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Eris Ernaga
Super Nerds
373
|
Posted - 2013.07.27 13:20:00 -
[1] - Quote
No need to nerf all logis natural shield regulation what was the point of it and contact grenade aren't op because the system is wonky and it makes it hard to throw them and hit anything. I've thrown my thukker grenades right at the feet of an enemy and did no damage + no hit marker the smoke from the grenade was right on the enemy =/ honestly half of 1.3 was just nerfs and buffs. Saying you're gonna update the game once a month then releasing this little of content is just dumb to me. |
Cosgar
ParagonX
3248
|
Posted - 2013.07.27 13:24:00 -
[2] - Quote
1. Be glad that all they're nerfing logi wide is the shield regulation. But to be on the safe side, you better invest in a sidearm.
2. Don't complain about something that shouldn't be in the game in the first place. Even if explosions were inconsistent, plenty of people die to those mother thukkers about as much as flaylock spam. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
815
|
Posted - 2013.07.27 13:24:00 -
[3] - Quote
1.3 is small because it's the beginning of the transition to 1 update a month. The rest should be much bigger.
And reducing the shield regulation makes sense, it means they'll spend less time leading the charge and more time hanging slightly back where their equipment can better service the team. |
Eris Ernaga
Super Nerds
373
|
Posted - 2013.07.27 13:24:00 -
[4] - Quote
Cosgar wrote:1. Be glad that all they're nerfing logi wide is the shield regulation. But to be on the safe side, you better invest in a sidearm.
2. Don't complain about something that shouldn't be in the game in the first place. Even if explosions were inconsistent, plenty of people die to those mother thukkers about as much as flaylock spam.
I'm down for maybe nerfing the contact grenades to 2 total but 1 that's just over doing it. |
Eris Ernaga
Super Nerds
373
|
Posted - 2013.07.27 13:28:00 -
[5] - Quote
Aero Yassavi wrote:1.3 is small because it's the beginning of the transition to 1 update a month. The rest should be much bigger.
And reducing the shield regulation makes sense, it means they'll spend less time leading the charge and more time hanging slightly back where their equipment can better service the team.
Are you a logi there is nothing wrong with them nerfing shield regulation is unnecessary. Besides logis are the closest things to assault don't understand why people think they need to be 10x weaker. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
815
|
Posted - 2013.07.27 13:28:00 -
[6] - Quote
Eris Ernaga wrote:Cosgar wrote:1. Be glad that all they're nerfing logi wide is the shield regulation. But to be on the safe side, you better invest in a sidearm.
2. Don't complain about something that shouldn't be in the game in the first place. Even if explosions were inconsistent, plenty of people die to those mother thukkers about as much as flaylock spam. I'm down for maybe nerfing the contact grenades to 2 total but 1 that's just over doing it. Reducing it to one also makes sense since that means you can't charge an enemy and spam two grenades in his face to instant win. You get one that you have to use sparingly when you really need it and even then you'll need to follow up with gun fire (if you haven't already). If you want more than learn to cook your grenades. |
Cosgar
ParagonX
3249
|
Posted - 2013.07.27 13:29:00 -
[7] - Quote
Eris Ernaga wrote:Cosgar wrote:1. Be glad that all they're nerfing logi wide is the shield regulation. But to be on the safe side, you better invest in a sidearm.
2. Don't complain about something that shouldn't be in the game in the first place. Even if explosions were inconsistent, plenty of people die to those mother thukkers about as much as flaylock spam. I'm down for maybe nerfing the contact grenades to 2 total but 1 that's just over doing it. You can always take regular grenades and cook them... |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
816
|
Posted - 2013.07.27 13:29:00 -
[8] - Quote
Eris Ernaga wrote:Aero Yassavi wrote:1.3 is small because it's the beginning of the transition to 1 update a month. The rest should be much bigger.
And reducing the shield regulation makes sense, it means they'll spend less time leading the charge and more time hanging slightly back where their equipment can better service the team. Are you a logi there is nothing wrong with them nerfing shield regulation is unnecessary. Besides logis are the closest things to assault don't understand why people think they need to be 10x weaker. I have a prototype Gallente logi, so yeah. And are you seriously trying to argue that logis should be assault? Then whats the purpose of the, you know, assault class? |
Eris Ernaga
Super Nerds
373
|
Posted - 2013.07.27 13:30:00 -
[9] - Quote
Aero Yassavi wrote:Eris Ernaga wrote:Cosgar wrote:1. Be glad that all they're nerfing logi wide is the shield regulation. But to be on the safe side, you better invest in a sidearm.
2. Don't complain about something that shouldn't be in the game in the first place. Even if explosions were inconsistent, plenty of people die to those mother thukkers about as much as flaylock spam. I'm down for maybe nerfing the contact grenades to 2 total but 1 that's just over doing it. Reducing it to one also makes sense since that means you can't charge an enemy and spam two grenades in his face to instant win. You get one that you have to use sparingly when you really need it and even then you'll need to follow up with gun fire (if you haven't already). If you want more than learn to cook your grenades.
Cooking grenades are easy wait for the 3rd 4th beep and throw it pretty much a contact grenade. They aren't instant win they can miss, hit your self and kill you, and don't instantly down anything besides scout. Maybe a slight damage decrease was needed not getting rid of 2 grenades only people running nanohives will even use these grenades anymore. They already only focus on infantry I've already told my self I will be running Lai Dai AV grenade fits only after 1.3. |
Eris Ernaga
Super Nerds
373
|
Posted - 2013.07.27 13:31:00 -
[10] - Quote
Aero Yassavi wrote:Eris Ernaga wrote:Aero Yassavi wrote:1.3 is small because it's the beginning of the transition to 1 update a month. The rest should be much bigger.
And reducing the shield regulation makes sense, it means they'll spend less time leading the charge and more time hanging slightly back where their equipment can better service the team. Are you a logi there is nothing wrong with them nerfing shield regulation is unnecessary. Besides logis are the closest things to assault don't understand why people think they need to be 10x weaker. I have a prototype Gallente logi, so yeah. And are you seriously trying to argue that logis should be assault? Then whats the purpose of the, you know, assault class?
I didn't say they should be assault class I said they are the closest to an assault class what is the difference between a logi and assault really? They both have almost the same amount of high and low slots each use lights weapons the only difference is the number of equipment and sometimes a sidearm that an the base attributes.
