Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
521
|
Posted - 2013.08.01 11:55:00 -
[1] - Quote
The reason I'm bringing this up for the millionth time on these forums (not like you see AR threads every day already) is because my team was almost cloned because the top 4 players on the other team were all using Duvolles
Here were the estimated kdr's:
30-8 33-11 28-9 29-12
This is REDICULOUS. No other weapon in this game (besides snipers) allow you to SOLO these kinds of numbers. I mean, they weren't even working together! They were sniping across the map, chewing our health down bit by bit every time our team moved around the corner. Once we did get a good group of 5 players heading in one direction, a SINGLE player would wipe out the whole squad with his AR like we were all using militia fits.
The worst part is how these guys were able to hit me directly for long enough to take out 1000 hp in 3 seconds while they were strafing back and forth at a long distance away. ______________________
The problems:
The AR is too accurate at range. -The major downside to this all around weapon in ANY FPS is that it cannot be used as a long range weapon. As you get farther from your opponent, the spread on an AR is just too great for it to be accurate unless you are CROUCHING or STANDING STILL. This does not apply to dust for some reason.
Movement does not affect accuracy enough. -As this is one of the few automatic weapons in the game, it does not have to be aimed skillfully like the other weapons do. Because of this, it benefits from the nonexistence of an aim penalty during ADS while moving. In dust, you can be running around like a madman and still shoot where you aim. HOW DOES THIS MAKE SENSE?
There's also not enough spread while ADS. -A gun does not immediately become a sniper when you aim down the sights. If you jump around and run in circles while looking down the sights on a weapon, you would be as accurate as hip firing the thing. Besides, with the extra movement of your arms and body, where you aim will not be where you shoot.
DPS is also balanced by increasing spread the longer you fire. -Most Assault Rifles lose accuracy the longer you fire them as the gun heats up. Right now, the maximum spread for the hip fire is still super accurate, but the ADS spread should also be increase the longer you fire. ____________________
The solutions:
Simple -Increase spread while ADS
Not as simple -Increase spread of ADS to the hip fire accuracy, only when jumping or strafing at max speed while ADS.
Complex -What's mentioned above, and increase spread the longer you fire the weapon. ____________________
TLDR: The AR doesn't need it's damage reduced, it needs to not be as accurate as a sniper while ADS. The best way to fix this is to increase the spread of the weapon while ADS if you are moving, or increase spread the longer you fire.
STLDR: Remember the AR's from every other game ever? That's how spread should work. That's how this weapon should be balanced. |
Cosgar
ParagonX
3677
|
Posted - 2013.08.01 12:00:00 -
[2] - Quote
Yeah, I feel your pain. It's Chromosome all over again but they don't have to rely on damage mods since the AR is so accurate now. If you think it's bad now, wait until hit detection and aiming gets fixed. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
522
|
Posted - 2013.08.01 12:14:00 -
[3] - Quote
I can admit, I used to use the AR's back when I first started playing. As a Logi, I didn't know what kind of weapon would work best, and the weapon that did the most damage was the AR. Being able to literally aim a dot on someone's head was too easy for getting kills, especially when the bullet landed right where that dot was. I'm guessing they never changed that, but instead just changed what the ADS looked like.
I also used the tactical all the way up until uprising, and then switched to the SR. I almost regret doing that now cause I had no idea the TAC would become everyone's favorite weapon.
The AR just has a couple advantages and no disadvantages, which means that it's already a better weapon than anything else that is properly balanced. |
Jack Boost
Zarena Family
263
|
Posted - 2013.08.01 12:15:00 -
[4] - Quote
I exslusively use AR.
To your knowledge.
Few builds ago numbers with AR are like 48-2. Now I got about 13-4 per match. And this is after sewerals AR nerfs and I dont chage my tactits (maybe I play bad now :D) Match that I go with 20+ are almost none now. (very rare occasions)
From your number 4 ppl with kamikaze suit (stacked dmg mods) on assault/logi suits working together in front line dont deserve this +/- 30 kils are wrong? (any of them was killed +/- 10 times so if they dont use injectors.. they pay a lot for this tactics)
I dont think so.
