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Minstrum Ridcully
KILL-EM-QUICK RISE of LEGION
7
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Posted - 2013.07.27 17:30:00 -
[1] - Quote
Why, if i've pulled the pin on a grenade and i die before i get the chance to throw it, does the grenade not detonate?
Surely this can only add to the excitement of the game and give any would be tea bagger something to think about.
Also it would mean that you could charge at the opposite team and give them a little 'present' once they've killed you. I'm an immortal solider after all death is but a minor logistical issue.
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Justin Tymes
Raymond James Corp
255
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Posted - 2013.07.27 17:33:00 -
[2] - Quote
"Why aren't my panic grenades not working?!" |
DUST Fiend
OSG Planetary Operations Covert Intervention
5520
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Posted - 2013.07.27 17:36:00 -
[3] - Quote
I don't know why they removed these :/
If the enemy is too bad to jump away from the glowing icon, that's their problem. You should also be instantly killed, if you weren't already.
It used to be in the game, and was randomly removed in favor of helping the elderly
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Iron Wolf Saber
Den of Swords
6631
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Posted - 2013.07.27 17:37:00 -
[4] - Quote
Minstrum Ridcully wrote:Why, if i've pulled the pin on a grenade and i die before i get the chance to throw it, does the grenade not detonate?
Surely this can only add to the excitement of the game and give any would be tea bagger something to think about.
Also it would mean that you could charge at the opposite team and give them a little 'present' once they've killed you. I'm an immortal solider after all death is but a minor logistical issue.
Grenades have a power grid requirement, Ever wondered why?
Hint... hint... suit's reactor bleed off is the fuse. Clone terminates too early and there is not sufficient energy to fully prime the grenade. |
Cosgar
ParagonX
3269
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Posted - 2013.07.27 17:50:00 -
[5] - Quote
If you dropped an RE, you can still detonate it if you have your wrist pad out when you die. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
761
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Posted - 2013.07.27 18:07:00 -
[6] - Quote
Iron Wolf Saber wrote:Minstrum Ridcully wrote:Why, if i've pulled the pin on a grenade and i die before i get the chance to throw it, does the grenade not detonate?
Surely this can only add to the excitement of the game and give any would be tea bagger something to think about.
Also it would mean that you could charge at the opposite team and give them a little 'present' once they've killed you. I'm an immortal solider after all death is but a minor logistical issue.
Grenades have a power grid requirement, Ever wondered why? Hint... hint... suit's reactor bleed off is the fuse. Clone terminates too early and there is not sufficient energy to fully prime the grenade.
If I am still able to be picked up, wouldn't that indicate that the PG of the suit was continuing to run juice through the suit?
I agree that it should be included once again, though also that I should die when the grenade detonates. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5521
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Posted - 2013.07.27 18:12:00 -
[7] - Quote
Cosgar wrote:If you dropped an RE, you can still detonate it if you have your wrist pad out when you die. OK IWS, answer that one :p |
Iron Wolf Saber
Den of Swords
6632
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Posted - 2013.07.27 18:14:00 -
[8] - Quote
DUST Fiend wrote:Cosgar wrote:If you dropped an RE, you can still detonate it if you have your wrist pad out when you die. OK IWS, answer that one :p
Remotes are more traditional types of explosives and don't need external primers. Chances are the power grid drain on those are from shielding and cortex bandwidth usage. |
Cosgar
ParagonX
3270
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Posted - 2013.07.27 18:16:00 -
[9] - Quote
Iron Wolf Saber wrote:DUST Fiend wrote:Cosgar wrote:If you dropped an RE, you can still detonate it if you have your wrist pad out when you die. OK IWS, answer that one :p Remotes are more traditional types of explosives and don't need external primers. Chances are the power grid drain on those are from shielding and cortex bandwidth usage. Keep in mind that they have to actually be armed before you die. Also, if this gets "fixed," I'm personally holding you responsible. |
Th3rdSun
L.O.T.I.S. RISE of LEGION
447
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Posted - 2013.07.27 18:18:00 -
[10] - Quote
Easy answer,bad game design.