I can't explain it when I say something just feels right and I feel the logi fits it's place. Only thing I think needs a nerf is the core lock because the damage is to high. |
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
816
|
Posted - 2013.07.27 13:32:00 -
[11] - Quote
If cooking grenades is so easy then why are you complaining? Contact grenades are nothing more than an easy mode for people who can't cook them properly, so they should have a pretty considerable draw back - in this case the count. |
Eris Ernaga
Super Nerds
373
|
Posted - 2013.07.27 13:33:00 -
[12] - Quote
Aero Yassavi wrote:If cooking grenades is so easy then why are you complaining? Contact grenades are nothing more than an easy mode for people who can't cook them properly, so they should have a pretty considerable draw back - in this case the count.
They aren't easy mode at all they have very low splash I already had to leave tanks because of the huge amount of nerfs what's next logis. It you use thukker you can not take on vehicles unless you are using swarms and a lot of players do not use this you are sacrificing one play style for another thukker wont kill a tank or lav. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
816
|
Posted - 2013.07.27 13:34:00 -
[13] - Quote
Eris Ernaga wrote:Aero Yassavi wrote:Eris Ernaga wrote:Aero Yassavi wrote:1.3 is small because it's the beginning of the transition to 1 update a month. The rest should be much bigger.
And reducing the shield regulation makes sense, it means they'll spend less time leading the charge and more time hanging slightly back where their equipment can better service the team. Are you a logi there is nothing wrong with them nerfing shield regulation is unnecessary. Besides logis are the closest things to assault don't understand why people think they need to be 10x weaker. I have a prototype Gallente logi, so yeah. And are you seriously trying to argue that logis should be assault? Then whats the purpose of the, you know, assault class? I didn't say they should be assault class I said they are the closest to an assault class what is the difference between a logi and assault really? They both have almost the same amount of high and low slots each use lights weapons the only difference is the number of equipment and sometimes a sidearm that an the base attributes. I can't explain it when I say something just feels right and I feel the logi fits it's place. Only thing I think needs a nerf is the core lock because the damage is to high. All Logis actually get more module slots than their assault counterpart Maybe invest in shield regulators if you are so concerned? |
Eris Ernaga
Super Nerds
373
|
Posted - 2013.07.27 13:35:00 -
[14] - Quote
Aero Yassavi wrote:Eris Ernaga wrote:Aero Yassavi wrote:Eris Ernaga wrote:Aero Yassavi wrote:1.3 is small because it's the beginning of the transition to 1 update a month. The rest should be much bigger.
And reducing the shield regulation makes sense, it means they'll spend less time leading the charge and more time hanging slightly back where their equipment can better service the team. Are you a logi there is nothing wrong with them nerfing shield regulation is unnecessary. Besides logis are the closest things to assault don't understand why people think they need to be 10x weaker. I have a prototype Gallente logi, so yeah. And are you seriously trying to argue that logis should be assault? Then whats the purpose of the, you know, assault class? I didn't say they should be assault class I said they are the closest to an assault class what is the difference between a logi and assault really? They both have almost the same amount of high and low slots each use lights weapons the only difference is the number of equipment and sometimes a sidearm that an the base attributes. I can't explain it when I say something just feels right and I feel the logi fits it's place. Only thing I think needs a nerf is the core lock because the damage is to high. All Logis actually get more module slots than their assault counterpart Maybe invest in shield regulators if you are so concerned?
I already have and they get more because they need CPU + PG enhancers to fit their equipment being a logi is harder then being an assault we don't need nerfs the game is just fine. |
Cosgar
ParagonX
3249
|
Posted - 2013.07.27 13:36:00 -
[15] - Quote
Eris Ernaga wrote:Aero Yassavi wrote:Eris Ernaga wrote:Aero Yassavi wrote:1.3 is small because it's the beginning of the transition to 1 update a month. The rest should be much bigger.
And reducing the shield regulation makes sense, it means they'll spend less time leading the charge and more time hanging slightly back where their equipment can better service the team. Are you a logi there is nothing wrong with them nerfing shield regulation is unnecessary. Besides logis are the closest things to assault don't understand why people think they need to be 10x weaker. I have a prototype Gallente logi, so yeah. And are you seriously trying to argue that logis should be assault? Then whats the purpose of the, you know, assault class? I didn't say they should be assault class I said they are the closest to an assault class what is the difference between a logi and assault really? They both have almost the same amount of high and low slots each use lights weapons the only difference is the number of equipment and sometimes a sidearm that an the base attributes. I can't explain it when I say something just feels right and I feel the logi fits it's place. Only thing I think needs a nerf is the core lock because the damage is to high. I agree that the shield regulation nerf came out of left field, but it could be worse for us. Would you rather them went with all the crazy ideas people had like limiting us to sidearms? As long as I keep my hacking bonus and slot layout, I'll be a happy logi. |
Eris Ernaga
Super Nerds
373
|
Posted - 2013.07.27 13:36:00 -
[16] - Quote
Aero Yassavi wrote:Eris Ernaga wrote:Aero Yassavi wrote:Eris Ernaga wrote:Aero Yassavi wrote:1.3 is small because it's the beginning of the transition to 1 update a month. The rest should be much bigger.
And reducing the shield regulation makes sense, it means they'll spend less time leading the charge and more time hanging slightly back where their equipment can better service the team. Are you a logi there is nothing wrong with them nerfing shield regulation is unnecessary. Besides logis are the closest things to assault don't understand why people think they need to be 10x weaker. I have a prototype Gallente logi, so yeah. And are you seriously trying to argue that logis should be assault? Then whats the purpose of the, you know, assault class? I didn't say they should be assault class I said they are the closest to an assault class what is the difference between a logi and assault really? They both have almost the same amount of high and low slots each use lights weapons the only difference is the number of equipment and sometimes a sidearm that an the base attributes. I can't explain it when I say something just feels right and I feel the logi fits it's place. Only thing I think needs a nerf is the core lock because the damage is to high. All Logis actually get more module slots than their assault counterpart Maybe invest in shield regulators if you are so concerned?
Plus asasults have higher base attributes meaning you'll have to stack on a few complex shield or armor mods just to reach the base attributes an assault has. I'm running 4 enhanced shield extenders and barely have any more shield then my militia caldari assault has. |
Forlorn Destrier
Bullet Cluster
1247
|
Posted - 2013.07.27 13:37:00 -
[17] - Quote
Aero Yassavi wrote:Eris Ernaga wrote:Aero Yassavi wrote:1.3 is small because it's the beginning of the transition to 1 update a month. The rest should be much bigger.
And reducing the shield regulation makes sense, it means they'll spend less time leading the charge and more time hanging slightly back where their equipment can better service the team. Are you a logi there is nothing wrong with them nerfing shield regulation is unnecessary. Besides logis are the closest things to assault don't understand why people think they need to be 10x weaker. I have a prototype Gallente logi, so yeah. And are you seriously trying to argue that logis should be assault? Then whats the purpose of the, you know, assault class?