This is not enough for blame and nerf again weapon. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5223
|
Posted - 2013.08.01 12:17:00 -
[5] - Quote
As long as hipfire accuracy isn't touched, I have no problem with your suggestions. Not many games let me have automatic weapons with accurate hipfire. |
TheEnd762
Algintal Core Gallente Federation
123
|
Posted - 2013.08.01 12:20:00 -
[6] - Quote
+1
AR 514, bro. It sucks. |
Cosgar
ParagonX
3679
|
Posted - 2013.08.01 12:27:00 -
[7] - Quote
Jack Boost wrote:I exslusively use AR.
To your knowledge.
Few builds ago numbers with AR are like 48-2. Now I got about 13-4 per match. And this is after sewerals AR nerfs and I dont chage my tactits (maybe I play bad now :D) Match that I go with 20+ are almost none now. (very rare occasions)
From your number 4 ppl with kamikaze suit (stacked dmg mods) on assault/logi suits working together in front line dont deserve this +/- 30 kils are wrong? (any of them was killed +/- 10 times so if they dont use injectors.. they pay a lot for this tactics)
I dont think so.
This is not enough for blame and nerf again weapon. But it's fine for everything else to get nerf suggestions. How come everyone can pretend to be an expert on niche weapons, but the second an AR gets mentioned, people get all defensive? It's not even a nerf, just rebalancing for a full auto weapon that has almost no kick/dispersion. Seriously, I can go through an entire clip of an exile and the damn thing won't even consider jumping until I'm down to 1/10th of a clip- and this is with 0 SP into ARs whatsoever. See anything wrong with that? |
Korvin Lomont
United Pwnage Service RISE of LEGION
78
|
Posted - 2013.08.01 12:35:00 -
[8] - Quote
If you judge by such numbers if a weapon is op then we should start to nerf every single weapon...hell I have seen people going 25-2 with the plasma cannon and I would'nt say the Plasma cannon is OP. These numbers can be achieved with nearly every weapon in the game If the players work together and are somewhat skilled. If fighting against noobs you don't even need to have much skill...
I don't say everything is ok with the AR but judging from such numbers is just... |
Jack Boost
Zarena Family
263
|
Posted - 2013.08.01 12:43:00 -
[9] - Quote
Cosgar wrote:.... Seriously, I can go through an entire clip of an exile and the damn thing won't even consider jumping until I'm down to 1/10th of a clip- and this is with 0 SP into ARs whatsoever. See anything wrong with that?...
and
.... team were all using Duvolles...
Comparing Exile in your hand to Duvolle at enemy squad... is not good Try it - you will feel difference. After this ask for ... rebalancing.
There is very huge difference when you move with duvolle and when you stay still. There is difference have long you shoot. - I must stop firing at half of magazine to correct my aim with duvolle. And this is very important correrction. There is difference when you change ADS to hipfire and back.
You ask about something that is already done.
This weapon give you real feel. This is not only point and click.... You must know what you do and how. |
KingBlade82
The Phoenix Federation
143
|
Posted - 2013.08.01 12:47:00 -
[10] - Quote
ur dealing with proto weapons and skilled players its not the gun its the player most of these AR is too powerful threads r dumb and i never reply to them tbh |
|
Cosgar
ParagonX
3688
|
Posted - 2013.08.01 13:06:00 -
[11] - Quote
You know what? IDGAF anymore, keep your full auto sniper rifles. But I better damn sight not see any of you complaining about a niche weapon performing in its own respective niche. 1.4 can't come soon enough... |
Mobius Wyvern
BetaMax.
2796
|
Posted - 2013.08.01 13:35:00 -
[12] - Quote
Like I said in other threads and my own thread on the subject, the current Gallente AR just needs a faster dispersion increase rate in order to require it to be fired in long bursts to stay accurate.
As well - and I'm not surprised at this, since this is CCP's first shooter - there is another issue.
The dispersion rate resets the moment your release the trigger. With the way the DS3 triggers work, this means that you can quickly release just enough pressure and then depress the trigger again to allow you to burn through an entire magazine while remaining completely accurate.
This is similar to how pulsing your trigger rapidly in Halo 3 would result in winning any AR v AR battle against someone who just held the trigger down.
