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N1ck Comeau
Ahrendee Mercenaries EoN.
893
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Posted - 2013.08.02 11:11:00 -
[1] - Quote
Anyone who has seen me in game would know that i have both Proto Forge and Proto HMG.
The forge gun is a very deadly weapon, with over 1500 direct damage it is enough to one hit any infantry soldier.
so looking at the Proto assault forge, (Ishukone) it is very deadly toward infantry. It will still need 2-3 hits of splash to take down a well built assault logi or heavy class.
In my opinion, it should have a slightly smaller blast radius, and slightly lowered splash damage. Making it a more direct hit style of a gun.
It ain't easy getting direct hits with a forge, sense you will have to be farther away in order not to get seen and shot. Forge gun can't perform good up close.
Against vehicles
The forge gun is a monster against vehicles, you can deal well over 3000 damage in just 5 seconds, thats fine in my opinion.
All i want to see be done with forge guns vs tanks are, Make the forge gun projectile have a lowered speed, meaning more time to be able to see it coming at you.
Be able to see when someone is charging it at a distance.
The projectile is bigger in the air. Meaning so you can see when someone has a forge gun.
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N1ck Comeau
Ahrendee Mercenaries EoN.
894
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Posted - 2013.08.02 11:39:00 -
[2] - Quote
DJINN leukoplast wrote:Coming from a player that used almost nothing but swarms for almost a year now (including proto), I disagree about the projectile being slower.
Tanks are far too quick (LAV's ever even quicker), and can easily back off when in danger from AV... only time they can't back off too quickly is with a forge, and IMO that works just fine.
Swarms are mostly useless against tanks cause they just run into cover before they can get hit, but it is a breath of fresh air when the forge can hit them instantly.
Swarms are slow enough as it is, no reason to make forge guns that way too (especially since only slow-ass heavy's can use them, they are vulnerable enough as it is and need that insta-hit ability to be effective). Ok i agree with you.
But 1600 damage hitting instantly, and it's already hard to tell where it came from, so thats kind of foolish |
N1ck Comeau
Ahrendee Mercenaries EoN.
894
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Posted - 2013.08.02 11:54:00 -
[3] - Quote
simple, add some scope glare, or something that you can see snipers but not make them like a sitting light.
make the forge gun charge thing super bright. makes it so people know where you are when charging. |
N1ck Comeau
Ahrendee Mercenaries EoN.
900
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Posted - 2013.08.02 14:29:00 -
[4] - Quote
Harpyja wrote:Forge guns need to light up their surroundings when charging like they used to. You never know that there's a forge gunner until he hits you. You can see swarms incoming (if they are rendered). I agree, It's a huge ball of electricity, It should be rather obvious when it's chargeing |
N1ck Comeau
Ahrendee Mercenaries EoN.
908
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Posted - 2013.08.04 19:42:00 -
[5] - Quote
castba wrote:Alabastor 'TheBlaster' Alcar wrote:what i wanna know is why tank railguns dont do near the damage of a higher level forge wtf is the reasoning behind that, i mean comon its a damn tank turret, tank rails should alays do more dps than a forge I have never understood this complaint from tankers. Your rail gun is a OHK to infantry just like my forge... And it fires faster. I have no issues with the rail gun but why so much complaining about it? Rail gun and forge are pretty equal. |
N1ck Comeau
Ahrendee Mercenaries EoN.
909
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Posted - 2013.08.05 11:35:00 -
[6] - Quote
People seem confused here, but let me be clear.
I use the forge gun, i like the forge gun.
I don't want a nerf, i want a balance.
All i really want to see, is the ability for a tanker (for example) to see someone charging a forge gun.
This would solve many problems, including, rooftop forge gunners. dropship hunters.
With the ability to shoot a massive high damage energy weapon, how come we can't see them being charged?
We can see swarms in the air (mostly) but forge gun shots are so fast, it's hard to tell where they came from. You can't see him high up on the roof, most likely sitting where only his head would poke out anyways. So if we could see them charging up, that would be perfect in my opinion.
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