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Thread Statistics | Show CCP posts - 0 post(s) |
Cosgar
ParagonX
3677
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Posted - 2013.08.01 12:00:00 -
[1] - Quote
Yeah, I feel your pain. It's Chromosome all over again but they don't have to rely on damage mods since the AR is so accurate now. If you think it's bad now, wait until hit detection and aiming gets fixed. |
Cosgar
ParagonX
3679
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Posted - 2013.08.01 12:27:00 -
[2] - Quote
Jack Boost wrote:I exslusively use AR.
To your knowledge.
Few builds ago numbers with AR are like 48-2. Now I got about 13-4 per match. And this is after sewerals AR nerfs and I dont chage my tactits (maybe I play bad now :D) Match that I go with 20+ are almost none now. (very rare occasions)
From your number 4 ppl with kamikaze suit (stacked dmg mods) on assault/logi suits working together in front line dont deserve this +/- 30 kils are wrong? (any of them was killed +/- 10 times so if they dont use injectors.. they pay a lot for this tactics)
I dont think so.
This is not enough for blame and nerf again weapon. But it's fine for everything else to get nerf suggestions. How come everyone can pretend to be an expert on niche weapons, but the second an AR gets mentioned, people get all defensive? It's not even a nerf, just rebalancing for a full auto weapon that has almost no kick/dispersion. Seriously, I can go through an entire clip of an exile and the damn thing won't even consider jumping until I'm down to 1/10th of a clip- and this is with 0 SP into ARs whatsoever. See anything wrong with that? |
Cosgar
ParagonX
3688
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Posted - 2013.08.01 13:06:00 -
[3] - Quote
You know what? IDGAF anymore, keep your full auto sniper rifles. But I better damn sight not see any of you complaining about a niche weapon performing in its own respective niche. 1.4 can't come soon enough... |
Cosgar
ParagonX
3704
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Posted - 2013.08.01 14:54:00 -
[4] - Quote
TheEnd762 wrote:BL4CKST4R wrote:Nerfing the accuracy would make these stupid strafe fights even longer, why not nerf the movement speed when in ADS to 70%, and have a bigger hip fire accuracy reduction with sustained fire when hip-firing. Because then they'd still be too accurate at stupid distances. It's not about accuracy, it's about kick/dispersion at a distance. Accuracy only applies to hip firing which from both sides of the AR seem perfectly fine. |
Cosgar
ParagonX
3710
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Posted - 2013.08.01 15:30:00 -
[5] - Quote
RoundEy3 wrote:Some sort of dispersion effect on all weapons while moving would work wonders in this game as far as infantry weapons are concerned. Best personal accuracy would be from the stationary crouched position, with slightly less dependable accuarcy while standing and or moving, the reticule bloom while hip firing seems fairly spot on, and reduced accuracy while ADS and moving.
Basically a more dynamic ballistics accuracy effect when movement and character position are combined that will work with this game's construction. Strafing around on uneven sufaces while ADS at a target 80m aways should prove to be an act of futility in the marksmanship ranking. We already have something like this to a degree. You have more accuracy with less kick/dispersion when standing still- even more while crouching. Moving while shooting needs to be a bit more drastic or we need more overall kick/dispersion on the AR. Vehicles have this feature too, making turrets more accurate when stationary. Kind of why using turrets on LAVs is a bit too cumbersome. Aim-assist could help with that though. |
Cosgar
ParagonX
3710
|
Posted - 2013.08.01 15:40:00 -
[6] - Quote
RoundEy3 wrote:When I used to play America's Army I recall that game was built on the Unreal Engine, and it had some of the best shooting mechanics aside from Crysis 1 in my opinion.
In that game your sights and general barrel direction and accuracy were influenced by your simulated breathing, which direction you were moving in, how injured you were, how much sprinting you had recently done. It was pretty darn intricate, I'm sure we could have something done to make this crab walking strafe game made into a believable shooter. As cool as it sounds, CoDders would complain. They' already complained in beta because strafing and TTK exposed their weak sustained aim. This is one of the reasons why I like Dust because there's a somewhat decent balance between twitch and old school track shooters. |
Cosgar
ParagonX
3711
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Posted - 2013.08.01 15:53:00 -
[7] - Quote
RoundEy3 wrote:I just like it when a game is realistic enough to show that standing upright while rapidly moving back and forth while firing full auto at a target 80+meters away is pretty useless. It actually promoted people to fire from a stable accurate position instead of running everywhere and strafing non stop.
