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Medical Crash
Vacuum Cleaner. LLC RUST415
38
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Posted - 2013.08.02 16:53:00 -
[1] - Quote
N1ck Comeau wrote:Anyone who has seen me in game would know that i have both Proto Forge and Proto HMG.
The forge gun is a very deadly weapon, with over 1500 direct damage it is enough to one hit any infantry soldier.
so looking at the Proto assault forge, (Ishukone) it is very deadly toward infantry. It will still need 2-3 hits of splash to take down a well built assault logi or heavy class.
In my opinion, it should have a slightly smaller blast radius, and slightly lowered splash damage. Making it a more direct hit style of a gun.
It ain't easy getting direct hits with a forge, sense you will have to be farther away in order not to get seen and shot. Forge gun can't perform good up close.
Against vehicles
The forge gun is a monster against vehicles, you can deal well over 3000 damage in just 5 seconds, thats fine in my opinion.
All i want to see be done with forge guns vs tanks are, Make the forge gun projectile have a lowered speed, meaning more time to be able to see it coming at you.
Be able to see when someone is charging it at a distance.
The projectile is bigger in the air. Meaning so you can see when someone has a forge gun.
No, leave the Forge Gun alone, it's fine, leave it alone. Nothing OP about it, just more people whining. |
Medical Crash
Vacuum Cleaner. LLC RUST415
41
|
Posted - 2013.08.02 19:48:00 -
[2] - Quote
lithkul devant wrote:What I would like to see happen for forge guns, is that they get an effective range, say medium range to be fair, after that much distance is traveled the shot looses power like every other infintry weapon (except sniper rifle). A big glow like it used to have, maybe have a few mosquitoes die around it or something j/k. Then a 1/4 reduction in splash damage radius, as I understand it, this gun should be a direct fire, looking to just destroy things in its path not be like the mass driver in a way. I do not mind dying to a well placed or a lucky shot, that happens, what I do mind is when people carelessly throw about explosives and explosive projectiles. (Orbital strike really annoys me in this regard) If the gun was to keep its splash damage radius, I really do hope a form of team damage comes into effect soon. No, leave it alone. Forges need that range to stay alive from HAVs. Nothing wrong with the FG, once again leave it alone. Dear lord people just have to whine about weapons in this game, doesn't matter what it is, they always seem to find one. |
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