What's more stupid is that you can't pick up undetonated grenades.If I toss an AV and it doesn't blow up,does that mean that it just sinks to the core of the planet? |
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Iron Wolf Saber
Den of Swords
6633
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Posted - 2013.07.27 18:19:00 -
[11] - Quote
Cosgar wrote:Iron Wolf Saber wrote:DUST Fiend wrote:Cosgar wrote:If you dropped an RE, you can still detonate it if you have your wrist pad out when you die. OK IWS, answer that one :p Remotes are more traditional types of explosives and don't need external primers. Chances are the power grid drain on those are from shielding and cortex bandwidth usage. Keep in mind that they have to actually be armed before you die. Also, if this gets "fixed," I'm personally holding you responsible.
I haven't had any complaints about REs being not used for what they're designed for. AKA oversized grenades. The last complaint I got the guy accidently got caught in his own blast so I think that's pretty fair verses so many other games idea of C4. |
Th3rdSun
L.O.T.I.S. RISE of LEGION
448
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Posted - 2013.07.27 18:21:00 -
[12] - Quote
Cosgar wrote:Iron Wolf Saber wrote:DUST Fiend wrote:Cosgar wrote:If you dropped an RE, you can still detonate it if you have your wrist pad out when you die. OK IWS, answer that one :p Remotes are more traditional types of explosives and don't need external primers. Chances are the power grid drain on those are from shielding and cortex bandwidth usage. Keep in mind that they have to actually be armed before you die. Also, if this gets "fixed," I'm personally holding you responsible.
the way the grenade mechanics work,as soon as you pull out a grenade,it's armed.Never liked that.You should be able to run with a grenade in your hand as long as you want to,then cook it and throw it when you see fit.
I've said it before,but the grenade mechanics in this game need some serious reworking.
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Iron Wolf Saber
Den of Swords
6633
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Posted - 2013.07.27 18:22:00 -
[13] - Quote
Th3rdSun wrote:Easy answer,bad game design.
What's more stupid is that you can't pick up undetonated grenades.If I toss an AV and it doesn't blow up,does that mean that it just sinks to the core of the planet?
The material fizzles out without hitting critical energy barrier rendering it inert. Also for the grenades thrown at you unless you can reprogram them fast enough I caution against that.
There are Concord convention rules that still have to be adhered to pertaining the use of explosives that get left on the battlefield. While our new salvage drones do a fairly good job finding all of our scraps the rule still applies from the pre-clone warfare.
BTW Nearly 100% of the games using grenades gets it wrong.
1 The spoon doesn't stay attached. 2. You can't cook while the spoon is still on. 3. The pin has nothing to do with the grenade blowing up.
Either way our locus and flux grenades don't seem to have spoons but they do have a particular priming interface which would require a precharge from the suit which means having one cook off in your hand is probably result of overloading. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
761
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Posted - 2013.07.27 18:23:00 -
[14] - Quote
Th3rdSun wrote:Cosgar wrote:Iron Wolf Saber wrote:DUST Fiend wrote:Cosgar wrote:If you dropped an RE, you can still detonate it if you have your wrist pad out when you die. OK IWS, answer that one :p Remotes are more traditional types of explosives and don't need external primers. Chances are the power grid drain on those are from shielding and cortex bandwidth usage. Keep in mind that they have to actually be armed before you die. Also, if this gets "fixed," I'm personally holding you responsible. the way the grenade mechanics work,as soon as you pull out a grenade,it's armed.Never liked that.You should be able to run with a grenade in your hand as long as you want to,then cook it and throw it when you see fit. I've said it before,but the grenade mechanics in this game need some serious reworking. You're asking for grenades that you swap to just like everything else we have?
