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I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
521
|
Posted - 2013.08.01 11:55:00 -
[1] - Quote
The reason I'm bringing this up for the millionth time on these forums (not like you see AR threads every day already) is because my team was almost cloned because the top 4 players on the other team were all using Duvolles
Here were the estimated kdr's:
30-8 33-11 28-9 29-12
This is REDICULOUS. No other weapon in this game (besides snipers) allow you to SOLO these kinds of numbers. I mean, they weren't even working together! They were sniping across the map, chewing our health down bit by bit every time our team moved around the corner. Once we did get a good group of 5 players heading in one direction, a SINGLE player would wipe out the whole squad with his AR like we were all using militia fits.
The worst part is how these guys were able to hit me directly for long enough to take out 1000 hp in 3 seconds while they were strafing back and forth at a long distance away. ______________________
The problems:
The AR is too accurate at range. -The major downside to this all around weapon in ANY FPS is that it cannot be used as a long range weapon. As you get farther from your opponent, the spread on an AR is just too great for it to be accurate unless you are CROUCHING or STANDING STILL. This does not apply to dust for some reason.
Movement does not affect accuracy enough. -As this is one of the few automatic weapons in the game, it does not have to be aimed skillfully like the other weapons do. Because of this, it benefits from the nonexistence of an aim penalty during ADS while moving. In dust, you can be running around like a madman and still shoot where you aim. HOW DOES THIS MAKE SENSE?
There's also not enough spread while ADS. -A gun does not immediately become a sniper when you aim down the sights. If you jump around and run in circles while looking down the sights on a weapon, you would be as accurate as hip firing the thing. Besides, with the extra movement of your arms and body, where you aim will not be where you shoot.
DPS is also balanced by increasing spread the longer you fire. -Most Assault Rifles lose accuracy the longer you fire them as the gun heats up. Right now, the maximum spread for the hip fire is still super accurate, but the ADS spread should also be increase the longer you fire. ____________________
The solutions:
Simple -Increase spread while ADS
Not as simple -Increase spread of ADS to the hip fire accuracy, only when jumping or strafing at max speed while ADS.
Complex -What's mentioned above, and increase spread the longer you fire the weapon. ____________________
TLDR: The AR doesn't need it's damage reduced, it needs to not be as accurate as a sniper while ADS. The best way to fix this is to increase the spread of the weapon while ADS if you are moving, or increase spread the longer you fire.
STLDR: Remember the AR's from every other game ever? That's how spread should work. That's how this weapon should be balanced. |
Cosgar
ParagonX
3677
|
Posted - 2013.08.01 12:00:00 -
[2] - Quote
Yeah, I feel your pain. It's Chromosome all over again but they don't have to rely on damage mods since the AR is so accurate now. If you think it's bad now, wait until hit detection and aiming gets fixed. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
522
|
Posted - 2013.08.01 12:14:00 -
[3] - Quote
I can admit, I used to use the AR's back when I first started playing. As a Logi, I didn't know what kind of weapon would work best, and the weapon that did the most damage was the AR. Being able to literally aim a dot on someone's head was too easy for getting kills, especially when the bullet landed right where that dot was. I'm guessing they never changed that, but instead just changed what the ADS looked like.
I also used the tactical all the way up until uprising, and then switched to the SR. I almost regret doing that now cause I had no idea the TAC would become everyone's favorite weapon.
The AR just has a couple advantages and no disadvantages, which means that it's already a better weapon than anything else that is properly balanced. |
Jack Boost
Zarena Family
263
|
Posted - 2013.08.01 12:15:00 -
[4] - Quote
I exslusively use AR.
To your knowledge.
Few builds ago numbers with AR are like 48-2. Now I got about 13-4 per match. And this is after sewerals AR nerfs and I dont chage my tactits (maybe I play bad now :D) Match that I go with 20+ are almost none now. (very rare occasions)
From your number 4 ppl with kamikaze suit (stacked dmg mods) on assault/logi suits working together in front line dont deserve this +/- 30 kils are wrong? (any of them was killed +/- 10 times so if they dont use injectors.. they pay a lot for this tactics)
I dont think so.
This is not enough for blame and nerf again weapon. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5223
|
Posted - 2013.08.01 12:17:00 -
[5] - Quote
As long as hipfire accuracy isn't touched, I have no problem with your suggestions. Not many games let me have automatic weapons with accurate hipfire. |
TheEnd762
Algintal Core Gallente Federation
123
|
Posted - 2013.08.01 12:20:00 -
[6] - Quote
+1
AR 514, bro. It sucks. |
Cosgar
ParagonX
3679
|
Posted - 2013.08.01 12:27:00 -
[7] - Quote
Jack Boost wrote:I exslusively use AR.
To your knowledge.
Few builds ago numbers with AR are like 48-2. Now I got about 13-4 per match. And this is after sewerals AR nerfs and I dont chage my tactits (maybe I play bad now :D) Match that I go with 20+ are almost none now. (very rare occasions)
From your number 4 ppl with kamikaze suit (stacked dmg mods) on assault/logi suits working together in front line dont deserve this +/- 30 kils are wrong? (any of them was killed +/- 10 times so if they dont use injectors.. they pay a lot for this tactics)
I dont think so.
This is not enough for blame and nerf again weapon. But it's fine for everything else to get nerf suggestions. How come everyone can pretend to be an expert on niche weapons, but the second an AR gets mentioned, people get all defensive? It's not even a nerf, just rebalancing for a full auto weapon that has almost no kick/dispersion. Seriously, I can go through an entire clip of an exile and the damn thing won't even consider jumping until I'm down to 1/10th of a clip- and this is with 0 SP into ARs whatsoever. See anything wrong with that? |
Korvin Lomont
United Pwnage Service RISE of LEGION
78
|
Posted - 2013.08.01 12:35:00 -
[8] - Quote
If you judge by such numbers if a weapon is op then we should start to nerf every single weapon...hell I have seen people going 25-2 with the plasma cannon and I would'nt say the Plasma cannon is OP. These numbers can be achieved with nearly every weapon in the game If the players work together and are somewhat skilled. If fighting against noobs you don't even need to have much skill...
