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Knight Soiaire
Better Hide R Die D.E.F.I.A.N.C.E
1552
|
Posted - 2013.08.01 14:46:00 -
[1] - Quote
Really.
- Aiming Improvements - Possibility of equal turn speeds - Hit Detection Improvements
I'm not asking for a HP buff.
Give us more PG/CPU, also make us harder to hit, giving us a buff to Sprint and Movement speed.
Give us two damn Equip slots.
Get rid of the stupid stamina delay you added, but only remove it for Scouts.
Increase base Stamina and Stamina regen speed.
1.4 will be the death of the Scout if we dont get changed, and its starting to look like from dev/CPM responses (IRC, CPM-AMA, Forums) that Scout wont be getting any love.
Dont make that mistake CCP, I can handle one more month, but two is pushing it. |
Cat Merc
BetaMax.
3716
|
Posted - 2013.08.01 14:53:00 -
[2] - Quote
1.4 is infantry rework. Rejoice! |
Cody Sietz
Bullet Cluster
638
|
Posted - 2013.08.01 14:53:00 -
[3] - Quote
I'd like it if scouts didn't have to wait a sec for stamina to recharge.
Edit:oh and Gallente scouts need a buff to base scan range so we can...ya know...scout. |
Smoky Fingers
Red Star. EoN.
105
|
Posted - 2013.08.01 15:03:00 -
[4] - Quote
Knight Soiaire wrote:Really.
- Aiming Improvements - Possibility of equal turn speeds - Hit Detection Improvements
I'm not asking for a HP buff.
Give us more PG/CPU, also make us harder to hit, giving us a buff to Sprint and Movement speed.
Give us two damn Equip slots.
Get rid of the stupid stamina delay you added, but only remove it for Scouts.
Increase base Stamina and Stamina regen speed.
1.4 will be the death of the Scout if we dont get changed, and its starting to look like from dev/CPM responses (IRC, CPM-AMA, Forums) that Scout wont be getting any love.
Dont make that mistake CCP, I can handle one more month, but two is pushing it.
Granted, but you're gonna have to spec into scout type-ii
|
calisk galern
BurgezzE.T.F
608
|
Posted - 2013.08.01 15:06:00 -
[5] - Quote
it's kind of funny, I hear it so often that scouts are only good because all the mechanics in the game suck, they improve them and that's a problem with the game.
regardless, imo the problem is that the scouts are meant to fill 3 roles.
first is a forward fast unit that can get ahead of the standard troops and relay information, a role that is close to utterly pointless in dust. as the battle is both static, and no tools are really given to the scout to accomplish this role.
second is an assassin, and scout again aren't given the tool to accomplish this. no weapon used by the scout benefits from their speed more then ehp of an assault, or more accurately no weapon has remained unerfed.
shotgun used to be a great ohk scout weapon, now it's been nerfed to useless, sniper is a lot weaker in the current meta then it used to be and is better on units with high hp anyway, flay lock has been nerfed, knives have never been that good.
so the fast attack assassin type of scout is pretty much pointless.
finally you have the third role which is the distraction role, you go in hit some guys a bit then run away, in this scouts can still function very well.
end of the day scouts are largely unsupported in what they do, and some weapons designed purely for them would go a long way to improving the role. |
Knight Soiaire
Better Hide R Die D.E.F.I.A.N.C.E
1552
|
Posted - 2013.08.01 15:06:00 -
[6] - Quote
I demand a respec |
Knight Soiaire
Better Hide R Die D.E.F.I.A.N.C.E
1552
|
Posted - 2013.08.01 15:08:00 -
[7] - Quote
calisk galern wrote:it's kind of funny, I hear it so often that scouts are only good because all the mechanics in the game suck, they improve them and that's a problem with the game.
regardless, imo the problem is that the scouts are meant to fill 3 roles.
first is a forward fast unit that can get ahead of the standard troops and relay information, a role that is close to utterly pointless in dust. as the battle is both static, and no tools are really given to the scout to accomplish this role.
second is an assassin, and scout again aren't given the tool to accomplish this. no weapon used by the scout benefits from their speed more then ehp of an assault, or more accurately no weapon has remained unerfed.
shotgun used to be a great ohk scout weapon, now it's been nerfed to useless, sniper is a lot weaker in the current meta then it used to be and is better on units with high hp anyway, flay lock has been nerfed, knives have never been that good.
so the fast attack assassin type of scout is pretty much pointless.
finally you have the third role which is the distraction role, you go in hit some guys a bit then run away, in this scouts can still function very well.
end of the day scouts are largely unsupported in what they do, and some weapons designed purely for them would go a long way to improving the role.
I have gotten to the stage where I plant REs, get some player's attention, and lure them into my trap, then I blow them up.
|
Nestil
Seraphim Auxiliaries
6
|
Posted - 2013.08.01 18:41:00 -
[8] - Quote
i tell you, if we ever get a respec i'll probably spec away from scouts. I'll run assault shotgun and start using proto gear, like all the other tryhards cause I'm sick of getting outgeared 80% of the time when i die (and not getting outskilled)
how i'm i supposed to use a usually tactic like 'hit and run' (what we scouts can do best) but when a *** see's me he'll kill me in a blink of an eye with his militia AR from 20 meters away or even when i'm running away under fire my stupid character get stuck on every 1 inch high ledge or get stuck on fking walls and other bs... massdrivers killing us while shooting a bazillion meters besides us ... grenades kill us like we have some kind of nade-magnet in our ass while our reliable weapons are trash (sniper, shotgun, now flaylock)... we just dont have the ehp that gives us room for mistakes or nonconcentration.... that's why we are hard mode :/
when you sneak upon a guy for the third time and each time he got lucky and killed you cause your ****** weapon fails again i feel that i have an unfair disatvantage cause of that... and actually no use at all.... |
J0LLY R0G3R
A.N.O.N.Y.M.O.U.S. League of Infamy
48
|
Posted - 2013.08.01 18:55:00 -
[9] - Quote
Knight Soiaire wrote:calisk galern wrote:it's kind of funny, I hear it so often that scouts are only good because all the mechanics in the game suck, they improve them and that's a problem with the game.
regardless, imo the problem is that the scouts are meant to fill 3 roles.
first is a forward fast unit that can get ahead of the standard troops and relay information, a role that is close to utterly pointless in dust. as the battle is both static, and no tools are really given to the scout to accomplish this role.
second is an assassin, and scout again aren't given the tool to accomplish this. no weapon used by the scout benefits from their speed more then ehp of an assault, or more accurately no weapon has remained unerfed.
shotgun used to be a great ohk scout weapon, now it's been nerfed to useless, sniper is a lot weaker in the current meta then it used to be and is better on units with high hp anyway, flay lock has been nerfed, knives have never been that good.
so the fast attack assassin type of scout is pretty much pointless.
finally you have the third role which is the distraction role, you go in hit some guys a bit then run away, in this scouts can still function very well.
end of the day scouts are largely unsupported in what they do, and some weapons designed purely for them would go a long way to improving the role. I have gotten to the stage where I plant REs, get some player's attention, and lure them into my trap, then I blow them up.