He doesn't use the Logi for its intended role so he's upset - nevermind that he knew he wasn't using it correctly and decided to overlook the fact that people would notice a lot of people were using it differently than intended... |
Eris Ernaga
Super Nerds
373
|
Posted - 2013.07.27 13:37:00 -
[18] - Quote
Cosgar wrote:Eris Ernaga wrote:Aero Yassavi wrote:Eris Ernaga wrote:Aero Yassavi wrote:1.3 is small because it's the beginning of the transition to 1 update a month. The rest should be much bigger.
And reducing the shield regulation makes sense, it means they'll spend less time leading the charge and more time hanging slightly back where their equipment can better service the team. Are you a logi there is nothing wrong with them nerfing shield regulation is unnecessary. Besides logis are the closest things to assault don't understand why people think they need to be 10x weaker. I have a prototype Gallente logi, so yeah. And are you seriously trying to argue that logis should be assault? Then whats the purpose of the, you know, assault class? I didn't say they should be assault class I said they are the closest to an assault class what is the difference between a logi and assault really? They both have almost the same amount of high and low slots each use lights weapons the only difference is the number of equipment and sometimes a sidearm that an the base attributes. I can't explain it when I say something just feels right and I feel the logi fits it's place. Only thing I think needs a nerf is the core lock because the damage is to high. I agree that the shield regulation nerf came out of left field, but it could be worse for us. Would you rather them went with all the crazy ideas people had like limiting us to sidearms? As long as I keep my hacking bonus and slot layout, I'll be a happy logi.
Yeah it was like getting a bad mail and just hoping it wasn't to bad the regulation nerf wasn't horrible but I still felt it was unnecessary. Feels like CCP is saying dial it back logi you know you can't be good in a game we can turn you in to complete scrubs if we wanted to. |
Eris Ernaga
Super Nerds
373
|
Posted - 2013.07.27 13:38:00 -
[19] - Quote
Forlorn Destrier wrote:Aero Yassavi wrote:Eris Ernaga wrote:Aero Yassavi wrote:1.3 is small because it's the beginning of the transition to 1 update a month. The rest should be much bigger.
And reducing the shield regulation makes sense, it means they'll spend less time leading the charge and more time hanging slightly back where their equipment can better service the team. Are you a logi there is nothing wrong with them nerfing shield regulation is unnecessary. Besides logis are the closest things to assault don't understand why people think they need to be 10x weaker. I have a prototype Gallente logi, so yeah. And are you seriously trying to argue that logis should be assault? Then whats the purpose of the, you know, assault class? He doesn't use the Logi for its intended role so he's upset - nevermind that he knew he wasn't using it correctly and decided to overlook the fact that people would notice a lot of people were using it differently than intended...
Minmitar prototype logi prototype nanhives, uplinks, repair tool, and nanite injector, less then a few hours away from prototype active scanner. What did you say? |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
818
|
Posted - 2013.07.27 13:39:00 -
[20] - Quote
Eris Ernaga wrote:Aero Yassavi wrote:If cooking grenades is so easy then why are you complaining? Contact grenades are nothing more than an easy mode for people who can't cook them properly, so they should have a pretty considerable draw back - in this case the count. They aren't easy mode at all they have very low splash I already had to leave tanks because of the huge amount of nerfs what's next logis. It you use thukker you can not take on vehicles unless you are using swarms and a lot of players do not use this you are sacrificing one play style for another thukker wont kill a tank or lav. You realize we are comparing the contact grenades to the regular locus grenades, which can't kill vehicles either. You're not making any sense anymore |
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Forlorn Destrier
Bullet Cluster
1247
|
Posted - 2013.07.27 13:39:00 -
[21] - Quote
Eris Ernaga wrote:
Plus asasults have higher base attributes meaning you'll have to stack on a few complex shield or armor mods just to reach the base attributes an assault has. I'm running 4 enhanced shield extenders and barely have any more shield then my militia caldari assault has.
Dude, if you want to play assault, play assault. The purpose of Logi is LOGISTICS - look up this military term and you will maybe understand the intended role better (though I think you already understand and are just a bit butthurt that you specced into something expecting that it CCP wouldn't notice people using it differently than intended) |
Eris Ernaga
Super Nerds
373
|
Posted - 2013.07.27 13:40:00 -
[22] - Quote
Aero Yassavi wrote:Eris Ernaga wrote:Aero Yassavi wrote:If cooking grenades is so easy then why are you complaining? Contact grenades are nothing more than an easy mode for people who can't cook them properly, so they should have a pretty considerable draw back - in this case the count. They aren't easy mode at all they have very low splash I already had to leave tanks because of the huge amount of nerfs what's next logis. It you use thukker you can not take on vehicles unless you are using swarms and a lot of players do not use this you are sacrificing one play style for another thukker wont kill a tank or lav. You realize we are comparing the contact grenades to the regular locus grenades, which can't kill vehicles either. You're not making any sense anymore
My point exactly they're no good at av so when you use them you sacrifice av that's why I feel they are not op. Why make them not even good at infantry if that is what they are suppose to do? |
Eris Ernaga
Super Nerds
373
|
Posted - 2013.07.27 13:41:00 -
[23] - Quote
Forlorn Destrier wrote:Eris Ernaga wrote:
Plus asasults have higher base attributes meaning you'll have to stack on a few complex shield or armor mods just to reach the base attributes an assault has. I'm running 4 enhanced shield extenders and barely have any more shield then my militia caldari assault has.
Dude, if you want to play assault, play assault. The purpose of Logi is LOGISTICS - look up this military term and you will maybe understand the intended role better (though I think you already understand and are just a bit butthurt that you specced into something expecting that it CCP wouldn't notice people using it differently than intended)
People are using logis as intended as far as I can see I ran into so many caldari logis who I just mowed down. |
Cosgar
ParagonX
3251
|
Posted - 2013.07.27 13:43:00 -
[24] - Quote
Forlorn Destrier wrote:Eris Ernaga wrote:
Plus asasults have higher base attributes meaning you'll have to stack on a few complex shield or armor mods just to reach the base attributes an assault has. I'm running 4 enhanced shield extenders and barely have any more shield then my militia caldari assault has.
Dude, if you want to play assault, play assault. The purpose of Logi is LOGISTICS - look up this military term and you will maybe understand the intended role better (though I think you already understand and are just a bit butthurt that you specced into something expecting that it CCP wouldn't notice people using it differently than intended) Bro, do you even logi? Shield regulation is already criminally underrated. It's not an issue of being an assault logi, because there isn't such thing. Everyone just flocked to the CaLogi because it was super OP. Back to the point though, shield regulation = survival. Logis are bright freaking yellow, slow and that makes us easy targets. Want us to use equipment? We need to be alive to use it.