I'm on board, I like it, CCP should make it so. |
Iron Wolf Saber
Den of Swords
6633
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Posted - 2013.07.27 18:25:00 -
[15] - Quote
Alaika Arbosa wrote:Th3rdSun wrote:[quote=Cosgar]
the way the grenade mechanics work,as soon as you pull out a grenade,it's armed.Never liked that.You should be able to run with a grenade in your hand as long as you want to,then cook it and throw it when you see fit.
I've said it before,but the grenade mechanics in this game need some serious reworking.
You're asking for grenades that you swap to just like everything else we have? I'm on board, I like it, CCP should make it so.
Similar to how there is a difference between pick weapon/equipment and quick swap? I wouldn't mind. |
Cosgar
ParagonX
3271
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Posted - 2013.07.27 18:25:00 -
[16] - Quote
Th3rdSun wrote:Cosgar wrote:Iron Wolf Saber wrote:DUST Fiend wrote:Cosgar wrote:If you dropped an RE, you can still detonate it if you have your wrist pad out when you die. OK IWS, answer that one :p Remotes are more traditional types of explosives and don't need external primers. Chances are the power grid drain on those are from shielding and cortex bandwidth usage. Keep in mind that they have to actually be armed before you die. Also, if this gets "fixed," I'm personally holding you responsible. the way the grenade mechanics work,as soon as you pull out a grenade,it's armed.Never liked that.You should be able to run with a grenade in your hand as long as you want to,then cook it and throw it when you see fit. I've said it before,but the grenade mechanics in this game need some serious reworking. I think that's working as intended since cooking comes in handy. If you could just hold on to the grenade as long as you want, contact grenades would be abused even more and fluxes would be a pain in the neck. As far as the grenades detonation on death, I think it should be random so people aren't encouraged to throw panic grenades. |
Th3rdSun
L.O.T.I.S. RISE of LEGION
448
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Posted - 2013.07.27 18:28:00 -
[17] - Quote
Iron Wolf Saber wrote:Th3rdSun wrote:Easy answer,bad game design.
What's more stupid is that you can't pick up undetonated grenades.If I toss an AV and it doesn't blow up,does that mean that it just sinks to the core of the planet? The material fizzles out without hitting critical energy barrier rendering it inert. Also for the grenades thrown at you unless you can reprogram them fast enough I caution against that. There are Concord convention rules that still have to be adhered to pertaining the use of explosives that get left on the battlefield. While our new salvage drones do a fairly good job finding all of our scraps the rule still applies from the pre-clone warfare. BTW Nearly 100% of the games using grenades gets it wrong. 1 The spoon doesn't stay attached. 2. You can't cook while the spoon is still on. 3. The pin has nothing to do with the grenade blowing up. Either way our locus and flux grenades don't seem to have spoons but they do have a particular priming interface which would require a precharge from the suit which means having one cook off in your hand is probably result of overloading. You do know that this is just a video game and not real life right?
That being said,if you have a slot open in your dropsuit to carry grenades,and are out,you should be able to pick one up off the ground,if they keep the same properties of them not exploding after your death.
Since there is a lot to take into account like CPU and PG requirements,I would say that the ability to pick them up isn't necessary,hence,all timed explosives should detonate even after clone death.
Again,bad game design by CCP to exclude something so simple. |
Th3rdSun
L.O.T.I.S. RISE of LEGION
448
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Posted - 2013.07.27 18:29:00 -
[18] - Quote
Iron Wolf Saber wrote:Alaika Arbosa wrote:Th3rdSun wrote:[quote=Cosgar]
the way the grenade mechanics work,as soon as you pull out a grenade,it's armed.Never liked that.You should be able to run with a grenade in your hand as long as you want to,then cook it and throw it when you see fit.
I've said it before,but the grenade mechanics in this game need some serious reworking.
You're asking for grenades that you swap to just like everything else we have? I'm on board, I like it, CCP should make it so. Similar to how there is a difference between pick weapon/equipment and quick swap? I wouldn't mind.