Meee 2 haha, i get at least a 3rd of my kills in any given game with my remotes doing the same.
|
GTA V FTW
Kang Lo Directorate Gallente Federation
0
|
Posted - 2013.08.01 19:18:00 -
[10] - Quote
Working as intended. |
|
Scheneighnay McBob
Bojo's School of the Trades
2593
|
Posted - 2013.08.01 19:50:00 -
[11] - Quote
calisk galern wrote:it's kind of funny, I hear it so often that scouts are only good because all the mechanics in the game suck, they improve them and that's a problem with the game.
regardless, imo the problem is that the scouts are meant to fill 3 roles.
first is a forward fast unit that can get ahead of the standard troops and relay information, a role that is close to utterly pointless in dust. as the battle is both static, and no tools are really given to the scout to accomplish this role.
second is an assassin, and scout again aren't given the tool to accomplish this. no weapon used by the scout benefits from their speed more then ehp of an assault, or more accurately no weapon has remained unerfed.
shotgun used to be a great ohk scout weapon, now it's been nerfed to useless, sniper is a lot weaker in the current meta then it used to be and is better on units with high hp anyway, flay lock has been nerfed, knives have never been that good.
so the fast attack assassin type of scout is pretty much pointless.
finally you have the third role which is the distraction role, you go in hit some guys a bit then run away, in this scouts can still function very well.
end of the day scouts are largely unsupported in what they do, and some weapons designed purely for them would go a long way to improving the role. I think the third role isn't distraction- it's uplink deployment. Although that can mix with role 1. |
Iron Wolf Saber
Den of Swords
6856
|
Posted - 2013.08.01 19:52:00 -
[12] - Quote
CCP Wolfman posted some sensor changes it may be the thing scouts need. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
293
|
Posted - 2013.08.01 20:00:00 -
[13] - Quote
Iron Wolf Saber wrote:CCP Wolfman posted some sensor changes it may be the thing scouts need.
When and Where??? Step your game up IWS
--- kidding
Many scouts still fear though that the proposed normalizing of turn speeds and the already increased strafe speeds take away our one saving grace.
Definitely need a statement as well on the sprint speed increasing hit-box - is it an issue? if so what is being done. |
Knight Soiaire
Better Hide R Die D.E.F.I.A.N.C.E
1562
|
Posted - 2013.08.01 20:01:00 -
[14] - Quote
Iron Wolf Saber wrote:CCP Wolfman posted some sensor changes it may be the thing scouts need.
You think thats enough?
Scouts have no hope of survival. |
Cat Merc
BetaMax.
3722
|
Posted - 2013.08.01 20:04:00 -
[15] - Quote
Knight Soiaire wrote:Iron Wolf Saber wrote:CCP Wolfman posted some sensor changes it may be the thing scouts need. You think thats enough? Scouts have no hope of survival. Well... Scouts are supposed to scout. What if you could see everyone and their mother through walls, and never show up as red? |
Knight Soiaire
Better Hide R Die D.E.F.I.A.N.C.E
1562
|
Posted - 2013.08.01 20:06:00 -
[16] - Quote
Cat Merc wrote:Knight Soiaire wrote:Iron Wolf Saber wrote:CCP Wolfman posted some sensor changes it may be the thing scouts need. You think thats enough? Scouts have no hope of survival. Well... Scouts are supposed to scout. What if you could see everyone and their mother through walls, and never show up as red?
That'd be cool, and its definitely something else we need.
But how can I Scout with only one equip slot?
Especially when Logis/Assault can do the job better, and have more eHP. |
Chunky Munkey
Amarr Templars Amarr Empire
1051
|
Posted - 2013.08.01 20:08:00 -
[17] - Quote
What weapons are you scouts using? I do fine with my light frame.
Also bear in mind that active scanners are soon to receive WP rewards |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
272
|
Posted - 2013.08.01 20:22:00 -
[18] - Quote
Last night after the update was one of the worst nights I ve ever had.
Aiming assist to shoot a scout that has a hit box that increases in size when I sprint an lags behind me as I run, being hit after I turn the corner because my hit box / collision model sticks out!?
I've been patient but this crap is stupid!
People are getting rewarded for killing me when there not actually shooting me! Then you put a aim assist on this! Damn you ccp I seen you do a lot of stupid crap in this game but this cuts the cake !
EVERYTHING I SPEC INTO GETS $\|it on! Scout suit crap = stamina an hit box an speed problems Shotgun= full clip to kill a guy Knives= can't kill a moving guy Bombs = now have a delay worse than before Faylock= used it as long as I could an expected the nerf an I'm cool wit that Mass driver= soon to probably get nerfed Smg= now my primary weapon!
Tell me why should I trust you will fix my 6 months of work an money down the drain, when in 1.1 you actuall had to shoot me to kill me! Now all some noob has to do is shoot behind me to hit my dragging hit box or out strafe an jump me!
You can't tell me this $ hits working as intended ! They have systematically made this class utterly worthless an everythime I fugue out a way to get a tin of kills you nerf something in the game that prevents this!
Knives - really fast hit an run- change = increase strafe speed an hit box size with speed to ruin getaway, add a delay to Nk, no more quick slashes, knives stop working after 5/6 quick slashes Sg- ohk- change = lower range, need more shots , increased strafe speed, worsen the accuracy on hit box detection Bombs- quick drop in a crowd an run to detonate- change= more visable , an a delay time add to prevent quick detonation Faylock - no need to explain Smg- only thing reliable
So now I have a 15 million point SMG ! I could have ran a damn dragonfly scout with a pimped out smg for the same results I get now after dumping points into proficiencies of all these weapons an profile dampening an scanning , endurance an a scout suit that you obliterated!
Fix this by 1.4! |
Poplo Furuya
Condotta Rouvenor Gallente Federation
530
|
Posted - 2013.08.01 20:25:00 -
[19] - Quote
If other base stats are to remain as they are then Scouts need to receive a crazy good boost to scan range. Not 10m to 15m, I'm talking more in the range of 30m base. With modules and passive boosts from both Gallente Scout and Scanning skills a 60m passive scan is feasibly attainable. That kind of range is an asset to a forward scout in both a team role and when it comes to independent action. With TacNet changes, even more so. |
Aythadis Smith
The Generals EoN.