I don't say everything is ok with the AR but judging from such numbers is just... |
Jack Boost
Zarena Family
263
|
Posted - 2013.08.01 12:43:00 -
[9] - Quote
Cosgar wrote:.... Seriously, I can go through an entire clip of an exile and the damn thing won't even consider jumping until I'm down to 1/10th of a clip- and this is with 0 SP into ARs whatsoever. See anything wrong with that?...
and
.... team were all using Duvolles...
Comparing Exile in your hand to Duvolle at enemy squad... is not good Try it - you will feel difference. After this ask for ... rebalancing.
There is very huge difference when you move with duvolle and when you stay still. There is difference have long you shoot. - I must stop firing at half of magazine to correct my aim with duvolle. And this is very important correrction. There is difference when you change ADS to hipfire and back.
You ask about something that is already done.
This weapon give you real feel. This is not only point and click.... You must know what you do and how. |
KingBlade82
The Phoenix Federation
143
|
Posted - 2013.08.01 12:47:00 -
[10] - Quote
ur dealing with proto weapons and skilled players its not the gun its the player most of these AR is too powerful threads r dumb and i never reply to them tbh |
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Cosgar
ParagonX
3688
|
Posted - 2013.08.01 13:06:00 -
[11] - Quote
You know what? IDGAF anymore, keep your full auto sniper rifles. But I better damn sight not see any of you complaining about a niche weapon performing in its own respective niche. 1.4 can't come soon enough... |
Mobius Wyvern
BetaMax.
2796
|
Posted - 2013.08.01 13:35:00 -
[12] - Quote
Like I said in other threads and my own thread on the subject, the current Gallente AR just needs a faster dispersion increase rate in order to require it to be fired in long bursts to stay accurate.
As well - and I'm not surprised at this, since this is CCP's first shooter - there is another issue.
The dispersion rate resets the moment your release the trigger. With the way the DS3 triggers work, this means that you can quickly release just enough pressure and then depress the trigger again to allow you to burn through an entire magazine while remaining completely accurate.
This is similar to how pulsing your trigger rapidly in Halo 3 would result in winning any AR v AR battle against someone who just held the trigger down.
The dispersion rate needs to have some kind of time-based falloff such that you can't feather the trigger to stay accurate without slowing your rate of fire. |
BL4CKST4R
WarRavens League of Infamy
864
|
Posted - 2013.08.01 13:39:00 -
[13] - Quote
I-Shayz-I wrote:The reason I'm bringing this up for the millionth time on these forums (not like you see AR threads every day already) is because my team was almost cloned because the top 4 players on the other team were all using Duvolles
Here were the estimated kdr's:
30-8 33-11 28-9 29-12
This is REDICULOUS. No other weapon in this game (besides snipers) allow you to SOLO these kinds of numbers. I mean, they weren't even working together! They were sniping across the map, chewing our health down bit by bit every time our team moved around the corner. Once we did get a good group of 5 players heading in one direction, a SINGLE player would wipe out the whole squad with his AR like we were all using militia fits.
The worst part is how these guys were able to hit me directly for long enough to take out 1000 hp in 3 seconds while they were strafing back and forth at a long distance away. ______________________
The problems:
The AR is too accurate at range. -The major downside to this all around weapon in ANY FPS is that it cannot be used as a long range weapon. As you get farther from your opponent, the spread on an AR is just too great for it to be accurate unless you are CROUCHING or STANDING STILL. This does not apply to dust for some reason.
Movement does not affect accuracy enough. -As this is one of the few automatic weapons in the game, it does not have to be aimed skillfully like the other weapons do. Because of this, it benefits from the nonexistence of an aim penalty during ADS while moving. In dust, you can be running around like a madman and still shoot where you aim. HOW DOES THIS MAKE SENSE?
There's also not enough spread while ADS. -A gun does not immediately become a sniper when you aim down the sights. If you jump around and run in circles while looking down the sights on a weapon, you would be as accurate as hip firing the thing. Besides, with the extra movement of your arms and body, the bullets should be flying all over the place, not in a straight line to your target.
DPS is also balanced by increasing spread the longer you fire. -Most Assault Rifles lose accuracy the longer you fire them as the gun heats up. Right now, the maximum spread for the hip fire is still super accurate, but the ADS spread should also be increased the longer you fire. ____________________
The solutions:
Simple -Increase spread while ADS
Not as simple -Increase spread of ADS to the hip fire accuracy, only when jumping or strafing at max speed while ADS.
Complex -What's mentioned above, and increase spread the longer you fire the weapon. ____________________
TLDR: The AR doesn't need it's damage reduced, it needs to not be as accurate as a sniper while ADS. The best way to fix this is to increase the spread of the weapon while ADS if you are moving, or increase spread the longer you fire.
STLDR: Remember the AR's from every other game ever? That's how spread should work. That's how this weapon should be balanced.
Nerfing the accuracy would make these stupid strafe fights even longer, why not nerf the movement speed when in ADS to 70%, and have a bigger hip fire accuracy reduction with sustained fire when hip-firing. |
TheEnd762
Algintal Core Gallente Federation
124
|
Posted - 2013.08.01 14:46:00 -
[14] - Quote
BL4CKST4R wrote:Nerfing the accuracy would make these stupid strafe fights even longer, why not nerf the movement speed when in ADS to 70%, and have a bigger hip fire accuracy reduction with sustained fire when hip-firing.
Because then they'd still be too accurate at stupid distances. |
Cosgar
ParagonX
3704
|
Posted - 2013.08.01 14:54:00 -
[15] - Quote
TheEnd762 wrote:BL4CKST4R wrote:Nerfing the accuracy would make these stupid strafe fights even longer, why not nerf the movement speed when in ADS to 70%, and have a bigger hip fire accuracy reduction with sustained fire when hip-firing. Because then they'd still be too accurate at stupid distances. It's not about accuracy, it's about kick/dispersion at a distance. Accuracy only applies to hip firing which from both sides of the AR seem perfectly fine. |
Logical Phallacy II
BetaMax Beta
0
|
Posted - 2013.08.01 15:08:00 -
[16] - Quote
I-Shayz-I wrote:This is REDICULOUS.
