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Knight Soiaire
Better Hide R Die D.E.F.I.A.N.C.E
1552
|
Posted - 2013.08.01 14:46:00 -
[1] - Quote
Really.
- Aiming Improvements - Possibility of equal turn speeds - Hit Detection Improvements
I'm not asking for a HP buff.
Give us more PG/CPU, also make us harder to hit, giving us a buff to Sprint and Movement speed.
Give us two damn Equip slots.
Get rid of the stupid stamina delay you added, but only remove it for Scouts.
Increase base Stamina and Stamina regen speed.
1.4 will be the death of the Scout if we dont get changed, and its starting to look like from dev/CPM responses (IRC, CPM-AMA, Forums) that Scout wont be getting any love.
Dont make that mistake CCP, I can handle one more month, but two is pushing it. |
Cat Merc
BetaMax.
3716
|
Posted - 2013.08.01 14:53:00 -
[2] - Quote
1.4 is infantry rework. Rejoice! |
Cody Sietz
Bullet Cluster
638
|
Posted - 2013.08.01 14:53:00 -
[3] - Quote
I'd like it if scouts didn't have to wait a sec for stamina to recharge.
Edit:oh and Gallente scouts need a buff to base scan range so we can...ya know...scout. |
Smoky Fingers
Red Star. EoN.
105
|
Posted - 2013.08.01 15:03:00 -
[4] - Quote
Knight Soiaire wrote:Really.
- Aiming Improvements - Possibility of equal turn speeds - Hit Detection Improvements
I'm not asking for a HP buff.
Give us more PG/CPU, also make us harder to hit, giving us a buff to Sprint and Movement speed.
Give us two damn Equip slots.
Get rid of the stupid stamina delay you added, but only remove it for Scouts.
Increase base Stamina and Stamina regen speed.
1.4 will be the death of the Scout if we dont get changed, and its starting to look like from dev/CPM responses (IRC, CPM-AMA, Forums) that Scout wont be getting any love.
Dont make that mistake CCP, I can handle one more month, but two is pushing it.
Granted, but you're gonna have to spec into scout type-ii
|
calisk galern
BurgezzE.T.F
608
|
Posted - 2013.08.01 15:06:00 -
[5] - Quote
it's kind of funny, I hear it so often that scouts are only good because all the mechanics in the game suck, they improve them and that's a problem with the game.
regardless, imo the problem is that the scouts are meant to fill 3 roles.
first is a forward fast unit that can get ahead of the standard troops and relay information, a role that is close to utterly pointless in dust. as the battle is both static, and no tools are really given to the scout to accomplish this role.
second is an assassin, and scout again aren't given the tool to accomplish this. no weapon used by the scout benefits from their speed more then ehp of an assault, or more accurately no weapon has remained unerfed.
shotgun used to be a great ohk scout weapon, now it's been nerfed to useless, sniper is a lot weaker in the current meta then it used to be and is better on units with high hp anyway, flay lock has been nerfed, knives have never been that good.
so the fast attack assassin type of scout is pretty much pointless.
finally you have the third role which is the distraction role, you go in hit some guys a bit then run away, in this scouts can still function very well.
end of the day scouts are largely unsupported in what they do, and some weapons designed purely for them would go a long way to improving the role. |
Knight Soiaire
Better Hide R Die D.E.F.I.A.N.C.E
1552
|
Posted - 2013.08.01 15:06:00 -
[6] - Quote
I demand a respec |
Knight Soiaire
Better Hide R Die D.E.F.I.A.N.C.E
1552
|
Posted - 2013.08.01 15:08:00 -
[7] - Quote
calisk galern wrote:it's kind of funny, I hear it so often that scouts are only good because all the mechanics in the game suck, they improve them and that's a problem with the game.
regardless, imo the problem is that the scouts are meant to fill 3 roles.
first is a forward fast unit that can get ahead of the standard troops and relay information, a role that is close to utterly pointless in dust. as the battle is both static, and no tools are really given to the scout to accomplish this role.
second is an assassin, and scout again aren't given the tool to accomplish this. no weapon used by the scout benefits from their speed more then ehp of an assault, or more accurately no weapon has remained unerfed.
shotgun used to be a great ohk scout weapon, now it's been nerfed to useless, sniper is a lot weaker in the current meta then it used to be and is better on units with high hp anyway, flay lock has been nerfed, knives have never been that good.
so the fast attack assassin type of scout is pretty much pointless.
finally you have the third role which is the distraction role, you go in hit some guys a bit then run away, in this scouts can still function very well.
end of the day scouts are largely unsupported in what they do, and some weapons designed purely for them would go a long way to improving the role.