111
|
Posted - 2013.08.01 20:30:00 -
[20] - Quote
OZAROW wrote:Last night after the update was one of the worst nights I ve ever had.
Aiming assist to shoot a scout that has a hit box that increases in size when I sprint an lags behind me as I run, being hit after I turn the corner because my hit box / collision model sticks out!?
I've been patient but this crap is stupid!
People are getting rewarded for killing me when there not actually shooting me! Then you put a aim assist on this! Damn you ccp I seen you do a lot of stupid crap in this game but this cuts the cake !
EVERYTHING I SPEC INTO GETS $\|it on! Scout suit crap = stamina an hit box an speed problems Shotgun= full clip to kill a guy Knives= can't kill a moving guy Bombs = now have a delay worse than before Faylock= used it as long as I could an expected the nerf an I'm cool wit that Mass driver= soon to probably get nerfed Smg= now my primary weapon!
Tell me why should I trust you will fix my 6 months of work an money down the drain, when in 1.1 you actuall had to shoot me to kill me! Now all some noob has to do is shoot behind me to hit my dragging hit box or out strafe an jump me!
You can't tell me this $ hits working as intended ! They have systematically made this class utterly worthless an everythime I fugue out a way to get a tin of kills you nerf something in the game that prevents this!
Knives - really fast hit an run- change = increase strafe speed an hit box size with speed to ruin getaway, add a delay to Nk, no more quick slashes, knives stop working after 5/6 quick slashes Sg- ohk- change = lower range, need more shots , increased strafe speed, worsen the accuracy on hit box detection Bombs- quick drop in a crowd an run to detonate- change= more visable , an a delay time add to prevent quick detonation Faylock - no need to explain Smg- only thing reliable
So now I have a 15 million point SMG ! I could have ran a damn dragonfly scout with a pimped out smg for the same results I get now after dumping points into proficiencies of all these weapons an profile dampening an scanning , endurance an a scout suit that you obliterated!
Fix this by 1.4! I've been questioning, are they moving this class to sniper roll? |
|
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
273
|
Posted - 2013.08.01 20:30:00 -
[21] - Quote
Iron Wolf Saber wrote:CCP Wolfman posted some sensor changes it may be the thing scouts need. What about slots an a overall buff to our stats? Every person in the game is soon to have pro 5 on a gun what are your plans to counter this for us? |
BARDAS
DUST University Ivy League
261
|
Posted - 2013.08.01 20:37:00 -
[22] - Quote
Aythadis Smith wrote: I've been questioning, are they moving this class to sniper roll?
God I hope not. I absolutely LOATHE sniping in general. I go out of my way to get them if I figure out where they are camped. I even have suicide suits so I can get deep into the redline and kill these guys.
EDIT: I'm hoping for more PG/CPU, Cloaking for SCOUT only, and an extra equipment slot so I don't have to choose between my REs and an Active Scanner when they become more useful to use. |
Poplo Furuya
Condotta Rouvenor Gallente Federation
531
|
Posted - 2013.08.01 20:41:00 -
[23] - Quote
Aythadis Smith wrote:I've been questioning, are they moving this class to sniper roll? Scouts aren't the optimal snipers. Not as many high slots to go all out with 4 damage mods, not as much CPU/PG, lack of health makes them die to one shot even from a sub-par countersniping fit.
Prototype Minmatar Assault will have comparable speed, better fitting, 5 high slots, higher health, built-in armour repair, enhanced sidearms for if it does come down to shorter range combat. A much better sniper. Better everything, almost. |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
273
|
Posted - 2013.08.01 21:12:00 -
[24] - Quote
Aythadis Smith wrote:OZAROW wrote:Last night after the update was one of the worst nights I ve ever had.
Aiming assist to shoot a scout that has a hit box that increases in size when I sprint an lags behind me as I run, being hit after I turn the corner because my hit box / collision model sticks out!?
I've been patient but this crap is stupid!
People are getting rewarded for killing me when there not actually shooting me! Then you put a aim assist on this! Damn you ccp I seen you do a lot of stupid crap in this game but this cuts the cake !
EVERYTHING I SPEC INTO GETS $\|it on! Scout suit crap = stamina an hit box an speed problems Shotgun= full clip to kill a guy Knives= can't kill a moving guy Bombs = now have a delay worse than before Faylock= used it as long as I could an expected the nerf an I'm cool wit that Mass driver= soon to probably get nerfed Smg= now my primary weapon!
Tell me why should I trust you will fix my 6 months of work an money down the drain, when in 1.1 you actuall had to shoot me to kill me! Now all some noob has to do is shoot behind me to hit my dragging hit box or out strafe an jump me!
You can't tell me this $ hits working as intended ! They have systematically made this class utterly worthless an everythime I fugue out a way to get a tin of kills you nerf something in the game that prevents this!
Knives - really fast hit an run- change = increase strafe speed an hit box size with speed to ruin getaway, add a delay to Nk, no more quick slashes, knives stop working after 5/6 quick slashes Sg- ohk- change = lower range, need more shots , increased strafe speed, worsen the accuracy on hit box detection Bombs- quick drop in a crowd an run to detonate- change= more visable , an a delay time add to prevent quick detonation Faylock - no need to explain Smg- only thing reliable
So now I have a 15 million point SMG ! I could have ran a damn dragonfly scout with a pimped out smg for the same results I get now after dumping points into proficiencies of all these weapons an profile dampening an scanning , endurance an a scout suit that you obliterated!
Fix this by 1.4! I've been questioning, are they moving this class to sniper roll? It would make sense for a gallente scout to stack armor an a scanner an snipe but a mini scout is a bombing knifing shotgunning assassin, the bonuses tell us this. If ccp is doing this then the buff they do should coordinate with those rolls. The mini needs another low slot or shield slot an equipment at proto. The gallente needs another high an a equipment slot for damage mods an scanner. Any smart sniper is gonna pic a logi or a assault suit for damage mods, an nano hives, so for ccp to gear scouts this way would be absolutely stupid |
Shotty GoBang
Pro Hic Immortalis League of Infamy
467
|
Posted - 2013.08.02 17:14:00 -
[25] - Quote
Iron Wolf Saber wrote:CCP Wolfman posted some sensor changes it may be the thing scouts need. Source: https://forums.dust514.com/default.aspx?g=posts&t=97983&find=unread
I agree with CPM_Saber. The proposed TacNet change would boost a scout's ability to infiltrate and escape. Conversely, the rotation speed buffs of 1.4 will make takedown from behind a 'bit more tricky. Hard to say whether 1.4 will help or hurt Scouts should both changes be applied.
