I-Shayz-I wrote:The reason I'm bringing this up for the millionth time on these forums (not like you see AR threads every day already) is because my team was almost cloned because the top 4 players on the other team were all using Duvolles
Here were the estimated kdr's:
30-8
33-11
28-9
29-12
This is REDICULOUS. No other weapon in this game (besides snipers) allow you to SOLO these kinds of numbers. I mean, they weren't even working together! They were sniping across the map, chewing our health down bit by bit every time our team moved around the corner. Once we did get a good group of 5 players heading in one direction, a SINGLE player would wipe out the whole squad with his AR like we were all using militia fits.
The worst part is how these guys were able to hit me directly for long enough to take out 1000 hp in 3 seconds while they were strafing back and forth at a long distance away.
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The problems:
The AR is too accurate at range.
-The major downside to this all around weapon in ANY FPS is that it cannot be used as a long range weapon. As you get farther from your opponent, the spread on an AR is just too great for it to be accurate unless you are CROUCHING or STANDING STILL. This does not apply to dust for some reason.
Movement does not affect accuracy enough.
-As this is one of the few automatic weapons in the game, it does not have to be aimed skillfully like the other weapons do. Because of this, it benefits from the nonexistence of an aim penalty during ADS while moving. In dust, you can be running around like a madman and still shoot where you aim. HOW DOES THIS MAKE SENSE?
There's also not enough spread while ADS.
-A gun does not immediately become a sniper when you aim down the sights. If you jump around and run in circles while looking down the sights on a weapon, you would be as accurate as hip firing the thing. Besides, with the extra movement of your arms and body, the bullets should be flying all over the place, not in a straight line to your target.
DPS is also balanced by increasing spread the longer you fire.
-Most Assault Rifles lose accuracy the longer you fire them as the gun heats up. Right now, the maximum spread for the hip fire is still super accurate, but the ADS spread should also be increased the longer you fire.
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The solutions:
Simple
-Increase spread while ADS
Not as simple
-Increase spread of ADS to the hip fire accuracy, only when jumping or strafing at max speed while ADS.
Complex
-What's mentioned above, and increase spread the longer you fire the weapon.
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TLDR:
The AR doesn't need it's damage reduced, it needs to not be as accurate as a sniper while ADS. The best way to fix this is to increase the spread of the weapon while ADS if you are moving, or increase spread the longer you fire.
STLDR:
Remember the AR's from every other game ever? That's how spread should work. That's how this weapon should be balanced.