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Eris Ernaga
Super Nerds
373
|
Posted - 2013.07.27 13:20:00 -
[1] - Quote
No need to nerf all logis natural shield regulation what was the point of it and contact grenade aren't op because the system is wonky and it makes it hard to throw them and hit anything. I've thrown my thukker grenades right at the feet of an enemy and did no damage + no hit marker the smoke from the grenade was right on the enemy =/ honestly half of 1.3 was just nerfs and buffs. Saying you're gonna update the game once a month then releasing this little of content is just dumb to me. |
Cosgar
ParagonX
3248
|
Posted - 2013.07.27 13:24:00 -
[2] - Quote
1. Be glad that all they're nerfing logi wide is the shield regulation. But to be on the safe side, you better invest in a sidearm.
2. Don't complain about something that shouldn't be in the game in the first place. Even if explosions were inconsistent, plenty of people die to those mother thukkers about as much as flaylock spam. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
815
|
Posted - 2013.07.27 13:24:00 -
[3] - Quote
1.3 is small because it's the beginning of the transition to 1 update a month. The rest should be much bigger.
And reducing the shield regulation makes sense, it means they'll spend less time leading the charge and more time hanging slightly back where their equipment can better service the team. |
Eris Ernaga
Super Nerds
373
|
Posted - 2013.07.27 13:24:00 -
[4] - Quote
Cosgar wrote:1. Be glad that all they're nerfing logi wide is the shield regulation. But to be on the safe side, you better invest in a sidearm.
2. Don't complain about something that shouldn't be in the game in the first place. Even if explosions were inconsistent, plenty of people die to those mother thukkers about as much as flaylock spam.
I'm down for maybe nerfing the contact grenades to 2 total but 1 that's just over doing it. |
Eris Ernaga
Super Nerds
373
|
Posted - 2013.07.27 13:28:00 -
[5] - Quote
Aero Yassavi wrote:1.3 is small because it's the beginning of the transition to 1 update a month. The rest should be much bigger.
And reducing the shield regulation makes sense, it means they'll spend less time leading the charge and more time hanging slightly back where their equipment can better service the team.
Are you a logi there is nothing wrong with them nerfing shield regulation is unnecessary. Besides logis are the closest things to assault don't understand why people think they need to be 10x weaker. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
815
|
Posted - 2013.07.27 13:28:00 -
[6] - Quote
Eris Ernaga wrote:Cosgar wrote:1. Be glad that all they're nerfing logi wide is the shield regulation. But to be on the safe side, you better invest in a sidearm.
2. Don't complain about something that shouldn't be in the game in the first place. Even if explosions were inconsistent, plenty of people die to those mother thukkers about as much as flaylock spam. I'm down for maybe nerfing the contact grenades to 2 total but 1 that's just over doing it. Reducing it to one also makes sense since that means you can't charge an enemy and spam two grenades in his face to instant win. You get one that you have to use sparingly when you really need it and even then you'll need to follow up with gun fire (if you haven't already). If you want more than learn to cook your grenades. |
Cosgar
ParagonX
3249
|
Posted - 2013.07.27 13:29:00 -
[7] - Quote
Eris Ernaga wrote:Cosgar wrote:1. Be glad that all they're nerfing logi wide is the shield regulation. But to be on the safe side, you better invest in a sidearm.
2. Don't complain about something that shouldn't be in the game in the first place. Even if explosions were inconsistent, plenty of people die to those mother thukkers about as much as flaylock spam. I'm down for maybe nerfing the contact grenades to 2 total but 1 that's just over doing it. You can always take regular grenades and cook them... |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
816
|
Posted - 2013.07.27 13:29:00 -
[8] - Quote
Eris Ernaga wrote:Aero Yassavi wrote:1.3 is small because it's the beginning of the transition to 1 update a month. The rest should be much bigger.
And reducing the shield regulation makes sense, it means they'll spend less time leading the charge and more time hanging slightly back where their equipment can better service the team. Are you a logi there is nothing wrong with them nerfing shield regulation is unnecessary. Besides logis are the closest things to assault don't understand why people think they need to be 10x weaker. I have a prototype Gallente logi, so yeah. And are you seriously trying to argue that logis should be assault? Then whats the purpose of the, you know, assault class? |
Eris Ernaga
Super Nerds
373
|
Posted - 2013.07.27 13:30:00 -
[9] - Quote
Aero Yassavi wrote:Eris Ernaga wrote:Cosgar wrote:1. Be glad that all they're nerfing logi wide is the shield regulation. But to be on the safe side, you better invest in a sidearm.