As a side note, folks are raising alot of fuss over the the proposed TacNet changes; it'll be interesting to see if CCP carries the concept forward. TacNet immunity for Scouts would satisfy both sides of this argument, though that would likely raise fuss as well.
- Shotty GoBang |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
275
|
Posted - 2013.08.02 20:37:00 -
[26] - Quote
I'm more interested in speed, stamina, hotbox , an maybe a new slot or overal stat buff, if that ever happens |
Cosgar
ParagonX
3837
|
Posted - 2013.08.02 20:44:00 -
[27] - Quote
I'd like to see scouts get an inherent suit trait that would make cloaking special to them over other suits. Like if you stand still for over 10 seconds, you cloak until you move again. It'd be great for nova knifers while giving players more incentive to use active scanners and precision enhancers to counter it. I'm already a MD user with scouts as my bane and I'm suggesting a radical idea like this. |
voidfaction
Void of Faction
37
|
Posted - 2013.08.02 22:02:00 -
[28] - Quote
Cody Sietz wrote:I'd like it if scouts didn't have to wait a sec for stamina to recharge.
Edit:oh and Gallente scouts need a buff to base scan range so we can...ya know...scout.
potential 99m scan range is not enough for you in the gallente scout gk.0? you know the best you can get without gallente scout bonus is 66m? if they buffed base to 15 that would give gallente scout potential for 170m. pick up a active scanner if you want better than the 99m scan range with 32 precisioon.
|
Killar-12
Molon Labe. League of Infamy
378
|
Posted - 2013.08.02 22:12:00 -
[29] - Quote
Knight Soiaire wrote:Really.
- Aiming Improvements - Possibility of equal turn speeds - Hit Detection Improvements
I'm not asking for a HP buff.
Give us more PG/CPU, also make us harder to hit, giving us a buff to Sprint and Movement speed.
Give us two damn Equip slots.
Get rid of the stupid stamina delay you added, but only remove it for Scouts.
Increase base Stamina and Stamina regen speed.
1.4 will be the death of the Scout if we dont get changed, and its starting to look like from dev/CPM responses (IRC, CPM-AMA, Forums) that Scout wont be getting any love.
Dont make that mistake CCP, I can handle one more month, but two is pushing it. It's amazing the beneficial effect that playing another game will have, also do a single player game multiplayer ones aren't as good at calming people down. |
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
210
|
Posted - 2013.08.02 22:15:00 -
[30] - Quote
I for one have found out how to use the gallente scout from the g1 level to proto |
|
Anita Hardone
Fraternity of St. Venefice Amarr Empire
246
|
Posted - 2013.08.02 22:21:00 -
[31] - Quote
So basically, OP wants a buff because the reason scouts were good before is because they are not affected by the crappy aiming issues (slow turning etc), and can take advantage of the horrid hit detection? |
Dust Project 514
Pistol King
223
|
Posted - 2013.08.02 22:21:00 -
[32] - Quote
Knight Soiaire wrote:Really. - Aiming Improvements [Agreed, but nothing to do with scouts]- Possibility of equal turn speeds [What?]- Hit Detection Improvements Agreed, but nothing to do with scouts.I'm not asking for a HP buff. Give us more PG/CPU, also make us harder to hit, giving us a buff to Sprint and Movement speed. [Don't know about CPU/PG, but agreed on agility increases.]Give us two damn Equip slots. [Why? That's for logistics.]Get rid of the stupid stamina delay you added, but only remove it for Scouts. [Should be removed for everyone. Was never a problem.]Increase base Stamina and Stamina regen speed. [Agreed on stamina amount, but not sure about regen speed.]1.4 will be the death of the Scout if we dont get changed, and its starting to look like from dev/CPM responses (IRC, CPM-AMA, Forums) that Scout wont be getting any love. [ ] Dont make that mistake CCP, I can handle one more month, but two is pushing it. [Gee Tea Ai Five]
I'm on the fence about all this.
|
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
210
|
Posted - 2013.08.02 22:46:00 -
[33] - Quote
CCP do not give the scouts an extra equipment slot equipment slots are for logi's
CCP do please work out the kinks in passive scanning and dampening and all that jive
PG/CPU could use a slight buff but not to major
speed is fine and base hp is fine IMO
the thing about the scout is people always go for the same crap on them
all ive ever heard people say is its about speed mods on the scout suit buy not on mine
|
Killar-12
Molon Labe. League of Infamy
380
|
Posted - 2013.08.02 22:48:00 -
[34] - Quote
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO wrote:CCP do not give the scouts an extra equipment slot equipment slots are for logi's CCP do please work out the kinks in passive scanning and dampening and all that jive PG/CPU could use a slight buff but not to major speed is fine and base hp is fine IMO the thing about the scout is people always go for the same crap on them all ive ever heard people say is its about speed mods on the scout suit buy not on mine Look at Replication to Chrome everyone gets slower, the Chrome to Uprising and everyone continues to slow down, let's get our speed back! |
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
211
|
Posted - 2013.08.02 22:56:00 -
[35] - Quote
Killar-12 wrote:XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO wrote:CCP do not give the scouts an extra equipment slot equipment slots are for logi's CCP do please work out the kinks in passive scanning and dampening and all that jive PG/CPU could use a slight buff but not to major speed is fine and base hp is fine IMO the thing about the scout is people always go for the same crap on them all ive ever heard people say is its about speed mods on the scout suit buy not on mine Look at Replication to Chrome everyone gets slower, the Chrome to Uprising and everyone continues to slow down, let's get our speed back! I wouldn't mind more base speed but IMO its not needed thats what the mods are for
also in chrome the guys were moving faster then the framerate that was a joke
im more for the passive scanning, dampening and a way better base scan on my scout
|
Killar-12
Molon Labe. League of Infamy
380
|
Posted - 2013.08.02 22:58:00 -
[36] - Quote
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO wrote:Killar-12 wrote:XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO wrote:CCP do not give the scouts an extra equipment slot equipment slots are for logi's CCP do please work out the kinks in passive scanning and dampening and all that jive PG/CPU could use a slight buff but not to major speed is fine and base hp is fine IMO the thing about the scout is people always go for the same crap on them all ive ever heard people say is its about speed mods on the scout suit buy not on mine Look at Replication to Chrome everyone gets slower, the Chrome to Uprising and everyone continues to slow down, let's get our speed back! I wouldn't mind more base speed but IMO its not needed thats what the mods are for also in chrome the guys were moving faster then the framerate that was a joke im more for the passive scanning, dampening and a way better base scan on my scout The Proto active Scanners are nearly uncounterable by scouts though. |
XxWarlordxX97
187.
