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Killar-12
Intrepidus XI EoN.
344
|
Posted - 2013.07.27 21:09:00 -
[61] - Quote
8213 wrote:Most of my HP is 50/50. 299Shield/277Armor. I have been doing that since Uprising to combat the Scrambler Rifle. I don't know how a weapon can be that blatantly powerful to its counterparts. I expect it to cut my shield down, but to take me from full health to dead in 4 shots, sometimes only 2 isn't making sense. My AR(GEK+ 1 complex Damage mod Profiecency 5) could kill you in 15 shots that's 1/4 of a magazine so... a normal Duvolle with 2 complex mods and Prof 5 will do the same thing in about 12 shots |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
833
|
Posted - 2013.07.27 21:22:00 -
[62] - Quote
Ok so I tested it and I'm actually pretty shocked with my findings.
While wearing an Amarr Assault suit with level 3 in the skill 1 Charged shot + 8 quick shots = overheat
I never really paid attention to how much I could fire afterwards, but this will defintiely be changing my game up for the better. Need to get myself in the rhythm of 1 charge shot + 7 quick shots |
Cosgar
ParagonX
3285
|
Posted - 2013.07.27 21:27:00 -
[63] - Quote
Aero Yassavi wrote:Ok so I tested it and I'm actually pretty shocked with my findings. While wearing an Amarr Assault suit with level 3 in the skill 1 Charged shot + 8 quick shots = overheat I never really paid attention to how much I could fire afterwards, but this will defintiely be changing my game up for the better. Need to get myself in the rhythm of 1 charge shot + 7 quick shots Keep that up and it will get nerfed lol. |
Viktor Zokas
187.
88
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Posted - 2013.07.27 21:29:00 -
[64] - Quote
8213 wrote:This has only been happening with Scrambler Rifles, but I'm getting killed by them in 4 shots or less. I don't know if its headshott multiplier, or what. But nobody else will be firing at me, but Scrambler Rifles are dropping me from full shields and Armor in 1 second.
I'm assuming its some kind of lag, but its only SCRs. I watch my health meter deplete in 2 shots. This is putting the damage done to me at over 150HP per shot.
I know Scramblers are great weapons, but any explanation as to what's causing this? Its happened over 50x now, at all ranges and levels of weapon.
SCR's get a 500% damage bonus on the unfaithful. You've been warned. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
835
|
Posted - 2013.07.27 21:32:00 -
[65] - Quote
Cosgar wrote:Aero Yassavi wrote:Ok so I tested it and I'm actually pretty shocked with my findings. While wearing an Amarr Assault suit with level 3 in the skill 1 Charged shot + 8 quick shots = overheat I never really paid attention to how much I could fire afterwards, but this will defintiely be changing my game up for the better. Need to get myself in the rhythm of 1 charge shot + 7 quick shots Keep that up and it will get nerfed lol. I still think its fine since it only fills a very niche role and outside of that it is terrible. Also I added an edit to my previous post. |
Cosgar
ParagonX
3288
|
Posted - 2013.07.27 21:35:00 -
[66] - Quote
GDI, all this talk about the ScR makes me want to use it. I already have 4 alts, you guys are killing me. |
AfroSunshineY Consequence
TransLegio
68
|
Posted - 2013.07.27 21:37:00 -
[67] - Quote
I'm a F$%king scout. It took 4 shots to take you down? And you have the nerve to complain? |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
836
|
Posted - 2013.07.27 21:44:00 -
[68] - Quote
Cosgar wrote:GDI, all this talk about the ScR makes me want to use it. I already have 4 alts, you guys are killing me. Honestly I'm surprised more people aren't using it, the thing is much more deadly than an assault rifle if you use it right and at the proper ranges. |
Ruthless Lee
The Eliminators
21
|
Posted - 2013.07.27 21:44:00 -
[69] - Quote
Aero Yassavi wrote:Ok so I tested it and I'm actually pretty shocked with my findings. While wearing an Amarr Assault suit with level 3 in the skill 1 Charged shot + 8 quick shots = overheat I never really paid attention to how much I could fire afterwards, but this will defintiely be changing my game up for the better. Need to get myself in the rhythm of 1 charge shot + 7 quick shots EDIT: Meanwhile, 18 normal quick shots result in overheating, so it appears 1 charged shot = 10 quick shots as far as heat build up goes.
