper Rifle Charge: Agree, needs some work
- Headshot sound: Totally Agree, it was a bad idea (you can find other threads like this). I don't think we'll go back to the cello hits, since it doesn't match the music, but we'll change this
- LAR: Sorry, don't agree :) Fits the lore of the weapon. It's a love it or hate it sound, we went through more than 15 different "finalized" sounds before this one. If you were in the open beta you may remember it changing every release. I like this one, it's the bread and butter of the weapons
- Jameson Irish Whiskey: I'm more of single malt guy myself, but I never turn down a drink
- Regenerating Shields: Halfway agree, it's not perfect but its close. I wish I could actually use the tardis sound....
- Shotguns: Also disagree, I mean - it does sound a bit like a basketball, but that's the air compressing inside the weapon. The only reason I hate this sound is too often someone comes up behind me and kills me with one shot...
The bad news: We're taking the sound a little slower right now, since I'm helping out with control issues, voice chat issues and some UI stuff. Basically I'm sacrificing big advances on the sound to help some areas in the game that directly impact gameplay. The other sound guys are working on environments and other stuff that won't be available until the future. Some of these poor sounds will not see an improvement right away. Headshot and vehicle modules are the first on the list, and that won't be in until 1.5. We are watching the forums a lot for what sounds just annoy people, even if we don't respond to everything. The thing is that what sounds cool the first time may not sound great after 100 times so the input here helps a lot.
Thank you very much for your feedback and post Earworm. I really enjoy the sound of DUST and I'm glad I got to hear your input on what's going on, and for a little sneak peak at the road map. Keep up the good work. |
Arcturis Vanguard
Pure Innocence. EoN.
65
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Posted - 2013.08.08 06:38:00 -
[19] - Quote
The sound of being in the tank is excruciating, though it does sound realistic. Maybe turn the decibels down a bit so it's not as deafening? |
Spectre-M
The Generals EoN.
25
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Posted - 2013.08.08 06:55:00 -
[20] - Quote
Thanks Earworm. A whole department moved to help others? It sounds like the sfx crew are doing sets? Damn, sounds like you guys are spread thin! We appreciate the hard work, even if some trolls disgree. |
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ZDub 303
TeamPlayers EoN.
1539
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Posted - 2013.08.08 06:59:00 -
[21] - Quote
CCP Earworm wrote:Himiko Kuronaga wrote:Why does the vehicle active scanner sound like the malfunctioning horn of a Japanese clown car?
Such a strange choice... Haha, well... it's true, we did record that onsite at the circus Going through each of these sounds in the list:
- Vehicle active scanner: Totally agree, that sound is terrible. A lot of the vehicle modules I'm supremely unhappy with
- Sniper Rifle Charge: Agree, needs some work
- Headshot sound: Totally Agree, it was a bad idea (you can find other threads like this). I don't think we'll go back to the cello hits, since it doesn't match the music, but we'll change this
- LAR: Sorry, don't agree :) Fits the lore of the weapon. It's a love it or hate it sound, we went through more than 15 different "finalized" sounds before this one. If you were in the open beta you may remember it changing every release. I like this one, it's the bread and butter of the weapons
- Jameson Irish Whiskey: I'm more of single malt guy myself, but I never turn down a drink
- Regenerating Shields: Halfway agree, it's not perfect but its close. I wish I could actually use the tardis sound....
- Shotguns: Also disagree, I mean - it does sound a bit like a basketball, but that's the air compressing inside the weapon. The only reason I hate this sound is too often someone comes up behind me and kills me with one shot...
The bad news: We're taking the sound a little slower right now, since I'm helping out with control issues, voice chat issues and some UI stuff. Basically I'm sacrificing big advances on the sound to help some areas in the game that directly impact gameplay. The other sound guys are working on environments and other stuff that won't be available until the future. Some of these poor sounds will not see an improvement right away. Headshot and vehicle modules are the first on the list, and that won't be in until 1.5. We are watching the forums a lot for what sounds just annoy people, even if we don't respond to everything. The thing is that what sounds cool the first time may not sound great after 100 times so the input here helps a lot.
Interesting feedback.
I do say I don't like the headshot sound, its the only 'annoying' sound to me personally. but some people like it.
The shield regeneration noises are fine to me, I like that they are pronounced and lets me know the progress of my shields, the noise for when the shields are fully regenerated and completely depleted are really helpful for me in terms of in combat situational awareness when I can't stare at my health bars. I like that they are distinctive and you know exactly what those sounds are.
The shotgun? I dunno I like, its a unique sound and when you hear it you know exactly what it is and immediately start looking around to make sure its not near you.