Sorry to be a **** about it, but 'REDICULOUS' isn't a real word. It's spelled RIDICULOUS. If you're going to embolden a work to draw attention to it you might want to spell it correctly. |
RoundEy3
Metal Mind Industries
256
|
Posted - 2013.08.01 15:26:00 -
[17] - Quote
Some sort of dispersion effect on all weapons while moving would work wonders in this game as far as infantry weapons are concerned. Best personal accuracy would be from the stationary crouched position, with slightly less dependable accuarcy while standing and or moving, the reticule bloom while hip firing seems fairly spot on, and reduced accuracy while ADS and moving.
Basically a more dynamic ballistics accuracy effect when movement and character position are combined that will work with this game's construction. Strafing around on uneven sufaces while ADS at a target 80m aways should prove to be an act of futility in the marksmanship ranking. |
Cosgar
ParagonX
3710
|
Posted - 2013.08.01 15:30:00 -
[18] - Quote
RoundEy3 wrote:Some sort of dispersion effect on all weapons while moving would work wonders in this game as far as infantry weapons are concerned. Best personal accuracy would be from the stationary crouched position, with slightly less dependable accuarcy while standing and or moving, the reticule bloom while hip firing seems fairly spot on, and reduced accuracy while ADS and moving.
Basically a more dynamic ballistics accuracy effect when movement and character position are combined that will work with this game's construction. Strafing around on uneven sufaces while ADS at a target 80m aways should prove to be an act of futility in the marksmanship ranking. We already have something like this to a degree. You have more accuracy with less kick/dispersion when standing still- even more while crouching. Moving while shooting needs to be a bit more drastic or we need more overall kick/dispersion on the AR. Vehicles have this feature too, making turrets more accurate when stationary. Kind of why using turrets on LAVs is a bit too cumbersome. Aim-assist could help with that though. |
RoundEy3
Metal Mind Industries
256
|
Posted - 2013.08.01 15:35:00 -
[19] - Quote
When I used to play America's Army I recall that game was built on the Unreal Engine, and it had some of the best shooting mechanics aside from Crysis 1 in my opinion.
In that game your sights and general barrel direction and accuracy were influenced by your simulated breathing, which direction you were moving in, how injured you were, how much sprinting you had recently done. It was pretty darn intricate, I'm sure we could have something done to make this crab walking strafe game made into a believable shooter. |
Cosgar
ParagonX
3710
|
Posted - 2013.08.01 15:40:00 -
[20] - Quote
RoundEy3 wrote:When I used to play America's Army I recall that game was built on the Unreal Engine, and it had some of the best shooting mechanics aside from Crysis 1 in my opinion.
In that game your sights and general barrel direction and accuracy were influenced by your simulated breathing, which direction you were moving in, how injured you were, how much sprinting you had recently done. It was pretty darn intricate, I'm sure we could have something done to make this crab walking strafe game made into a believable shooter. As cool as it sounds, CoDders would complain. They' already complained in beta because strafing and TTK exposed their weak sustained aim. This is one of the reasons why I like Dust because there's a somewhat decent balance between twitch and old school track shooters. |
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RoundEy3
Metal Mind Industries
256
|
Posted - 2013.08.01 15:45:00 -
[21] - Quote
Cosgar wrote:RoundEy3 wrote:When I used to play America's Army I recall that game was built on the Unreal Engine, and it had some of the best shooting mechanics aside from Crysis 1 in my opinion.
In that game your sights and general barrel direction and accuracy were influenced by your simulated breathing, which direction you were moving in, how injured you were, how much sprinting you had recently done. It was pretty darn intricate, I'm sure we could have something done to make this crab walking strafe game made into a believable shooter. As cool as it sounds, CoDders would complain. They' already complained in beta because strafing and TTK exposed their weak sustained aim. This is one of the reasons why I like Dust because there's a somewhat decent balance between twitch and old school track shooters.
I just like it when a game is realistic enough to show that standing upright while rapidly moving back and forth while firing full auto at a target 80+meters away is pretty useless. It actually promoted people to fire from a stable accurate position instead of running everywhere and strafing non stop.
Oh well, good thread none the less. |
Cosgar
ParagonX
3711
|
Posted - 2013.08.01 15:53:00 -
[22] - Quote
RoundEy3 wrote:I just like it when a game is realistic enough to show that standing upright while rapidly moving back and forth while firing full auto at a target 80+meters away is pretty useless. It actually promoted people to fire from a stable accurate position instead of running everywhere and strafing non stop.
Oh well, good thread none the less. That's where customization comes in with Dust. You can fit your suit to your specific playstyle. For example, a friend of mine was having some issues and he's primarily a CoD player. Thankfully, he was already a Gallente assault so adjusting his fitting was an easy fix. I got him to triple stack damage mods and stack reppers in his low slots with a shield regulator. Now he's right at home using a twitch playstyle with the ability to duck behind cover real quick to get back to full HP. I'm more of a strafe and track player so I hybrid tank with 0 speed penalty to throw off people's aim. Not many games on the market can appeal to so many different playstyles and none of them are F2P. |
Wakko03
Better Hide R Die D.E.F.I.A.N.C.E
297
|
Posted - 2013.08.01 15:57:00 -
[23] - Quote
Nope not going to pay this any mind.
Why because from the pyramids to the top of the table top in line harvest it is over 80 meters, and an exile will not kill anyone strafing back at me with a mass driver or laser rifle, the glu and the gek did just a litttle more damage when I could score a hit on them, and the duvolle wasn't a possiblity because we were already so far down in clones that the other 15 players on my team were already going to the outside of the map to snipe in or hide.
Same thing happens with the mushroom on the close quarters map, gravity apparently makes their weapons do more damage to me on the ground than my do going skyward. |
Jathniel
G I A N T EoN.
733
|
Posted - 2013.08.01 15:58:00 -
[24] - Quote
Let's not exaggerate the problem.
The fact is you faced players that have good aim.