This is how the grenades worked in MAG,that's how they should work in Dust. |
Iron Wolf Saber
Den of Swords
6633
|
Posted - 2013.07.27 18:30:00 -
[19] - Quote
Th3rdSun wrote:Iron Wolf Saber wrote:Alaika Arbosa wrote:Th3rdSun wrote:[quote=Cosgar]
the way the grenade mechanics work,as soon as you pull out a grenade,it's armed.Never liked that.You should be able to run with a grenade in your hand as long as you want to,then cook it and throw it when you see fit.
I've said it before,but the grenade mechanics in this game need some serious reworking.
You're asking for grenades that you swap to just like everything else we have? I'm on board, I like it, CCP should make it so. Similar to how there is a difference between pick weapon/equipment and quick swap? I wouldn't mind. This is how the grenades worked in MAG,that's how they should work in Dust.
Just because another shutdown game did it doesn't mean dust should do it either. There is sometimes reasons that developers do something in a certain way. Maybe its was a means of decluttering maybe it will make it in once they go with two grenade slots. (woooo) Who knows why they made the locus a prime and blow grenade. Maybe the amarr grenade would be more traditional or the gallente get anti-personal grenades that they have to shakeup first.
The point is I don't know why it is the way it is and the other question is to wonder what would it ultimately do if done the other way? I am somewhat hesitant to push for a change of overall grenades mechanics so soon after the contact nerfs. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
761
|
Posted - 2013.07.27 18:30:00 -
[20] - Quote
Iron Wolf Saber wrote:Alaika Arbosa wrote:Th3rdSun wrote:[quote=Cosgar]
the way the grenade mechanics work,as soon as you pull out a grenade,it's armed.Never liked that.You should be able to run with a grenade in your hand as long as you want to,then cook it and throw it when you see fit.
I've said it before,but the grenade mechanics in this game need some serious reworking.
You're asking for grenades that you swap to just like everything else we have? I'm on board, I like it, CCP should make it so. Similar to how there is a difference between pick weapon/equipment and quick swap? I wouldn't mind.
Yeah, added to the radial weapon/equipment menu.
I can also see Cosgars point (they would become a pain in the neck, however I doubt they'd be spammed more than they already are since you'd only have grenades up instead of tossing them with equipment/gun in your hand), though it would go a long way to maintaining consistency which I think is a good thing. |
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Th3rdSun
L.O.T.I.S. RISE of LEGION
448
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Posted - 2013.07.27 18:33:00 -
[21] - Quote
Iron Wolf Saber wrote:
Just because another shutdown game did it doesn't mean dust should do it either.
They should when it worked flawlessly.
And MAG ain't shut down yet(though it should have been a long time ago). |
Rynoceros
Rise Of Old Dudes
377
|
Posted - 2013.07.27 18:35:00 -
[22] - Quote
Why do mercs throw like fancy lads?
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Cosgar
ParagonX
3271
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Posted - 2013.07.27 18:35:00 -
[23] - Quote
Alaika Arbosa wrote:Iron Wolf Saber wrote:Alaika Arbosa wrote:Th3rdSun wrote:[quote=Cosgar]
the way the grenade mechanics work,as soon as you pull out a grenade,it's armed.Never liked that.You should be able to run with a grenade in your hand as long as you want to,then cook it and throw it when you see fit.
I've said it before,but the grenade mechanics in this game need some serious reworking.