2. Don't complain about something that shouldn't be in the game in the first place. Even if explosions were inconsistent, plenty of people die to those mother thukkers about as much as flaylock spam. I'm down for maybe nerfing the contact grenades to 2 total but 1 that's just over doing it. Reducing it to one also makes sense since that means you can't charge an enemy and spam two grenades in his face to instant win. You get one that you have to use sparingly when you really need it and even then you'll need to follow up with gun fire (if you haven't already). If you want more than learn to cook your grenades.
Cooking grenades are easy wait for the 3rd 4th beep and throw it pretty much a contact grenade. They aren't instant win they can miss, hit your self and kill you, and don't instantly down anything besides scout. Maybe a slight damage decrease was needed not getting rid of 2 grenades only people running nanohives will even use these grenades anymore. They already only focus on infantry I've already told my self I will be running Lai Dai AV grenade fits only after 1.3. |
Eris Ernaga
Super Nerds
373
|
Posted - 2013.07.27 13:31:00 -
[10] - Quote
Aero Yassavi wrote:Eris Ernaga wrote:Aero Yassavi wrote:1.3 is small because it's the beginning of the transition to 1 update a month. The rest should be much bigger.
And reducing the shield regulation makes sense, it means they'll spend less time leading the charge and more time hanging slightly back where their equipment can better service the team. Are you a logi there is nothing wrong with them nerfing shield regulation is unnecessary. Besides logis are the closest things to assault don't understand why people think they need to be 10x weaker. I have a prototype Gallente logi, so yeah. And are you seriously trying to argue that logis should be assault? Then whats the purpose of the, you know, assault class?
I didn't say they should be assault class I said they are the closest to an assault class what is the difference between a logi and assault really? They both have almost the same amount of high and low slots each use lights weapons the only difference is the number of equipment and sometimes a sidearm that an the base attributes.
I can't explain it when I say something just feels right and I feel the logi fits it's place. Only thing I think needs a nerf is the core lock because the damage is to high. |
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
816
|
Posted - 2013.07.27 13:32:00 -
[11] - Quote
If cooking grenades is so easy then why are you complaining? Contact grenades are nothing more than an easy mode for people who can't cook them properly, so they should have a pretty considerable draw back - in this case the count. |
Eris Ernaga
Super Nerds
373
|
Posted - 2013.07.27 13:33:00 -
[12] - Quote
Aero Yassavi wrote:If cooking grenades is so easy then why are you complaining? Contact grenades are nothing more than an easy mode for people who can't cook them properly, so they should have a pretty considerable draw back - in this case the count.
They aren't easy mode at all they have very low splash I already had to leave tanks because of the huge amount of nerfs what's next logis. It you use thukker you can not take on vehicles unless you are using swarms and a lot of players do not use this you are sacrificing one play style for another thukker wont kill a tank or lav. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
816
|
Posted - 2013.07.27 13:34:00 -
[13] - Quote
Eris Ernaga wrote:Aero Yassavi wrote:Eris Ernaga wrote:Aero Yassavi wrote:1.3 is small because it's the beginning of the transition to 1 update a month. The rest should be much bigger.
And reducing the shield regulation makes sense, it means they'll spend less time leading the charge and more time hanging slightly back where their equipment can better service the team. Are you a logi there is nothing wrong with them nerfing shield regulation is unnecessary. Besides logis are the closest things to assault don't understand why people think they need to be 10x weaker. I have a prototype Gallente logi, so yeah. And are you seriously trying to argue that logis should be assault? Then whats the purpose of the, you know, assault class? I didn't say they should be assault class I said they are the closest to an assault class what is the difference between a logi and assault really? They both have almost the same amount of high and low slots each use lights weapons the only difference is the number of equipment and sometimes a sidearm that an the base attributes. I can't explain it when I say something just feels right and I feel the logi fits it's place. Only thing I think needs a nerf is the core lock because the damage is to high. All Logis actually get more module slots than their assault counterpart Maybe invest in shield regulators if you are so concerned? |
Eris Ernaga
Super Nerds
373
|
Posted - 2013.07.27 13:35:00 -
[14] - Quote
Aero Yassavi wrote:Eris Ernaga wrote:Aero Yassavi wrote:Eris Ernaga wrote:Aero Yassavi wrote:1.3 is small because it's the beginning of the transition to 1 update a month. The rest should be much bigger.
