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D legendary hero
THE WARRIORS OF LEGEND
478
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Posted - 2013.07.31 05:04:00 -
[1] - Quote
halii oloektan wrote:Mass drivers need to be removed, flaylocks need to be removed, game was good before those but now not quite as much.
yeah, and remove HMGs, and SMGs, and shotguns and tanks, and LAVs, and grenades, and scrmabler pistols, and lasers, and ARs, and corporations, and just settle our difference and make peace. then we can sit down and talk about my little ponies and be bronies, .... just kidding your AR noobs are phonnies |
D legendary hero
THE WARRIORS OF LEGEND
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Posted - 2013.07.31 05:06:00 -
[2] - Quote
KING CHECKMATE wrote:Buster Friently wrote:halii oloektan wrote:Mass drivers need to be removed, flaylocks need to be removed, game was good before those but now not quite as much.
Hail AR 514, go AR or go home. Right? Hail 1HKO weapons, skill is for noobs. Right?
Hail Spamming spray and pray weapons with the most dps in the game, better dps than tank turrets. who need to aim? aim i right? *shrugges eyebrows* |
D legendary hero
THE WARRIORS OF LEGEND
479
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Posted - 2013.07.31 05:10:00 -
[3] - Quote
flaylocks are 100% balanced now. your not gonna 3 shot heavies, but you can still cause massive damage if you know what your doing, like with any real weapon that requires skill, like the scrambler pistol, MD, HMG, laser, shotgun, forgun |
D legendary hero
THE WARRIORS OF LEGEND
481
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Posted - 2013.07.31 05:31:00 -
[4] - Quote
Meeko Fent wrote:Talos Alomar wrote:KING CHECKMATE wrote:
Still, i think AR need more ''skill' than a 1HKO EXPLOSIVE weapon. LOL Nub tubz anyone?
ok, so which weapon is a 1HKO EXPLOSIVE nub tubz? No explosive weapon can one shot someone. Can you name a weapon that takes less skill than the AR that actually exists in the game? Phew, hard task. Impossible If you don't want to count LAVs. So you, nothing is more easy mode then the AR.
the forgun is a OHK on infantry but requires massive amounts of SP and skills to actually use well. in CQC you are peiced up, at mid range your peiced up. at long range snipers peice you up.
and even if your on top of a building killing infantry 1. you have to know how to fly derp ships which = skill and 2. you have to time your enemies movements and lead your shots. 3. everyone knows where you are, because a. roof, and b. shinning blue ball flying across your screen tends to demand attention.
AR on the other hand.... lets see, everyone gets it, everyone uses it, it comes free with militia fits, has high dps, can be used for almost anything. is better than most guns at everything, reloads in 3s or less (fast than an SMG, a side arm reloads!), has dps comparable to an HMG, has accuracy comparable to a sniper, never over heats, has zero dispersion... use the most balanced amount of CPU/PG of anything other than side arms. can be effective on any suit... works with aim or spray and pray.... masks your location because everyone is using it... it blows up tanks
AR = OP |
D legendary hero
THE WARRIORS OF LEGEND
481
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Posted - 2013.07.31 05:33:00 -
[5] - Quote
Buster Friently wrote:Meeko Fent wrote:Talos Alomar wrote:KING CHECKMATE wrote:
Still, i think AR need more ''skill' than a 1HKO EXPLOSIVE weapon. LOL Nub tubz anyone?
ok, so which weapon is a 1HKO EXPLOSIVE nub tubz? No explosive weapon can one shot someone. Can you name a weapon that takes less skill than the AR that actually exists in the game? Phew, hard task. Impossible If you don't want to count LAVs. So you, nothing is more easy mode then the AR. Honestly, even LAVs probably take more skill. Though not much.
with LAVs you have to know how to drive, and move the stick. AR noobs just stand still |
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Posted - 2013.08.02 17:56:00 -
[6] - Quote
to fix the MD make it do 34 damage per shot and havea fire rate of 750.
MD are mid -close range weapons (at true mid range they can't beat an AR, at true close range the kill the user) you must lead your shots, its an area denial tool. i have no problem with mass drivers whether im running heavy or scout even on my alt (just go out of academy 2 weeks ago. i have no problem with mass drivers)
flaylocks were never OP, but even with the nerf i can still pwn just as many people because you can't nerf my skill. flaylocks killed only in CQC as they were desinged, try fighting from mid-range as your ARs were desinged.
ARs on the other hand devastate in close range, midrange, and longrange (not siper long range, but fartherout than anyother weapon besides snipers and forguns). ARs are supposed to be vesitile not the I win button everyone wants |
D legendary hero
THE WARRIORS OF LEGEND
516
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Posted - 2013.08.02 22:34:00 -
[7] - Quote
FLAYLOCK Steve wrote:They screwed the flaylock. Hardly anyone uses it now. Myself included
nw, the flaylock is still great man. i still pwn people with it. use the standard one, then when you get good with it, go advanced and proto, you will PWN AR noobs. they still want to nerf it, but they can't stop me.
still i agree with you the Flaylock needed no nerf, because it only killed people in CQC and you needed a 21,000ISK proto version to 2 shot medium suits.
AR is OP.
the AR is a STANDARD weapon, so please explain wh it beats my SPECIALTY weapon in SPECIALTY situations?! no one can. no one can |
D legendary hero
THE WARRIORS OF LEGEND
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Posted - 2013.08.02 22:47:00 -
[8] - Quote
The DPS from the AR one of the best in the game. Here's some numbers for you. All weapons are standard level unlesws otherwise stated.