Yeah, that gun isn't for everyone. I haven't gotten good with it ... yet.
But you pinged me pretty hard with yours the other day. Kept my head on a swivel the rest of that match |
Rynoceros
Rise Of Old Dudes
381
|
Posted - 2013.07.27 21:46:00 -
[70] - Quote
I die to more pistols than rifles. And that's not a lot. Maybe twice a night.
Side note/question: When did the SMG get gagged? Those used to be really nice. |
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LightSpeed1 3x10toD8th
Ivory Vanguard
11
|
Posted - 2013.07.27 21:50:00 -
[71] - Quote
8213 wrote:This has only been happening with Scrambler Rifles, but I'm getting killed by them in 4 shots or less. I don't know if its headshott multiplier, or what. But nobody else will be firing at me, but Scrambler Rifles are dropping me from full shields and Armor in 1 second.
I'm assuming its some kind of lag, but its only SCRs. I watch my health meter deplete in 2 shots. This is putting the damage done to me at over 150HP per shot.
I know Scramblers are great weapons, but any explanation as to what's causing this? Its happened over 50x now, at all ranges and levels of weapon.
if you are shield base,, you are always gona get raped by scrambler,, 2x damage to shields |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
837
|
Posted - 2013.07.27 21:51:00 -
[72] - Quote
Ruthless Lee wrote:Aero Yassavi wrote:Ok so I tested it and I'm actually pretty shocked with my findings. While wearing an Amarr Assault suit with level 3 in the skill 1 Charged shot + 8 quick shots = overheat I never really paid attention to how much I could fire afterwards, but this will defintiely be changing my game up for the better. Need to get myself in the rhythm of 1 charge shot + 7 quick shots EDIT: Meanwhile, 18 normal quick shots result in overheating, so it appears 1 charged shot = 10 quick shots as far as heat build up goes. Yeah, that gun isn't for everyone. I haven't gotten good with it ... yet. But you pinged me pretty hard with yours the other day. Kept my head on a swivel the rest of that match My goodness, more people noticing me. Again, I am humbled
Want me to let you in on a secret? I had a 7 million SP character which I abandoned a few days after May 14th to start on a level playing field with the new guys (and because I wanted True Amarr in my blood!). I have not used a single booster or any aurum; I only have 3.8 million skill points right now. I do not understand the people who say this game is pay to win or you need 10+ million skill points to have fun.
A little nervous now that the scrambler rifle may be the next FotM, but I'm pretty confident that when people use it they will realize it has a very niche role on the battle field. Still, even if it does get a nerf with heat build up, as long as I can fire 3 shots after the charge I'll probably be alright (but seriously it does not need a nerf!!!). |
StarBurst Stream
OSG Planetary Operations Covert Intervention
4
|
Posted - 2013.07.27 21:55:00 -
[73] - Quote
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO wrote:its a skill weapon
players are getting better with it and investing more skill points in it
it is not on bit OP ROF is perfect damage is perfect overheating is present
if anything it is one of the most balanced weapons in dust This. Please stop crying now. |
8213
Shining Flame Amarr Empire
44
|
Posted - 2013.07.27 21:57:00 -
[74] - Quote
Cosgar wrote:Acezero 44 wrote:8213 wrote:Most of my HP is 50/50. 299Shield/277Armor. I have been doing that since Uprising to combat the Scrambler Rifle. I don't know how a weapon can be that blatantly powerful to its counterparts. I expect it to cut my shield down, but to take me from full health to dead in 4 shots, sometimes only 2 isn't making sense. A charged shot is around 190-250ish for a body shot, standard rife no mods no prof. Im betting a scrambler rifle backed by skill and dmg mods could do 700+ dmg headshots. just guessing... Seems about right. I'm curious to see how head shot damage is calculated. Not like we'll ever see the hard numbers.
If that's the case, that's ridiculous. 1HKs from a standard issue weapon should never be in a game.