4380
|
Posted - 2013.08.02 23:08:00 -
[37] - Quote
Knight Soiaire wrote:Really.
- Aiming Improvements - Possibility of equal turn speeds - Hit Detection Improvements
I'm not asking for a HP buff.
Give us more PG/CPU, also make us harder to hit, giving us a buff to Sprint and Movement speed.
Give us two damn Equip slots.
Get rid of the stupid stamina delay you added, but only remove it for Scouts.
Increase base Stamina and Stamina regen speed.
1.4 will be the death of the Scout if we dont get changed, and its starting to look like from dev/CPM responses (IRC, CPM-AMA, Forums) that Scout wont be getting any love.
Dont make that mistake CCP, I can handle one more month, but two is pushing it.
Do a squad full Scout |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
277
|
Posted - 2013.08.03 01:20:00 -
[38] - Quote
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO wrote:I for one have found out how to use the gallente scout from the g1 level to proto What is this technique you speak of? |
Shotty GoBang
Pro Hic Immortalis League of Infamy
469
|
Posted - 2013.08.03 06:39:00 -
[39] - Quote
Anita Hardone wrote:So basically, OP wants a buff because the reason scouts were good before is because they are not affected by the crappy aiming issues (slow turning etc), and can take advantage of the horrid hit detection? OP wants a buff because the Scouts are underperforming and underpowered. This fact has already been acknowledged by CCP. There's little point debating an indisputable fact, but salty tears are welcome should you care to part with more of them.
The Devs will eventually get around to us. It's only a matter of time.
- Shotty GoBang |
Shotty GoBang
Pro Hic Immortalis League of Infamy
568
|
Posted - 2013.08.15 17:01:00 -
[40] - Quote
Iron Wolf Saber wrote:CCP Wolfman posted some sensor changes it may be the thing scouts need. So what's the word from CPM, Iron Wolf Saber? So far 1.4 looks like a big win for Heavies. Any chance we'll be better able to sneak up on 'em?
|
|
Sete Clifton
PSU GHOST SYNDICATE DARKSTAR ARMY
297
|
Posted - 2013.08.15 17:08:00 -
[41] - Quote
Not sure if it has been mentioned yet, but Wolfman recently said that they are trying to get a scout fix/improvement in 1.5, but because of time constraints there's a good chance it will slip to 1.6.
I found the quote:
CCP Wolfman wrote:We're hoping to give the scouts some love in 1.5 but the vehicle rebalance is our priority so keep your fingers crossed we have time. https://forums.dust514.com/default.aspx?g=posts&m=1176762#post1176762 |
Knight Soiaire
Better Hide R Die
1789
|
Posted - 2013.08.15 17:25:00 -
[42] - Quote
Sete Clifton wrote:Not sure if it has been mentioned yet, but Wolfman recently said that they are trying to get a scout fix/improvement in 1.5, but because of time constraints there's a good chance it will slip to 1.6. I found the quote: CCP Wolfman wrote:We're hoping to give the scouts some love in 1.5 but the vehicle rebalance is our priority so keep your fingers crossed we have time. https://forums.dust514.com/default.aspx?g=posts&m=1176762#post1176762
Lol possibly 1.5? And most likely 1.6?
If Scouts dont get anything in 1.4 I'll be saying good bye to DUST, I'm not going through one month of getting killed over and over by ARs. |
Bojo The Mighty
Zanzibar Concept
1478
|
Posted - 2013.08.15 17:26:00 -
[43] - Quote
Knight Soiaire wrote:Iron Wolf Saber wrote:CCP Wolfman posted some sensor changes it may be the thing scouts need. You think thats enough? Scouts have no hope of survival. Well it's really a nice buff to the Gallente Scouts over the Minmatar but it's a start. I have a beef with jumping: -Supposedly we have servomotors in all our joints making us faster and more agile. For a fact Light suits can jump higher but damn it I wish it didn't require sooo much stamina. |
major faux-pas
Valor Coalition RISE of LEGION
55
|
Posted - 2013.08.15 17:43:00 -
[44] - Quote
Cant tell if my scout is too weak or massdrivers too powerful in this build. At least i get to see some nice scenery as im flying. |
Lillica Deathdealer
Mango and Friends
114
|
Posted - 2013.08.15 17:59:00 -
[45] - Quote
Actually wolfman replied to a someone in his forum post about the armor buffs. His reply included stating that scouts need love, but they will only get some in update 1.5 IF they have enough time to include it. Otherwise they are pushed back again. |
lrian Locust
Condotta Rouvenor Gallente Federation
25
|
Posted - 2013.08.15 18:35:00 -
[46] - Quote
Cosgar wrote:I'd like to see scouts get an inherent suit trait that would make cloaking special to them over other suits. Like if you stand still for over 10 seconds, you cloak until you move again. It'd be great for nova knifers while giving players more incentive to use active scanners and precision enhancers to counter it.
As I sniper I love this idea, but I'm afraid it would make sniping too easy. Especially as active scanners have limited reach and with, and many mercs won't be using an active scanner.
|
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1260
|
Posted - 2013.08.15 18:39:00 -
[47] - Quote
The suggestions you made are things that would help the basic light frame, not the scouts. Think of what actually skilling into the scout gets you that you would not have if you stick with the basic light frames, profile reduction. You know, so you can sneak around. But no one can passively scan you outside of 10 meters, so it doesn't matter if your profile signature is 10dB or 100dB, no one is going to pick you up because you're not running within 10 meters of someone's back. It's essentially a wasted skill. |
TEXA5 HiTM4N
ROGUE SPADES EoN.
170
|
Posted - 2013.08.15 18:43:00 -
[48] - Quote
I agree. there is no way my mimi logi should be able to keep with a mimi scout. i would like to see a the sprint speed be up to like 12 mps as the base. give or take depending what race your scout is. |
lrian Locust
Condotta Rouvenor Gallente Federation
25
|
Posted - 2013.08.15 18:46:00 -
[49] - Quote
Aero Yassavi wrote:Think of what actually skilling into the scout gets you that you would not have if you stick with the basic light frames, profile reduction. You know, so you can sneak around. But no one can passively scan you outside of 10 meters, so it doesn't matter if your profile signature is 10dB or 100dB, no one is going to pick you up because you're not running within 10 meters of someone's back. It's essentially a wasted skill.