You're asking for grenades that you swap to just like everything else we have? I'm on board, I like it, CCP should make it so. Similar to how there is a difference between pick weapon/equipment and quick swap? I wouldn't mind. Yeah, added to the radial weapon/equipment menu. I can also see Cosgars point (they would become a pain in the neck, however I doubt they'd be spammed more than they already are since you'd only have grenades up instead of tossing them with equipment/gun in your hand), though it would go a long way to maintaining consistency which I think is a good thing. My issue is that someone could take a contact grenade, run up to someone and pop it in their face. Doesn't seem so bad, but I could see some scouts abusing it. I like the idea of swapping to a grenade though. It'd be a great way to cut down spam. |
Th3rdSun
L.O.T.I.S. RISE of LEGION
448
|
Posted - 2013.07.27 18:38:00 -
[24] - Quote
Alaika Arbosa wrote:Iron Wolf Saber wrote:Alaika Arbosa wrote:Th3rdSun wrote:[quote=Cosgar]
the way the grenade mechanics work,as soon as you pull out a grenade,it's armed.Never liked that.You should be able to run with a grenade in your hand as long as you want to,then cook it and throw it when you see fit.
I've said it before,but the grenade mechanics in this game need some serious reworking.
You're asking for grenades that you swap to just like everything else we have? I'm on board, I like it, CCP should make it so. Similar to how there is a difference between pick weapon/equipment and quick swap? I wouldn't mind. Yeah, added to the radial weapon/equipment menu. I can also see Cosgars point (they would become a pain in the neck, however I doubt they'd be spammed more than they already are since you'd only have grenades up instead of tossing them with equipment/gun in your hand), though it would go a long way to maintaining consistency which I think is a good thing. As a player running with contact, grenade in your hand,or any other grenade for that matter,is that you don't have a gun and more than likely,the other guy does.If you get shot,while the grenade is still in your hand,then is should become armed,thus blowing your lifeless corpse up without the chance of a revive.
So there are pros and cons to it,and not just another way to abuse the systems of the game. |
Iron Wolf Saber
Den of Swords
6633
|
Posted - 2013.07.27 18:38:00 -
[25] - Quote
Cosgar wrote: My issue is that someone could take a contact grenade, run up to someone and pop it in their face. Doesn't seem so bad, but I could see some scouts abusing it. I like the idea of swapping to a grenade though. It'd be a great way to cut down spam.
Forcing to swap could be seen as a clunky mechanic thought it would free up a button for something else... or maybe that button becomes the 'hot button' whatever you select in your equipment menu as hot anytime you hit that button you auto deploy/use that device and return back to previous weapon.
BTW there was a smart bomb module on the market, people raged and it was removed. Whole reason why the grenade of death doesn't happen. |
Cosgar
ParagonX
3272
|
Posted - 2013.07.27 18:42:00 -
[26] - Quote
Iron Wolf Saber wrote:Cosgar wrote: My issue is that someone could take a contact grenade, run up to someone and pop it in their face. Doesn't seem so bad, but I could see some scouts abusing it. I like the idea of swapping to a grenade though. It'd be a great way to cut down spam.
Forcing to swap could be seen as a clunky mechanic thought it would free up a button for something else... or maybe that button becomes the 'hot button' whatever you select in your equipment menu as hot anytime you hit that button you auto deploy/use that device and return back to previous weapon. BTW there was a smart bomb module on the market, people raged and it was removed. Smart bomb? As an explosive enthusiast, I'm intrigued- tell me more... |
Iron Wolf Saber
Den of Swords
6633
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Posted - 2013.07.27 18:43:00 -
[27] - Quote
Cosgar wrote:Iron Wolf Saber wrote:Cosgar wrote: My issue is that someone could take a contact grenade, run up to someone and pop it in their face. Doesn't seem so bad, but I could see some scouts abusing it. I like the idea of swapping to a grenade though. It'd be a great way to cut down spam.
Forcing to swap could be seen as a clunky mechanic thought it would free up a button for something else... or maybe that button becomes the 'hot button' whatever you select in your equipment menu as hot anytime you hit that button you auto deploy/use that device and return back to previous weapon. BTW there was a smart bomb module on the market, people raged and it was removed. Smart bomb? As an explosive enthusiast, I'm intrigued- tell me more...
