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Iron Wolf Saber
Den of Swords
6631
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Posted - 2013.07.27 17:37:00 -
[1] - Quote
Minstrum Ridcully wrote:Why, if i've pulled the pin on a grenade and i die before i get the chance to throw it, does the grenade not detonate?
Surely this can only add to the excitement of the game and give any would be tea bagger something to think about.
Also it would mean that you could charge at the opposite team and give them a little 'present' once they've killed you. I'm an immortal solider after all death is but a minor logistical issue.
Grenades have a power grid requirement, Ever wondered why?
Hint... hint... suit's reactor bleed off is the fuse. Clone terminates too early and there is not sufficient energy to fully prime the grenade. |
Iron Wolf Saber
Den of Swords
6632
|
Posted - 2013.07.27 18:14:00 -
[2] - Quote
DUST Fiend wrote:Cosgar wrote:If you dropped an RE, you can still detonate it if you have your wrist pad out when you die. OK IWS, answer that one :p
Remotes are more traditional types of explosives and don't need external primers. Chances are the power grid drain on those are from shielding and cortex bandwidth usage. |
Iron Wolf Saber
Den of Swords
6633
|
Posted - 2013.07.27 18:19:00 -
[3] - Quote
Cosgar wrote:Iron Wolf Saber wrote:DUST Fiend wrote:Cosgar wrote:If you dropped an RE, you can still detonate it if you have your wrist pad out when you die. OK IWS, answer that one :p Remotes are more traditional types of explosives and don't need external primers. Chances are the power grid drain on those are from shielding and cortex bandwidth usage. Keep in mind that they have to actually be armed before you die. Also, if this gets "fixed," I'm personally holding you responsible.
I haven't had any complaints about REs being not used for what they're designed for. AKA oversized grenades. The last complaint I got the guy accidently got caught in his own blast so I think that's pretty fair verses so many other games idea of C4. |
Iron Wolf Saber
Den of Swords
6633
|
Posted - 2013.07.27 18:22:00 -
[4] - Quote
Th3rdSun wrote:Easy answer,bad game design.
What's more stupid is that you can't pick up undetonated grenades.If I toss an AV and it doesn't blow up,does that mean that it just sinks to the core of the planet?
The material fizzles out without hitting critical energy barrier rendering it inert. Also for the grenades thrown at you unless you can reprogram them fast enough I caution against that.
There are Concord convention rules that still have to be adhered to pertaining the use of explosives that get left on the battlefield. While our new salvage drones do a fairly good job finding all of our scraps the rule still applies from the pre-clone warfare.
BTW Nearly 100% of the games using grenades gets it wrong.
1 The spoon doesn't stay attached. 2. You can't cook while the spoon is still on. 3. The pin has nothing to do with the grenade blowing up.
Either way our locus and flux grenades don't seem to have spoons but they do have a particular priming interface which would require a precharge from the suit which means having one cook off in your hand is probably result of overloading. |
Iron Wolf Saber
Den of Swords
6633
|
Posted - 2013.07.27 18:25:00 -
[5] - Quote
Alaika Arbosa wrote:Th3rdSun wrote:[quote=Cosgar]
the way the grenade mechanics work,as soon as you pull out a grenade,it's armed.Never liked that.You should be able to run with a grenade in your hand as long as you want to,then cook it and throw it when you see fit.
I've said it before,but the grenade mechanics in this game need some serious reworking.
You're asking for grenades that you swap to just like everything else we have? I'm on board, I like it, CCP should make it so.
Similar to how there is a difference between pick weapon/equipment and quick swap? I wouldn't mind. |
Iron Wolf Saber
Den of Swords
6633
|
Posted - 2013.07.27 18:30:00 -
[6] - Quote
Th3rdSun wrote:Iron Wolf Saber wrote:Alaika Arbosa wrote:Th3rdSun wrote:[quote=Cosgar]
the way the grenade mechanics work,as soon as you pull out a grenade,it's armed.Never liked that.You should be able to run with a grenade in your hand as long as you want to,then cook it and throw it when you see fit.
I've said it before,but the grenade mechanics in this game need some serious reworking.
You're asking for grenades that you swap to just like everything else we have? I'm on board, I like it, CCP should make it so. Similar to how there is a difference between pick weapon/equipment and quick swap? I wouldn't mind. This is how the grenades worked in MAG,that's how they should work in Dust.
Just because another shutdown game did it doesn't mean dust should do it either. There is sometimes reasons that developers do something in a certain way. Maybe its was a means of decluttering maybe it will make it in once they go with two grenade slots. (woooo) Who knows why they made the locus a prime and blow grenade. Maybe the amarr grenade would be more traditional or the gallente get anti-personal grenades that they have to shakeup first.
The point is I don't know why it is the way it is and the other question is to wonder what would it ultimately do if done the other way? I am somewhat hesitant to push for a change of overall grenades mechanics so soon after the contact nerfs. |
Iron Wolf Saber
Den of Swords
6633
|
Posted - 2013.07.27 18:38:00 -
[7] - Quote
Cosgar wrote: My issue is that someone could take a contact grenade, run up to someone and pop it in their face. Doesn't seem so bad, but I could see some scouts abusing it. I like the idea of swapping to a grenade though. It'd be a great way to cut down spam.
Forcing to swap could be seen as a clunky mechanic thought it would free up a button for something else... or maybe that button becomes the 'hot button' whatever you select in your equipment menu as hot anytime you hit that button you auto deploy/use that device and return back to previous weapon.
BTW there was a smart bomb module on the market, people raged and it was removed. Whole reason why the grenade of death doesn't happen. |
Iron Wolf Saber
Den of Swords
6633
|
Posted - 2013.07.27 18:43:00 -
[8] - Quote
Cosgar wrote:Iron Wolf Saber wrote:Cosgar wrote: My issue is that someone could take a contact grenade, run up to someone and pop it in their face. Doesn't seem so bad, but I could see some scouts abusing it. I like the idea of swapping to a grenade though. It'd be a great way to cut down spam.
Forcing to swap could be seen as a clunky mechanic thought it would free up a button for something else... or maybe that button becomes the 'hot button' whatever you select in your equipment menu as hot anytime you hit that button you auto deploy/use that device and return back to previous weapon. BTW there was a smart bomb module on the market, people raged and it was removed. Smart bomb? As an explosive enthusiast, I'm intrigued- tell me more...
Original descriptor stated that upon death the 'smart bomb' would utilize the suit's reactor and go critical. I guess the smart part would be turning a reactor into a weapon in 3 seconds flat. |
Iron Wolf Saber
Den of Swords
6640
|
Posted - 2013.07.27 20:06:00 -
[9] - Quote
ADAM-OF-EVE wrote:Iron Wolf Saber wrote:Minstrum Ridcully wrote:Why, if i've pulled the pin on a grenade and i die before i get the chance to throw it, does the grenade not detonate?
Surely this can only add to the excitement of the game and give any would be tea bagger something to think about.
Also it would mean that you could charge at the opposite team and give them a little 'present' once they've killed you. I'm an immortal solider after all death is but a minor logistical issue.
Grenades have a power grid requirement, Ever wondered why? Hint... hint... suit's reactor bleed off is the fuse. Clone terminates too early and there is not sufficient energy to fully prime the grenade. i throw grenade instantly. it lands and a few seconds later it blows. where is that grenade getting its power from? add that to, if i die after its thrown it still acts as if i was alive when thrown. so why not the grenade in hand which has had it pin pulled and for all intensive purposes is already on its timer
Qourrrt! noise. |
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