You make a good point. Passive scanning should be increased for all mercs, so specializing into dampening or scanning will actually give you a benefit. This would be a great help chasing people or setting traps and allows for many more interesting strategies. As it it now, scanning and dampening are next to useless indeed. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
391
|
Posted - 2013.08.15 19:46:00 -
[50] - Quote
I tried to start a thread about CCP plans for scout a few days ago, it died w/o anyone commenting. Why should CCP care about reworking scouts if even the scout community does not care?
CCP only pays attention to rivers of tears and their internal brainstorming/vision of the future. It would be nice if actual game data statistics made their way to their consideration. I sorta even understand whey they function this way. It has nothing to do with true balance. They are in the business of pleasing as many ppl as possible as often as possible. With that in mind I won't be surprized if Dust stays Logi AR 514. |
|
Cody Sietz
Bullet Cluster
714
|
Posted - 2013.08.15 20:10:00 -
[51] - Quote
voidfaction wrote:Cody Sietz wrote:I'd like it if scouts didn't have to wait a sec for stamina to recharge.
Edit:oh and Gallente scouts need a buff to base scan range so we can...ya know...scout. potential 99m scan range is not enough for you in the gallente scout gk.0? you know the best you can get without gallente scout bonus is 66m? if they buffed base to 15 that would give gallente scout potential for 170m. pick up a active scanner if you want better than the 99m scan range with 32 precisioon. how much do complex range extenders increase your scan range? By 100 percent per level?
With max scan and scout skills your base range is only 20 meters.
|
Valentine Crendre
ZionTCD
61
|
Posted - 2013.08.15 21:25:00 -
[52] - Quote
The shotgun for the scout is absolutely horrible, wtf? it randomly does and doesn't register hits on target. fix scout/SG mechanics while you're at it please.
Also, the scouts need a damn commando variant... you actually were on a good track when you brought the Black Eagle scout suit.
Instead you made this doofy-a*s Commando heavy suit. And, Its garbage compared to the Black Eagle...
Make the commando scout while your at it |
Matticus Monk
Ordus Trismegistus
361
|
Posted - 2013.08.15 21:30:00 -
[53] - Quote
Cody Sietz wrote:voidfaction wrote:Cody Sietz wrote:I'd like it if scouts didn't have to wait a sec for stamina to recharge.
Edit:oh and Gallente scouts need a buff to base scan range so we can...ya know...scout. potential 99m scan range is not enough for you in the gallente scout gk.0? you know the best you can get without gallente scout bonus is 66m? if they buffed base to 15 that would give gallente scout potential for 170m. pick up a active scanner if you want better than the 99m scan range with 32 precisioon. how much do complex range extenders increase your scan range? By 100 percent per level? With max scan and scout skills your base range is only 20 meters.
Complex range extenders give you a +45% bonus to scan range. It is not level dependent, meaning that once you skill into the passive range extension skill to L5, you can equip the complex range module which ALWAYS gives you a +45% bonus.
(note also that the passive scan range skill gives you +10% per level, so at L5 you have a passive bonus to scan range of +50% - essentially, a free complex range extender)
|
voidfaction
Void of Faction
47
|
Posted - 2013.08.15 22:47:00 -
[54] - Quote
Cody Sietz wrote:voidfaction wrote:Cody Sietz wrote:I'd like it if scouts didn't have to wait a sec for stamina to recharge.
Edit:oh and Gallente scouts need a buff to base scan range so we can...ya know...scout. potential 99m scan range is not enough for you in the gallente scout gk.0? you know the best you can get without gallente scout bonus is 66m? if they buffed base to 15 that would give gallente scout potential for 170m. pick up a active scanner if you want better than the 99m scan range with 32 precisioon. how much do complex range extenders increase your scan range? By 100 percent per level? With max scan and scout skills your base range is only 20 meters.
range lv5, suit bonus lvl 5, 4x complex range
10 x 1.10 x 1.25 x 1.45 x 1.45 x 1.45 x 1.45 = 99.4613906
Im presently lv3 range, lv3 3 scout, and run a suit with 4x advanced range my range is 56.13m tested
yes 20m is still crap without mods. some people know the suit bonus is just a helper boost not ment to entirely replace the use of of mods
learn the formula. range modifiers has no stacking penalties. |
voidfaction
Void of Faction
47
|
Posted - 2013.08.15 22:51:00 -
[55] - Quote
And side note the radar circles range from inside out. 20m, 50m, 100m |
Tek Hound
Death In Xcess Corporation
30
|
Posted - 2013.08.15 23:02:00 -
[56] - Quote
Knight Soiaire wrote:Sete Clifton wrote:Not sure if it has been mentioned yet, but Wolfman recently said that they are trying to get a scout fix/improvement in 1.5, but because of time constraints there's a good chance it will slip to 1.6. I found the quote: CCP Wolfman wrote:We're hoping to give the scouts some love in 1.5 but the vehicle rebalance is our priority so keep your fingers crossed we have time. https://forums.dust514.com/default.aspx?g=posts&m=1176762#post1176762 Lol possibly 1.5? And most likely 1.6? If Scouts dont get anything in 1.4 I'll be saying good bye to DUST, I'm not going through one month of getting killed over and over by ARs.
The reason i left scout but no matter what you go into you'll still get killed by Ars all day
|
Chunky Munkey
Amarr Templars Amarr Empire
1214
|
Posted - 2013.08.16 00:18:00 -
[57] - Quote
Knight Soiaire wrote:Really.
- Aiming Improvements - Possibility of equal turn speeds - Hit Detection Improvements
I'm not asking for a HP buff.
Give us more PG/CPU, also make us harder to hit, giving us a buff to Sprint and Movement speed.
Give us two damn Equip slots.
Get rid of the stupid stamina delay you added, but only remove it for Scouts.
Increase base Stamina and Stamina regen speed.
1.4 will be the death of the Scout if we dont get changed, and its starting to look like from dev/CPM responses (IRC, CPM-AMA, Forums) that Scout wont be getting any love.
Dont make that mistake CCP, I can handle one more month, but two is pushing it.
Without two stamina mods for evasion my light frame is target practice. Even when fully shielded.
Unless stealth actually starts to mean something soon, I at least think the suits should get a price reduction. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
397
|
Posted - 2013.08.16 00:26:00 -
[58] - Quote
Cosgar wrote:I'd like to see scouts get an inherent suit trait that would make cloaking special to them over other suits. Like if you stand still for over 10 seconds, you cloak until you move again. It'd be great for nova knifers while giving players more incentive to use active scanners and precision enhancers to counter it. I'm already a MD user with scouts as my bane and I'm suggesting a radical idea like this.