Edit: Also, god forbid someone kill something in a goddamned FPS. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
818
|
Posted - 2013.07.27 13:43:00 -
[25] - Quote
Eris Ernaga wrote:Aero Yassavi wrote:Eris Ernaga wrote:Aero Yassavi wrote:If cooking grenades is so easy then why are you complaining? Contact grenades are nothing more than an easy mode for people who can't cook them properly, so they should have a pretty considerable draw back - in this case the count. They aren't easy mode at all they have very low splash I already had to leave tanks because of the huge amount of nerfs what's next logis. It you use thukker you can not take on vehicles unless you are using swarms and a lot of players do not use this you are sacrificing one play style for another thukker wont kill a tank or lav. You realize we are comparing the contact grenades to the regular locus grenades, which can't kill vehicles either. You're not making any sense anymore My point exactly they're no good at av so when you use them you sacrifice av that's why I feel they are not op. Why make them not even good at infantry if that is what they are suppose to do? They are good at infantry, but why have a contact grenade that lets you carry just as many as normal explosive grenades that you need to cook? |
Duran Lex
Silver Talon Corporation
109
|
Posted - 2013.07.27 13:44:00 -
[26] - Quote
Eris Ernaga wrote:Forlorn Destrier wrote:Eris Ernaga wrote:
Plus asasults have higher base attributes meaning you'll have to stack on a few complex shield or armor mods just to reach the base attributes an assault has. I'm running 4 enhanced shield extenders and barely have any more shield then my militia caldari assault has.
Dude, if you want to play assault, play assault. The purpose of Logi is LOGISTICS - look up this military term and you will maybe understand the intended role better (though I think you already understand and are just a bit butthurt that you specced into something expecting that it CCP wouldn't notice people using it differently than intended) People are using logis as intended as far as I can see I ran into so many caldari logis who I just mowed down.
After reading through your posts, you have absolutely no idea of what the intended purpose of the logistics suit is. |
Eris Ernaga
Super Nerds
373
|
Posted - 2013.07.27 13:44:00 -
[27] - Quote
Cosgar wrote:Forlorn Destrier wrote:Eris Ernaga wrote:
Plus asasults have higher base attributes meaning you'll have to stack on a few complex shield or armor mods just to reach the base attributes an assault has. I'm running 4 enhanced shield extenders and barely have any more shield then my militia caldari assault has.
Dude, if you want to play assault, play assault. The purpose of Logi is LOGISTICS - look up this military term and you will maybe understand the intended role better (though I think you already understand and are just a bit butthurt that you specced into something expecting that it CCP wouldn't notice people using it differently than intended) Bro, do you even logi? Shield regulation is already criminally underrated. It's not an issue of being an assault logi, because there isn't such thing. Everyone just flocked to the CaLogi because it was super OP. Back to the point though, shield regulation = survival. Logis are bright freaking yellow, slow and that makes us easy targets. Want us to use equipment? We need to be alive to use it.
People think I'm gonna run around in a scout suit with equipment I deserve to score skills just like every suit does but I need survivability to do that. |
Jason Pearson
Seraphim Auxiliaries
2183
|
Posted - 2013.07.27 13:45:00 -
[28] - Quote
Eris Ernaga wrote:Aero Yassavi wrote:If cooking grenades is so easy then why are you complaining? Contact grenades are nothing more than an easy mode for people who can't cook them properly, so they should have a pretty considerable draw back - in this case the count. They aren't easy mode at all they have very low splash I already had to leave tanks because of the huge amount of nerfs what's next logis. It you use thukker you can not take on vehicles unless you are using swarms and a lot of players do not use this you are sacrificing one play style for another thukker wont kill a tank or lav.
Fused Locus Grenades have a 6m Splash, I use them to instagib people. /thread. |
Eris Ernaga
Super Nerds
373
|
Posted - 2013.07.27 13:45:00 -
[29] - Quote
Duran Lex wrote:Eris Ernaga wrote:Forlorn Destrier wrote:Eris Ernaga wrote:
Plus asasults have higher base attributes meaning you'll have to stack on a few complex shield or armor mods just to reach the base attributes an assault has. I'm running 4 enhanced shield extenders and barely have any more shield then my militia caldari assault has.
Dude, if you want to play assault, play assault. The purpose of Logi is LOGISTICS - look up this military term and you will maybe understand the intended role better (though I think you already understand and are just a bit butthurt that you specced into something expecting that it CCP wouldn't notice people using it differently than intended) People are using logis as intended as far as I can see I ran into so many caldari logis who I just mowed down. After reading through your posts, you have absolutely no idea of what the intended purpose of the logistics suit is.
Lol dude I run logi how are you going to say that you think logis should run no grenades, no weapons, and only equipments it's sad that you think this should be an assault dominate game. Okay let me give up all my module slots and weapon slots so I can serve down your equipment. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
818
|
Posted - 2013.07.27 13:47:00 -
[30] - Quote
Cosgar wrote:Forlorn Destrier wrote:Eris Ernaga wrote:
Plus asasults have higher base attributes meaning you'll have to stack on a few complex shield or armor mods just to reach the base attributes an assault has. I'm running 4 enhanced shield extenders and barely have any more shield then my militia caldari assault has.
Dude, if you want to play assault, play assault. The purpose of Logi is LOGISTICS - look up this military term and you will maybe understand the intended role better (though I think you already understand and are just a bit butthurt that you specced into something expecting that it CCP wouldn't notice people using it differently than intended) Bro, do you even logi? Shield regulation is already criminally underrated. It's not an issue of being an assault logi, because there isn't such thing. Everyone just flocked to the CaLogi because it was super OP. Back to the point though, shield regulation = survival. Logis are bright freaking yellow, slow and that makes us easy targets. Want us to use equipment? We need to be alive to use it. Edit: Also, god forbid someone kill something in a goddamned FPS. Logis are hardly bright yellow since they changed the shade very early in Uprising. And yes logis need to stay alive to do their role, so does every other role. Nothing wrong with making logis a little more reliant on support from teammates like everyone else. Assaults will need support from logis to stay on their feet and have ammo, logis will need support from assaults to fight off the enemies while they wait for their shield recharge to kick in. |
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Cosgar
ParagonX
3251
|
Posted - 2013.07.27 13:48:00 -
[31] - Quote
Duran Lex wrote:After reading through your posts, you have absolutely no idea of what the intended purpose of the logistics suit is. No trolling, but I'm interested in seeing what your idea of our intended purpose is. |
Duran Lex
Silver Talon Corporation
109
|
Posted - 2013.07.27 13:48:00 -
[32] - Quote
Eris Ernaga wrote:
People think I'm gonna run around in a scout suit with equipment I deserve to score skills just like every suit does but I need survivability to do that.
