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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
815
|
Posted - 2013.07.27 13:24:00 -
[1] - Quote
1.3 is small because it's the beginning of the transition to 1 update a month. The rest should be much bigger.
And reducing the shield regulation makes sense, it means they'll spend less time leading the charge and more time hanging slightly back where their equipment can better service the team. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
815
|
Posted - 2013.07.27 13:28:00 -
[2] - Quote
Eris Ernaga wrote:Cosgar wrote:1. Be glad that all they're nerfing logi wide is the shield regulation. But to be on the safe side, you better invest in a sidearm.
2. Don't complain about something that shouldn't be in the game in the first place. Even if explosions were inconsistent, plenty of people die to those mother thukkers about as much as flaylock spam. I'm down for maybe nerfing the contact grenades to 2 total but 1 that's just over doing it. Reducing it to one also makes sense since that means you can't charge an enemy and spam two grenades in his face to instant win. You get one that you have to use sparingly when you really need it and even then you'll need to follow up with gun fire (if you haven't already). If you want more than learn to cook your grenades. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
816
|
Posted - 2013.07.27 13:29:00 -
[3] - Quote
Eris Ernaga wrote:Aero Yassavi wrote:1.3 is small because it's the beginning of the transition to 1 update a month. The rest should be much bigger.
And reducing the shield regulation makes sense, it means they'll spend less time leading the charge and more time hanging slightly back where their equipment can better service the team. Are you a logi there is nothing wrong with them nerfing shield regulation is unnecessary. Besides logis are the closest things to assault don't understand why people think they need to be 10x weaker. I have a prototype Gallente logi, so yeah. And are you seriously trying to argue that logis should be assault? Then whats the purpose of the, you know, assault class? |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
816
|
Posted - 2013.07.27 13:32:00 -
[4] - Quote
If cooking grenades is so easy then why are you complaining? Contact grenades are nothing more than an easy mode for people who can't cook them properly, so they should have a pretty considerable draw back - in this case the count. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
816
|
Posted - 2013.07.27 13:34:00 -
[5] - Quote
Eris Ernaga wrote:Aero Yassavi wrote:Eris Ernaga wrote:Aero Yassavi wrote:1.3 is small because it's the beginning of the transition to 1 update a month. The rest should be much bigger.
And reducing the shield regulation makes sense, it means they'll spend less time leading the charge and more time hanging slightly back where their equipment can better service the team. Are you a logi there is nothing wrong with them nerfing shield regulation is unnecessary. Besides logis are the closest things to assault don't understand why people think they need to be 10x weaker. I have a prototype Gallente logi, so yeah. And are you seriously trying to argue that logis should be assault? Then whats the purpose of the, you know, assault class? I didn't say they should be assault class I said they are the closest to an assault class what is the difference between a logi and assault really? They both have almost the same amount of high and low slots each use lights weapons the only difference is the number of equipment and sometimes a sidearm that an the base attributes. I can't explain it when I say something just feels right and I feel the logi fits it's place. Only thing I think needs a nerf is the core lock because the damage is to high. All Logis actually get more module slots than their assault counterpart Maybe invest in shield regulators if you are so concerned? |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
818
|
Posted - 2013.07.27 13:39:00 -
[6] - Quote
Eris Ernaga wrote:Aero Yassavi wrote:If cooking grenades is so easy then why are you complaining? Contact grenades are nothing more than an easy mode for people who can't cook them properly, so they should have a pretty considerable draw back - in this case the count. They aren't easy mode at all they have very low splash I already had to leave tanks because of the huge amount of nerfs what's next logis. It you use thukker you can not take on vehicles unless you are using swarms and a lot of players do not use this you are sacrificing one play style for another thukker wont kill a tank or lav. You realize we are comparing the contact grenades to the regular locus grenades, which can't kill vehicles either. You're not making any sense anymore |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
818
|
Posted - 2013.07.27 13:43:00 -
[7] - Quote
Eris Ernaga wrote:Aero Yassavi wrote:Eris Ernaga wrote:Aero Yassavi wrote:If cooking grenades is so easy then why are you complaining? Contact grenades are nothing more than an easy mode for people who can't cook them properly, so they should have a pretty considerable draw back - in this case the count. They aren't easy mode at all they have very low splash I already had to leave tanks because of the huge amount of nerfs what's next logis. It you use thukker you can not take on vehicles unless you are using swarms and a lot of players do not use this you are sacrificing one play style for another thukker wont kill a tank or lav. You realize we are comparing the contact grenades to the regular locus grenades, which can't kill vehicles either. You're not making any sense anymore My point exactly they're no good at av so when you use them you sacrifice av that's why I feel they are not op. Why make them not even good at infantry if that is what they are suppose to do? They are good at infantry, but why have a contact grenade that lets you carry just as many as normal explosive grenades that you need to cook? |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
818
|
Posted - 2013.07.27 13:47:00 -
[8] - Quote
Cosgar wrote:Forlorn Destrier wrote:Eris Ernaga wrote:
Plus asasults have higher base attributes meaning you'll have to stack on a few complex shield or armor mods just to reach the base attributes an assault has. I'm running 4 enhanced shield extenders and barely have any more shield then my militia caldari assault has.