Knife is so broken that being invisible hardly gonna make it usable. If you want, I can explain why but I am assuming everyone here knows this w/o me explaining. |
gargantuise aaron
Sanguine Knights
54
|
Posted - 2013.08.16 00:47:00 -
[59] - Quote
I think their should be a passive scan assist, atleast for squads say there's a man 50 m infront of your buddy behind a box your scanner finds him and shows him of to everyone even though your friends don't find him on scanner so you get. A 5 wp for scouting or " |
gargantuise aaron
Sanguine Knights
54
|
Posted - 2013.08.16 00:48:00 -
[60] - Quote
Also nova knife insta kill back stab |
|
Hagintora
Chatelain Rapid Response Gallente Federation
142
|
Posted - 2013.08.16 02:00:00 -
[61] - Quote
voidfaction wrote:Cody Sietz wrote:voidfaction wrote:Cody Sietz wrote:I'd like it if scouts didn't have to wait a sec for stamina to recharge.
Edit:oh and Gallente scouts need a buff to base scan range so we can...ya know...scout. potential 99m scan range is not enough for you in the gallente scout gk.0? you know the best you can get without gallente scout bonus is 66m? if they buffed base to 15 that would give gallente scout potential for 170m. pick up a active scanner if you want better than the 99m scan range with 32 precisioon. how much do complex range extenders increase your scan range? By 100 percent per level? With max scan and scout skills your base range is only 20 meters. range lv5, suit bonus lvl 5, 4x complex range 10 x 1.5 x 1.5 x 1.45 x 1.45 x 1.45 x 1.45 = 99.4613906 Im presently lv3 range, lv3 3 scout, and run a suit with 4x advanced range my range is 56.13m tested yes 20m is still crap without mods. some people know the suit bonus is just a helper boost not ment to entirely replace the use of of mods learn the formula. range modifiers has no stacking penalties.
I think your math is off here.
It should be 10 + (10 x 1.5) + (10 x 1.5) = 20
Then, when you ad in the Mods it should be 20 + (20 x 1.45) + (20 x 1.45) + (20 x 1.45) + (20 x 1.45) = 56
So max Scan Range for a Gal Scout should be 56m. |
KING CHECKMATE
Bragian Order Amarr Empire
545
|
Posted - 2013.08.16 02:07:00 -
[62] - Quote
Knight Soiaire wrote:Really.
- Aiming Improvements - Possibility of equal turn speeds - Hit Detection Improvements
I'm not asking for a HP buff.
Give us more PG/CPU, also make us harder to hit, giving us a buff to Sprint and Movement speed.
Give us two damn Equip slots.
Get rid of the stupid stamina delay you added, but only remove it for Scouts.
Increase base Stamina and Stamina regen speed.
1.4 will be the death of the Scout if we dont get changed, and its starting to look like from dev/CPM responses (IRC, CPM-AMA, Forums) that Scout wont be getting any love.
Dont make that mistake CCP, I can handle one more month, but two is pushing it.
Agreed with your Post +1
Still, its Knight Solaire i believe....
Hail Papa Nito biatches.... |
Cody Sietz
Bullet Cluster
714
|
Posted - 2013.08.16 02:36:00 -
[63] - Quote
Hagintora wrote:voidfaction wrote:Cody Sietz wrote:voidfaction wrote:Cody Sietz wrote:I'd like it if scouts didn't have to wait a sec for stamina to recharge.
Edit:oh and Gallente scouts need a buff to base scan range so we can...ya know...scout. potential 99m scan range is not enough for you in the gallente scout gk.0? you know the best you can get without gallente scout bonus is 66m? if they buffed base to 15 that would give gallente scout potential for 170m. pick up a active scanner if you want better than the 99m scan range with 32 precisioon. how much do complex range extenders increase your scan range? By 100 percent per level? With max scan and scout skills your base range is only 20 meters. range lv5, suit bonus lvl 5, 4x complex range 10 x 1.5 x 1.5 x 1.45 x 1.45 x 1.45 x 1.45 = 99.4613906 Im presently lv3 range, lv3 3 scout, and run a suit with 4x advanced range my range is 56.13m tested yes 20m is still crap without mods. some people know the suit bonus is just a helper boost not ment to entirely replace the use of of mods learn the formula. range modifiers has no stacking penalties. I think your math is off here. It should be 10 + (10 x 1.5) + (10 x 1.5) = 20 Then, when you ad in the Mods it should be 20 + (20 x 1.45) + (20 x 1.45) + (20 x 1.45) + (20 x 1.45) = 56 So max Scan Range for a Gal Scout should be 56m. See, thats about what i was thinking it would be. Thats why i asked if they boosted scan range my 100 percent. Tho, tbh i suck at math. |
Shotty GoBang
Pro Hic Immortalis League of Infamy
574
|
Posted - 2013.08.16 03:06:00 -
[64] - Quote
Ludvig Enraga wrote:I tried to start a thread about CCP plans for scout a few days ago, it died w/o anyone commenting. Why should CCP care about reworking scouts if even the scout community does not care? Hey Ludvig,
I read your thread and gave it a thumbs up, but didn't have anything to add that already hasn't been stated elsewhere. Not to say your feedback is invalid; every Scout shares your experience and sentiment. That said, there have been so many "Scouts need fixing" threads since Uprising that we're more or less just repeating ourselves in vain at this point.
I'm thinking CCP had us in mind when they rewired TacNet; let's hope they follow through with it in 1.4.
- Shotty
|
Hagintora
Chatelain Rapid Response Gallente Federation
144
|
Posted - 2013.08.16 06:53:00 -
[65] - Quote
Shotty GoBang wrote:Camp like the Fatties with their Forge Guns.
You gonna organize a Scout Strike Shotty? Get all the Scouts in your chat channel into full squads then just redline camp/afk? |
Decasor
The Unholy Legion Of DarkStar DARKSTAR ARMY
50
|
Posted - 2013.08.16 07:15:00 -
[66] - Quote
Hagintora wrote:Shotty GoBang wrote:Camp like the Fatties with their Forge Guns. You gonna organize a Scout Strike Shotty? Get all the Scouts in your chat channel into full squads then just redline camp/afk?
Thats actually quite an amusing idea.
Make sure we all log into the most popular and populous server (US or EU depending on time of day), and either mass AFK or all sit out and redline snipe for the entire game, for days
That would get us some attention and love (not)
The whining in the forums would be like a fleet of Jumbo's on the takeoff run. |
Dr Allopathy
Raging Pack of Homosapiens
337
|
Posted - 2013.08.16 07:44:00 -
[67] - Quote
I'm not a scout. I run a 2.3k, cheap-ass Minmatar light suit.