And reducing the shield regulation makes sense, it means they'll spend less time leading the charge and more time hanging slightly back where their equipment can better service the team. Are you a logi there is nothing wrong with them nerfing shield regulation is unnecessary. Besides logis are the closest things to assault don't understand why people think they need to be 10x weaker. I have a prototype Gallente logi, so yeah. And are you seriously trying to argue that logis should be assault? Then whats the purpose of the, you know, assault class? I didn't say they should be assault class I said they are the closest to an assault class what is the difference between a logi and assault really? They both have almost the same amount of high and low slots each use lights weapons the only difference is the number of equipment and sometimes a sidearm that an the base attributes. I can't explain it when I say something just feels right and I feel the logi fits it's place. Only thing I think needs a nerf is the core lock because the damage is to high. All Logis actually get more module slots than their assault counterpart Maybe invest in shield regulators if you are so concerned?
I already have and they get more because they need CPU + PG enhancers to fit their equipment being a logi is harder then being an assault we don't need nerfs the game is just fine. |
Cosgar
ParagonX
3249
|
Posted - 2013.07.27 13:36:00 -
[15] - Quote
Eris Ernaga wrote:Aero Yassavi wrote:Eris Ernaga wrote:Aero Yassavi wrote:1.3 is small because it's the beginning of the transition to 1 update a month. The rest should be much bigger.
And reducing the shield regulation makes sense, it means they'll spend less time leading the charge and more time hanging slightly back where their equipment can better service the team. Are you a logi there is nothing wrong with them nerfing shield regulation is unnecessary. Besides logis are the closest things to assault don't understand why people think they need to be 10x weaker. I have a prototype Gallente logi, so yeah. And are you seriously trying to argue that logis should be assault? Then whats the purpose of the, you know, assault class? I didn't say they should be assault class I said they are the closest to an assault class what is the difference between a logi and assault really? They both have almost the same amount of high and low slots each use lights weapons the only difference is the number of equipment and sometimes a sidearm that an the base attributes. I can't explain it when I say something just feels right and I feel the logi fits it's place. Only thing I think needs a nerf is the core lock because the damage is to high. I agree that the shield regulation nerf came out of left field, but it could be worse for us. Would you rather them went with all the crazy ideas people had like limiting us to sidearms? As long as I keep my hacking bonus and slot layout, I'll be a happy logi. |
Eris Ernaga
Super Nerds
373
|
Posted - 2013.07.27 13:36:00 -
[16] - Quote
Aero Yassavi wrote:Eris Ernaga wrote:Aero Yassavi wrote:Eris Ernaga wrote:Aero Yassavi wrote:1.3 is small because it's the beginning of the transition to 1 update a month. The rest should be much bigger.
And reducing the shield regulation makes sense, it means they'll spend less time leading the charge and more time hanging slightly back where their equipment can better service the team. Are you a logi there is nothing wrong with them nerfing shield regulation is unnecessary. Besides logis are the closest things to assault don't understand why people think they need to be 10x weaker. I have a prototype Gallente logi, so yeah. And are you seriously trying to argue that logis should be assault? Then whats the purpose of the, you know, assault class? I didn't say they should be assault class I said they are the closest to an assault class what is the difference between a logi and assault really? They both have almost the same amount of high and low slots each use lights weapons the only difference is the number of equipment and sometimes a sidearm that an the base attributes. I can't explain it when I say something just feels right and I feel the logi fits it's place. Only thing I think needs a nerf is the core lock because the damage is to high. All Logis actually get more module slots than their assault counterpart Maybe invest in shield regulators if you are so concerned?
Plus asasults have higher base attributes meaning you'll have to stack on a few complex shield or armor mods just to reach the base attributes an assault has. I'm running 4 enhanced shield extenders and barely have any more shield then my militia caldari assault has. |
Forlorn Destrier
Bullet Cluster
1247
|
Posted - 2013.07.27 13:37:00 -
[17] - Quote
Aero Yassavi wrote:Eris Ernaga wrote:Aero Yassavi wrote:1.3 is small because it's the beginning of the transition to 1 update a month. The rest should be much bigger.