Original descriptor stated that upon death the 'smart bomb' would utilize the suit's reactor and go critical. I guess the smart part would be turning a reactor into a weapon in 3 seconds flat. |
Th3rdSun
L.O.T.I.S. RISE of LEGION
448
|
Posted - 2013.07.27 18:57:00 -
[28] - Quote
Iron Wolf Saber wrote:Cosgar wrote:Iron Wolf Saber wrote:Cosgar wrote: My issue is that someone could take a contact grenade, run up to someone and pop it in their face. Doesn't seem so bad, but I could see some scouts abusing it. I like the idea of swapping to a grenade though. It'd be a great way to cut down spam.
Forcing to swap could be seen as a clunky mechanic thought it would free up a button for something else... or maybe that button becomes the 'hot button' whatever you select in your equipment menu as hot anytime you hit that button you auto deploy/use that device and return back to previous weapon. BTW there was a smart bomb module on the market, people raged and it was removed. Smart bomb? As an explosive enthusiast, I'm intrigued- tell me more... Original descriptor stated that upon death the 'smart bomb' would utilize the suit's reactor and go critical. I guess the smart part would be turning a reactor into a weapon in 3 seconds flat. Eve Online version of the same named weapon utilizes the shield's shields as a means of emission.
It sounds like what Brink had,called a Cortex Bomb.
As a guy was bleeding out,if you got too close,he could detonate an explosive that was implanted in his head.Worked wonders against those that were too hasty to bleed fallen enemies out.
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Cosgar
ParagonX
3272
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Posted - 2013.07.27 19:05:00 -
[29] - Quote
Iron Wolf Saber wrote:Cosgar wrote:Iron Wolf Saber wrote:Cosgar wrote: My issue is that someone could take a contact grenade, run up to someone and pop it in their face. Doesn't seem so bad, but I could see some scouts abusing it. I like the idea of swapping to a grenade though. It'd be a great way to cut down spam.
Forcing to swap could be seen as a clunky mechanic thought it would free up a button for something else... or maybe that button becomes the 'hot button' whatever you select in your equipment menu as hot anytime you hit that button you auto deploy/use that device and return back to previous weapon. BTW there was a smart bomb module on the market, people raged and it was removed. Smart bomb? As an explosive enthusiast, I'm intrigued- tell me more... Original descriptor stated that upon death the 'smart bomb' would utilize the suit's reactor and go critical. I guess the smart part would be turning a reactor into a weapon in 3 seconds flat. Eve Online version of the same named weapon utilizes the shield's shields as a means of emission. Not what I expected, but still cool. We need different grenades with different damage types too. Armor tankers are getting the short end of the stick. But I would like to see some heavy grenades. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
762
|
Posted - 2013.07.27 19:13:00 -
[30] - Quote
Cosgar wrote:Iron Wolf Saber wrote:Cosgar wrote:Iron Wolf Saber wrote:Cosgar wrote: My issue is that someone could take a contact grenade, run up to someone and pop it in their face. Doesn't seem so bad, but I could see some scouts abusing it. I like the idea of swapping to a grenade though. It'd be a great way to cut down spam.
Forcing to swap could be seen as a clunky mechanic thought it would free up a button for something else... or maybe that button becomes the 'hot button' whatever you select in your equipment menu as hot anytime you hit that button you auto deploy/use that device and return back to previous weapon. BTW there was a smart bomb module on the market, people raged and it was removed. Smart bomb? As an explosive enthusiast, I'm intrigued- tell me more... Original descriptor stated that upon death the 'smart bomb' would utilize the suit's reactor and go critical. I guess the smart part would be turning a reactor into a weapon in 3 seconds flat. Eve Online version of the same named weapon utilizes the shield's shields as a means of emission. Not what I expected, but still cool. We need different grenades with different damage types too. Armor tankers are getting the short end of the stick. But I would like to see some heavy grenades.
I think a traditional Eve smartbomb would be an interesting module (probably ridiculously OP though).
Kinda interested in Heavy Grenades too, hell, Light Grenades as well for that matter.
While we're on the topic, what race are the current Grenades anyway? |
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