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Foxhound Elite
Seraphim Initiative..
296
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Posted - 2013.08.08 12:21:00 -
[31] - Quote
Never EVER change the Dropship engine sound. |
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Royce Kronos
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
101
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Posted - 2013.08.08 13:45:00 -
[32] - Quote
CCP Earworm wrote:
Jameson Irish Whiskey: I'm more of single malt guy myself, but I never turn down a drink.
Hmmmm :)
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SERPENT-Adamapple
Royal Uhlans Amarr Empire
151
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Posted - 2013.08.08 13:53:00 -
[33] - Quote
CCP Earworm wrote:Himiko Kuronaga wrote:Why does the vehicle active scanner sound like the malfunctioning horn of a Japanese clown car?
Such a strange choice... Haha, well... it's true, we did record that onsite at the circus Going through each of these sounds in the list:
- Vehicle active scanner: Totally agree, that sound is terrible. A lot of the vehicle modules I'm supremely unhappy with
- Sniper Rifle Charge: Agree, needs some work
- Headshot sound: Totally Agree, it was a bad idea (you can find other threads like this). I don't think we'll go back to the cello hits, since it doesn't match the music, but we'll change this
- LAR: Sorry, don't agree :) Fits the lore of the weapon. It's a love it or hate it sound, we went through more than 15 different "finalized" sounds before this one. If you were in the open beta you may remember it changing every release. I like this one, it's the bread and butter of the weapons
- Jameson Irish Whiskey: I'm more of single malt guy myself, but I never turn down a drink
- Regenerating Shields: Halfway agree, it's not perfect but its close. I wish I could actually use the tardis sound....
- Shotguns: Also disagree, I mean - it does sound a bit like a basketball, but that's the air compressing inside the weapon. The only reason I hate this sound is too often someone comes up behind me and kills me with one shot...
The bad news: We're taking the sound a little slower right now, since I'm helping out with control issues, voice chat issues and some UI stuff. Basically I'm sacrificing big advances on the sound to help some areas in the game that directly impact gameplay. The other sound guys are working on environments and other stuff that won't be available until the future. Some of these poor sounds will not see an improvement right away. Headshot and vehicle modules are the first on the list, and that won't be in until 1.5. We are watching the forums a lot for what sounds just annoy people, even if we don't respond to everything. The thing is that what sounds cool the first time may not sound great after 100 times so the input here helps a lot.
Any word on bringing back the soundtrack music from chromosome, or adding any new tracks for that matter?
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Mobius Wyvern
Guardian Solutions
2944
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Posted - 2013.08.08 14:09:00 -
[34] - Quote
Aran Abbas wrote:Since you're answering questions, Earworm, why do female characters sound the same as male characters when sprinting? Surely you of all people can find some nice amenable Icelandic lady to go pant into a microphone for you, no?  Pretty much impossible to suggest that without sounding creepy.
Which is why I approve of you asking it in a way that makes it sound more creepy, and then putting a wink-face on the end of the sentence. |
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Fox Gaden
DUST University Ivy League
795
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Posted - 2013.08.08 14:26:00 -
[35] - Quote
mollerz wrote:Why does the charged sniper rifle sound like a cheap hotel hair dryer? This needs to be a meditative hum to help the Sniper focus and concentrate, rather than sounding like a vacuum cleaner which grates on the nerves and makes the Sniper edgy. Sometimes I have been forced to turn the sound off in order to concentrate while using a Charged Sniper Rifle. |
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Fox Gaden
DUST University Ivy League
795
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Posted - 2013.08.08 14:28:00 -
[36] - Quote
cedz636 wrote:why does the AR sound like a paintball gun? My guess would be because it is shooting round spheroids filled with plasma. So essentially it is a paintball gun that shoots really deadly paint. |
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Reav Hannari
Red Rock Outriders
918
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Posted - 2013.08.08 14:32:00 -
[37] - Quote
Jar Adoor wrote:-Any chance of adding footsteps? It'd change gameplay a lot if we heard people around us. That may be more advantage than intended so I wouldn't be surprised if they're intentionally left out.
I hear footsteps but they are fairly quiet. If you are in a quiet area of the field you can hear someone walking up to you while you are hacking or sniping, especially in crunchy dirt. Less so in structures unless you get the load clanking steel deck plates.
Are you wearing good a good headset?
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Fox Gaden
DUST University Ivy League
795
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Posted - 2013.08.08 14:40:00 -
[38] - Quote
If footstep sound is added they need to be suit size specific, with scouts barely audible or silent depending on ground surface type. |
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Maximus Stryker
Villore Sec Ops Gallente Federation
584
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Posted - 2013.08.08 14:40:00 -
[39] - Quote
LAV needs to be loud because it's so OP than infantry need a warning when one is close.
Headshot sound is a fine "sound" but it just needs to be made lower in volume to bring it more in line with other sounds of the game.
I also enjoyed the old sound of when you killed someone, I thought it was very cool in a deep and dark sense.
Shotgun sound seems fine to me. |
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Taeryn Frost
Zumari Force Projection Caldari State
32
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Posted - 2013.08.08 14:44:00 -
[40] - Quote
Maximus Stryker wrote:LAV needs to be loud because it's so OP than infantry need a warning when one is close.