....what the hell are you talkin about boy? |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
818
|
Posted - 2013.07.27 13:50:00 -
[33] - Quote
Eris Ernaga wrote: People think I'm gonna run around in a scout suit with equipment I deserve to score skills just like every suit does but I need survivability to do that.
OK, I'm out now. You DO NOT deserve to score kills as equally as every other suit. The assault suit should have a clear advantage in killing since that is its sole purpose. |
Eris Ernaga
Super Nerds
373
|
Posted - 2013.07.27 13:51:00 -
[34] - Quote
Cosgar wrote:Duran Lex wrote:After reading through your posts, you have absolutely no idea of what the intended purpose of the logistics suit is. No trolling, but I'm interested in seeing what your idea of our intended purpose is.
Only an idiot wouldn't know what they do they play an offensive, support, and medic role. Obviously deploying nanohives, repping and reviving allys or using scanners to reveal enemy positions. Just because they are using equipment to do these things doesn't mean they shouldn't be using their light weapon slots or grenades to dish out some punishments.
Tell me if I run into a person and it's a 1 v 1 battle am I suppose to run to my allys because I'll die in a second we need some offensive and defensive capabilities. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
818
|
Posted - 2013.07.27 13:52:00 -
[35] - Quote
Eris Ernaga wrote: Lol dude I run logi how are you going to say that you think logis should run no grenades, no weapons, and only equipments it's sad that you think this should be an assault dominate game. Okay let me give up all my module slots and weapon slots so I can serve down your equipment.
Over reacting much? All that's happening is a longer shield delay. You still get your light weapon and the most modules.
|
Cosgar
ParagonX
3251
|
Posted - 2013.07.27 13:52:00 -
[36] - Quote
Aero Yassavi wrote:Logis are hardly bright yellow since they changed the shade very early in Uprising. And yes logis need to stay alive to do their role, so does every other role. Nothing wrong with making logis a little more reliant on support from teammates like everyone else. Assaults will need support from logis to stay on their feet and have ammo, logis will need support from assaults to fight off the enemies while they wait for their shield recharge to kick in. You're kidding, right? Depending on the map and who I'm squading with, I'm not always with my team. |
Duran Lex
Silver Talon Corporation
109
|
Posted - 2013.07.27 13:53:00 -
[37] - Quote
Cosgar wrote:Duran Lex wrote:After reading through your posts, you have absolutely no idea of what the intended purpose of the logistics suit is. No trolling, but I'm interested in seeing what your idea of our intended purpose is.
They are the backbone of a squad, camping behind heavies, repping, rezzing. you know...providing the entire squad with unparalleled support.
Not running ahead of the assualts, and outclassing them with more EHP with the same combat effectiveness an assault, while also able to carry more equipment.
They shouldn't be a master of all trades. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5518
|
Posted - 2013.07.27 13:54:00 -
[38] - Quote
This is going to be one of the greatest patches in DUST history.
The tears. So many tears. The great deluge of '13 |
Eris Ernaga
Super Nerds
373
|
Posted - 2013.07.27 13:54:00 -
[39] - Quote
Aero Yassavi wrote:Eris Ernaga wrote: People think I'm gonna run around in a scout suit with equipment I deserve to score skills just like every suit does but I need survivability to do that.
OK, I'm out now. You DO NOT deserve to score kills as equally as every other suit. The assault suit should have a clear advantage in killing since that is its sole purpose.
Not true at all what you're saying is people should be forced into a play style your not gonna force me into an assault just to score more kills. I have scored more kills then assaults and I see that as fair. |
Eris Ernaga
Super Nerds
373
|
Posted - 2013.07.27 13:55:00 -
[40] - Quote
Duran Lex wrote:Cosgar wrote:Duran Lex wrote:After reading through your posts, you have absolutely no idea of what the intended purpose of the logistics suit is. No trolling, but I'm interested in seeing what your idea of our intended purpose is. They are the backbone of a squad, camping behind heavies, repping, rezzing. you know...providing the entire squad with unparalleled support. Not running ahead of the assualts, and outclassing them with more EHP with the same combat effectiveness an assault, while also able to carry more equipment. They shouldn't be a master of all trades.
I completely agree with this post and treat my logi that way but I just don't feel they should be dead in a second. I feel people see it the other way though that logis should be this scout suit with equipment. |
|
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
819
|
Posted - 2013.07.27 13:57:00 -
[41] - Quote
Eris Ernaga wrote:Aero Yassavi wrote:Eris Ernaga wrote: People think I'm gonna run around in a scout suit with equipment I deserve to score skills just like every suit does but I need survivability to do that.
OK, I'm out now. You DO NOT deserve to score kills as equally as every other suit. The assault suit should have a clear advantage in killing since that is its sole purpose. Not true at all what you're saying is people should be forced into a play style your not gonna force me into an assault just to score more kills. I have scored more kills then assaults and I see that as fair. I'm not saying assaults should always score more kills than a logi, I'm saying it should be easier for assaults to score more kills. If you out kill an assault as a logi then good for you. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
819
|
Posted - 2013.07.27 14:00:00 -
[42] - Quote
Cosgar wrote:Aero Yassavi wrote:Logis are hardly bright yellow since they changed the shade very early in Uprising. And yes logis need to stay alive to do their role, so does every other role. Nothing wrong with making logis a little more reliant on support from teammates like everyone else. Assaults will need support from logis to stay on their feet and have ammo, logis will need support from assaults to fight off the enemies while they wait for their shield recharge to kick in. You're kidding, right? Depending on the map and who I'm squading with, I'm not always with my team. For a role designed around team support, why would you not be with your team? That's like a heavy lone-wolfing it, yet whenever someone complains about that everyone seems ok with telling them they are supposed to stick with the team.
Seems you may have gotten too used to the assaut logi. Honestly I don't think any suit should be self-dependent, everyone should rely off someone else for support. |
Duran Lex
Silver Talon Corporation
109
|
Posted - 2013.07.27 14:01:00 -
[43] - Quote
Eris Ernaga wrote:Duran Lex wrote:Cosgar wrote:Duran Lex wrote:After reading through your posts, you have absolutely no idea of what the intended purpose of the logistics suit is. No trolling, but I'm interested in seeing what your idea of our intended purpose is. They are the backbone of a squad, camping behind heavies, repping, rezzing. you know...providing the entire squad with unparalleled support. Not running ahead of the assualts, and outclassing them with more EHP with the same combat effectiveness an assault, while also able to carry more equipment. They shouldn't be a master of all trades. I completely agree with this post and treat my logi that way but I just don't feel they should be dead in a second. I feel people see it the other way though that logis should be this scout suit with equipment.