The dispersion rate needs to have some kind of time-based falloff such that you can't feather the trigger to stay accurate without slowing your rate of fire. |
BL4CKST4R
WarRavens League of Infamy
864
|
Posted - 2013.08.01 13:39:00 -
[13] - Quote
I-Shayz-I wrote:The reason I'm bringing this up for the millionth time on these forums (not like you see AR threads every day already) is because my team was almost cloned because the top 4 players on the other team were all using Duvolles
Here were the estimated kdr's:
30-8 33-11 28-9 29-12
This is REDICULOUS. No other weapon in this game (besides snipers) allow you to SOLO these kinds of numbers. I mean, they weren't even working together! They were sniping across the map, chewing our health down bit by bit every time our team moved around the corner. Once we did get a good group of 5 players heading in one direction, a SINGLE player would wipe out the whole squad with his AR like we were all using militia fits.
The worst part is how these guys were able to hit me directly for long enough to take out 1000 hp in 3 seconds while they were strafing back and forth at a long distance away. ______________________
The problems:
The AR is too accurate at range. -The major downside to this all around weapon in ANY FPS is that it cannot be used as a long range weapon. As you get farther from your opponent, the spread on an AR is just too great for it to be accurate unless you are CROUCHING or STANDING STILL. This does not apply to dust for some reason.
Movement does not affect accuracy enough. -As this is one of the few automatic weapons in the game, it does not have to be aimed skillfully like the other weapons do. Because of this, it benefits from the nonexistence of an aim penalty during ADS while moving. In dust, you can be running around like a madman and still shoot where you aim. HOW DOES THIS MAKE SENSE?
There's also not enough spread while ADS. -A gun does not immediately become a sniper when you aim down the sights. If you jump around and run in circles while looking down the sights on a weapon, you would be as accurate as hip firing the thing. Besides, with the extra movement of your arms and body, the bullets should be flying all over the place, not in a straight line to your target.
DPS is also balanced by increasing spread the longer you fire. -Most Assault Rifles lose accuracy the longer you fire them as the gun heats up. Right now, the maximum spread for the hip fire is still super accurate, but the ADS spread should also be increased the longer you fire. ____________________
The solutions:
Simple -Increase spread while ADS
Not as simple -Increase spread of ADS to the hip fire accuracy, only when jumping or strafing at max speed while ADS.
Complex -What's mentioned above, and increase spread the longer you fire the weapon. ____________________
TLDR: The AR doesn't need it's damage reduced, it needs to not be as accurate as a sniper while ADS. The best way to fix this is to increase the spread of the weapon while ADS if you are moving, or increase spread the longer you fire.
STLDR: Remember the AR's from every other game ever? That's how spread should work. That's how this weapon should be balanced.
Nerfing the accuracy would make these stupid strafe fights even longer, why not nerf the movement speed when in ADS to 70%, and have a bigger hip fire accuracy reduction with sustained fire when hip-firing. |
TheEnd762
Algintal Core Gallente Federation
124
|
Posted - 2013.08.01 14:46:00 -
[14] - Quote
BL4CKST4R wrote:Nerfing the accuracy would make these stupid strafe fights even longer, why not nerf the movement speed when in ADS to 70%, and have a bigger hip fire accuracy reduction with sustained fire when hip-firing.
Because then they'd still be too accurate at stupid distances. |
Cosgar
ParagonX
3704
|
Posted - 2013.08.01 14:54:00 -
[15] - Quote
TheEnd762 wrote:BL4CKST4R wrote:Nerfing the accuracy would make these stupid strafe fights even longer, why not nerf the movement speed when in ADS to 70%, and have a bigger hip fire accuracy reduction with sustained fire when hip-firing. Because then they'd still be too accurate at stupid distances. It's not about accuracy, it's about kick/dispersion at a distance. Accuracy only applies to hip firing which from both sides of the AR seem perfectly fine. |
Logical Phallacy II
BetaMax Beta
0
|
Posted - 2013.08.01 15:08:00 -
[16] - Quote
I-Shayz-I wrote:This is REDICULOUS.
Sorry to be a **** about it, but 'REDICULOUS' isn't a real word. It's spelled RIDICULOUS. If you're going to embolden a work to draw attention to it you might want to spell it correctly. |
RoundEy3
Metal Mind Industries
256
|
Posted - 2013.08.01 15:26:00 -
[17] - Quote
Some sort of dispersion effect on all weapons while moving would work wonders in this game as far as infantry weapons are concerned. Best personal accuracy would be from the stationary crouched position, with slightly less dependable accuarcy while standing and or moving, the reticule bloom while hip firing seems fairly spot on, and reduced accuracy while ADS and moving.
