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I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
521
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Posted - 2013.08.01 11:55:00 -
[1] - Quote
The reason I'm bringing this up for the millionth time on these forums (not like you see AR threads every day already) is because my team was almost cloned because the top 4 players on the other team were all using Duvolles
Here were the estimated kdr's:
30-8 33-11 28-9 29-12
This is REDICULOUS. No other weapon in this game (besides snipers) allow you to SOLO these kinds of numbers. I mean, they weren't even working together! They were sniping across the map, chewing our health down bit by bit every time our team moved around the corner. Once we did get a good group of 5 players heading in one direction, a SINGLE player would wipe out the whole squad with his AR like we were all using militia fits.
The worst part is how these guys were able to hit me directly for long enough to take out 1000 hp in 3 seconds while they were strafing back and forth at a long distance away. ______________________
The problems:
The AR is too accurate at range. -The major downside to this all around weapon in ANY FPS is that it cannot be used as a long range weapon. As you get farther from your opponent, the spread on an AR is just too great for it to be accurate unless you are CROUCHING or STANDING STILL. This does not apply to dust for some reason.
Movement does not affect accuracy enough. -As this is one of the few automatic weapons in the game, it does not have to be aimed skillfully like the other weapons do. Because of this, it benefits from the nonexistence of an aim penalty during ADS while moving. In dust, you can be running around like a madman and still shoot where you aim. HOW DOES THIS MAKE SENSE?
There's also not enough spread while ADS. -A gun does not immediately become a sniper when you aim down the sights. If you jump around and run in circles while looking down the sights on a weapon, you would be as accurate as hip firing the thing. Besides, with the extra movement of your arms and body, where you aim will not be where you shoot.
DPS is also balanced by increasing spread the longer you fire. -Most Assault Rifles lose accuracy the longer you fire them as the gun heats up. Right now, the maximum spread for the hip fire is still super accurate, but the ADS spread should also be increase the longer you fire. ____________________
The solutions:
Simple -Increase spread while ADS
Not as simple -Increase spread of ADS to the hip fire accuracy, only when jumping or strafing at max speed while ADS.
Complex -What's mentioned above, and increase spread the longer you fire the weapon. ____________________
TLDR: The AR doesn't need it's damage reduced, it needs to not be as accurate as a sniper while ADS. The best way to fix this is to increase the spread of the weapon while ADS if you are moving, or increase spread the longer you fire.
STLDR: Remember the AR's from every other game ever? That's how spread should work. That's how this weapon should be balanced. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
522
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Posted - 2013.08.01 12:14:00 -
[2] - Quote
I can admit, I used to use the AR's back when I first started playing. As a Logi, I didn't know what kind of weapon would work best, and the weapon that did the most damage was the AR. Being able to literally aim a dot on someone's head was too easy for getting kills, especially when the bullet landed right where that dot was. I'm guessing they never changed that, but instead just changed what the ADS looked like.
I also used the tactical all the way up until uprising, and then switched to the SR. I almost regret doing that now cause I had no idea the TAC would become everyone's favorite weapon.
The AR just has a couple advantages and no disadvantages, which means that it's already a better weapon than anything else that is properly balanced. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
529
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Posted - 2013.08.01 21:15:00 -
[3] - Quote
I like how half of these posts are about the kdr's I posted at the top.
WELL THEN, DELETE
Cause apparently 4 players with over 2500 wp each going SOLO (i.e. not working as a team) isn't a way to show how crazy the AR is. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
529
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Posted - 2013.08.01 21:26:00 -
[4] - Quote
BL4CKST4R wrote:I-Shayz-I wrote:I like how half of these posts are about the kdr's I posted at the top.
WELL THEN, DELETE
Cause apparently 4 players with over 2500 wp each going SOLO (i.e. not working as a team) isn't a way to show how crazy the AR is. I can go solo with the ASCR. Actually my militia Minmatar suit with a basic SCR and a ADV flaylock can go toe to toe with proto suits. KDR has nothing to do with it.
I can two shot a Caldari Logi with my Scrambler no problem.
It's the fact that they can hit me from across the map with such accuracy for a MEDIUM range weapon, and still chew through 1000 hp in 3 seconds. That's not how AR's should work. If they didn't have so much accuracy at range, I wouldn't die out of nowhere from an AR acting like a sniper. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
536
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Posted - 2013.08.02 10:34:00 -
[5] - Quote
Your Evil Clone wrote:Complaining about the AR WILL NOT BE TOLERATED on the forums, they are not yet working as intended to one shot proto heavies.
Go find some other weapon to complain about before you get ban from the forums, AR problems are a no go zone.
lol |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
630
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Posted - 2013.08.16 21:40:00 -
[6] - Quote
Oh yeah, I keep forgetting I made a post about AR's a while ago. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
916
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Posted - 2013.09.12 20:14:00 -
[7] - Quote
Bumping again cause 1.4 seems to have made this issue more apparent.
ARs are dominating |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
922
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Posted - 2013.09.13 07:51:00 -
[8] - Quote
STOP FIGHTING OVER PRECISION AND ACCURACY.
The thing I'm focused on is spread. SPREADDDDDDDDDD
The Assault rifle doesn't have enough dispersion, meaning that more bullets hit the target than they really should...and ADS makes the thing a freaking automatic sniper.
Either way, the bullets always shoot where you point your gun, no matter if you're jumping around and dancing and spinning in circles...so there needs to be some sort of change. I know that the video game is programmed to do this, but there needs to be some account for dispersion, whether that be with the kick, spread, or just a wider cone of fire. |
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