If hit detection gets fixed, I'll feel sorry for everyone I encounter with my MLT shotgun. |
Decasor
The Unholy Legion Of DarkStar DARKSTAR ARMY
50
|
Posted - 2013.08.16 07:49:00 -
[68] - Quote
Dr Allopathy wrote:I'm not a scout. I run a 2.3k, cheap-ass Minmatar light suit.
If hit detection gets fixed, I'll feel sorry for everyone I encounter with my MLT shotgun.
Yes, within their hit range in Beta they were outrageously dangerous to get in front of.
Now barely a pop gun. |
OZAROW
A.N.O.N.Y.M.O.U.S.
379
|
Posted - 2013.08.16 08:29:00 -
[69] - Quote
We should all just get militia heavies an qsync with tree squads ( one 6 an two of 5) an use forge guns like shotguns with speed mods an nova knives an move in a huge pack an have maybe the squad of 6 be actual scouts with rep tools nano hives uplinks an bombs an two guys use assault rifles for range an just travel like a pack of piranha s keepin the scout suits inside the heavy forge circle only to swoop out fast an shot gun then get back inside the swarm lol |
Decasor
The Unholy Legion Of DarkStar DARKSTAR ARMY
50
|
Posted - 2013.08.16 08:33:00 -
[70] - Quote
A full team of mass driver heavies - now that would be annoying |
|
OZAROW
A.N.O.N.Y.M.O.U.S.
379
|
Posted - 2013.08.16 08:45:00 -
[71] - Quote
6 commandos with plasma canons an mass drivers, 4 scouts with mass drivers an smg, 4 nova knifing shot gunners, ouch! |
OZAROW
A.N.O.N.Y.M.O.U.S.
379
|
Posted - 2013.08.16 08:46:00 -
[72] - Quote
An 2 faylock grenade spammers lol |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
623
|
Posted - 2013.08.16 09:23:00 -
[73] - Quote
Scouts desperately need a passive cloaking feature.
You can't see them unless they are hit, shooting, or sprinting. Basically, the cloak would work with shields. The smaller the shield delay is, the faster you can get back to being cloaked again.
Until then, they need to not have a red dot on the radar or HUD unless you are aiming directly at them. |
voidfaction
Void of Faction
49
|
Posted - 2013.08.16 12:45:00 -
[74] - Quote
Hagintora wrote:voidfaction wrote:Cody Sietz wrote:voidfaction wrote:Cody Sietz wrote:I'd like it if scouts didn't have to wait a sec for stamina to recharge.
Edit:oh and Gallente scouts need a buff to base scan range so we can...ya know...scout. potential 99m scan range is not enough for you in the gallente scout gk.0? you know the best you can get without gallente scout bonus is 66m? if they buffed base to 15 that would give gallente scout potential for 170m. pick up a active scanner if you want better than the 99m scan range with 32 precisioon. how much do complex range extenders increase your scan range? By 100 percent per level? With max scan and scout skills your base range is only 20 meters. range lv5, suit bonus lvl 5, 4x complex range 10 x 1.5 x 1.5 x 1.45 x 1.45 x 1.45 x 1.45 = 99.4613906 Im presently lv3 range, lv3 3 scout, and run a suit with 4x advanced range my range is 56.13m tested yes 20m is still crap without mods. some people know the suit bonus is just a helper boost not ment to entirely replace the use of of mods learn the formula. range modifiers has no stacking penalties. I think your math is off here. It should be 10 + (10 x 1.5) + (10 x 1.5) = 20 Then, when you ad in the Mods it should be 20 + (20 x 1.45) + (20 x 1.45) + (20 x 1.45) + (20 x 1.45) = 56 So max Scan Range for a Gal Scout should be 56m.
if my math is off then so is CCP's and the creator of the Dust 514 Fitting Tool. Tested in game and I have 56m with only lvl 3 range, lvl 3 suit, and 4 advanced range mods.
everything in game works with the same formula starting with base x basic skill x suit bonus x mods. only thing I haven't tested is which comes first if using 2+ different lvl mods.
same formula with profile dampening and precision but because it is making the value lower it's kinda like having a stacking penalty. you can't get to 0.
|
SILENTSAM 69
SONS of LEGION RISE of LEGION
523
|
Posted - 2013.08.16 13:15:00 -
[75] - Quote
If the Scout is not even harder to play after 1.4 I just may give it a try. I use to love it. |
Cass Caul
Namtar Elite Gallente Federation
50
|
Posted - 2013.08.16 14:44:00 -
[76] - Quote
voidfaction wrote:Cody Sietz wrote:I'd like it if scouts didn't have to wait a sec for stamina to recharge.
Edit:oh and Gallente scouts need a buff to base scan range so we can...ya know...scout. potential 99m scan range is not enough for you in the gallente scout gk.0? you know the best you can get without gallente scout bonus is 66m? if they buffed base to 15 that would give gallente scout potential for 170m. pick up a active scanner if you want better than the 99m scan range with 32 precisioon.
VoidFaction,you math so good! Cumulative bonuses with stacking penalties to range amplifiers. Current max scanning range on a Gallente Scout is 10*1.5*1.5*2.8578 is 64.3m Gallente Logi can get 10*1.5*2.9941 which is 44.9m
Returning to Chromosome's range 25m base for scouts and 20 base for all other suits would make max ranges 160.75m and 89.8m respectivey. Only no one is going to sacrifice ALL OF THEIR LOW SLOTS for those numbers. Despite the fact that THE SCANNER DOESN'T WORK to begin with and Gallente Scouts can't even detect other Scouts
lrian Locust wrote:Cosgar wrote:I'd like to see scouts get an inherent suit trait that would make cloaking special to them over other suits. Like if you stand still for over 10 seconds, you cloak until you move again. It'd be great for nova knifers while giving players more incentive to use active scanners and precision enhancers to counter it. As I sniper I love this idea, but I'm afraid it would make sniping too easy. Especially as active scanners have limited reach and width, and many mercs won't be using an active scanner.
Doesn't matter. Current Mechanics have view distance very limited. A sniper is always invisible regardless. Also Sniping as a Scout is pretty dumb. Sniping is defined by the number of Complex Damage Modules you can fit on your suit. The Proto snipers can't hold up to proto suits. Giving a reason for Scouts to be a sniper would be a wonderful boon. |
Chunky Munkey
Amarr Templars Amarr Empire
1219
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Posted - 2013.08.16 14:48:00 -
[77] - Quote
Dr Allopathy wrote:I'm not a scout. I run a 2.3k, cheap-ass Minmatar light suit.
If hit detection gets fixed, I'll feel sorry for everyone I encounter with my MLT shotgun.
With hit detection improved, they'll be able to pop you at twice the distance. Good luck strafing. |
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