That said, the ONLY problem with the AR is the non-existent recoil in ADS for the first 15-20 rounds. I have no clue why it's like this.
But don't say it's like Chromosome, because it really isn't. The ARs are fine in every way except for the zero-recoil ADS. |
RoundEy3
Metal Mind Industries
256
|
Posted - 2013.08.01 16:21:00 -
[25] - Quote
Cosgar wrote:That's where customization comes in with Dust. You can fit your suit to your specific playstyle. For example, a friend of mine was having some issues and he's primarily a CoD player. Thankfully, he was already a Gallente assault so adjusting his fitting was an easy fix. I got him to triple stack damage mods and stack reppers in his low slots with a shield regulator. Now he's right at home using a twitch playstyle with the ability to duck behind cover real quick to get back to full HP. I'm more of a strafe and track player so I hybrid tank with 0 speed penalty to throw off people's aim. Not many games on the market can appeal to so many different playstyles and none of them are F2P.
Biggest problem I have with the gun game is mid range shooting (30-80) against a "good" player at this game. It turns into a strafe lateral spray and pray contest and who has the best equipment really helps as well. I'm not just picking on the AR here by the way.
I know it is my opinion but I do not like the way those fights play out. Whether I or the other guy gets the kill it feels really frustrating and just kinda dumb. It's engrained in my reflexes to have the quickest reaction to get a steady accurate set of shots down range when your target is that far away, not start moving all over the damn place. So it just seems very silly that the best way to survive is to dance around, because whether your moving or stationary both of your shots go where your dot is.
I'm just talking for discussion's sake here, I just find it hard to enjoy some of the questionable mechanics in the game at times. |
low genius
the sound of freedom Renegade Alliance
240
|
Posted - 2013.08.01 16:26:00 -
[26] - Quote
it also gets a third skill to improve it, as opposed to the two skills i get to improve my heavy... |
Cosgar
ParagonX
3716
|
Posted - 2013.08.01 16:31:00 -
[27] - Quote
RoundEy3 wrote:Cosgar wrote:That's where customization comes in with Dust. You can fit your suit to your specific playstyle. For example, a friend of mine was having some issues and he's primarily a CoD player. Thankfully, he was already a Gallente assault so adjusting his fitting was an easy fix. I got him to triple stack damage mods and stack reppers in his low slots with a shield regulator. Now he's right at home using a twitch playstyle with the ability to duck behind cover real quick to get back to full HP. I'm more of a strafe and track player so I hybrid tank with 0 speed penalty to throw off people's aim. Not many games on the market can appeal to so many different playstyles and none of them are F2P. Biggest problem I have with the gun game is mid range shooting (30-80) against a "good" player at this game. It turns into a strafe lateral spray and pray contest and who has the best equipment really helps as well. I'm not just picking on the AR here by the way. I know it is my opinion but I do not like the way those fights play out. Whether I or the other guy gets the kill it feels really frustrating and just kinda dumb. It's engrained in my reflexes to have the quickest reaction to get a steady accurate set of shots down range when your target is that far away, not start moving all over the damn place. So it just seems very silly that the best way to survive is to dance around, because whether your moving or stationary both of your shots go where your dot is. I'm just talking for discussion's sake here, I just find it hard to enjoy some of the questionable mechanics in the game at times. Heh, you would've hated Replicaton. Everyone had even more HP and SG scouts were something you had to call out to your squad back then because of their blinding speed. But at the same time, combat was fast paced and more strategic. Heavies (though a bit OP) were something to be feared as you needed to either chip his HP away from a distance or rush em' with 2-3 guys. (God I miss those days)
Back to the point, that's where gear comes in. If you're that twitch guy, bust out some damage mods and a duvolle. Even when strafing, that damn gun will chop me up in the blink of an eye. Gank vs tank is a huge thing in EVE and it's no different in Dust, you just have to fit accordingly. But hit detection/aiming is still a big issue too. You probably lost a lot of fights you should have won. Keep that in mind. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
24
|
Posted - 2013.08.01 16:37:00 -
[28] - Quote
My god just leave everything a lone. I'm tired of the nerf this nerf that. It's getting annoying. Quit acting like bytches and get good. And no I'm not just a ar user. I use mass driver forge gun hmg Sr flaylock nova knife sg sniper shall I keep going? Seriously leave all weapons alone and stop crying. |
RoundEy3
Metal Mind Industries
256
|
Posted - 2013.08.01 16:40:00 -
[29] - Quote
Cosgar wrote:hated Replicaton. Everyone had even more HP and SG scouts were something you had to call out to your squad back then because of their blinding speed. But at the same time, combat was fast paced and more strategic. Heavies (though a bit OP) were something to be feared as you needed to either chip his HP away from a distance or rush em' with 2-3 guys. (God I miss those days)
Back to the point, that's where gear comes in. If you're that twitch guy, bust out some damage mods and a duvolle. Even when strafing, that damn gun will chop me up in the blink of an eye. Gank vs tank is a huge thing in EVE and it's no different in Dust, you just have to fit accordingly. But hit detection/aiming is still a big issue too. You probably lost a lot of fights you should have won. Keep that in mind.
Yeah, plus I insist on using the scrambler rifles because I want to use something hi tech in a scifi game Which I am overall very satisfied with. It's just sometimes....sometimes you have those total wtf, near rage moments when trying to shoot dancing queen wannabe's. |
Cosgar
ParagonX
3719
|
Posted - 2013.08.01 16:47:00 -
[30] - Quote
FLAYLOCK Steve wrote:My god just leave everything a lone. I'm tired of the nerf this nerf that. It's getting annoying. Quit acting like bytches and get good. And no I'm not just a ar user. I use mass driver forge gun hmg Sr flaylock nova knife sg sniper shall I keep going? Seriously leave all weapons alone and stop crying. What goes around comes around with this goddamned nerf witch hunt. I've seen you quite a few times holding a torch and pitch fork as well. Don't act like your **** don't stink when the angry mob comes knocking on your door.