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Iron Wolf Saber
Den of Swords
7046
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Posted - 2013.08.08 06:59:00 -
[22] - Quote
I don't like how several shots don't have travel effect noise or impact noise such as railgun shots and forge gun. Also the bark from the sniper rifle seems non menacing in third person. |
Che Cortez
Ostrakon Agency Gallente Federation
41
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Posted - 2013.08.08 07:00:00 -
[23] - Quote
I love the sound of the tank, clinking and the screeching of the metal, remember terminator 1 the war sence. it reminds me of that. Awesomeness
But I do confuse myself thinking that there is another tank behind me at times, when it's just me :/ |
Sete Clifton
PSU GHOST SYNDICATE DARKSTAR ARMY
289
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Posted - 2013.08.08 07:03:00 -
[24] - Quote
I hope my post didn't come off as mean spirited towards the sound department, meant it purely as a joke. Anyway, thanks for the great work Earworm (and the rest of the team). |
Aran Abbas
Goonfeet Top Men.
222
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Posted - 2013.08.08 10:34:00 -
[25] - Quote
Since you're answering questions, Earworm, why do female characters sound the same as male characters when sprinting? Surely you of all people can find some nice amenable Icelandic lady to go pant into a microphone for you, no? |
Ansiiis The Trustworthy
WE ARE LEGENDS
231
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Posted - 2013.08.08 10:42:00 -
[26] - Quote
woah, woah, woah! The boing sound is a headshot sound? I hear it so often I thought it was a normal kill sound |
brekfest
Ahrendee Frontlinez Omega Commission
2
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Posted - 2013.08.08 10:44:00 -
[27] - Quote
BARDAS wrote:Shotguns sound like deflated basketballs slammed against concrete lol...
Always thought the shotgun sound had a touch of dodgeball in it. Seems to fit the mechanics but always makes me laugh. |
Mregomies
The Unholy Legion Of DarkStar DARKSTAR ARMY
4
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Posted - 2013.08.08 10:57:00 -
[28] - Quote
Headshot sound volume is much higher than anything else... I usually play at night when wife and kids are sleeping so I must play without sound becouse I shoot only headshots :) plaaaaaammmmm ... klaaaaaaannngk and so on... |
Spaceman-Rob
Mannar Focused Warfare Gallente Federation
120
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Posted - 2013.08.08 11:17:00 -
[29] - Quote
Disappointed to hear the head shot sound will be changed again, I like the current sound. |
Jar Adoor
GamersForChrist Orion Empire
0
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Posted - 2013.08.08 12:07:00 -
[30] - Quote
Hey cool, Earworm's checking this thread. I have a few things I'd like to bring up.
-Any chance of adding footsteps? It'd change gameplay a lot if we heard people around us. That may be more advantage than intended so I wouldn't be surprised if they're intentionally left out.
-I hear random bullet chirps OFTEN when I'm 99% sure no one's firing at me. When I'm frustrated with disbelief I hold still just to see if someone will to take my head. I almost always walk away alive. I hear phantom sounds other places too. Yet, when I AM getting hit at, as of Uprising, I often hear nothing. With each impact. This is especially bad when you can't see a sniper render when looking at it these days. The bullet contrail doesn't appear either. I hope all that gets fixed someday, but just consistent sniper round sounds would make the anti sniper game much less bad. This is probably related, but I also don't hear forges hitting my vehicle a few feet from me, sometimes. My guess is it's all related to the client PS3 not crediting the attacker somehow at a certain range, not with graphics or sounds. But they do get to hit you. Nothing fun about that. Also, getting hit by a charge sniper and surviving should have alarming feedback instead of a very soft bullet chirp. It doesn't have to be loud, but it should be striking, because it is.
-IMO LAVs are too loud by far. Modern small vehicles at their noisiest are only almost this bad. I think it would be in a future weapon designer's best interest to not remove the muffler.
-I think the scrambler rifle sounds silly. It's reminds me of a gentle toy version of the death ray noise from the old War of the Worlds movie. Getting nailed by the full charge should be a audio shock IMO.
-But the headshot sound is the biggest shock. It deserves repeating. It's borderline ear damaging in my headset, and my other sounds are soft. Not cool. That and the CCP logo splash. I have my audio settings in game at extremely low, and that logo is 10x loud as everything else so it probably isn't responding to volume settings.
-Turret installation users hear practically nothing when their character is hit. Maybe that's an intended balance. I can't see why my clone can't give me a special indication that he's catching mortal wounds aside from a number in the corner dropping.
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