And reducing the shield regulation makes sense, it means they'll spend less time leading the charge and more time hanging slightly back where their equipment can better service the team. Are you a logi there is nothing wrong with them nerfing shield regulation is unnecessary. Besides logis are the closest things to assault don't understand why people think they need to be 10x weaker. I have a prototype Gallente logi, so yeah. And are you seriously trying to argue that logis should be assault? Then whats the purpose of the, you know, assault class?
He doesn't use the Logi for its intended role so he's upset - nevermind that he knew he wasn't using it correctly and decided to overlook the fact that people would notice a lot of people were using it differently than intended... |
Eris Ernaga
Super Nerds
373
|
Posted - 2013.07.27 13:37:00 -
[18] - Quote
Cosgar wrote:Eris Ernaga wrote:Aero Yassavi wrote:Eris Ernaga wrote:Aero Yassavi wrote:1.3 is small because it's the beginning of the transition to 1 update a month. The rest should be much bigger.
And reducing the shield regulation makes sense, it means they'll spend less time leading the charge and more time hanging slightly back where their equipment can better service the team. Are you a logi there is nothing wrong with them nerfing shield regulation is unnecessary. Besides logis are the closest things to assault don't understand why people think they need to be 10x weaker. I have a prototype Gallente logi, so yeah. And are you seriously trying to argue that logis should be assault? Then whats the purpose of the, you know, assault class? I didn't say they should be assault class I said they are the closest to an assault class what is the difference between a logi and assault really? They both have almost the same amount of high and low slots each use lights weapons the only difference is the number of equipment and sometimes a sidearm that an the base attributes. I can't explain it when I say something just feels right and I feel the logi fits it's place. Only thing I think needs a nerf is the core lock because the damage is to high. I agree that the shield regulation nerf came out of left field, but it could be worse for us. Would you rather them went with all the crazy ideas people had like limiting us to sidearms? As long as I keep my hacking bonus and slot layout, I'll be a happy logi.
Yeah it was like getting a bad mail and just hoping it wasn't to bad the regulation nerf wasn't horrible but I still felt it was unnecessary. Feels like CCP is saying dial it back logi you know you can't be good in a game we can turn you in to complete scrubs if we wanted to. |
Eris Ernaga
Super Nerds
373
|
Posted - 2013.07.27 13:38:00 -
[19] - Quote
Forlorn Destrier wrote:Aero Yassavi wrote:Eris Ernaga wrote:Aero Yassavi wrote:1.3 is small because it's the beginning of the transition to 1 update a month. The rest should be much bigger.
And reducing the shield regulation makes sense, it means they'll spend less time leading the charge and more time hanging slightly back where their equipment can better service the team. Are you a logi there is nothing wrong with them nerfing shield regulation is unnecessary. Besides logis are the closest things to assault don't understand why people think they need to be 10x weaker. I have a prototype Gallente logi, so yeah. And are you seriously trying to argue that logis should be assault? Then whats the purpose of the, you know, assault class? He doesn't use the Logi for its intended role so he's upset - nevermind that he knew he wasn't using it correctly and decided to overlook the fact that people would notice a lot of people were using it differently than intended...
Minmitar prototype logi prototype nanhives, uplinks, repair tool, and nanite injector, less then a few hours away from prototype active scanner. What did you say? |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
818
|
Posted - 2013.07.27 13:39:00 -
[20] - Quote
Eris Ernaga wrote:Aero Yassavi wrote:If cooking grenades is so easy then why are you complaining? Contact grenades are nothing more than an easy mode for people who can't cook them properly, so they should have a pretty considerable draw back - in this case the count. They aren't easy mode at all they have very low splash I already had to leave tanks because of the huge amount of nerfs what's next logis. It you use thukker you can not take on vehicles unless you are using swarms and a lot of players do not use this you are sacrificing one play style for another thukker wont kill a tank or lav. You realize we are comparing the contact grenades to the regular locus grenades, which can't kill vehicles either. You're not making any sense anymore |
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Forlorn Destrier
Bullet Cluster
1247
|
Posted - 2013.07.27 13:39:00 -
[21] - Quote
Eris Ernaga wrote:
Plus asasults have higher base attributes meaning you'll have to stack on a few complex shield or armor mods just to reach the base attributes an assault has. I'm running 4 enhanced shield extenders and barely have any more shield then my militia caldari assault has.