RoundEy3 wrote:Cosgar wrote:hated Replicaton. Everyone had even more HP and SG scouts were something you had to call out to your squad back then because of their blinding speed. But at the same time, combat was fast paced and more strategic. Heavies (though a bit OP) were something to be feared as you needed to either chip his HP away from a distance or rush em' with 2-3 guys. (God I miss those days)
Back to the point, that's where gear comes in. If you're that twitch guy, bust out some damage mods and a duvolle. Even when strafing, that damn gun will chop me up in the blink of an eye. Gank vs tank is a huge thing in EVE and it's no different in Dust, you just have to fit accordingly. But hit detection/aiming is still a big issue too. You probably lost a lot of fights you should have won. Keep that in mind. Yeah, plus I insist on using the scrambler rifles because I want to use something hi tech in a scifi game Which I am overall very satisfied with. It's just sometimes....sometimes you have those total wtf, near rage moments when trying to shoot dancing queen wannabe's. A friend of min uses the ScR and has his fair share of issues. I don't use it myself, but just from seeing videos, that muzzle flash has to be annoying. Other weapons like the AR and HMG have this problem too. I wouldn't be surprised if aiming works but the muzzle flash is just blinding everyone lol. |
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Theresa Rohk
The Cuddlefish Templis Dragonaors
9
|
Posted - 2013.08.01 17:13:00 -
[31] - Quote
The AR's get even more ridiculously good when you compare them to the assault scrambler rifles, good luck using that to hit long range when the kick from fireing pushes you off your target. Yet the duvolle manages to stay right on track.
Someone tell me why the **** a laser gun has a kick? IT IS A LASER, LIGHT, THERE IS NO PROJECTILE TO FIRE, THERE IS NO REASON FOR IT TO KICK/JUMP/WHATEVER when fireing.
Except for of course, to make it worse than the AR. |
RoundEy3
Metal Mind Industries
257
|
Posted - 2013.08.01 17:21:00 -
[32] - Quote
Theresa Rohk wrote:The AR's get even more ridiculously good when you compare them to the assault scrambler rifles, good luck using that to hit long range when the kick from fireing pushes you off your target. Yet the duvolle manages to stay right on track.
Someone tell me why the **** a laser gun has a kick? IT IS A LASER, LIGHT, THERE IS NO PROJECTILE TO FIRE, THERE IS NO REASON FOR IT TO KICK/JUMP/WHATEVER when fireing.
Except for of course, to make it worse than the AR.
I don't know, the assault scr is much easier to use in my experience. The semi auto one is very difficult to hit small dance strafers with. Sometimes you can drop heavies and proto suits so fast with either of them. They seem to be weapons of opportunity. IF you can land a short series of shots your target will probably die, but tracking with them is more tedious.
I like hip firing with my ASCR no complaints there.
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Draco Cerberus
Hellstorm Inc League of Infamy
227
|
Posted - 2013.08.01 17:23:00 -
[33] - Quote
Hold on one sec, you say that you were almost cloned because the top 4 players on the other team were all AR users? I already know what the problem is, it is not the AR users on the other team but the lack of a cohesive team on your side. I have seen this countless times, deployment to the warbarge takes place then a bunch of random players are put on your team alongside your team of "Elite A Team Players". The other team manages to have 2 squads of people that play together on a regular basis and have some degree of tactical knowledge and then they all proceed to kill your team again and again when you fail to have more than your own squad of players in a squad (or at least one that knows how to play together) and then the other team comes out in all proto gear and stomps you to the ground.
This is called a Pub Stomp. It is normal to have several of these on either side of the winning/losing line in a night and the problem is common. Random people all wanting to join the same battle type without being in squads places the team they join at an immediate disadvantage and I would like to discourage this type of behaviour unless absolutely necessary. Also it is essential that players who are squading up use mics to communicate. I have jumped into squads when I have had to get SP to cap and no one was available for squad only to find the squad in complete disarray, all going separate directions, key intel from squad members being ignored by squad leaders and no squad objective set. This kind of squad is what will get your team cloned no matter how good your individual players in squad are, if they don't function as a team you will be destroyed.
(Welcome to New Eden) |
Oso Peresoso
RisingSuns
481
|
Posted - 2013.08.01 17:29:00 -
[34] - Quote
I-Shayz-I wrote:The reason I'm bringing this up for the millionth time on these forums (not like you see AR threads every day already) is because my team was almost cloned because the top 4 players on the other team were all using Duvolles
Here were the estimated kdr's:
30-8 33-11 28-9 29-12
Any agreement I may have had with you over issue at hand is out the window because you started with this meaningless example. While those KDRs are good, they're not good enough to be worth mentioning, and have very little to do with duvolle use. |
Theresa Rohk
The Cuddlefish Templis Dragonaors
10
|
Posted - 2013.08.01 17:31:00 -
[35] - Quote
RoundEy3 wrote:Theresa Rohk wrote:The AR's get even more ridiculously good when you compare them to the assault scrambler rifles, good luck using that to hit long range when the kick from fireing pushes you off your target. Yet the duvolle manages to stay right on track.
Someone tell me why the **** a laser gun has a kick? IT IS A LASER, LIGHT, THERE IS NO PROJECTILE TO FIRE, THERE IS NO REASON FOR IT TO KICK/JUMP/WHATEVER when fireing.
Except for of course, to make it worse than the AR. I don't know, the assault scr is much easier to use in my experience. The semi auto one is very difficult to hit small dance strafers with. Sometimes you can drop heavies and proto suits so fast with either of them. They seem to be weapons of opportunity. IF you can land a short series of shots your target will probably die, but tracking with them is more tedious. I like hip firing with my ASCR no complaints there.
I'm talking mainly the iron sights view. You can target someone with the duvolle, zoom, and unload a whole clip without moving off target, yet the assault scrambler, a laser, light beam weapon, hops around like a bunny on cryslal meth. |
Buster Friently
Rosen Association
1400
|
Posted - 2013.08.01 18:28:00 -
[36] - Quote
I-Shayz-I wrote:The reason I'm bringing this up for the millionth time on these forums (not like you see AR threads every day already) is because my team was almost cloned because the top 4 players on the other team were all using Duvolles
Here were the estimated kdr's:
30-8 33-11 28-9 29-12
This is REDICULOUS. No other weapon in this game (besides snipers) allow you to SOLO these kinds of numbers. I mean, they weren't even working together! They were sniping across the map, chewing our health down bit by bit every time our team moved around the corner. Once we did get a good group of 5 players heading in one direction, a SINGLE player would wipe out the whole squad with his AR like we were all using militia fits.