Dude, if you want to play assault, play assault. The purpose of Logi is LOGISTICS - look up this military term and you will maybe understand the intended role better (though I think you already understand and are just a bit butthurt that you specced into something expecting that it CCP wouldn't notice people using it differently than intended) Bro, do you even logi? Shield regulation is already criminally underrated. It's not an issue of being an assault logi, because there isn't such thing. Everyone just flocked to the CaLogi because it was super OP. Back to the point though, shield regulation = survival. Logis are bright freaking yellow, slow and that makes us easy targets. Want us to use equipment? We need to be alive to use it. Edit: Also, god forbid someone kill something in a goddamned FPS. Logis are hardly bright yellow since they changed the shade very early in Uprising. And yes logis need to stay alive to do their role, so does every other role. Nothing wrong with making logis a little more reliant on support from teammates like everyone else. Assaults will need support from logis to stay on their feet and have ammo, logis will need support from assaults to fight off the enemies while they wait for their shield recharge to kick in. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
818
|
Posted - 2013.07.27 13:50:00 -
[9] - Quote
Eris Ernaga wrote: People think I'm gonna run around in a scout suit with equipment I deserve to score skills just like every suit does but I need survivability to do that.
OK, I'm out now. You DO NOT deserve to score kills as equally as every other suit. The assault suit should have a clear advantage in killing since that is its sole purpose. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
818
|
Posted - 2013.07.27 13:52:00 -
[10] - Quote
Eris Ernaga wrote: Lol dude I run logi how are you going to say that you think logis should run no grenades, no weapons, and only equipments it's sad that you think this should be an assault dominate game. Okay let me give up all my module slots and weapon slots so I can serve down your equipment.
Over reacting much? All that's happening is a longer shield delay. You still get your light weapon and the most modules.
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
819
|
Posted - 2013.07.27 13:57:00 -
[11] - Quote
Eris Ernaga wrote:Aero Yassavi wrote:Eris Ernaga wrote: People think I'm gonna run around in a scout suit with equipment I deserve to score skills just like every suit does but I need survivability to do that.
OK, I'm out now. You DO NOT deserve to score kills as equally as every other suit. The assault suit should have a clear advantage in killing since that is its sole purpose. Not true at all what you're saying is people should be forced into a play style your not gonna force me into an assault just to score more kills. I have scored more kills then assaults and I see that as fair. I'm not saying assaults should always score more kills than a logi, I'm saying it should be easier for assaults to score more kills. If you out kill an assault as a logi then good for you. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
819
|
Posted - 2013.07.27 14:00:00 -
[12] - Quote
Cosgar wrote:Aero Yassavi wrote:Logis are hardly bright yellow since they changed the shade very early in Uprising. And yes logis need to stay alive to do their role, so does every other role. Nothing wrong with making logis a little more reliant on support from teammates like everyone else. Assaults will need support from logis to stay on their feet and have ammo, logis will need support from assaults to fight off the enemies while they wait for their shield recharge to kick in. You're kidding, right? Depending on the map and who I'm squading with, I'm not always with my team. For a role designed around team support, why would you not be with your team? That's like a heavy lone-wolfing it, yet whenever someone complains about that everyone seems ok with telling them they are supposed to stick with the team.