I have gotten to the stage where I plant REs, get some player's attention, and lure them into my trap, then I blow them up.
|
Nestil
Seraphim Auxiliaries
6
|
Posted - 2013.08.01 18:41:00 -
[8] - Quote
i tell you, if we ever get a respec i'll probably spec away from scouts. I'll run assault shotgun and start using proto gear, like all the other tryhards cause I'm sick of getting outgeared 80% of the time when i die (and not getting outskilled)
how i'm i supposed to use a usually tactic like 'hit and run' (what we scouts can do best) but when a *** see's me he'll kill me in a blink of an eye with his militia AR from 20 meters away or even when i'm running away under fire my stupid character get stuck on every 1 inch high ledge or get stuck on fking walls and other bs... massdrivers killing us while shooting a bazillion meters besides us ... grenades kill us like we have some kind of nade-magnet in our ass while our reliable weapons are trash (sniper, shotgun, now flaylock)... we just dont have the ehp that gives us room for mistakes or nonconcentration.... that's why we are hard mode :/
when you sneak upon a guy for the third time and each time he got lucky and killed you cause your ****** weapon fails again i feel that i have an unfair disatvantage cause of that... and actually no use at all.... |
J0LLY R0G3R
A.N.O.N.Y.M.O.U.S. League of Infamy
48
|
Posted - 2013.08.01 18:55:00 -
[9] - Quote
Knight Soiaire wrote:calisk galern wrote:it's kind of funny, I hear it so often that scouts are only good because all the mechanics in the game suck, they improve them and that's a problem with the game.
regardless, imo the problem is that the scouts are meant to fill 3 roles.
first is a forward fast unit that can get ahead of the standard troops and relay information, a role that is close to utterly pointless in dust. as the battle is both static, and no tools are really given to the scout to accomplish this role.
second is an assassin, and scout again aren't given the tool to accomplish this. no weapon used by the scout benefits from their speed more then ehp of an assault, or more accurately no weapon has remained unerfed.
shotgun used to be a great ohk scout weapon, now it's been nerfed to useless, sniper is a lot weaker in the current meta then it used to be and is better on units with high hp anyway, flay lock has been nerfed, knives have never been that good.
so the fast attack assassin type of scout is pretty much pointless.
finally you have the third role which is the distraction role, you go in hit some guys a bit then run away, in this scouts can still function very well.
end of the day scouts are largely unsupported in what they do, and some weapons designed purely for them would go a long way to improving the role. I have gotten to the stage where I plant REs, get some player's attention, and lure them into my trap, then I blow them up.
Meee 2 haha, i get at least a 3rd of my kills in any given game with my remotes doing the same.
|
GTA V FTW
Kang Lo Directorate Gallente Federation
0
|
Posted - 2013.08.01 19:18:00 -
[10] - Quote
Working as intended. |
|
Scheneighnay McBob
Bojo's School of the Trades
2593
|
Posted - 2013.08.01 19:50:00 -
[11] - Quote
calisk galern wrote:it's kind of funny, I hear it so often that scouts are only good because all the mechanics in the game suck, they improve them and that's a problem with the game.
regardless, imo the problem is that the scouts are meant to fill 3 roles.
first is a forward fast unit that can get ahead of the standard troops and relay information, a role that is close to utterly pointless in dust. as the battle is both static, and no tools are really given to the scout to accomplish this role.
second is an assassin, and scout again aren't given the tool to accomplish this. no weapon used by the scout benefits from their speed more then ehp of an assault, or more accurately no weapon has remained unerfed.
shotgun used to be a great ohk scout weapon, now it's been nerfed to useless, sniper is a lot weaker in the current meta then it used to be and is better on units with high hp anyway, flay lock has been nerfed, knives have never been that good.
so the fast attack assassin type of scout is pretty much pointless.
finally you have the third role which is the distraction role, you go in hit some guys a bit then run away, in this scouts can still function very well.
end of the day scouts are largely unsupported in what they do, and some weapons designed purely for them would go a long way to improving the role. I think the third role isn't distraction- it's uplink deployment. Although that can mix with role 1. |
Iron Wolf Saber
Den of Swords
6856
|
Posted - 2013.08.01 19:52:00 -
[12] - Quote
CCP Wolfman posted some sensor changes it may be the thing scouts need. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
293
|
Posted - 2013.08.01 20:00:00 -
[13] - Quote
Iron Wolf Saber wrote:CCP Wolfman posted some sensor changes it may be the thing scouts need.