The worst part is how these guys were able to hit me directly for long enough to take out 1000 hp in 3 seconds while they were strafing back and forth at a long distance away. ______________________
The problems:
The AR is too accurate at range. -The major downside to this all around weapon in ANY FPS is that it cannot be used as a long range weapon. As you get farther from your opponent, the spread on an AR is just too great for it to be accurate unless you are CROUCHING or STANDING STILL. This does not apply to dust for some reason.
Movement does not affect accuracy enough. -As this is one of the few automatic weapons in the game, it does not have to be aimed skillfully like the other weapons do. Because of this, it benefits from the nonexistence of an aim penalty during ADS while moving. In dust, you can be running around like a madman and still shoot where you aim. HOW DOES THIS MAKE SENSE?
There's also not enough spread while ADS. -A gun does not immediately become a sniper when you aim down the sights. If you jump around and run in circles while looking down the sights on a weapon, you would be as accurate as hip firing the thing. Besides, with the extra movement of your arms and body, the bullets should be flying all over the place, not in a straight line to your target.
DPS is also balanced by increasing spread the longer you fire. -Most Assault Rifles lose accuracy the longer you fire them as the gun heats up. Right now, the maximum spread for the hip fire is still super accurate, but the ADS spread should also be increased the longer you fire. ____________________
The solutions:
Simple -Increase spread while ADS
Not as simple -Increase spread of ADS to the hip fire accuracy, only when jumping or strafing at max speed while ADS.
Complex -What's mentioned above, and increase spread the longer you fire the weapon. ____________________
TLDR: The AR doesn't need it's damage reduced, it needs to not be as accurate as a sniper while ADS. The best way to fix this is to increase the spread of the weapon while ADS if you are moving, or increase spread the longer you fire.
STLDR: Remember the AR's from every other game ever? That's how spread should work. That's how this weapon should be balanced.
Yes, please CCP, look into this. Every weapon that comes close to the power of the AR gets a big fat nerf bat, but here we sit, still playing AR 514. Hail king AR. Go AR or go home. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
529
|
Posted - 2013.08.01 21:15:00 -
[37] - Quote
I like how half of these posts are about the kdr's I posted at the top.
WELL THEN, DELETE
Cause apparently 4 players with over 2500 wp each going SOLO (i.e. not working as a team) isn't a way to show how crazy the AR is. |
Cosgar
ParagonX
3757
|
Posted - 2013.08.01 21:20:00 -
[38] - Quote
I-Shayz-I wrote:I like how half of these posts are about the kdr's I posted at the top.
WELL THEN, DELETE
Cause apparently 4 players with over 2500 wp each going SOLO (i.e. not working as a team) isn't a way to show how crazy the AR is. 1.4 can't come fast enough... |
BL4CKST4R
warravens League of Infamy
870
|
Posted - 2013.08.01 21:20:00 -
[39] - Quote
I-Shayz-I wrote:I like how half of these posts are about the kdr's I posted at the top.
WELL THEN, DELETE
Cause apparently 4 players with over 2500 wp each going SOLO (i.e. not working as a team) isn't a way to show how crazy the AR is.
I can go solo with the ASCR. Actually my militia Minmatar suit with a basic SCR and a ADV flaylock can go toe to toe with proto suits. KDR has nothing to do with it. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
529
|
Posted - 2013.08.01 21:26:00 -
[40] - Quote
BL4CKST4R wrote:I-Shayz-I wrote:I like how half of these posts are about the kdr's I posted at the top.
WELL THEN, DELETE
Cause apparently 4 players with over 2500 wp each going SOLO (i.e. not working as a team) isn't a way to show how crazy the AR is. I can go solo with the ASCR. Actually my militia Minmatar suit with a basic SCR and a ADV flaylock can go toe to toe with proto suits. KDR has nothing to do with it.
I can two shot a Caldari Logi with my Scrambler no problem.
It's the fact that they can hit me from across the map with such accuracy for a MEDIUM range weapon, and still chew through 1000 hp in 3 seconds. That's not how AR's should work. If they didn't have so much accuracy at range, I wouldn't die out of nowhere from an AR acting like a sniper. |
|
BL4CKST4R
warravens League of Infamy
871
|
Posted - 2013.08.01 21:40:00 -
[41] - Quote
I-Shayz-I wrote:BL4CKST4R wrote:I-Shayz-I wrote:I like how half of these posts are about the kdr's I posted at the top.
WELL THEN, DELETE
Cause apparently 4 players with over 2500 wp each going SOLO (i.e. not working as a team) isn't a way to show how crazy the AR is. I can go solo with the ASCR. Actually my militia Minmatar suit with a basic SCR and a ADV flaylock can go toe to toe with proto suits. KDR has nothing to do with it. I can two shot a Caldari Logi with my Scrambler no problem. It's the fact that they can hit me from across the map with such accuracy for a MEDIUM range weapon, and still chew through 1000 hp in 3 seconds. That's not how AR's should work. If they didn't have so much accuracy at range, I wouldn't die out of nowhere from an AR acting like a sniper.
The problem is not the accuracy its the range and how the accuracy system works, at longer rangers dispersion should increase but at shorter ranges it should be more accurate similar to other FPS, currently the accuracy is the same at any range, the only difference is how effectively the player can stay on target. |
CLONE117
Planetary Response Organization
54
|
Posted - 2013.08.01 22:02:00 -
[42] - Quote
dont blame the gun blame all the damage mods that were added to them... |
Buster Friently
Rosen Association
1401
|
Posted - 2013.08.01 22:34:00 -
[43] - Quote
CLONE117 wrote:dont blame the gun blame all the damage mods that were added to them...
Pretty sure other guns can use the damage mods too.
The problem is the gun.