The problem with your theory : you wont be losing 600 shields with this nerf. so again, what are you talking about with this scout nonsense.
|
Cosgar
ParagonX
3252
|
Posted - 2013.07.27 14:01:00 -
[44] - Quote
Duran Lex wrote:Cosgar wrote:Duran Lex wrote:After reading through your posts, you have absolutely no idea of what the intended purpose of the logistics suit is. No trolling, but I'm interested in seeing what your idea of our intended purpose is. They are the backbone of a squad, camping behind heavies, repping, rezzing. you know...providing the entire squad with unparalleled support. Not running ahead of the assualts, and outclassing them with more EHP with the same combat effectiveness an assault, while also able to carry more equipment. They shouldn't be a master of all trades. That's kind of a generalist's idea of the class, but there's a bit more than being everyone's personal battle butler. For example, I'm the kind of logistics that runs the map, laying out uplinks and triage hives for heavies in my squad that want to run point defense and don't need a baby sitter or proximity mines and REs to take care of murder taxis. Along with that, I use my suit's hacking bonus with kin cats/regulators and a codebreaker to run distraction, hacking unguarded objectives, keeping the enemy team on their toes. I don't have proto kin cats yet, but when I do, I'm considering switching out my usual MD for a SG, for those CQC oriented maps. I'm using my equipment, does that make me a real logi? |
Cosgar
ParagonX
3252
|
Posted - 2013.07.27 14:03:00 -
[45] - Quote
Aero Yassavi wrote:Cosgar wrote:Aero Yassavi wrote:Logis are hardly bright yellow since they changed the shade very early in Uprising. And yes logis need to stay alive to do their role, so does every other role. Nothing wrong with making logis a little more reliant on support from teammates like everyone else. Assaults will need support from logis to stay on their feet and have ammo, logis will need support from assaults to fight off the enemies while they wait for their shield recharge to kick in. You're kidding, right? Depending on the map and who I'm squading with, I'm not always with my team. For a role designed around team support, why would you not be with your team? That's like a heavy lone-wolfing it, yet whenever someone complains about that everyone seems ok with telling them they are supposed to stick with the team. Seems you may have gotten too used to the assaut logi. Honestly I don't think any suit should be self-dependent, everyone should rely off someone else for support. It's called playing differently. You should try it and not tell someone what how to play their class. Also, I answered this in the previous post. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
819
|
Posted - 2013.07.27 14:05:00 -
[46] - Quote
Cosgar wrote:Duran Lex wrote:Cosgar wrote:Duran Lex wrote:After reading through your posts, you have absolutely no idea of what the intended purpose of the logistics suit is. No trolling, but I'm interested in seeing what your idea of our intended purpose is. They are the backbone of a squad, camping behind heavies, repping, rezzing. you know...providing the entire squad with unparalleled support. Not running ahead of the assualts, and outclassing them with more EHP with the same combat effectiveness an assault, while also able to carry more equipment. They shouldn't be a master of all trades. That's kind of a generalist's idea of the class, but there's a bit more than being everyone's personal battle butler. For example, I'm the kind of logistics that runs the map, laying out uplinks and triage hives for heavies in my squad that want to run point defense and don't need a baby sitter or proximity mines and REs to take care of murder taxis. Along with that, I use my suit's hacking bonus with kin cats/regulators and a codebreaker to run distraction, hacking unguarded objectives, keeping the enemy team on their toes. I don't have proto kin cats yet, but when I do, I'm considering switching out my usual MD for a SG, for those CQC oriented maps. I'm using my equipment, does that make me a real logi? Nothing wrong with that type of logi, but if you are complaining about the nerf than you should probably either trade some of your modules for regulators or avoid engagements with the enemy. You can't have it all at once. |
Duran Lex
Silver Talon Corporation
109
|
Posted - 2013.07.27 14:05:00 -
[47] - Quote
Cosgar wrote:Duran Lex wrote:Cosgar wrote:Duran Lex wrote:After reading through your posts, you have absolutely no idea of what the intended purpose of the logistics suit is. No trolling, but I'm interested in seeing what your idea of our intended purpose is. They are the backbone of a squad, camping behind heavies, repping, rezzing. you know...providing the entire squad with unparalleled support. Not running ahead of the assualts, and outclassing them with more EHP with the same combat effectiveness an assault, while also able to carry more equipment. They shouldn't be a master of all trades. That's kind of a generalist's idea of the class, but there's a bit more than being everyone's personal battle butler. For example, I'm the kind of logistics that runs the map, laying out uplinks and triage hives for heavies in my squad that want to run point defense and don't need a baby sitter or proximity mines and REs to take care of murder taxis. Along with that, I use my suit's hacking bonus with kin cats/regulators and a codebreaker to run distraction, hacking unguarded objectives, keeping the enemy team on their toes. I don't have proto kin cats yet, but when I do, I'm considering switching out my usual MD for a SG, for those CQC oriented maps. I'm using my equipment, does that make me a real logi?
Of course you can use the logi like that. or for any role you want.
The problem is cal logi can pick any role, and be better at it then any other suit with its role being that intended purpose.
It's just plain silly for them to be capable of the EHP of a heavy, the speed of a scout (perhaps a m/s off don't remember), the equipment loadout of a logistic, and frontlining more effectively then an assault.
Thats the textbook definition of over powered. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
819
|
Posted - 2013.07.27 14:08:00 -
[48] - Quote
Cosgar wrote:Aero Yassavi wrote:Cosgar wrote:Aero Yassavi wrote:Logis are hardly bright yellow since they changed the shade very early in Uprising. And yes logis need to stay alive to do their role, so does every other role. Nothing wrong with making logis a little more reliant on support from teammates like everyone else. Assaults will need support from logis to stay on their feet and have ammo, logis will need support from assaults to fight off the enemies while they wait for their shield recharge to kick in. You're kidding, right? Depending on the map and who I'm squading with, I'm not always with my team. For a role designed around team support, why would you not be with your team? That's like a heavy lone-wolfing it, yet whenever someone complains about that everyone seems ok with telling them they are supposed to stick with the team. Seems you may have gotten too used to the assaut logi. Honestly I don't think any suit should be self-dependent, everyone should rely off someone else for support. It's called playing differently. You should try it and not tell someone what how to play their class. Also, I answered this in the previous post. So you're saying you want to have maximum eHP, a short shield delay, a fast shield recharge rate and fast armor repair rate, and a bunch of equipment?