When and Where??? Step your game up IWS
--- kidding
Many scouts still fear though that the proposed normalizing of turn speeds and the already increased strafe speeds take away our one saving grace.
Definitely need a statement as well on the sprint speed increasing hit-box - is it an issue? if so what is being done. |
Knight Soiaire
Better Hide R Die D.E.F.I.A.N.C.E
1562
|
Posted - 2013.08.01 20:01:00 -
[14] - Quote
Iron Wolf Saber wrote:CCP Wolfman posted some sensor changes it may be the thing scouts need.
You think thats enough?
Scouts have no hope of survival. |
Cat Merc
BetaMax.
3722
|
Posted - 2013.08.01 20:04:00 -
[15] - Quote
Knight Soiaire wrote:Iron Wolf Saber wrote:CCP Wolfman posted some sensor changes it may be the thing scouts need. You think thats enough? Scouts have no hope of survival. Well... Scouts are supposed to scout. What if you could see everyone and their mother through walls, and never show up as red? |
Knight Soiaire
Better Hide R Die D.E.F.I.A.N.C.E
1562
|
Posted - 2013.08.01 20:06:00 -
[16] - Quote
Cat Merc wrote:Knight Soiaire wrote:Iron Wolf Saber wrote:CCP Wolfman posted some sensor changes it may be the thing scouts need. You think thats enough? Scouts have no hope of survival. Well... Scouts are supposed to scout. What if you could see everyone and their mother through walls, and never show up as red?
That'd be cool, and its definitely something else we need.
But how can I Scout with only one equip slot?
Especially when Logis/Assault can do the job better, and have more eHP. |
Chunky Munkey
Amarr Templars Amarr Empire
1051
|
Posted - 2013.08.01 20:08:00 -
[17] - Quote
What weapons are you scouts using? I do fine with my light frame.
Also bear in mind that active scanners are soon to receive WP rewards |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
272
|
Posted - 2013.08.01 20:22:00 -
[18] - Quote
Last night after the update was one of the worst nights I ve ever had.
Aiming assist to shoot a scout that has a hit box that increases in size when I sprint an lags behind me as I run, being hit after I turn the corner because my hit box / collision model sticks out!?
I've been patient but this crap is stupid!
People are getting rewarded for killing me when there not actually shooting me! Then you put a aim assist on this! Damn you ccp I seen you do a lot of stupid crap in this game but this cuts the cake !
EVERYTHING I SPEC INTO GETS $\|it on! Scout suit crap = stamina an hit box an speed problems Shotgun= full clip to kill a guy Knives= can't kill a moving guy Bombs = now have a delay worse than before Faylock= used it as long as I could an expected the nerf an I'm cool wit that Mass driver= soon to probably get nerfed Smg= now my primary weapon!
Tell me why should I trust you will fix my 6 months of work an money down the drain, when in 1.1 you actuall had to shoot me to kill me! Now all some noob has to do is shoot behind me to hit my dragging hit box or out strafe an jump me!
You can't tell me this $ hits working as intended ! They have systematically made this class utterly worthless an everythime I fugue out a way to get a tin of kills you nerf something in the game that prevents this!
Knives - really fast hit an run- change = increase strafe speed an hit box size with speed to ruin getaway, add a delay to Nk, no more quick slashes, knives stop working after 5/6 quick slashes Sg- ohk- change = lower range, need more shots , increased strafe speed, worsen the accuracy on hit box detection Bombs- quick drop in a crowd an run to detonate- change= more visable , an a delay time add to prevent quick detonation Faylock - no need to explain Smg- only thing reliable
So now I have a 15 million point SMG ! I could have ran a damn dragonfly scout with a pimped out smg for the same results I get now after dumping points into proficiencies of all these weapons an profile dampening an scanning , endurance an a scout suit that you obliterated!
Fix this by 1.4! |
Poplo Furuya
Condotta Rouvenor Gallente Federation
530
|
Posted - 2013.08.01 20:25:00 -
[19] - Quote
If other base stats are to remain as they are then Scouts need to receive a crazy good boost to scan range. Not 10m to 15m, I'm talking more in the range of 30m base. With modules and passive boosts from both Gallente Scout and Scanning skills a 60m passive scan is feasibly attainable. That kind of range is an asset to a forward scout in both a team role and when it comes to independent action. With TacNet changes, even more so. |
Aythadis Smith
The Generals EoN.
111
|
Posted - 2013.08.01 20:30:00 -
[20] - Quote
OZAROW wrote:Last night after the update was one of the worst nights I ve ever had.