Hail AR 514. |
Buster Friently
Rosen Association
1406
|
Posted - 2013.08.01 22:52:00 -
[44] - Quote
I-Shayz-I wrote:I like how half of these posts are about the kdr's I posted at the top.
WELL THEN, DELETE
Cause apparently 4 players with over 2500 wp each going SOLO (i.e. not working as a team) isn't a way to show how crazy the AR is.
Apparently, there is no way considering that there are those of us who have done the corollary - posting the killfeed for all to see just how OP the AR is. I don't see how players can deny their way out of both of these interesting Data sets, but hey, they still try.
Welcome to AR 514. |
Your Evil Clone
Rise Of The Phe0nix
2
|
Posted - 2013.08.02 08:33:00 -
[45] - Quote
Complaining about the AR WILL NOT BE TOLERATED on the forums, they are not yet working as intended to one shot proto heavies.
Go find some other weapon to complain about before you get ban from the forums, AR problems are a no go zone. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
536
|
Posted - 2013.08.02 10:34:00 -
[46] - Quote
Your Evil Clone wrote:Complaining about the AR WILL NOT BE TOLERATED on the forums, they are not yet working as intended to one shot proto heavies.
Go find some other weapon to complain about before you get ban from the forums, AR problems are a no go zone.
lol |
Duck Gun
Rautaleijona Top Men.
1
|
Posted - 2013.08.02 10:53:00 -
[47] - Quote
Erh.. well even militia AR becomes quite deadly in the hand's of a player that has maxed the AR skill tree. It's a fact. First of all for a player to max out the AR skill tree has presumably spend quite a lot of time on the server honing his gaming skills and on top of that he/she is getting some sizeable bonuses too. So based just on "what type of wepon was used" to kill you doesn't really tell the complete story what's behind it. So stop whining and start training your own survival skills. After all it's all about adaptation to the current situation instead demanding that everyone else's guns should be nerfed just to give you a chance to hit someone occasionally. |
Kekklian Noobatronic
Goonfeet Top Men.
274
|
Posted - 2013.08.02 12:51:00 -
[48] - Quote
Mobius Wyvern wrote:Like I said in other threads and my own thread on the subject, the current Gallente AR just needs a faster dispersion increase rate in order to require it to be fired in long bursts to stay accurate.
As well - and I'm not surprised at this, since this is CCP's first shooter - there is another issue.
The dispersion rate resets the moment your release the trigger. With the way the DS3 triggers work, this means that you can quickly release just enough pressure and then depress the trigger again to allow you to burn through an entire magazine while remaining completely accurate.
This is similar to how pulsing your trigger rapidly in Halo 3 would result in winning any AR v AR battle against someone who just held the trigger down.
The dispersion rate needs to have some kind of time-based falloff such that you can't feather the trigger to stay accurate without slowing your rate of fire.
This.
|
Mobius Wyvern
BetaMax.
2829
|
Posted - 2013.08.02 13:00:00 -
[49] - Quote
Kekklian Noobatronic wrote:Mobius Wyvern wrote:Like I said in other threads and my own thread on the subject, the current Gallente AR just needs a faster dispersion increase rate in order to require it to be fired in long bursts to stay accurate.
As well - and I'm not surprised at this, since this is CCP's first shooter - there is another issue.
The dispersion rate resets the moment your release the trigger. With the way the DS3 triggers work, this means that you can quickly release just enough pressure and then depress the trigger again to allow you to burn through an entire magazine while remaining completely accurate.
This is similar to how pulsing your trigger rapidly in Halo 3 would result in winning any AR v AR battle against someone who just held the trigger down.
The dispersion rate needs to have some kind of time-based falloff such that you can't feather the trigger to stay accurate without slowing your rate of fire. This. Nothing that is done to change the Assault Rifle will have any effect unless the ability to feather the trigger to maintain your firing rate with zero dispersion is addressed. |
Tek Hound
Death In Xcess Corporation
12
|
Posted - 2013.08.02 13:10:00 -
[50] - Quote
Just to add
1.This is Ar514 2.killing a Ar user with a non Ar people cry OP 3.Ccp hears it crying Ar kids and nerfs said weapon 4.Ars are the most used weapon ,but gets touch with a microscope(ccp sts flaylock and locus nades too much use so nerf) 5.All so called elites are Ar users(crutch) 6.This thread is pointless ccp knows its a crutch but majorities rules |
|
Kekklian Noobatronic
Goonfeet Top Men.
275
|
Posted - 2013.08.02 14:01:00 -
[51] - Quote
Mobius Wyvern wrote:Kekklian Noobatronic wrote:Mobius Wyvern wrote:Like I said in other threads and my own thread on the subject, the current Gallente AR just needs a faster dispersion increase rate in order to require it to be fired in long bursts to stay accurate.
As well - and I'm not surprised at this, since this is CCP's first shooter - there is another issue.
The dispersion rate resets the moment your release the trigger. With the way the DS3 triggers work, this means that you can quickly release just enough pressure and then depress the trigger again to allow you to burn through an entire magazine while remaining completely accurate.
This is similar to how pulsing your trigger rapidly in Halo 3 would result in winning any AR v AR battle against someone who just held the trigger down.
The dispersion rate needs to have some kind of time-based falloff such that you can't feather the trigger to stay accurate without slowing your rate of fire. This. Nothing that is done to change the Assault Rifle will have any effect unless the ability to feather the trigger to maintain your firing rate with zero dispersion is addressed.
Let's be honest. The AR is only the first in their lineup of eventual automatic weapons. Pretty much every other weapon suffers from this problem - from the mighty HMG to the lowly(but powerful) SMG - even if it is to a lesser degree due to their actual dispersion rates.
This is a system that needs a very hard look - and a very solid implementation - sooner rather than later. I can only imagine what the other weapon systems will be like if this is not put in. |
Cosgar
ParagonX
3836
|
Posted - 2013.08.02 19:54:00 -
[52] - Quote
Kekklian Noobatronic wrote:Mobius Wyvern wrote:Kekklian Noobatronic wrote:Mobius Wyvern wrote:Like I said in other threads and my own thread on the subject, the current Gallente AR just needs a faster dispersion increase rate in order to require it to be fired in long bursts to stay accurate.