Oh well, good thread none the less. That's where customization comes in with Dust. You can fit your suit to your specific playstyle. For example, a friend of mine was having some issues and he's primarily a CoD player. Thankfully, he was already a Gallente assault so adjusting his fitting was an easy fix. I got him to triple stack damage mods and stack reppers in his low slots with a shield regulator. Now he's right at home using a twitch playstyle with the ability to duck behind cover real quick to get back to full HP. I'm more of a strafe and track player so I hybrid tank with 0 speed penalty to throw off people's aim. Not many games on the market can appeal to so many different playstyles and none of them are F2P. |
Cosgar
ParagonX
3716
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Posted - 2013.08.01 16:31:00 -
[8] - Quote
RoundEy3 wrote:Cosgar wrote:That's where customization comes in with Dust. You can fit your suit to your specific playstyle. For example, a friend of mine was having some issues and he's primarily a CoD player. Thankfully, he was already a Gallente assault so adjusting his fitting was an easy fix. I got him to triple stack damage mods and stack reppers in his low slots with a shield regulator. Now he's right at home using a twitch playstyle with the ability to duck behind cover real quick to get back to full HP. I'm more of a strafe and track player so I hybrid tank with 0 speed penalty to throw off people's aim. Not many games on the market can appeal to so many different playstyles and none of them are F2P. Biggest problem I have with the gun game is mid range shooting (30-80) against a "good" player at this game. It turns into a strafe lateral spray and pray contest and who has the best equipment really helps as well. I'm not just picking on the AR here by the way. I know it is my opinion but I do not like the way those fights play out. Whether I or the other guy gets the kill it feels really frustrating and just kinda dumb. It's engrained in my reflexes to have the quickest reaction to get a steady accurate set of shots down range when your target is that far away, not start moving all over the damn place. So it just seems very silly that the best way to survive is to dance around, because whether your moving or stationary both of your shots go where your dot is. I'm just talking for discussion's sake here, I just find it hard to enjoy some of the questionable mechanics in the game at times. Heh, you would've hated Replicaton. Everyone had even more HP and SG scouts were something you had to call out to your squad back then because of their blinding speed. But at the same time, combat was fast paced and more strategic. Heavies (though a bit OP) were something to be feared as you needed to either chip his HP away from a distance or rush em' with 2-3 guys. (God I miss those days)
Back to the point, that's where gear comes in. If you're that twitch guy, bust out some damage mods and a duvolle. Even when strafing, that damn gun will chop me up in the blink of an eye. Gank vs tank is a huge thing in EVE and it's no different in Dust, you just have to fit accordingly. But hit detection/aiming is still a big issue too. You probably lost a lot of fights you should have won. Keep that in mind. |
Cosgar
ParagonX
3719
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Posted - 2013.08.01 16:47:00 -
[9] - Quote
FLAYLOCK Steve wrote:My god just leave everything a lone. I'm tired of the nerf this nerf that. It's getting annoying. Quit acting like bytches and get good. And no I'm not just a ar user. I use mass driver forge gun hmg Sr flaylock nova knife sg sniper shall I keep going? Seriously leave all weapons alone and stop crying. What goes around comes around with this goddamned nerf witch hunt. I've seen you quite a few times holding a torch and pitch fork as well. Don't act like your **** don't stink when the angry mob comes knocking on your door.
RoundEy3 wrote:Cosgar wrote:hated Replicaton. Everyone had even more HP and SG scouts were something you had to call out to your squad back then because of their blinding speed. But at the same time, combat was fast paced and more strategic. Heavies (though a bit OP) were something to be feared as you needed to either chip his HP away from a distance or rush em' with 2-3 guys. (God I miss those days)
Back to the point, that's where gear comes in. If you're that twitch guy, bust out some damage mods and a duvolle. Even when strafing, that damn gun will chop me up in the blink of an eye. Gank vs tank is a huge thing in EVE and it's no different in Dust, you just have to fit accordingly. But hit detection/aiming is still a big issue too. You probably lost a lot of fights you should have won. Keep that in mind. Yeah, plus I insist on using the scrambler rifles because I want to use something hi tech in a scifi game Which I am overall very satisfied with. It's just sometimes....sometimes you have those total wtf, near rage moments when trying to shoot dancing queen wannabe's. A friend of min uses the ScR and has his fair share of issues. I don't use it myself, but just from seeing videos, that muzzle flash has to be annoying. Other weapons like the AR and HMG have this problem too. I wouldn't be surprised if aiming works but the muzzle flash is just blinding everyone lol. |
Cosgar
ParagonX
3757
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Posted - 2013.08.01 21:20:00 -
[10] - Quote
I-Shayz-I wrote:I like how half of these posts are about the kdr's I posted at the top.
WELL THEN, DELETE
Cause apparently 4 players with over 2500 wp each going SOLO (i.e. not working as a team) isn't a way to show how crazy the AR is. 1.4 can't come fast enough... |
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Cosgar
ParagonX
3836
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Posted - 2013.08.02 19:54:00 -
[11] - Quote
Kekklian Noobatronic wrote:Mobius Wyvern wrote:Kekklian Noobatronic wrote:Mobius Wyvern wrote:Like I said in other threads and my own thread on the subject, the current Gallente AR just needs a faster dispersion increase rate in order to require it to be fired in long bursts to stay accurate.
As well - and I'm not surprised at this, since this is CCP's first shooter - there is another issue.
The dispersion rate resets the moment your release the trigger. With the way the DS3 triggers work, this means that you can quickly release just enough pressure and then depress the trigger again to allow you to burn through an entire magazine while remaining completely accurate.
This is similar to how pulsing your trigger rapidly in Halo 3 would result in winning any AR v AR battle against someone who just held the trigger down.
The dispersion rate needs to have some kind of time-based falloff such that you can't feather the trigger to stay accurate without slowing your rate of fire. This. Nothing that is done to change the Assault Rifle will have any effect unless the ability to feather the trigger to maintain your firing rate with zero dispersion is addressed. Let's be honest. The AR is only the first in their lineup of eventual automatic weapons. Pretty much every other weapon suffers from this problem - from the mighty HMG to the lowly(but powerful) SMG - even if it is to a lesser degree due to their actual dispersion rates. This is a system that needs a very hard look - and a very solid implementation - sooner rather than later. I can only imagine what the other weapon systems will be like if this is not put in. Do you think an overheat mechanic would resolve this? The Kirin's seems to have one built in, so they might have intended to give this to all ARs. |
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