Aiming assist to shoot a scout that has a hit box that increases in size when I sprint an lags behind me as I run, being hit after I turn the corner because my hit box / collision model sticks out!?
I've been patient but this crap is stupid!
People are getting rewarded for killing me when there not actually shooting me! Then you put a aim assist on this! Damn you ccp I seen you do a lot of stupid crap in this game but this cuts the cake !
EVERYTHING I SPEC INTO GETS $\|it on! Scout suit crap = stamina an hit box an speed problems Shotgun= full clip to kill a guy Knives= can't kill a moving guy Bombs = now have a delay worse than before Faylock= used it as long as I could an expected the nerf an I'm cool wit that Mass driver= soon to probably get nerfed Smg= now my primary weapon!
Tell me why should I trust you will fix my 6 months of work an money down the drain, when in 1.1 you actuall had to shoot me to kill me! Now all some noob has to do is shoot behind me to hit my dragging hit box or out strafe an jump me!
You can't tell me this $ hits working as intended ! They have systematically made this class utterly worthless an everythime I fugue out a way to get a tin of kills you nerf something in the game that prevents this!
Knives - really fast hit an run- change = increase strafe speed an hit box size with speed to ruin getaway, add a delay to Nk, no more quick slashes, knives stop working after 5/6 quick slashes Sg- ohk- change = lower range, need more shots , increased strafe speed, worsen the accuracy on hit box detection Bombs- quick drop in a crowd an run to detonate- change= more visable , an a delay time add to prevent quick detonation Faylock - no need to explain Smg- only thing reliable
So now I have a 15 million point SMG ! I could have ran a damn dragonfly scout with a pimped out smg for the same results I get now after dumping points into proficiencies of all these weapons an profile dampening an scanning , endurance an a scout suit that you obliterated!
Fix this by 1.4! I've been questioning, are they moving this class to sniper roll? |
|
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
273
|
Posted - 2013.08.01 20:30:00 -
[21] - Quote
Iron Wolf Saber wrote:CCP Wolfman posted some sensor changes it may be the thing scouts need. What about slots an a overall buff to our stats? Every person in the game is soon to have pro 5 on a gun what are your plans to counter this for us? |
BARDAS
DUST University Ivy League
261
|
Posted - 2013.08.01 20:37:00 -
[22] - Quote
Aythadis Smith wrote: I've been questioning, are they moving this class to sniper roll?
God I hope not. I absolutely LOATHE sniping in general. I go out of my way to get them if I figure out where they are camped. I even have suicide suits so I can get deep into the redline and kill these guys.
EDIT: I'm hoping for more PG/CPU, Cloaking for SCOUT only, and an extra equipment slot so I don't have to choose between my REs and an Active Scanner when they become more useful to use. |
Poplo Furuya
Condotta Rouvenor Gallente Federation
531
|
Posted - 2013.08.01 20:41:00 -
[23] - Quote
Aythadis Smith wrote:I've been questioning, are they moving this class to sniper roll? Scouts aren't the optimal snipers. Not as many high slots to go all out with 4 damage mods, not as much CPU/PG, lack of health makes them die to one shot even from a sub-par countersniping fit.
Prototype Minmatar Assault will have comparable speed, better fitting, 5 high slots, higher health, built-in armour repair, enhanced sidearms for if it does come down to shorter range combat. A much better sniper. Better everything, almost. |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
273
|
Posted - 2013.08.01 21:12:00 -
[24] - Quote
Aythadis Smith wrote:OZAROW wrote:Last night after the update was one of the worst nights I ve ever had.
Aiming assist to shoot a scout that has a hit box that increases in size when I sprint an lags behind me as I run, being hit after I turn the corner because my hit box / collision model sticks out!?
I've been patient but this crap is stupid!
People are getting rewarded for killing me when there not actually shooting me! Then you put a aim assist on this! Damn you ccp I seen you do a lot of stupid crap in this game but this cuts the cake !
EVERYTHING I SPEC INTO GETS $\|it on! Scout suit crap = stamina an hit box an speed problems Shotgun= full clip to kill a guy Knives= can't kill a moving guy Bombs = now have a delay worse than before Faylock= used it as long as I could an expected the nerf an I'm cool wit that Mass driver= soon to probably get nerfed Smg= now my primary weapon!
Tell me why should I trust you will fix my 6 months of work an money down the drain, when in 1.1 you actuall had to shoot me to kill me! Now all some noob has to do is shoot behind me to hit my dragging hit box or out strafe an jump me!