Dude, if you want to play assault, play assault. The purpose of Logi is LOGISTICS - look up this military term and you will maybe understand the intended role better (though I think you already understand and are just a bit butthurt that you specced into something expecting that it CCP wouldn't notice people using it differently than intended) |
Eris Ernaga
Super Nerds
373
|
Posted - 2013.07.27 13:40:00 -
[22] - Quote
Aero Yassavi wrote:Eris Ernaga wrote:Aero Yassavi wrote:If cooking grenades is so easy then why are you complaining? Contact grenades are nothing more than an easy mode for people who can't cook them properly, so they should have a pretty considerable draw back - in this case the count. They aren't easy mode at all they have very low splash I already had to leave tanks because of the huge amount of nerfs what's next logis. It you use thukker you can not take on vehicles unless you are using swarms and a lot of players do not use this you are sacrificing one play style for another thukker wont kill a tank or lav. You realize we are comparing the contact grenades to the regular locus grenades, which can't kill vehicles either. You're not making any sense anymore
My point exactly they're no good at av so when you use them you sacrifice av that's why I feel they are not op. Why make them not even good at infantry if that is what they are suppose to do? |
Eris Ernaga
Super Nerds
373
|
Posted - 2013.07.27 13:41:00 -
[23] - Quote
Forlorn Destrier wrote:Eris Ernaga wrote:
Plus asasults have higher base attributes meaning you'll have to stack on a few complex shield or armor mods just to reach the base attributes an assault has. I'm running 4 enhanced shield extenders and barely have any more shield then my militia caldari assault has.
Dude, if you want to play assault, play assault. The purpose of Logi is LOGISTICS - look up this military term and you will maybe understand the intended role better (though I think you already understand and are just a bit butthurt that you specced into something expecting that it CCP wouldn't notice people using it differently than intended)
People are using logis as intended as far as I can see I ran into so many caldari logis who I just mowed down. |
Cosgar
ParagonX
3251
|
Posted - 2013.07.27 13:43:00 -
[24] - Quote
Forlorn Destrier wrote:Eris Ernaga wrote:
Plus asasults have higher base attributes meaning you'll have to stack on a few complex shield or armor mods just to reach the base attributes an assault has. I'm running 4 enhanced shield extenders and barely have any more shield then my militia caldari assault has.
Dude, if you want to play assault, play assault. The purpose of Logi is LOGISTICS - look up this military term and you will maybe understand the intended role better (though I think you already understand and are just a bit butthurt that you specced into something expecting that it CCP wouldn't notice people using it differently than intended) Bro, do you even logi? Shield regulation is already criminally underrated. It's not an issue of being an assault logi, because there isn't such thing. Everyone just flocked to the CaLogi because it was super OP. Back to the point though, shield regulation = survival. Logis are bright freaking yellow, slow and that makes us easy targets. Want us to use equipment? We need to be alive to use it.
Edit: Also, god forbid someone kill something in a goddamned FPS. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
818
|
Posted - 2013.07.27 13:43:00 -
[25] - Quote
Eris Ernaga wrote:Aero Yassavi wrote:Eris Ernaga wrote:Aero Yassavi wrote:If cooking grenades is so easy then why are you complaining? Contact grenades are nothing more than an easy mode for people who can't cook them properly, so they should have a pretty considerable draw back - in this case the count. They aren't easy mode at all they have very low splash I already had to leave tanks because of the huge amount of nerfs what's next logis. It you use thukker you can not take on vehicles unless you are using swarms and a lot of players do not use this you are sacrificing one play style for another thukker wont kill a tank or lav. You realize we are comparing the contact grenades to the regular locus grenades, which can't kill vehicles either. You're not making any sense anymore My point exactly they're no good at av so when you use them you sacrifice av that's why I feel they are not op. Why make them not even good at infantry if that is what they are suppose to do? They are good at infantry, but why have a contact grenade that lets you carry just as many as normal explosive grenades that you need to cook? |
Duran Lex
Silver Talon Corporation
109
|
Posted - 2013.07.27 13:44:00 -
[26] - Quote
Eris Ernaga wrote:Forlorn Destrier wrote:Eris Ernaga wrote:
Plus asasults have higher base attributes meaning you'll have to stack on a few complex shield or armor mods just to reach the base attributes an assault has. I'm running 4 enhanced shield extenders and barely have any more shield then my militia caldari assault has.
Dude, if you want to play assault, play assault. The purpose of Logi is LOGISTICS - look up this military term and you will maybe understand the intended role better (though I think you already understand and are just a bit butthurt that you specced into something expecting that it CCP wouldn't notice people using it differently than intended) People are using logis as intended as far as I can see I ran into so many caldari logis who I just mowed down.