I'm not saying you can't play definitely, but you need to understand there are trade offs with every decision you make. As I said before, if you want to be a speedy logistics that drops uplinks, nanohives, and remote explosives while quickly hacking the objectives than either sacrifice some HP for regulators or accept that you won't be the best at straight up engagements and try to avoid the enemy. You can't have it all. |
Cosgar
ParagonX
3252
|
Posted - 2013.07.27 14:11:00 -
[49] - Quote
Aero Yassavi wrote:Cosgar wrote:Duran Lex wrote:Cosgar wrote:Duran Lex wrote:After reading through your posts, you have absolutely no idea of what the intended purpose of the logistics suit is. No trolling, but I'm interested in seeing what your idea of our intended purpose is. They are the backbone of a squad, camping behind heavies, repping, rezzing. you know...providing the entire squad with unparalleled support. Not running ahead of the assualts, and outclassing them with more EHP with the same combat effectiveness an assault, while also able to carry more equipment. They shouldn't be a master of all trades. That's kind of a generalist's idea of the class, but there's a bit more than being everyone's personal battle butler. For example, I'm the kind of logistics that runs the map, laying out uplinks and triage hives for heavies in my squad that want to run point defense and don't need a baby sitter or proximity mines and REs to take care of murder taxis. Along with that, I use my suit's hacking bonus with kin cats/regulators and a codebreaker to run distraction, hacking unguarded objectives, keeping the enemy team on their toes. I don't have proto kin cats yet, but when I do, I'm considering switching out my usual MD for a SG, for those CQC oriented maps. I'm using my equipment, does that make me a real logi? Nothing wrong with that type of logi, but if you are complaining about the nerf than you should probably either trade some of your modules for regulators or avoid engagements with the enemy. You can't have it all at once. In what part of this topic did I say anything about looking for encounters? I just want enough survivability to actually survive the occasional encounter with all my already existing disadvantages. Also, I wasn't complaining about the nerf, I said it could be worse, which in reality it could be with everyone around here pretending they know how to play a class more than someone who does 24/7. I've been a Minmatar logi since Chrome, I think I would have a better idea of what my class needs. If I wanted to go out and kill all day, I'd still be an assault. I play logi because I like the idea of an equipment oriented class not just a heavy's personal servant all the time. |
Cosgar
ParagonX
3252
|
Posted - 2013.07.27 14:18:00 -
[50] - Quote
Aero Yassavi wrote:So you're saying you want to have maximum eHP, a short shield delay, a fast shield recharge rate and fast armor repair rate, and a bunch of equipment?
I'm not saying you can't play definitely, but you need to understand there are trade offs with every decision you make. As I said before, if you want to be a speedy logistics that drops uplinks, nanohives, and remote explosives while quickly hacking the objectives then either sacrifice some HP for regulators or accept that you won't be the best at straight up engagements and try to avoid the enemy. You can't have it all. I'm a Minmatar, one of the squishiest logis, but the fastest. I think I settled on the idea of tradeoffs when I chose the suit. (again) My only option is to be a crappy shield tanker, slow and crappy armor tanker, or a semi-okay regen/hybrid tanker. Hell, I'm not even complaining about the shield regluator nerf if it appeases everyone wanting logis to be an easy kill when they already are. But FFS, I got no sidearm, barely any EHP higher than a scout, no stamina, and I'm slower than my assault counterpart. The only people that I've seen stomping out anything with Minmatar logis are freakishly good players like Jungian who does it while using equipment. What else do you want? A New Eden wide Geneva Convention? |
|
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
822
|
Posted - 2013.07.27 14:22:00 -
[51] - Quote
Cosgar wrote:In what part of this topic did I say anything about looking for encounters? I just want enough survivability to actually survive the occasional encounter with all my already existing disadvantages. Well you did say you are running off without your team a lot and you say that you are not looking for encounters, yet you want survivability when you do occasionally run into an encounter. Ok, so let me give you a scenario: You are off running by yourself and you run into an assault player. Who should have the higher survivability chance here?
Again, if you want the survivability then either really focus on avoiding the enemy or stay closer to your team. |
Duran Lex
Silver Talon Corporation
109
|
Posted - 2013.07.27 14:26:00 -
[52] - Quote
Cosgar wrote: I'm a Minmatar, one of the squishiest logis, but the fastest. I think I settled on the idea of tradeoffs when I chose the suit. (again) My only option is to be a crappy shield tanker, slow and crappy armor tanker, or a semi-okay regen/hybrid tanker. Hell, I'm not even complaining about the shield regluator nerf if it appeases everyone wanting logis to be an easy kill when they already are. But FFS, I got no sidearm, barely any EHP higher than a scout, no stamina, and I'm slower than my assault counterpart. The only people that I've seen stomping out anything with Minmatar logis are freakishly good players like Jungian who does it while using equipment. What else do you want? A New Eden wide Geneva Convention?
If you are minny, then why do you even care about this nerf? minny logi's are only getting an increase of 2 seconds on their shield depleted timer....what in the hell have you been talking about? |
Cosgar
ParagonX
3253
|
Posted - 2013.07.27 14:32:00 -
[53] - Quote
Aero Yassavi wrote:Well you did say you are running off without your team a lot and you say that you are not looking for encounters, yet you want survivability when you do occasionally run into an encounter. Ok, so let me give you a scenario: You are off running by yourself and you run into an assault player. Who should have the higher survivability chance here? No *** the assult has the advantage. Sometimes I manage to pull out the W because I outsmart them. My point is that I'm happy with my current level of survivability because it's perfect as is. The regulator nerf sucks. But all I need to do is put another level in circuity and try to wedge a complex regulator in my loudout... "adapt or die" and all that...
Aero Yassavi wrote:Again, if you want the survivability then either really focus on avoiding the enemy or stay closer to your team. I already avoid combat when I need to unless there's someone in my way. It's not like I can politely ask that heavy guarding E to step aside so I can hack his objective.
|
Cosgar
ParagonX
3253
|
Posted - 2013.07.27 14:34:00 -
[54] - Quote
Duran Lex wrote:If you are minny, then why do you even care about this nerf? minny logi's are only getting an increase of 2 seconds on their shield depleted timer....what in the hell have you been talking about? If you read back, I was basically stating that nerf sucks but it could be worse. But everyone went into "logis are OP herp-derp" mode and everything came full circle. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
822
|
Posted - 2013.07.27 14:35:00 -
[55] - Quote
Cosgar wrote:Aero Yassavi wrote:Again, if you want the survivability then either really focus on avoiding the enemy or stay closer to your team. I already avoid combat when I need to unless there's someone in my way. It's not like I can politely ask that heavy guarding E to step aside so I can hack his objective. Well then
A) Rally up some assault players to help you take Objective E
B) Abandon Objective E for something else
C) Create a distraction and outsmart the enemy(s) at Objective E
You're trying to do it all by yourself. That's great and I love the attitude, but if you don't want to rely on anyone else to help you then you are going to have to get really clever - not complain that your suit doesn't have enough survivability. |
Duran Lex
Silver Talon Corporation
109
|
Posted - 2013.07.27 14:36:00 -
[56] - Quote
Cosgar wrote:Duran Lex wrote:If you are minny, then why do you even care about this nerf? minny logi's are only getting an increase of 2 seconds on their shield depleted timer....what in the hell have you been talking about? If you read back, I was basically stating that nerf sucks but it could be worse. But everyone went into "logis are OP herp-derp" mode and everything came full circle.
ohhh, i must have missed that post.