You can't tell me this $ hits working as intended ! They have systematically made this class utterly worthless an everythime I fugue out a way to get a tin of kills you nerf something in the game that prevents this!
Knives - really fast hit an run- change = increase strafe speed an hit box size with speed to ruin getaway, add a delay to Nk, no more quick slashes, knives stop working after 5/6 quick slashes Sg- ohk- change = lower range, need more shots , increased strafe speed, worsen the accuracy on hit box detection Bombs- quick drop in a crowd an run to detonate- change= more visable , an a delay time add to prevent quick detonation Faylock - no need to explain Smg- only thing reliable
So now I have a 15 million point SMG ! I could have ran a damn dragonfly scout with a pimped out smg for the same results I get now after dumping points into proficiencies of all these weapons an profile dampening an scanning , endurance an a scout suit that you obliterated!
Fix this by 1.4! I've been questioning, are they moving this class to sniper roll? It would make sense for a gallente scout to stack armor an a scanner an snipe but a mini scout is a bombing knifing shotgunning assassin, the bonuses tell us this. If ccp is doing this then the buff they do should coordinate with those rolls. The mini needs another low slot or shield slot an equipment at proto. The gallente needs another high an a equipment slot for damage mods an scanner. Any smart sniper is gonna pic a logi or a assault suit for damage mods, an nano hives, so for ccp to gear scouts this way would be absolutely stupid |
Shotty GoBang
Pro Hic Immortalis League of Infamy
467
|
Posted - 2013.08.02 17:14:00 -
[25] - Quote
Iron Wolf Saber wrote:CCP Wolfman posted some sensor changes it may be the thing scouts need. Source: https://forums.dust514.com/default.aspx?g=posts&t=97983&find=unread
I agree with CPM_Saber. The proposed TacNet change would boost a scout's ability to infiltrate and escape. Conversely, the rotation speed buffs of 1.4 will make takedown from behind a 'bit more tricky. Hard to say whether 1.4 will help or hurt Scouts should both changes be applied.
As a side note, folks are raising alot of fuss over the the proposed TacNet changes; it'll be interesting to see if CCP carries the concept forward. TacNet immunity for Scouts would satisfy both sides of this argument, though that would likely raise fuss as well.
- Shotty GoBang |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
275
|
Posted - 2013.08.02 20:37:00 -
[26] - Quote
I'm more interested in speed, stamina, hotbox , an maybe a new slot or overal stat buff, if that ever happens |
Cosgar
ParagonX
3837
|
Posted - 2013.08.02 20:44:00 -
[27] - Quote
I'd like to see scouts get an inherent suit trait that would make cloaking special to them over other suits. Like if you stand still for over 10 seconds, you cloak until you move again. It'd be great for nova knifers while giving players more incentive to use active scanners and precision enhancers to counter it. I'm already a MD user with scouts as my bane and I'm suggesting a radical idea like this. |
voidfaction
Void of Faction
37
|
Posted - 2013.08.02 22:02:00 -
[28] - Quote
Cody Sietz wrote:I'd like it if scouts didn't have to wait a sec for stamina to recharge.
Edit:oh and Gallente scouts need a buff to base scan range so we can...ya know...scout.
potential 99m scan range is not enough for you in the gallente scout gk.0? you know the best you can get without gallente scout bonus is 66m? if they buffed base to 15 that would give gallente scout potential for 170m. pick up a active scanner if you want better than the 99m scan range with 32 precisioon.
|
Killar-12
Molon Labe. League of Infamy
378
|
Posted - 2013.08.02 22:12:00 -
[29] - Quote
Knight Soiaire wrote:Really.
- Aiming Improvements - Possibility of equal turn speeds - Hit Detection Improvements
I'm not asking for a HP buff.
Give us more PG/CPU, also make us harder to hit, giving us a buff to Sprint and Movement speed.
Give us two damn Equip slots.
Get rid of the stupid stamina delay you added, but only remove it for Scouts.
Increase base Stamina and Stamina regen speed.
1.4 will be the death of the Scout if we dont get changed, and its starting to look like from dev/CPM responses (IRC, CPM-AMA, Forums) that Scout wont be getting any love.
Dont make that mistake CCP, I can handle one more month, but two is pushing it. It's amazing the beneficial effect that playing another game will have, also do a single player game multiplayer ones aren't as good at calming people down. |
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
210
|
Posted - 2013.08.02 22:15:00 -
[30] - Quote
I for one have found out how to use the gallente scout from the g1 level to proto |
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