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First Prophet
Jaguar Empire
716
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Posted - 2013.07.27 19:15:00 -
[31] - Quote
The locus grenades are minmatar. I don't know about flux grenades. I think AV are caldari. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5522
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Posted - 2013.07.27 19:23:00 -
[32] - Quote
Iron Wolf Saber wrote:gallente get anti-personal grenades that they have to shakeup first.
Shake 'n' bake potato....
Oh sweet glorious space potato....
My vote for IWS for forever if Gallente get shake 'n' bake potatoes.
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Cosgar
ParagonX
3273
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Posted - 2013.07.27 19:24:00 -
[33] - Quote
Alaika Arbosa wrote:I think a traditional Eve smartbomb would be an interesting module (probably ridiculously OP though).
Kinda interested in Heavy Grenades too, hell, Light Grenades as well for that matter.
While we're on the topic, what race are the current Grenades anyway? Locus = Minmatar AV = Minmatar/Caldari Flux = Gallente (C-7 might be Minmatar) |
ADAM-OF-EVE
Svartur Bjorn
137
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Posted - 2013.07.27 19:29:00 -
[34] - Quote
Iron Wolf Saber wrote:Minstrum Ridcully wrote:Why, if i've pulled the pin on a grenade and i die before i get the chance to throw it, does the grenade not detonate?
Surely this can only add to the excitement of the game and give any would be tea bagger something to think about.
Also it would mean that you could charge at the opposite team and give them a little 'present' once they've killed you. I'm an immortal solider after all death is but a minor logistical issue.
Grenades have a power grid requirement, Ever wondered why? Hint... hint... suit's reactor bleed off is the fuse. Clone terminates too early and there is not sufficient energy to fully prime the grenade.
i throw grenade instantly. it lands and a few seconds later it blows. where is that grenade getting its power from?
add that to, if i die after its thrown it still acts as if i was alive when thrown. so why not the grenade in hand which has had it pin pulled and for all intensive purposes is already on its timer |
Iron Wolf Saber
Den of Swords
6640
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Posted - 2013.07.27 20:06:00 -
[35] - Quote
ADAM-OF-EVE wrote:Iron Wolf Saber wrote:Minstrum Ridcully wrote:Why, if i've pulled the pin on a grenade and i die before i get the chance to throw it, does the grenade not detonate?
Surely this can only add to the excitement of the game and give any would be tea bagger something to think about.
Also it would mean that you could charge at the opposite team and give them a little 'present' once they've killed you. I'm an immortal solider after all death is but a minor logistical issue.
Grenades have a power grid requirement, Ever wondered why? Hint... hint... suit's reactor bleed off is the fuse. Clone terminates too early and there is not sufficient energy to fully prime the grenade. i throw grenade instantly. it lands and a few seconds later it blows. where is that grenade getting its power from? add that to, if i die after its thrown it still acts as if i was alive when thrown. so why not the grenade in hand which has had it pin pulled and for all intensive purposes is already on its timer
Qourrrt! noise. |
negative49er
The Unholy Legion Of DarkStar DARKSTAR ARMY
98
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Posted - 2013.07.27 20:30:00 -
[36] - Quote
SCIENCE |
Zekain Kade
TeamPlayers EoN.
1339
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Posted - 2013.07.27 20:48:00 -
[37] - Quote
Iron Wolf Saber wrote:Alaika Arbosa wrote:Th3rdSun wrote:[quote=Cosgar]
the way the grenade mechanics work,as soon as you pull out a grenade,it's armed.Never liked that.You should be able to run with a grenade in your hand as long as you want to,then cook it and throw it when you see fit.
I've said it before,but the grenade mechanics in this game need some serious reworking.
You're asking for grenades that you swap to just like everything else we have? I'm on board, I like it, CCP should make it so. Similar to how there is a difference between pick weapon/equipment and quick swap? I wouldn't mind. I do, we have enough menu swapping shut going in this game already. We don't need another redundant interface that prolongs the use of something.
An example is trying to call in a vehicle you have no stalk of.
Go to overview> select Neo com> scroll down and select vehicle fitting> select desired vehicle fitting> select restock.> wait for it to calculate the price> confirm purchase> wait for the purchase to go through> back out of everything> press right on the D pad> select vehicles > select vehicle type> select desired fitting > wait for the vehicle to drop.
Why go through ALL of that? Why not just let us select the depleted fitting, have it auto buy the missing parts in your fitting , and drop it when you call it in ?
Its the same for drop suits, it pisses me off. There is no need f) to have that many steps to just use one thing. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
766
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Posted - 2013.07.27 21:06:00 -
[38] - Quote
Zekain Kade wrote:Iron Wolf Saber wrote:Alaika Arbosa wrote:Th3rdSun wrote:[quote=Cosgar]
the way the grenade mechanics work,as soon as you pull out a grenade,it's armed.Never liked that.You should be able to run with a grenade in your hand as long as you want to,then cook it and throw it when you see fit.
I've said it before,but the grenade mechanics in this game need some serious reworking.
You're asking for grenades that you swap to just like everything else we have? I'm on board, I like it, CCP should make it so. Similar to how there is a difference between pick weapon/equipment and quick swap? I wouldn't mind. I do, we have enough menu swapping shut going in this game already. We don't need another redundant interface that prolongs the use of something. An example is trying to call in a vehicle you have no stalk of. Go to overview> select Neo com> scroll down and select vehicle fitting> select desired vehicle fitting> select restock.> wait for it to calculate the price> confirm purchase> wait for the purchase to go through> back out of everything> press right on the D pad> select vehicles > select vehicle type> select desired fitting > wait for the vehicle to drop. Why go through ALL of that? Why not just let us select the depleted fitting, have it auto buy the missing parts in your fitting , and drop it when you call it in ? Its the same for drop suits, it pisses me off. There is no need f) to have that many steps to just use one thing.
Your overly complex example can be solved in a very simple way.
Restock your fits IN BETWEEN matches.
Problem solved, moving on..... |
ADAM-OF-EVE
Svartur Bjorn
137
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Posted - 2013.07.28 00:31:00 -
[39] - Quote
Iron Wolf Saber wrote:Qourrrt! noise.
wow that was very insightful and informative |
Nocturnal Soul
Immortal Retribution
285
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Posted - 2013.07.28 00:42:00 -
[40] - Quote
Cpm saber why dont my sucide runs kill other clones around me i just want to have fun while screaming Leroy Jenkins |
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Skihids
Bullet Cluster
1751
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Posted - 2013.07.28 05:18:00 -
[41] - Quote
If we're getting picky, why does the grenade count against my PG when I'm not using it?.
Or my other equipment for that matter?
As a Logi I carry a lot of equipment that isn't active, yet each device counts against my grid all the time. |
Xender17
Intrepidus XI EoN.
393
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Posted - 2013.07.28 05:36:00 -
[42] - Quote
Iron Wolf Saber wrote:Minstrum Ridcully wrote:Why, if i've pulled the pin on a grenade and i die before i get the chance to throw it, does the grenade not detonate?
Surely this can only add to the excitement of the game and give any would be tea bagger something to think about.
Also it would mean that you could charge at the opposite team and give them a little 'present' once they've killed you. I'm an immortal solider after all death is but a minor logistical issue.
Grenades have a power grid requirement, Ever wondered why? Hint... hint... suit's reactor bleed off is the fuse. Clone terminates too early and there is not sufficient energy to fully prime the grenade. ... Lamest grenades ever. |
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