After reading through your posts, you have absolutely no idea of what the intended purpose of the logistics suit is. |
Eris Ernaga
Super Nerds
373
|
Posted - 2013.07.27 13:44:00 -
[27] - Quote
Cosgar wrote:Forlorn Destrier wrote:Eris Ernaga wrote:
Plus asasults have higher base attributes meaning you'll have to stack on a few complex shield or armor mods just to reach the base attributes an assault has. I'm running 4 enhanced shield extenders and barely have any more shield then my militia caldari assault has.
Dude, if you want to play assault, play assault. The purpose of Logi is LOGISTICS - look up this military term and you will maybe understand the intended role better (though I think you already understand and are just a bit butthurt that you specced into something expecting that it CCP wouldn't notice people using it differently than intended) Bro, do you even logi? Shield regulation is already criminally underrated. It's not an issue of being an assault logi, because there isn't such thing. Everyone just flocked to the CaLogi because it was super OP. Back to the point though, shield regulation = survival. Logis are bright freaking yellow, slow and that makes us easy targets. Want us to use equipment? We need to be alive to use it.
People think I'm gonna run around in a scout suit with equipment I deserve to score skills just like every suit does but I need survivability to do that. |
Jason Pearson
Seraphim Auxiliaries
2183
|
Posted - 2013.07.27 13:45:00 -
[28] - Quote
Eris Ernaga wrote:Aero Yassavi wrote:If cooking grenades is so easy then why are you complaining? Contact grenades are nothing more than an easy mode for people who can't cook them properly, so they should have a pretty considerable draw back - in this case the count. They aren't easy mode at all they have very low splash I already had to leave tanks because of the huge amount of nerfs what's next logis. It you use thukker you can not take on vehicles unless you are using swarms and a lot of players do not use this you are sacrificing one play style for another thukker wont kill a tank or lav.
Fused Locus Grenades have a 6m Splash, I use them to instagib people. /thread. |
Eris Ernaga
Super Nerds
373
|
Posted - 2013.07.27 13:45:00 -
[29] - Quote
Duran Lex wrote:Eris Ernaga wrote:Forlorn Destrier wrote:Eris Ernaga wrote:
Plus asasults have higher base attributes meaning you'll have to stack on a few complex shield or armor mods just to reach the base attributes an assault has. I'm running 4 enhanced shield extenders and barely have any more shield then my militia caldari assault has.
Dude, if you want to play assault, play assault. The purpose of Logi is LOGISTICS - look up this military term and you will maybe understand the intended role better (though I think you already understand and are just a bit butthurt that you specced into something expecting that it CCP wouldn't notice people using it differently than intended) People are using logis as intended as far as I can see I ran into so many caldari logis who I just mowed down. After reading through your posts, you have absolutely no idea of what the intended purpose of the logistics suit is.
Lol dude I run logi how are you going to say that you think logis should run no grenades, no weapons, and only equipments it's sad that you think this should be an assault dominate game. Okay let me give up all my module slots and weapon slots so I can serve down your equipment. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
818
|
Posted - 2013.07.27 13:47:00 -
[30] - Quote
Cosgar wrote:Forlorn Destrier wrote:Eris Ernaga wrote:
Plus asasults have higher base attributes meaning you'll have to stack on a few complex shield or armor mods just to reach the base attributes an assault has. I'm running 4 enhanced shield extenders and barely have any more shield then my militia caldari assault has.
Dude, if you want to play assault, play assault. The purpose of Logi is LOGISTICS - look up this military term and you will maybe understand the intended role better (though I think you already understand and are just a bit butthurt that you specced into something expecting that it CCP wouldn't notice people using it differently than intended) Bro, do you even logi? Shield regulation is already criminally underrated. It's not an issue of being an assault logi, because there isn't such thing. Everyone just flocked to the CaLogi because it was super OP. Back to the point though, shield regulation = survival. Logis are bright freaking yellow, slow and that makes us easy targets. Want us to use equipment? We need to be alive to use it. Edit: Also, god forbid someone kill something in a goddamned FPS. Logis are hardly bright yellow since they changed the shade very early in Uprising. And yes logis need to stay alive to do their role, so does every other role. Nothing wrong with making logis a little more reliant on support from teammates like everyone else. Assaults will need support from logis to stay on their feet and have ammo, logis will need support from assaults to fight off the enemies while they wait for their shield recharge to kick in. |
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