All I want is for a LAV charging at full speed to be heard from 6 o'clock before the thud of it slamming into me. Or at least make it show up on radar, I dunno, seems like it shouldn't be so difficult to detect. |
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Doyle Reese
OSG Planetary Operations Covert Intervention
372
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Posted - 2013.08.08 17:09:00 -
[41] - Quote
Government CheeseBurger wrote:Whats with the head shot sound. Don't get me wrong I like it, but whats the lore or reality of it. How does it function? Now that I think about. CCP you could sell Head shot "ring tones" for aurum. 400 AUR for an old fashioned ARUUUGAAAA car horn head shot sound. LOL
500 AUR for the Willheim Scream headshot sound?  |
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TEXA5 HiTM4N
ROGUE SPADES EoN.
165
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Posted - 2013.08.08 17:13:00 -
[42] - Quote
CCP Earworm wrote:Himiko Kuronaga wrote:Why does the vehicle active scanner sound like the malfunctioning horn of a Japanese clown car?
Such a strange choice... Haha, well... it's true, we did record that onsite at the circus Going through each of these sounds in the list:
- Vehicle active scanner: Totally agree, that sound is terrible. A lot of the vehicle modules I'm supremely unhappy with
- Sniper Rifle Charge: Agree, needs some work
- Headshot sound: Totally Agree, it was a bad idea (you can find other threads like this). I don't think we'll go back to the cello hits, since it doesn't match the music, but we'll change this
- LAR: Sorry, don't agree :) Fits the lore of the weapon. It's a love it or hate it sound, we went through more than 15 different "finalized" sounds before this one. If you were in the open beta you may remember it changing every release. I like this one, it's the bread and butter of the weapons
- Jameson Irish Whiskey: I'm more of single malt guy myself, but I never turn down a drink
- Regenerating Shields: Halfway agree, it's not perfect but its close. I wish I could actually use the tardis sound....
- Shotguns: Also disagree, I mean - it does sound a bit like a basketball, but that's the air compressing inside the weapon. The only reason I hate this sound is too often someone comes up behind me and kills me with one shot...
The bad news: We're taking the sound a little slower right now, since I'm helping out with control issues, voice chat issues and some UI stuff. Basically I'm sacrificing big advances on the sound to help some areas in the game that directly impact gameplay. The other sound guys are working on environments and other stuff that won't be available until the future. Some of these poor sounds will not see an improvement right away. Headshot and vehicle modules are the first on the list, and that won't be in until 1.5. We are watching the forums a lot for what sounds just annoy people, even if we don't respond to everything. The thing is that what sounds cool the first time may not sound great after 100 times so the input here helps a lot.
Hey as long as you keep listening to us you're doing great. you and teamgrit are the best teams. whoever team greyscale is on is complete ass and should be yelled at. |
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Himiko Kuronaga
SyNergy Gaming EoN.
1162
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Posted - 2013.08.08 18:28:00 -
[43] - Quote
Foxhound Elite wrote:Never EVER change the Dropship engine sound.
Dropship sounds are probably the best in the game. |
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1126
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Posted - 2013.08.08 18:53:00 -
[44] - Quote
Himiko Kuronaga wrote:Foxhound Elite wrote:Never EVER change the Dropship engine sound. Dropship sounds are probably the best in the game. No joke, sometimes I'll call in a dropship just to listen to it hum.
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Himiko Kuronaga
SyNergy Gaming EoN.
1165
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Posted - 2013.08.08 19:01:00 -
[45] - Quote
Very Tron-like... sorta 80's scifi'ish. I dig it.
Would like Dust to incorporate more of those sounds. Especially in regards to gunfire. |
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
16
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Posted - 2013.08.08 19:18:00 -
[46] - Quote
That headshot sound... The first time I heard it I thought that it was a LAV charging at me... Consequently there was one charging at me from the left... Basically the same sound but not as loud.
I also have to keep the volume down now cause the sound was excessively jarring through my speakers. |
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RedBleach LeSanglant
Hellstorm Inc League of Infamy
389
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Posted - 2013.08.09 00:58:00 -
[47] - Quote
Love the headshot sound. I love Law and order SVU as well.... oh, that's why I like it :) But no kidding - i think its cool. |
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Scheneighnay McBob
Bojo's School of the Trades
2823
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Posted - 2013.08.09 01:03:00 -
[48] - Quote
Because it's electric. |
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Justine Oma-Lyndel
Raven Accord Black Core Alliance
12
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Posted - 2013.08.09 01:08:00 -
[49] - Quote
Killstreak sounds!!!!
Like Unreal Tournament! Same guy, same voice, same style  |
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Himiko Kuronaga
SyNergy Gaming EoN.
1184
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Posted - 2013.08.09 01:34:00 -
[50] - Quote
Scheneighnay McBob wrote:Because it's electric.
The most electric sound in FPS entertainment. |
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Dimmu Borgir II
Consolidated Dust
28
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Posted - 2013.08.09 01:55:00 -
[51] - Quote
Himiko Kuronaga wrote:Why does the vehicle active scanner sound like the malfunctioning horn of a Japanese clown car?
Such a strange choice...
Hahahahahah now I'm gonna have to skill into the vehicle active scanner just to know what a Japanese clown car sounds like!! What is it with people being funnier today on this forum? Did ccp put x2 multiplier on the humour skill on the forum? I swear i've leaked eye-water at least three times today at people's posts!! Keep up the good work, dust should be more fun and less stress and this helped! |
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