But its the vicious cycle of any game, the more you find out about the mechanics and how its supposed to work, the more you'll get upset when you discover it not working the way its supposed to be. Allowing a primary rifle to cause as much as 700 damage is another "What eere they thinking" CCP moment |
Ruthless Lee
The Eliminators
21
|
Posted - 2013.07.27 21:58:00 -
[75] - Quote
Aero Yassavi wrote:Ruthless Lee wrote:Aero Yassavi wrote:Ok so I tested it and I'm actually pretty shocked with my findings. While wearing an Amarr Assault suit with level 3 in the skill 1 Charged shot + 8 quick shots = overheat I never really paid attention to how much I could fire afterwards, but this will defintiely be changing my game up for the better. Need to get myself in the rhythm of 1 charge shot + 7 quick shots EDIT: Meanwhile, 18 normal quick shots result in overheating, so it appears 1 charged shot = 10 quick shots as far as heat build up goes. Yeah, that gun isn't for everyone. I haven't gotten good with it ... yet. But you pinged me pretty hard with yours the other day. Kept my head on a swivel the rest of that match My goodness, more people noticing me. Again, I am humbled Want me to let you in on a secret? I had a 7 million SP character which I abandoned a few days after May 14th to start on a level playing field with the new guys (and because I wanted True Amarr in my blood!). I have not used a single booster or any aurum; I only have 3.8 million skill points right now. I do not understand the people who say this game is pay to win or you need 10+ million skill points to have fun. A little nervous now that the scrambler rifle may be the next FotM, but I'm pretty confident that when people use it they will realize it has a very niche role on the battle field. Still, even if it does get a nerf with heat build up, as long as I can fire 3 shots after the charge I'll probably be alright (but seriously it does not need a nerf!!!).
No, it doesn't need a nerf. It has a role, and it rewards skill. Like I said above, it won't be for everyone.
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Cosgar
ParagonX
3290
|
Posted - 2013.07.27 22:21:00 -
[76] - Quote
Rynoceros wrote:I die to more pistols than rifles. And that's not a lot. Maybe twice a night.
Side note/question: When did the SMG get gagged? Those used to be really nice. SMGs are still nasty, you just need to put points into sharpshooter. In fact, since Uprising and its broken aiming, the SMG and SP are the only things that went unchanged. Surprised I don't see either one on the kill feed. |
Cosgar
ParagonX
3290
|
Posted - 2013.07.27 22:25:00 -
[77] - Quote
8213 wrote:
If that's the case, that's ridiculous. 1HKs from a standard issue weapon should never be in a game.
But its the vicious cycle of any game, the more you find out about the mechanics and how its supposed to work, the more you'll get upset when you discover it not working the way its supposed to be. Allowing a primary rifle to cause as much as 700 damage is another "What eere they thinking" CCP moment
I've never even touched a ScR and can assure you that it's probably impossible to do this kind of damage without practice and SP invested.
Player Skill > Weapon Effectiveness
AR takes less player skill to use and it's the most effective weapon on the field, hands down. ScR takes more player skill, but it's not as effective becasue it's harder to use. If someone can pop you with one, why not appreciate the practice and SP investment the player put in instead of crying for a nerf? FFS, this is why we can't have nice things. |
8213
Shining Flame Amarr Empire
45
|
Posted - 2013.07.27 22:32:00 -
[78] - Quote
Well, i tried it for myself. I spec'd into the STD SCR and brought it into a game.
That charge shot is very VERY powerful. I killed a guy in one hit with it, and did a number on a Heavy in no time.
Is it OP? I think it is. I had the lowest type, and did more than decent my first time using it. It doesn't have that big of a skill gap in my opinion. |
Skyhound Solbrave
Rough Riders..
168
|
Posted - 2013.07.27 22:33:00 -
[79] - Quote
Aero Yassavi wrote:Cosgar wrote:GDI, all this talk about the ScR makes me want to use it. I already have 4 alts, you guys are killing me. Honestly I'm surprised more people aren't using it, the thing is much more deadly than an assault rifle if you use it right and at the proper ranges.
To be fair, it's because your fit seems to be the best suited for the SCR. I had no idea the Amarr Assault could squeeze out 18 shots without over heating. The Amarr Logi suit with the Imperial ScR I use can barely give me 7 quick shots or one charged and three quick shots.