Basically a more dynamic ballistics accuracy effect when movement and character position are combined that will work with this game's construction. Strafing around on uneven sufaces while ADS at a target 80m aways should prove to be an act of futility in the marksmanship ranking. |
Cosgar
ParagonX
3710
|
Posted - 2013.08.01 15:30:00 -
[18] - Quote
RoundEy3 wrote:Some sort of dispersion effect on all weapons while moving would work wonders in this game as far as infantry weapons are concerned. Best personal accuracy would be from the stationary crouched position, with slightly less dependable accuarcy while standing and or moving, the reticule bloom while hip firing seems fairly spot on, and reduced accuracy while ADS and moving.
Basically a more dynamic ballistics accuracy effect when movement and character position are combined that will work with this game's construction. Strafing around on uneven sufaces while ADS at a target 80m aways should prove to be an act of futility in the marksmanship ranking. We already have something like this to a degree. You have more accuracy with less kick/dispersion when standing still- even more while crouching. Moving while shooting needs to be a bit more drastic or we need more overall kick/dispersion on the AR. Vehicles have this feature too, making turrets more accurate when stationary. Kind of why using turrets on LAVs is a bit too cumbersome. Aim-assist could help with that though. |
RoundEy3
Metal Mind Industries
256
|
Posted - 2013.08.01 15:35:00 -
[19] - Quote
When I used to play America's Army I recall that game was built on the Unreal Engine, and it had some of the best shooting mechanics aside from Crysis 1 in my opinion.
In that game your sights and general barrel direction and accuracy were influenced by your simulated breathing, which direction you were moving in, how injured you were, how much sprinting you had recently done. It was pretty darn intricate, I'm sure we could have something done to make this crab walking strafe game made into a believable shooter. |
Cosgar
ParagonX
3710
|
Posted - 2013.08.01 15:40:00 -
[20] - Quote
RoundEy3 wrote:When I used to play America's Army I recall that game was built on the Unreal Engine, and it had some of the best shooting mechanics aside from Crysis 1 in my opinion.
In that game your sights and general barrel direction and accuracy were influenced by your simulated breathing, which direction you were moving in, how injured you were, how much sprinting you had recently done. It was pretty darn intricate, I'm sure we could have something done to make this crab walking strafe game made into a believable shooter. As cool as it sounds, CoDders would complain. They' already complained in beta because strafing and TTK exposed their weak sustained aim. This is one of the reasons why I like Dust because there's a somewhat decent balance between twitch and old school track shooters. |
|
RoundEy3
Metal Mind Industries
256
|
Posted - 2013.08.01 15:45:00 -
[21] - Quote
Cosgar wrote:RoundEy3 wrote:When I used to play America's Army I recall that game was built on the Unreal Engine, and it had some of the best shooting mechanics aside from Crysis 1 in my opinion.
In that game your sights and general barrel direction and accuracy were influenced by your simulated breathing, which direction you were moving in, how injured you were, how much sprinting you had recently done. It was pretty darn intricate, I'm sure we could have something done to make this crab walking strafe game made into a believable shooter. As cool as it sounds, CoDders would complain. They' already complained in beta because strafing and TTK exposed their weak sustained aim. This is one of the reasons why I like Dust because there's a somewhat decent balance between twitch and old school track shooters.
I just like it when a game is realistic enough to show that standing upright while rapidly moving back and forth while firing full auto at a target 80+meters away is pretty useless. It actually promoted people to fire from a stable accurate position instead of running everywhere and strafing non stop.
Oh well, good thread none the less. |
Cosgar
ParagonX
3711
|
Posted - 2013.08.01 15:53:00 -
[22] - Quote
RoundEy3 wrote:I just like it when a game is realistic enough to show that standing upright while rapidly moving back and forth while firing full auto at a target 80+meters away is pretty useless. It actually promoted people to fire from a stable accurate position instead of running everywhere and strafing non stop.
