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DJINN leukoplast
Hellstorm Inc League of Infamy
888
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Posted - 2013.08.02 11:35:00 -
[1] - Quote
Coming from a player that used almost nothing but swarms for almost a year now (including proto), I disagree about the projectile being slower.
Tanks are far too quick (LAV's ever even quicker), and can easily back off when in danger from AV... only time they can't back off too quickly is with a forge, and IMO that works just fine.
Swarms are mostly useless against tanks cause they just run into cover before they can get hit, but it is a breath of fresh air when the forge can hit them instantly.
Swarms are slow enough as it is, no reason to make forge guns that way too (especially since only slow-ass heavy's can use them, they are vulnerable enough as it is and need that insta-hit ability to be effective). |
DJINN leukoplast
Hellstorm Inc League of Infamy
888
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Posted - 2013.08.02 11:52:00 -
[2] - Quote
N1ck Comeau wrote:DJINN leukoplast wrote:Coming from a player that used almost nothing but swarms for almost a year now (including proto), I disagree about the projectile being slower.
Tanks are far too quick (LAV's ever even quicker), and can easily back off when in danger from AV... only time they can't back off too quickly is with a forge, and IMO that works just fine.
Swarms are mostly useless against tanks cause they just run into cover before they can get hit, but it is a breath of fresh air when the forge can hit them instantly.
Swarms are slow enough as it is, no reason to make forge guns that way too (especially since only slow-ass heavy's can use them, they are vulnerable enough as it is and need that insta-hit ability to be effective). Ok i agree with you. But 1600 damage hitting instantly, and it's already hard to tell where it came from, so thats kind of foolish
Well, as an assault/ground-pound player I can't deny being hit from some unknown location and losing a crap-ton of health is annoying (*cough*snipers*cough*)
I witnessed this tonight in the first match I played with the assault forge, was that the tank I was hitting was absolutely oblivious to where the shots were coming from. He started to back up, not knowing it made him more vulnerable to me and my forge.
But hey, until we get the ability to locate sniper hits as infantry, tanks should be just as oblivious to forge hits. This isn't just a forge problem, it is a universal problem.
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DJINN leukoplast
Hellstorm Inc League of Infamy
888
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Posted - 2013.08.02 11:59:00 -
[3] - Quote
N1ck Comeau wrote:simple, add some scope glare, or something that you can see snipers but not make them like a sitting light.
make the forge gun charge thing super bright. makes it so people know where you are when charging.
Eh, obvious hit markers in the direction being hit from would be more useful, in both cases. |
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