AR = 425 dps 20gj blaster turret = 357.125 80gj blater turret = 750.05 crd-9 Assault scrambler rifle (advanced level) = 444.717 HMG = 533.33 MD = 225 direct 115 splash (one round a second, lol) Sniper rifle = 158.3
As you can see the AR outpaces the turret version of the same tech keeps pace with an advanced level weapon and beats the MD and SR's DPS by large amounts.
It even keeps pace with the HMG's damage as the AR is much more accurate leading to many more of those shots actually hitting, and then we can factor in damage type making the AR much better at taking on shields (110% vs the HMG's 95%) making it better at taking on the game's most common form of tanking.
So yeah, the AR has one of the best DPS in the game (counting turrets) with no real downsides and generous fitting stats.
The AR is getting decently balanced now due to shorter ranges and other weapons getting buffed, but it IS the easiest weapon to use and one of the most damaging, all with no real downsides and it's skill gives you access to the Tac AR giving any AR user a way to kill at range. [/quote]
couldnt have said it better myself. just to hammer the last nail in the coffin, the AR:
1. has the fastest reload speed in the game (except for scrambler pistols and flaylocks) 2. never overheats 3. has a 60 round clip, each with bullets that do 34+ damage 4. the militia does 425 dps w/o damage mods 5. does 110% to shield and 100% to armor 6. has negligible dispersion 7. no recoil 8. can be fit on any suit 9. out ranges everygun except snipers 10. has extremely accurate hip fire 11. has the most blue prints of any gun in the game (costs 0 isk and is more effective than proto weaponry thats not AR) 12. the militia variant can kill a heavy in 2.38 seconds without damage mods (with lvl 5 sheild and armor) 13. the milita variant can kill a scout in 0.71 seconds without damage mods (with lvl 5 shield and armor) so ^^this is OP. but wait there's more
now when you add that to the assault suit. you can see its urber OPness
the assault suit:
1. moves only marginaly slower than a scout 2. can tank ehp rivaling heavies 3. can use equipment (making it a viable option over the logi suit) 4. is extremely mobile 5. has the hit box only marginally larger than a scout 6. has a turn speed thats just as fast a s ascout and 4x as fast as a heavy
so a squad of assaults with AV nades, duvoles, SMGs, and various equipment (hives, nanites, drop uplinks) is literally unstoppable and makes all other suits and weaponry besides snipers pointless. |
D legendary hero
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Posted - 2013.08.03 06:35:00 -
[9] - Quote
Draco Cerberus wrote:Smooth Assassin wrote:halii oloektan wrote:Mass drivers need to be removed, flaylocks need to be removed, game was good before those but now not quite as much.
Sounds like you had a bad day with flaylocks and MDs. But the flaylock is nerfed and the MD should be, i mean it has 6 ammo in each of its clips and long range! Your AR, Sniper Rifle and Forge Gun all have long range too. Just because someone has some skill at aiming a weapon that accounts for trajectory and distance to actually hit close enough to kill a person does not make it broken or in need of a fix, quite the opposite in fact. I would rather every weapon in the game be a skill shot weapon than yet another nerf request be honored just because someone doesn't understand that mass death from a MD is due to constant pressure by the enemy on me and a nice tight killbox to shoot into. Learn the guns and what they do and you will see that the MD need no fixing.
MD does need fixing. it actually needs a buff |
D legendary hero
THE WARRIORS OF LEGEND
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Posted - 2013.08.04 10:14:00 -
[10] - Quote
shaman oga wrote:Defending MD is like defending the core flaylock before 1.3. People use AR because it's the most normal weapon, AR is adaptable to various situations, this make it the most used weapon and the AR can't hit you behind corners.
flaylock cant kill a heavy at 40m in 2.3 seconds. AR can unmodded. try again. |
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D legendary hero
THE WARRIORS OF LEGEND
559
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Posted - 2013.08.04 10:19:00 -
[11] - Quote
CLONE117 wrote:yes but that is an ar that shoots 1 single relativle weak bullet at a fast rate..
the problem with md is that it needs more ammo and a decrease in rof because it fires to fast for a typical grenade launcher...
That single AR bullet is garunteed to hit your target its a ******* hit scan. it leaves your gun and bam there you go 34 damage to your opponent. now multiply that 34 by 750 and divide it by 60. there you go 425 in one second. thats 12 bullets mind you. 12 bullets can done just about any opponent.
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D legendary hero
THE WARRIORS OF LEGEND
583
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Posted - 2013.08.06 05:57:00 -
[12] - Quote
halii oloektan wrote:Flaylocks being nerfed the way they are I have seen a lot less people use them (almost none) so that is balanced, the massdrivers still need to be nerfed/removed.
nerf it so that no one uses it too? just like Lasers? then what forguns, until the only usable guns are snipers and ARs.
i've seen shotgun nerf threads, and nova knife nerf threads... yeah, its happinen AR514 |
D legendary hero
THE WARRIORS OF LEGEND
583
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Posted - 2013.08.06 05:58:00 -
[13] - Quote
Ronan Elsword wrote:The Assault Massdrivers blast radius is too high in my opinion.
AR dps is too high in my OP |
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THE WARRIORS OF LEGEND
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Posted - 2013.08.06 05:59:00 -
[14] - Quote
First Prophet wrote:halii oloektan wrote:Flaylocks being nerfed the way they are I have seen a lot less people use them (almost none) so that is balanced, the massdrivers still need to be nerfed/removed.
No one uses Flaylocks = balanced. A few people use MDs = Clearly OP, must be removed. Almost everyone uses ARs = The only skill weapon, perfectly balanced, not at all OP.
Are you serious? if you are please explain... |
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