Seems you may have gotten too used to the assaut logi. Honestly I don't think any suit should be self-dependent, everyone should rely off someone else for support. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
819
|
Posted - 2013.07.27 14:05:00 -
[13] - Quote
Cosgar wrote:Duran Lex wrote:Cosgar wrote:Duran Lex wrote:After reading through your posts, you have absolutely no idea of what the intended purpose of the logistics suit is. No trolling, but I'm interested in seeing what your idea of our intended purpose is. They are the backbone of a squad, camping behind heavies, repping, rezzing. you know...providing the entire squad with unparalleled support. Not running ahead of the assualts, and outclassing them with more EHP with the same combat effectiveness an assault, while also able to carry more equipment. They shouldn't be a master of all trades. That's kind of a generalist's idea of the class, but there's a bit more than being everyone's personal battle butler. For example, I'm the kind of logistics that runs the map, laying out uplinks and triage hives for heavies in my squad that want to run point defense and don't need a baby sitter or proximity mines and REs to take care of murder taxis. Along with that, I use my suit's hacking bonus with kin cats/regulators and a codebreaker to run distraction, hacking unguarded objectives, keeping the enemy team on their toes. I don't have proto kin cats yet, but when I do, I'm considering switching out my usual MD for a SG, for those CQC oriented maps. I'm using my equipment, does that make me a real logi? Nothing wrong with that type of logi, but if you are complaining about the nerf than you should probably either trade some of your modules for regulators or avoid engagements with the enemy. You can't have it all at once. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
819
|
Posted - 2013.07.27 14:08:00 -
[14] - Quote
Cosgar wrote:Aero Yassavi wrote:Cosgar wrote:Aero Yassavi wrote:Logis are hardly bright yellow since they changed the shade very early in Uprising. And yes logis need to stay alive to do their role, so does every other role. Nothing wrong with making logis a little more reliant on support from teammates like everyone else. Assaults will need support from logis to stay on their feet and have ammo, logis will need support from assaults to fight off the enemies while they wait for their shield recharge to kick in. You're kidding, right? Depending on the map and who I'm squading with, I'm not always with my team. For a role designed around team support, why would you not be with your team? That's like a heavy lone-wolfing it, yet whenever someone complains about that everyone seems ok with telling them they are supposed to stick with the team. Seems you may have gotten too used to the assaut logi. Honestly I don't think any suit should be self-dependent, everyone should rely off someone else for support. It's called playing differently. You should try it and not tell someone what how to play their class. Also, I answered this in the previous post. So you're saying you want to have maximum eHP, a short shield delay, a fast shield recharge rate and fast armor repair rate, and a bunch of equipment?
I'm not saying you can't play definitely, but you need to understand there are trade offs with every decision you make. As I said before, if you want to be a speedy logistics that drops uplinks, nanohives, and remote explosives while quickly hacking the objectives than either sacrifice some HP for regulators or accept that you won't be the best at straight up engagements and try to avoid the enemy. You can't have it all. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
822
|
Posted - 2013.07.27 14:22:00 -
[15] - Quote
Cosgar wrote:In what part of this topic did I say anything about looking for encounters? I just want enough survivability to actually survive the occasional encounter with all my already existing disadvantages. Well you did say you are running off without your team a lot and you say that you are not looking for encounters, yet you want survivability when you do occasionally run into an encounter. Ok, so let me give you a scenario: You are off running by yourself and you run into an assault player. Who should have the higher survivability chance here?
Again, if you want the survivability then either really focus on avoiding the enemy or stay closer to your team. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
822
|
Posted - 2013.07.27 14:35:00 -
[16] - Quote
Cosgar wrote:Aero Yassavi wrote:Again, if you want the survivability then either really focus on avoiding the enemy or stay closer to your team. I already avoid combat when I need to unless there's someone in my way. It's not like I can politely ask that heavy guarding E to step aside so I can hack his objective. Well then
A) Rally up some assault players to help you take Objective E
B) Abandon Objective E for something else
C) Create a distraction and outsmart the enemy(s) at Objective E
You're trying to do it all by yourself. That's great and I love the attitude, but if you don't want to rely on anyone else to help you then you are going to have to get really clever - not complain that your suit doesn't have enough survivability. |
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