I still think the Assault ScR would be picked over the regular version as FotM though. If your suit can get that much performance out of the regular ScR, overheat must be non-existent on the Assault. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
837
|
Posted - 2013.07.27 22:51:00 -
[80] - Quote
Skyhound Solbrave wrote:Aero Yassavi wrote:Cosgar wrote:GDI, all this talk about the ScR makes me want to use it. I already have 4 alts, you guys are killing me. Honestly I'm surprised more people aren't using it, the thing is much more deadly than an assault rifle if you use it right and at the proper ranges. To be fair, it's because your fit seems to be the best suited for the SCR. I had no idea the Amarr Assault could squeeze out 18 shots without over heating. The Amarr Logi suit with the Imperial ScR I use can barely give me 7 quick shots or one charged and three quick shots. I still think the Assault ScR would be picked over the regular version as FotM though. If your suit can get that much performance out of the regular ScR, overheat must be non-existent on the Assault. Well also keep in mind the scrambler rifle is heat build up per second, not heat build up per shot (I have no clue why). I fire the standard scrambler rifle on a non-Amarr assault suit and can get 15 off before overheating, so maybe I'm just pulling the trigger faster? |
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Cosgar
ParagonX
3297
|
Posted - 2013.07.27 22:57:00 -
[81] - Quote
Aero Yassavi wrote:Skyhound Solbrave wrote:Aero Yassavi wrote:Cosgar wrote:GDI, all this talk about the ScR makes me want to use it. I already have 4 alts, you guys are killing me. Honestly I'm surprised more people aren't using it, the thing is much more deadly than an assault rifle if you use it right and at the proper ranges. To be fair, it's because your fit seems to be the best suited for the SCR. I had no idea the Amarr Assault could squeeze out 18 shots without over heating. The Amarr Logi suit with the Imperial ScR I use can barely give me 7 quick shots or one charged and three quick shots. I still think the Assault ScR would be picked over the regular version as FotM though. If your suit can get that much performance out of the regular ScR, overheat must be non-existent on the Assault. Well also keep in mind the scrambler rifle is heat build up per second, not heat build up per shot (I have no clue why). I fire the standard scrambler rifle on a non-Amarr assault suit and can get 15 off before overheating, so maybe I'm just pulling the trigger faster? Too lazy to look up the topic, but there's a supposed bug where you can bypass some heat buildup. I could be completely wrong though and it could pertain to the A ScR but I remember seeing a topic. |
TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
811
|
Posted - 2013.07.27 23:05:00 -
[82] - Quote
8213 wrote: 299Shield/277Armor..
so in other words you're paper with a touch of machete calling nerf to an already subpar wep |
Nitrobeacon
Freek Coalition
42
|
Posted - 2013.07.27 23:15:00 -
[83] - Quote
You guys have parts of it right, but if you and the enemy has the same gear and run into each other, these are the step by step rules which determines who will win: 1. Skill 2. Whether they use KB/M, DS3, Modded controller 3. If the enemy has a female character 4. Luck |
Cosgar
ParagonX
3299
|
Posted - 2013.07.27 23:19:00 -
[84] - Quote
Nitrobeacon wrote:You guys have parts of it right, but if you and the enemy has the same gear and run into each other, these are the step by step rules which determines who will win: 1. Skill 2. Whether they use KB/M, DS3, Modded controller 3. If the enemy has a female character 4. Luck 3 is just a myth. Character gender doesn't affect hit box size.
(There's a joke in there somewhere and I'm intentionally avoiding it.) |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
837
|
Posted - 2013.07.27 23:28:00 -
[85] - Quote
Nitrobeacon wrote:You guys have parts of it right, but if you and the enemy has the same gear and run into each other, these are the step by step rules which determines who will win: 1. Skill 2. Whether they use KB/M, DS3, Modded controller 3. If the enemy has a female character 4. Luck CCP confirmed the male and female hitboxes are identical. |
Kane Fyea
DUST University Ivy League
1498
|
Posted - 2013.07.27 23:28:00 -
[86] - Quote
8213 wrote:Well, i tried it for myself. I spec'd into the STD SCR and brought it into a game.