Yea, that is true. People shouldn't lump together logi's as a whole...it was just the caldari that was OP. |
Cosgar
ParagonX
3254
|
Posted - 2013.07.27 14:39:00 -
[57] - Quote
Aero Yassavi wrote:Cosgar wrote:Aero Yassavi wrote:Again, if you want the survivability then either really focus on avoiding the enemy or stay closer to your team. I already avoid combat when I need to unless there's someone in my way. It's not like I can politely ask that heavy guarding E to step aside so I can hack his objective. Well then A) Rally up some assault players to help you take Objective E B) Abandon Objective E for something else C) Create a distraction and outsmart the enemy(s) at Objective E You're trying to do it all by yourself. That's great and I love the attitude, but if you don't want to rely on anyone else to help you then you are going to have to get really clever - not complain that your suit doesn't have enough survivability. I already do this lol. |
Eris Ernaga
Super Nerds
374
|
Posted - 2013.07.27 14:41:00 -
[58] - Quote
Aero Yassavi wrote:Eris Ernaga wrote:Aero Yassavi wrote:Eris Ernaga wrote: People think I'm gonna run around in a scout suit with equipment I deserve to score skills just like every suit does but I need survivability to do that.
OK, I'm out now. You DO NOT deserve to score kills as equally as every other suit. The assault suit should have a clear advantage in killing since that is its sole purpose. Not true at all what you're saying is people should be forced into a play style your not gonna force me into an assault just to score more kills. I have scored more kills then assaults and I see that as fair. I'm not saying assaults should always score more kills than a logi, I'm saying it should be easier for assaults to score more kills. If you out kill an assault as a logi then good for you.
+1 |
Eris Ernaga
Super Nerds
374
|
Posted - 2013.07.27 14:42:00 -
[59] - Quote
Aero Yassavi wrote:Cosgar wrote:Aero Yassavi wrote:Logis are hardly bright yellow since they changed the shade very early in Uprising. And yes logis need to stay alive to do their role, so does every other role. Nothing wrong with making logis a little more reliant on support from teammates like everyone else. Assaults will need support from logis to stay on their feet and have ammo, logis will need support from assaults to fight off the enemies while they wait for their shield recharge to kick in. You're kidding, right? Depending on the map and who I'm squading with, I'm not always with my team. For a role designed around team support, why would you not be with your team? That's like a heavy lone-wolfing it, yet whenever someone complains about that everyone seems ok with telling them they are supposed to stick with the team. Seems you may have gotten too used to the assaut logi. Honestly I don't think any suit should be self-dependent, everyone should rely off someone else for support.
Have you never been cut off from your team or picked a bad spawn? |
Meeko Fent
Seituoda Taskforce Command Caldari State
389
|
Posted - 2013.07.27 14:47:00 -
[60] - Quote
Eris Ernaga wrote:Aero Yassavi wrote:1.3 is small because it's the beginning of the transition to 1 update a month. The rest should be much bigger.
And reducing the shield regulation makes sense, it means they'll spend less time leading the charge and more time hanging slightly back where their equipment can better service the team. Are you a logi there is nothing wrong with them nerfing shield regulation is unnecessary. Besides logis are the closest things to assault don't understand why people think they need to be 10x weaker. Oh Really?
I thought the logistics suit sacrificed EHP for its 3 equipment?
Oh, no? So logis need 10x the EHP of other suits? Cause that's an effective balance for 2 more equipment!
Seriously. If your standing in the line of fire for long enough to go down, you must not be using the logi right.
You guys could try regen tanking instead of super mega ass-salt. |
|
Eris Ernaga
Super Nerds
378
|
Posted - 2013.07.27 14:48:00 -
[61] - Quote
Aero Yassavi wrote:Cosgar wrote:In what part of this topic did I say anything about looking for encounters? I just want enough survivability to actually survive the occasional encounter with all my already existing disadvantages. Well you did say you are running off without your team a lot and you say that you are not looking for encounters, yet you want survivability when you do occasionally run into an encounter. Ok, so let me give you a scenario: You are off running by yourself and you run into an assault player. Who should have the higher survivability chance here? Again, if you want the survivability then either really focus on avoiding the enemy or stay closer to your team.
The one who has the better skill should when however the assault could have a higher chance then you this depends on what he is skilled in to. Chances are if you are both in proto he will most like have more eHP and a core god lock pistol this does not mean you can not kill him. A lot of the times I have to retreat in those type of the scenarios but I am a very good retreater only to move to a strategical point and kill him. None the less I run a corp and we always squad and play squad orientated logis shine in those kind of situations. |
Forlorn Destrier
Bullet Cluster
1248
|
Posted - 2013.07.27 20:24:00 -
[62] - Quote
Eris Ernaga wrote:Forlorn Destrier wrote:Aero Yassavi wrote:Eris Ernaga wrote:Aero Yassavi wrote:1.3 is small because it's the beginning of the transition to 1 update a month. The rest should be much bigger.
And reducing the shield regulation makes sense, it means they'll spend less time leading the charge and more time hanging slightly back where their equipment can better service the team. Are you a logi there is nothing wrong with them nerfing shield regulation is unnecessary. Besides logis are the closest things to assault don't understand why people think they need to be 10x weaker. I have a prototype Gallente logi, so yeah. And are you seriously trying to argue that logis should be assault? Then whats the purpose of the, you know, assault class? He doesn't use the Logi for its intended role so he's upset - nevermind that he knew he wasn't using it correctly and decided to overlook the fact that people would notice a lot of people were using it differently than intended... Minmitar prototype logi prototype nanohives, uplinks, repair tool, and nanite injector, less then a few hours away from prototype active scanner. What did you say?
That you wanted it to behave like an assault suit with all the WP earning mods you could so you don't want to use an actual assault suit. Just because you have the equipment doesn't change the words you post. Backpedal fail sir |
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