Oh well, good thread none the less. That's where customization comes in with Dust. You can fit your suit to your specific playstyle. For example, a friend of mine was having some issues and he's primarily a CoD player. Thankfully, he was already a Gallente assault so adjusting his fitting was an easy fix. I got him to triple stack damage mods and stack reppers in his low slots with a shield regulator. Now he's right at home using a twitch playstyle with the ability to duck behind cover real quick to get back to full HP. I'm more of a strafe and track player so I hybrid tank with 0 speed penalty to throw off people's aim. Not many games on the market can appeal to so many different playstyles and none of them are F2P. |
Wakko03
Better Hide R Die D.E.F.I.A.N.C.E
297
|
Posted - 2013.08.01 15:57:00 -
[23] - Quote
Nope not going to pay this any mind.
Why because from the pyramids to the top of the table top in line harvest it is over 80 meters, and an exile will not kill anyone strafing back at me with a mass driver or laser rifle, the glu and the gek did just a litttle more damage when I could score a hit on them, and the duvolle wasn't a possiblity because we were already so far down in clones that the other 15 players on my team were already going to the outside of the map to snipe in or hide.
Same thing happens with the mushroom on the close quarters map, gravity apparently makes their weapons do more damage to me on the ground than my do going skyward. |
Jathniel
G I A N T EoN.
733
|
Posted - 2013.08.01 15:58:00 -
[24] - Quote
Let's not exaggerate the problem.
The fact is you faced players that have good aim.
That said, the ONLY problem with the AR is the non-existent recoil in ADS for the first 15-20 rounds. I have no clue why it's like this.
But don't say it's like Chromosome, because it really isn't. The ARs are fine in every way except for the zero-recoil ADS. |
RoundEy3
Metal Mind Industries
256
|
Posted - 2013.08.01 16:21:00 -
[25] - Quote
Cosgar wrote:That's where customization comes in with Dust. You can fit your suit to your specific playstyle. For example, a friend of mine was having some issues and he's primarily a CoD player. Thankfully, he was already a Gallente assault so adjusting his fitting was an easy fix. I got him to triple stack damage mods and stack reppers in his low slots with a shield regulator. Now he's right at home using a twitch playstyle with the ability to duck behind cover real quick to get back to full HP. I'm more of a strafe and track player so I hybrid tank with 0 speed penalty to throw off people's aim. Not many games on the market can appeal to so many different playstyles and none of them are F2P.
Biggest problem I have with the gun game is mid range shooting (30-80) against a "good" player at this game. It turns into a strafe lateral spray and pray contest and who has the best equipment really helps as well. I'm not just picking on the AR here by the way.
I know it is my opinion but I do not like the way those fights play out. Whether I or the other guy gets the kill it feels really frustrating and just kinda dumb. It's engrained in my reflexes to have the quickest reaction to get a steady accurate set of shots down range when your target is that far away, not start moving all over the damn place. So it just seems very silly that the best way to survive is to dance around, because whether your moving or stationary both of your shots go where your dot is.
I'm just talking for discussion's sake here, I just find it hard to enjoy some of the questionable mechanics in the game at times. |
low genius
the sound of freedom Renegade Alliance
240
|
Posted - 2013.08.01 16:26:00 -
[26] - Quote
it also gets a third skill to improve it, as opposed to the two skills i get to improve my heavy... |
Cosgar
ParagonX
3716
|
Posted - 2013.08.01 16:31:00 -
[27] - Quote
RoundEy3 wrote:Cosgar wrote:That's where customization comes in with Dust. You can fit your suit to your specific playstyle. For example, a friend of mine was having some issues and he's primarily a CoD player. Thankfully, he was already a Gallente assault so adjusting his fitting was an easy fix. I got him to triple stack damage mods and stack reppers in his low slots with a shield regulator. Now he's right at home using a twitch playstyle with the ability to duck behind cover real quick to get back to full HP. I'm more of a strafe and track player so I hybrid tank with 0 speed penalty to throw off people's aim. Not many games on the market can appeal to so many different playstyles and none of them are F2P. Biggest problem I have with the gun game is mid range shooting (30-80) against a "good" player at this game. It turns into a strafe lateral spray and pray contest and who has the best equipment really helps as well. I'm not just picking on the AR here by the way. I know it is my opinion but I do not like the way those fights play out. Whether I or the other guy gets the kill it