That charge shot is very VERY powerful. I killed a guy in one hit with it, and did a number on a Heavy in no time.
Is it OP? I think it is. I had the lowest type, and did more than decent my first time using it. It doesn't have that big of a skill gap in my opinion. How about you go against people with half decent gear and know how to play the game. I've done good against noobs with a fucking plasma cannon FFS. |
Nitrobeacon
Freek Coalition
42
|
Posted - 2013.07.27 23:55:00 -
[87] - Quote
Aero Yassavi wrote:Nitrobeacon wrote:You guys have parts of it right, but if you and the enemy has the same gear and run into each other, these are the step by step rules which determines who will win: 1. Skill 2. Whether they use KB/M, DS3, Modded controller 3. If the enemy has a female character 4. Luck CCP confirmed the male and female hitboxes are identical. The visual size is definitely skinnier which gives an advantage, even though the hitbox is basically the same as the males. Yes this means you will hit them as easily as the males but the size of the female enemy is confusing, it's like you are saying "Shoot a Bolas through it's invisible extra hitbox layer" (Dropship pilots will understand). |
MlDDLE MANGEMENT
lMPurity
224
|
Posted - 2013.07.28 00:26:00 -
[88] - Quote
8213 wrote:http://youtu.be/aJT-n4RD7zc
And yes, I am THAT guy...
Why are you showing me this? You suck. |
MlDDLE MANGEMENT
lMPurity
224
|
Posted - 2013.07.28 00:40:00 -
[89] - Quote
Okay first of lets differentiate our weapons here.
The Carthum vs Imperial SCR.
Prof 5 is an added 15% dmg to the base now add 2-3 damage mods and these thing utterly decitmate shield.
Now they also tweaked the ranges to bring into the realm of what Lazer weaponry ranges are supposed to be compared to Hybrid weapons (AR)
As an example, the standard tier Assault RifleGÇÖs damage will drop from 34 HP at optimal range (40m) to 10.2 HP at its effective range (65m). As we fill out the weapon roster in the coming releases weGÇÖll be adjusting ranges based on metrics and your feedback to make sure all weapons adhere to their established profiles and fit nicely within their intended niche. To that end, weGÇÖve adjusted the Scrambler RifleGÇÖs optimal ranges (up to 50m from 45m for the base variant and up to 45m from 30m for the assault variant.)
Here the SCR variants are both at a higher optimal compared to AR by a small margin. What we dont know is the effective of the Imperial compared to the optimal and effective of the TAC, a weapon that could at the ranges at which an SCR would engage you would be a more appropriate counter, but use has declined.
Now yes the Imperial can put out serious damage but with an overheat mechanic in addition to small clip the imperial tracks very well with the TAC as a similar variant weapon. The key difference is the Imperial can overheat which incurs weapon feedback compared to the tac. Additionally the SCR's being lazer weapons are likely to occur less heat buildup in Amarr suits that have that role bonus(uncomfirmed) and theoretically if they function like LR then also do increased damage with heat buildup (uncomfirmed), The latter scenario is unlikely or if true is very well balanced as there doesnt appear to be a significant rise in damage when near overheating.
Point is the SCR is well balanced and functions within a certain range. It however has a very narrow range advantage and often encounters occur in far narrower ranges.
TL;DR SCR is fine leave it alone. |
Nocturnal Soul
Immortal Retribution
285
|
Posted - 2013.07.28 00:56:00 -
[90] - Quote
Skyhound Solbrave wrote:Aero Yassavi wrote:Cosgar wrote:GDI, all this talk about the ScR makes me want to use it. I already have 4 alts, you guys are killing me. Honestly I'm surprised more people aren't using it, the thing is much more deadly than an assault rifle if you use it right and at the proper ranges. To be fair, it's because your fit seems to be the best suited for the SCR. I had no idea the Amarr Assault could squeeze out 18 shots without over heating. The Amarr Logi suit with the Imperial ScR I use can barely give me 7 quick shots or one charged and three quick shots. I still think the Assault ScR would be picked over the regular version as FotM though. If your suit can get that much performance out of the regular ScR, overheat must be non-existent on the Assault. tbh I only overheat once every two weeks you know that heated battle man the last hit is so important |
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