As well - and I'm not surprised at this, since this is CCP's first shooter - there is another issue.
The dispersion rate resets the moment your release the trigger. With the way the DS3 triggers work, this means that you can quickly release just enough pressure and then depress the trigger again to allow you to burn through an entire magazine while remaining completely accurate.
This is similar to how pulsing your trigger rapidly in Halo 3 would result in winning any AR v AR battle against someone who just held the trigger down.
The dispersion rate needs to have some kind of time-based falloff such that you can't feather the trigger to stay accurate without slowing your rate of fire. This. Nothing that is done to change the Assault Rifle will have any effect unless the ability to feather the trigger to maintain your firing rate with zero dispersion is addressed. Let's be honest. The AR is only the first in their lineup of eventual automatic weapons. Pretty much every other weapon suffers from this problem - from the mighty HMG to the lowly(but powerful) SMG - even if it is to a lesser degree due to their actual dispersion rates. This is a system that needs a very hard look - and a very solid implementation - sooner rather than later. I can only imagine what the other weapon systems will be like if this is not put in. Do you think an overheat mechanic would resolve this? The Kirin's seems to have one built in, so they might have intended to give this to all ARs. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
845
|
Posted - 2013.08.02 21:20:00 -
[53] - Quote
Cosgar wrote:You know what? IDGAF anymore, keep your full auto sniper rifles. But I better damn sight not see any of you complaining about a niche weapon performing in its own respective niche. 1.4 can't come soon enough...
I will continue to GAF for you good sir.
Beat the AR to death CCP, Beat it into an unrecognizable pulp that even its own mother couldn't identify.
Scrubstick needs to be brought into line.
-Signed,
A Sidearm Logi. |
Acezero 44
Ikomari-Onu Enforcement Caldari State
124
|
Posted - 2013.08.02 22:57:00 -
[54] - Quote
RoundEy3 wrote:When I used to play America's Army
That game was the best shooter ever, miss that old jewl of shooters..
Guess ill drop a old AAO vid with some funnys..
|
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
630
|
Posted - 2013.08.16 21:40:00 -
[55] - Quote
Oh yeah, I keep forgetting I made a post about AR's a while ago. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
916
|
Posted - 2013.09.12 20:14:00 -
[56] - Quote
Bumping again cause 1.4 seems to have made this issue more apparent.
ARs are dominating |
TheEnd762
SVER True Blood Public Disorder.
202
|
Posted - 2013.09.12 22:19:00 -
[57] - Quote
I-Shayz-I wrote:Bumping again cause 1.4 seems to have made this issue more apparent.
ARs are dominating
That's how the devs want it. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
342
|
Posted - 2013.09.12 23:18:00 -
[58] - Quote
well its not the accuracy of the gun its the precision of the gun...
precision is the grouping of the shots..
accuracy is just how close those shots r to your target..
so accuracy is really just the player thats using the gun involves how well he can aim |
ShinyJay
Destruction Reapers The Superpowers
87
|
Posted - 2013.09.12 23:39:00 -
[59] - Quote
CLONE117 wrote:well its not the accuracy of the gun its the precision of the gun...
precision is the grouping of the shots..
accuracy is just how close those shots r to your target..
so accuracy is really just the player thats using the gun involves how well he can aim
precision isn't about grouping of the shots, but how close your aim is towards the target when you aim down the sights. accuracy is the grouping of bullets when you hip fire your gun. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
343
|
Posted - 2013.09.12 23:43:00 -
[60] - Quote
ok look it up then...
i just got out of a physics class that just covered this topic today....
lasers are 100% precise...not 100%accurate..
found a link..
http://en.wikipedia.org/wiki/Accuracy_and_precision |
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ShinyJay
Destruction Reapers The Superpowers
87
|
Posted - 2013.09.12 23:46:00 -
[61] - Quote
CLONE117 wrote:ok look it up then...
i just got out of a physics class that just covered this topic today....
lasers are 100% precise...not 100%accurate..
in physics, was it a test of items? or a test aiming a gun? those two are completely different when it comes to that term |
CLONE117
Planetary Response Organization Test Friends Please Ignore
343
|
Posted - 2013.09.12 23:55:00 -
[62] - Quote
actually they r pretty much the same when it comes to numbers or guns.... plus i posted the link to it on my above post...
but ill post the same link again...if every one wants to just skip to the last page..
http://en.wikipedia.org/wiki/Accuracy_and_precision
|
ShinyJay
Destruction Reapers The Superpowers
87
|
Posted - 2013.09.13 00:02:00 -
[63] - Quote
so what makes a gun precise and what would make it accurate? what would be the mechanics behind it that makes the guns as they are? |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
922
|
Posted - 2013.09.13 07:51:00 -
[64] - Quote
STOP FIGHTING OVER PRECISION AND ACCURACY.
The thing I'm focused on is spread. SPREADDDDDDDDDD
The Assault rifle doesn't have enough dispersion, meaning that more bullets hit the target than they really should...and ADS makes the thing a freaking automatic sniper.
Either way, the bullets always shoot where you point your gun, no matter if you're jumping around and dancing and spinning in circles...so there needs to be some sort of change. I know that the video game is programmed to do this, but there needs to be some account for dispersion, whether that be with the kick, spread, or just a wider cone of fire. |
Korvin Lomont
United Pwnage Service RISE of LEGION
178
|
Posted - 2013.09.13 07:59:00 -
[65] - Quote
Cosgar wrote:Yeah, I feel your pain. It's Chromosome all over again but they don't have to rely on damage mods since the AR is so accurate now. If you think it's bad now, wait until hit detection and aiming gets fixed.
Recoil and Spread increase after roughly half a clip of constant firing while in ADS with the AR so its there. The only question is should it kick in earlier?
I would say yes why not it doesn't bother anyone thats used to use ARs from other games as anybody with half a brain would burst fire....
The problem I have now is that the AA gets more accurate the father your target is away that allo for some pretty accurate hipfire over long distances and removes the need for ADS (although you will need a bit more ammo when hipfiring at these distances). |
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