feels really frustrating and just kinda dumb. It's engrained in my reflexes to have the quickest reaction to get a steady accurate set of shots down range when your target is that far away, not start moving all over the damn place. So it just seems very silly that the best way to survive is to dance around, because whether your moving or stationary both of your shots go where your dot is. I'm just talking for discussion's sake here, I just find it hard to enjoy some of the questionable mechanics in the game at times. Heh, you would've hated Replicaton. Everyone had even more HP and SG scouts were something you had to call out to your squad back then because of their blinding speed. But at the same time, combat was fast paced and more strategic. Heavies (though a bit OP) were something to be feared as you needed to either chip his HP away from a distance or rush em' with 2-3 guys. (God I miss those days)
Back to the point, that's where gear comes in. If you're that twitch guy, bust out some damage mods and a duvolle. Even when strafing, that damn gun will chop me up in the blink of an eye. Gank vs tank is a huge thing in EVE and it's no different in Dust, you just have to fit accordingly. But hit detection/aiming is still a big issue too. You probably lost a lot of fights you should have won. Keep that in mind. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
24
|
Posted - 2013.08.01 16:37:00 -
[28] - Quote
My god just leave everything a lone. I'm tired of the nerf this nerf that. It's getting annoying. Quit acting like bytches and get good. And no I'm not just a ar user. I use mass driver forge gun hmg Sr flaylock nova knife sg sniper shall I keep going? Seriously leave all weapons alone and stop crying. |
RoundEy3
Metal Mind Industries
256
|
Posted - 2013.08.01 16:40:00 -
[29] - Quote
Cosgar wrote:hated Replicaton. Everyone had even more HP and SG scouts were something you had to call out to your squad back then because of their blinding speed. But at the same time, combat was fast paced and more strategic. Heavies (though a bit OP) were something to be feared as you needed to either chip his HP away from a distance or rush em' with 2-3 guys. (God I miss those days)
Back to the point, that's where gear comes in. If you're that twitch guy, bust out some damage mods and a duvolle. Even when strafing, that damn gun will chop me up in the blink of an eye. Gank vs tank is a huge thing in EVE and it's no different in Dust, you just have to fit accordingly. But hit detection/aiming is still a big issue too. You probably lost a lot of fights you should have won. Keep that in mind.
Yeah, plus I insist on using the scrambler rifles because I want to use something hi tech in a scifi game Which I am overall very satisfied with. It's just sometimes....sometimes you have those total wtf, near rage moments when trying to shoot dancing queen wannabe's. |
Cosgar
ParagonX
3719
|
Posted - 2013.08.01 16:47:00 -
[30] - Quote
FLAYLOCK Steve wrote:My god just leave everything a lone. I'm tired of the nerf this nerf that. It's getting annoying. Quit acting like bytches and get good. And no I'm not just a ar user. I use mass driver forge gun hmg Sr flaylock nova knife sg sniper shall I keep going? Seriously leave all weapons alone and stop crying. What goes around comes around with this goddamned nerf witch hunt. I've seen you quite a few times holding a torch and pitch fork as well. Don't act like your **** don't stink when the angry mob comes knocking on your door.
RoundEy3 wrote:Cosgar wrote:hated Replicaton. Everyone had even more HP and SG scouts were something you had to call out to your squad back then because of their blinding speed. But at the same time, combat was fast paced and more strategic. Heavies (though a bit OP) were something to be feared as you needed to either chip his HP away from a distance or rush em' with 2-3 guys. (God I miss those days)
Back to the point, that's where gear comes in. If you're that twitch guy, bust out some damage mods and a duvolle. Even when strafing, that damn gun will chop me up in the blink of an eye. Gank vs tank is a huge thing in EVE and it's no different in Dust, you just have to fit accordingly. But hit detection/aiming is still a big issue too. You probably lost a lot of fights you should have won. Keep that in mind. Yeah, plus I insist on using the scrambler rifles because I want to use something hi tech in a scifi game Which I am overall very satisfied with. It's just sometimes....sometimes you have those total wtf, near rage moments when trying to shoot dancing queen wannabe's. A friend of min uses the ScR and has his fair share of issues. I don't use it myself, but just from seeing videos, that muzzle flash has to be annoying. Other weapons like the AR and HMG have this problem too. I wouldn't be surprised if aiming works but the muzzle flash is just blinding everyone lol. |
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |